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The Odyssey - || Strategy and Discussion ||
By SimonSes 2023-02-01 17:46:52
Bahamut.Justthetip said: »This was to simon trying to throw shade
You have really weird conclusions here. All I said was that not everyone is bis everything. Odyssey requires many jobs to be used and some people even specifically level some jobs to make it work. If the static has to choose between someone having bis WAR with experience or someone else going on DRK that he plays from time to time with decent, but not the best gear, then for sure WAR is a better choice. This was all I was saying and I ahve no idea how is that a shade on anything or anyone.
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Bahamut.Mhysa
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By Bahamut.Mhysa 2023-02-01 18:08:56
I ahve no idea how is that a shade on anything or anyone.
*Post 75 era pictures to try his hardest to prove his point* If you had to post screenshots to get people to agree with you, you already lost the argument. At least own up to being shady instead of pulling the "I have no idea how you got that conclusion". I hope you aint a lawyer!
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By Bahamut.Justthetip 2023-02-01 18:11:43
Asura.Clintbeastwood said: »Bahamut.Justthetip said: »Could switch the war for a drk for sure on the second fight that way soul Enslavement and torcleaver should work wonders on it. I'd imagine the war is there to help with provoke also right? I'm glad to see war can replace drk like I was speaking on early in a v20 clear. Edit: nvm the soul Enslavement maybe down before of first fight my bad.
We did Redemption DRK on KI 1 and I went Farsha WAR on KI 2, so no Savage Blade competition with BRD or COR . Calamity and Mistral were both doing 25-30k, but primarily used Calamity until dmg fell off, tossed in a few Mistrals then back to Calamity. Was using Miso Ramen +1 for the extra DEF and dmg still wasn't an issue.
From the WAR POV, (and I'm sure it's been posted already, haven't kept up with the entire thread, sorry) opened with just Warcry, RD, Berserk > Tomahawk > Restraint > Retaliation > Warcry, waited until after 40% for 2nd Mboze Invincible and add pop, Warcry is up by then so popped it + MS/BR, Wild Card, Warcry only again, RD, then should have your 5th Warcry up if RD didn't miss. Pop whatever you got left in the tank to finish the fight. Now here the ultimate question could you swap in sam for second fight? It seems like too much but kinda curious as sam was the go to for a bit back in v15 days.
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By Asura.Clintbeastwood 2023-02-01 18:30:41
Bahamut.Justthetip said: »Asura.Clintbeastwood said: »Bahamut.Justthetip said: »Could switch the war for a drk for sure on the second fight that way soul Enslavement and torcleaver should work wonders on it. I'd imagine the war is there to help with provoke also right? I'm glad to see war can replace drk like I was speaking on early in a v20 clear. Edit: nvm the soul Enslavement maybe down before of first fight my bad.
We did Redemption DRK on KI 1 and I went Farsha WAR on KI 2, so no Savage Blade competition with BRD or COR . Calamity and Mistral were both doing 25-30k, but primarily used Calamity until dmg fell off, tossed in a few Mistrals then back to Calamity. Was using Miso Ramen +1 for the extra DEF and dmg still wasn't an issue.
From the WAR POV, (and I'm sure it's been posted already, haven't kept up with the entire thread, sorry) opened with just Warcry, RD, Berserk > Tomahawk > Restraint > Retaliation > Warcry, waited until after 40% for 2nd Mboze Invincible and add pop, Warcry is up by then so popped it + MS/BR, Wild Card, Warcry only again, RD, then should have your 5th Warcry up if RD didn't miss. Pop whatever you got left in the tank to finish the fight. Now here the ultimate question could you swap in sam for second fight? It seems like too much but kinda curious as sam was the go to for a bit back in v15 days.
