Lamia Ambuscade V1 |
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Lamia Ambuscade V1
The problem is the initial setup. I.e. setting them all in the right spot and having the tank face the right direction.
Like if the tank faces the wrong direction the 2 adds will start their annoying enmity management that ignores the tank and fixate whoever is next in the hate list. And that creates serious problems and from that point onwards everything becomes a mess. If you manage to position them in the right way, it's fast and smooth I guess. IF, and I repeat IF. Our tank the other day didn't seem to be able to, but I think he was probably lacking knowledge on some key aspect. From BG Wiki: If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.
This causes the Freyja to begin ignoring enmity and changing targets. There's no real reason to sit with your back turned the whole time, so as long as you do this it will be fine. Offline
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Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players.
I don't think it's so much of an issue of tanking them, it's more that they kind of go all over the place and then turning away gets to be more tricky and people will definitely mess it up.
Hard to get their attention back without risking getting hit by moves at that point. Offline
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SimonSes said: » Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players. It really depends on who it's after and what else they were supposed to be doing besides tanking. The NMs are off-tanked fairly easily if you have a support keeping an eye on you. TP denial is still an option. I understand why people think the medusa mechanic is annoying. The great thing is that once you understand it, you realize that there's a lot of job viability this month. Asura.Neojuggernautx
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Since this fight initially came out, the damage type on each Lamia was fairly crucial for efficiency. With all the gear creep and MLs over the years, damage type really isn't a thing anymore. Been going in with SAM/DRG with standard buffs and doing 60k+ IDs to Frigg and Skathi.
Seun said: » Asura.Jenniferrr said: » Do you have a list of frame/attachments? Always fun to have a reason to hang out with my little buddy. VE Head and SS Frame Fire, Wind and Light maneuvers Inhibitor Inhibitor II Magniplug Magniplug II Attuner Speedloader II Truesights Turbo Charger II Couler II Optic Fiber Optic Fiber II Auto-Rep. Kit IV You can swap out Magniplug and/or Truesights for more defensive options depending on your gear and needs. You can also change these options depending on which target you're in charge of. Since you want Freya down first you would use what's listed if you're on her or swap out the magni/TS for reduced damage against the adds. Tried this setup and it works nice but I had some occasional issue in getting hate to bring Frigg out of range (once you do everything is smooth). What I was doing was Provoke on Frigg, Warcry and then Hate Swap on the pet. All of this while running towards the direction I want to bring the Frigg. Sometimes it works smoothly, sometimes it doesn't. And when it doesn't it's a huge mess to bring the Frigg away from the tank. Was wondering if using a Strobe instead of Inhibitor 1 would make things a bit smoother perhaps? Because then I could do the same thing I was doing but the second I engage (provided a Fire Maneuver is up) the automaton would use Provoke, furtherly increasing his enmity on Frigg and maybe being enough to smoothly pull Frigg away from everybody else? Offline
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Could also have PUP pull and tank peel off of you/them. That or if tank pulls, have them delay their enmity until everyone is set up.
SimonSes said: » Is it really a problem if the adds are not on tank though? At this point in the game with MLs and gear progression everyone should easily tank them on anything right? Unless you talk about new/less equipped players. Last time this came around we didn't even have a tank. I took the Freyja on Shining One SAM, DRK took the Frigg, MNK took the Skathi. We had the WHM stand in the middle and pulled the 3 in sort of a triangle so we were all far enough away from each other not to get hit by each other's lamia while also letting the WHM position so they couldn't see any of the 3 while still being able to heal everyone. Doesn't even really require that much complexity but yeah. Tank absolutely not required. The hard part is trying not to kill TOO fast and having too many EES get queued up at once, really. Offline
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Velner just posted video where he literally destroys this on buffed DRG with 5 boxed chars standing 15' away facing other direction. Pretty much what I was expecting.
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SimonSes said: » Velner just posted video where he literally destroys this on buffed DRG with 5 boxed chars standing 15' away facing other direction. Pretty much what I was expecting. Doesn't matter what the others are facing if they're not doing anything else. I assume he's still following the mechanic? why are people over complicating this fight, just dont turn away from impale
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I will convince myself that this ambuscade is hard so I can feel better about daily Sortie. I complain that I don't like all the running, but I can't even be bothered to turn around. //load react
Is there away to avoid the enmity reset from Skathi's Heavenly Arrow?