We never tried SAM, but maybe? Blade Bash certainly doesn't hurt for the plague effect, tachi: ageha doesn't require a weapon swap (assuming it lands). Assuming the SAM is taking the tanking role for Mboze himself, he'd get Overwhelm for WS's, I'd just be concerned for SAMs survivability. I also don't have any idea how hard SAMs WS's would hit compared to WAR or DRK, but we all know it's frequency is higher, which I don't think would be a good thing for Mboze. Just spitballing but you'd still probably want to hold to ~2k before popping off as not to overfeed TP.
I'd like to see it done tbh.
By SimonSes 2023-02-01 18:32:19
I ahve no idea how is that a shade on anything or anyone.
*Post 75 era pictures to try his hardest to prove his point* If you had to post screenshots to get people to agree with you, you already lost the argument. At least own up to being shady instead of pulling the "I have no idea how you got that conclusion". I hope you aint a lawyer!
Lol what :D he said I don't play the game and only do spreadsheets, so I played along and throw few screenshots to show that I play DRK since 2007. I personally believe playing job since 2007 or since 2022 is totally useless argument, but it was fun to counter his poor accusations like that. I at least had a reason to go through my collection and recall some good memories. I guess I shouldn't use those old screenshots though, because it gave people excuse to ignore the recent pics I posted there too, which were the true argument in the discussion, showing potential of Scarlet Deliriums and Absorbs.
By SimonSes 2023-02-01 18:58:07
Asura.Clintbeastwood said: »We never tried SAM, but maybe? Blade Bash certainly doesn't hurt for the plague effect, tachi: ageha doesn't require a weapon swap (assuming it lands). Assuming the SAM is taking the tanking role for Mboze himself, he'd get Overwhelm for WS's, I'd just be concerned for SAMs survivability. I also don't have any idea how hard SAMs WS's would hit compared to WAR or DRK, but we all know it's frequency is higher, which I don't think would be a good thing for Mboze. Just spitballing but you'd still probably want to hold to ~2k before popping off as not to overfeed TP.
I'd like to see it done tbh.
Personally I think SAM is way better than WAR. SAM could throw 3000tp Fudo faster than WAR 1000TP axe WSs probably. Damage should easily be higher per WS too. Ageha should easily land, because Mboze shouldn't resist accurate wind based debuffs. Survivability shouldn't be an issue at all, SAM has hybrid full zanhasso set and you can WS in 50% PDT and MDT too without any loss in damage. BLU would also easily work here, also better than WAR imo. Expiacion is much stronger WS and BLU has much better WS frequency and you could add tp resets below 25% to make it way safer, but BLU is also excellent for first KI if 2nd KI assumes BST based strategy. Maybe even NIN could be enough. Dancer with Onion Sword III would also be very powerful for this fight, but obviously that's only option for only few people who have it.
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By Asura.Clintbeastwood 2023-02-01 19:02:52
Asura.Clintbeastwood said: »We never tried SAM, but maybe? Blade Bash certainly doesn't hurt for the plague effect, tachi: ageha doesn't require a weapon swap (assuming it lands). Assuming the SAM is taking the tanking role for Mboze himself, he'd get Overwhelm for WS's, I'd just be concerned for SAMs survivability. I also don't have any idea how hard SAMs WS's would hit compared to WAR or DRK, but we all know it's frequency is higher, which I don't think would be a good thing for Mboze. Just spitballing but you'd still probably want to hold to ~2k before popping off as not to overfeed TP.
I'd like to see it done tbh.
Personally I think SAM is way better than WAR. SAM could throw 3000tp Fudo faster than WAR 1000TP axe WSs probably. Damage should easily be higher per WS too. Ageha should easily land, because Mboze shouldn't resist accurate wind based debuffs. Survivability shouldn't be an issue at all, SAM has hybrid full zanhasso set and you can WS in 50% PDT and MDT too without any loss in damage. BLU would also easily work here, also better than WAR imo. Expiacion is much stronger WS and BLU has much better WS frequency and you could add tp resets below 25% to make it way safer, but BLU is also excellent for first KI if 2nd KI assumes BST based strategy. Maybe even NIN could be enough. Dancer with Onion Sword III would also be very powerful for this fight, but obviously that's only option for only few people who have it.
Next time we do a clear run for the stragglers in my LS, I'll see if they'll let me try SAM.
I'm thinking Masa for the stat boost, since TP Bonus won't really be useful in this scenario?
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By Bahamut.Justthetip 2023-02-01 19:19:49
I ahve no idea how is that a shade on anything or anyone.
*Post 75 era pictures to try his hardest to prove his point* If you had to post screenshots to get people to agree with you, you already lost the argument. At least own up to being shady instead of pulling the "I have no idea how you got that conclusion". I hope you aint a lawyer!
Lol what :D he said I don't play the game and only do spreadsheets, so I played along and throw few screenshots to show that I play DRK since 2007. I personally believe playing job since 2007 or since 2022 is totally useless argument, but it was fun to counter his poor accusations like that. I at least had a reason to go through my collection and recall some good memories. I guess I shouldn't use those old screenshots though, because it gave people excuse to ignore the recent pics I posted there too, which were the true argument in the discussion, showing potential of Scarlet Deliriums and Absorbs. Know what I had a whole post up about this but I tell you what you right im wrong. God idk how I been getting any damage done on drk having just finding out today about scarlet and absorbs. Have a good life guy.
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By Valefor.Prothescar 2023-02-01 21:24:15
Keep in mind for SAM as well: Yaegasumi is ~40 seconds of significantly boosted WS dmg and practical invulnerability on Mboze since most of its moves are considered special attacks.
By Ruaumoko 2023-02-01 23:13:18
That's actually a very good catch.
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By Asura.Clintbeastwood 2023-02-01 23:19:02
Valefor.Prothescar said: »Keep in mind for SAM as well: Yaegasumi is ~40 seconds of significantly boosted WS dmg and practical invulnerability on Mboze since most of its moves are considered special attacks.
You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
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By Asura.Clintbeastwood 2023-02-01 23:19:03
Valefor.Prothescar said: »Keep in mind for SAM as well: Yaegasumi is ~40 seconds of significantly boosted WS dmg and practical invulnerability on Mboze since most of its moves are considered special attacks.
You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
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Asura.Sechs
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By Asura.Sechs 2023-02-02 01:07:42
You can still Warcry if you go /WAR -OH WAIT!
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By SimonSes 2023-02-02 01:15:07
Bahamut.Justthetip said: »Know what I had a whole post up about this but I tell you what you right im wrong. God idk how I been getting any damage done on drk having just finding out today about scarlet and absorbs. Have a good life guy.
I haven't said anything about you not knowing it, but you was arguing not to use them in this fight, which is just simply wrong.
By SimonSes 2023-02-02 01:37:09
Asura.Clintbeastwood said: »You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
Why you guy are so hyped about that warcry. I seriously don't understand that. Its Not Bumba Zerg when 5 people take advantage of it for whole fight. With just BST doing TP reset, everyone should try to Hold tp for stronger WSs with less frequency under 50% anyway and under 25% it's only WAR and COR WSing and also it should be with holding TP, because you can't let Mboze reach 1000TP and reset is only every 30sec.
Just read what Rua wrote.
Mboze is surprisingly quick to drop from 75% to 40%, even from 40% to 25%. This is because they were able to WS constantly with 4 people until 25%, but at 25% it stops
When you reach 25% be very careful and pace your damage as to not make Mboze cross the 1000% TP threshold. If that means waiting 15 or so seconds for another Leech drain, do it.
This clearly shows you need to limit WS frequency, which means you will have massive tp overflow and WAR and COR are already at minimum 2400 and 2250+, which means warcry will do almost nothing to them with even minimal tp overflow. There is only 60 sec window from Unleash when warcry is important because everyone can WS asap then. After that warcry wont do ***, beside adding some small amount of attack, which is less than absorb vit from bis DRK.
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By Asura.Clintbeastwood 2023-02-02 01:53:03
Aight, well let us know how well that DRK KI2 strat works out for you.