Seun said: » Asura.Jenniferrr said: » Do you have a list of frame/attachments? Always fun to have a reason to hang out with my little buddy. VE Head and SS Frame Fire, Wind and Light maneuvers Inhibitor Inhibitor II Magniplug Magniplug II Attuner Speedloader II Truesights Turbo Charger II Couler II Optic Fiber Optic Fiber II Auto-Rep. Kit IV You can swap out Magniplug and/or Truesights for more defensive options depending on your gear and needs. You can also change these options depending on which target you're in charge of. Since you want Freya down first you would use what's listed if you're on her or swap out the magni/TS for reduced damage against the adds. Which Animator do you use? Also, would you mind posting gearsets? I am fairly new to PUP Thank you! Offline
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Quote: //load react I thought about react, but decided that it was just too intrusive to the play experience. Sure, when I was slogging through Malignance drops react would have made things brain dead easy, but I persevered and got 99% anticipating and acting to her moves. I see it as: #1 If you use react you might as well quit because screw playing the game right... or #2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win). Hopalong said: » #2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win). I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that. We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended. Asura.Iamaman said: » Hopalong said: » #2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win). I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that. We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended. The last time this Ambuscade came around, the ready time for TP moves of the Lamiae was increased. You have several (~2) seconds now to turn/face as needed. The average human reaction speed to visual stimuli is ~200ms. If you can't turn/face in time, you are probably drunk. Asura.Hya said: » you are probably drunk. I feel seen. Originally ping could make it impossible. Sometimes the game still says you're facing a mob even when you're clearly not.
Had literal countless pics of my back turned with the message "you're unable to see mob" in the chat box, while still getting gazed. But they did double it and now it should be impossible not to react in time. Offline
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Bahamut.Baronton said: » Which Animator do you use? Also, would you mind posting gearsets? I am fairly new to PUP Welcome to obscurity. Short range and ilvl 119 animator from this list The guide in the PUP forum is current with gearsets. Even if it weren't, this ambuscade is 7 years old now. You can do well even with dated gear. yeah, react truly isn't needed if you pay attention. The lamia take forever to actually do the abilities. Very easy to watch and turn without. It's not rocket surgery lol (>'.')>
Moral of the story: You don't need PUP, you don't need react
Just try the fight and learn for yourself, it's actually not hard at all! But I still support the pet jobs approach! lol its just more fun mixing things up :) Pet jobs don't get much screen time, so its fun playing something else imo.
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Shiva.Myamoto said: » But I still support the pet jobs approach! lol its just more fun mixing things up :) Pet jobs don't get much screen time, so its fun playing something else imo. This is true, but also for other niche jobs. Nobody is benched this month if you understand how to read your chat log. Offline
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Id focus on Thunder (no wind) remove speedloader and one inhib for two flash or provoke. I have one pup who is tank, full tank attachments to hold so you dont kill too fast. Daze spam will melt these.
Asura.Hya said: » Asura.Iamaman said: » Hopalong said: » #2 Devs need to attune their fight mechanics to something more realistic (if react is necessary to win). I've often wondered if latency is a factor here and the timeframes are intended to be more reasonable on things like Gaol procs, Pain Sync damage, and this ambu's mechanics but the latency between NA and the JP servers makes the timeframe much tighter than intended. It wouldn't be the first time they didn't account for that. We obviously work through these things, but it does seem like sometimes the timing is more punishing than intended. The last time this Ambuscade came around, the ready time for TP moves of the Lamiae was increased. You have several (~2) seconds now to turn/face as needed. The average human reaction speed to visual stimuli is ~200ms. If you can't turn/face in time, you are probably drunk. If you're not using tools to bypass the mechanics, you really need to time your WS after the enemy WS, to be sure you aren't animation locked. If you WS and then they use a TP move you need to turn away from, you're all but certainly ***.
That said, if you have a really solid WHM there isn't much risk of anyone dying by being hit with one of the moves you're supposed to turn away from. This month is an easily farmable ambu with lots of job flexibility. If you want to do it on EZ mode, just bring RNG and COR DDs. So long as your tank can handle the turning away/turning back, you'll win every time. I did it the other day with 3 people and we got ~10 wins in a row with no losses. Offline
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Carbuncle.Maletaru said: » If you're not using tools to bypass the mechanics, you really need to time your WS after the enemy WS, to be sure you aren't animation locked. If you WS and then they use a TP move you need to turn away from, you're all but certainly ***. SMN and /SMN Follow the mechanic, cancel it out or ignore it completely. We have the technology. |
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