Also, as I stated earlier, we brought a PLD, so we only had 3 ppl using weaponskills, no RUN feeding unnecessary TP.
I don't doubt there's a strat with DRK in KI2 that can clear. It just sounds like a lot of shuffling and more work than bringing a WAR.
I don't know where you're getting that anyone backs off from weaponskilling after 25%, we certainly didn't hold back. WAR, COR and BRD WS'd the entire fight.
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Asura.Sechs
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By Asura.Sechs 2023-02-02 02:45:16
Dumb questions about Odyssey:
1) Anybody noticed a particular resistance to Addle II on Marmorkrebs? I managed to stick it... ONCE, out of I lost count of how many tries. Couldn't stick it even with Sabo Frazzle3 and Idris Focus+Languor up
2) I'm experiencing something strange when it comes to sticking Sleep/Sleep2 on the T1 and T2 V25 Adds.
First of all there doesn't seem to be any difference between T1 and T2, it seems just as hard on either tier.
Second it seems that adding lots of macc doesn't change the stick rate. I could try with just my basic gear, or try with >90 macc from food, Sabo Frazzle3 up, Sabo up, Idris Geo (all of these together should provide a MASSIVE difference in macc) and it seems my landing rate of Sleep on these targets remains the same.
Is it just a bias of mine? Or is anybody else experiencing the same?
By SimonSes 2023-02-02 03:17:09
Asura.Clintbeastwood said: »I don't know where you're getting that anyone backs off from weaponskilling after 25%, we certainly didn't hold back. WAR, COR and BRD WS'd the entire fight.
Even if you let 3ppl WS which is super risky (We had Mboze wipe at 1% because DRK and COR were both WSing under 25%) they still should hold tp to 1400(War) and 1700(Cor) and 2450(BRD) to lower frequency but increase WS damage to maximum and avoid doing 2 savage in a row too, so damage is not reduced from WS wall. In which case WARcry tp bonus means nothing.
By SimonSes 2023-02-02 03:22:00
How'd you do your Mboze V25 win?
We did V20 in the exactly same setup and using the same strategy, but with just 1KI and technically the V25 is exactly the same beside having 2add and Mboze having higher Regen, but mechanics are identical.
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By Bahamut.Justthetip 2023-02-02 03:52:56
Asura.Clintbeastwood said: »You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
Why you guy are so hyped about that warcry. I seriously don't understand that. Its Not Bumba Zerg when 5 people take advantage of it for whole fight. With just BST doing TP reset, everyone should try to Hold tp for stronger WSs with less frequency under 50% anyway and under 25% it's only WAR and COR WSing and also it should be with holding TP, because you can't let Mboze reach 1000TP and reset is only every 30sec.
Just read what Rua wrote.
Mboze is surprisingly quick to drop from 75% to 40%, even from 40% to 25%. This is because they were able to WS constantly with 4 people until 25%, but at 25% it stops
When you reach 25% be very careful and pace your damage as to not make Mboze cross the 1000% TP threshold. If that means waiting 15 or so seconds for another Leech drain, do it.
This clearly shows you need to limit WS frequency, which means you will have massive tp overflow and WAR and COR are already at minimum 2400 and 2250+, which means warcry will do almost nothing to them with even minimal tp overflow. There is only 60 sec window from Unleash when warcry is important because everyone can WS asap then. After that warcry wont do ***, beside adding some small amount of attack, which is less than absorb vit from bis DRK.
How'd you do your Mboze V25 win? Kinda the problem here he as far as I know hasn't done it or hasnt posted the strat they won with Which is why I'm more so asking people who done and cleared it. Also Clint is right it wouldn't make up for the warcry at all tbh. Idk where people getting holding tp til 2200+ thing from I've seen noone say they holding tp that long. War also offer a fair put of stuff to kinda keep hate in check I feel and can kinda turtle up if need be.
By SimonSes 2023-02-02 04:36:14
Bahamut.Justthetip said: »Idk where people getting holding tp til 2200+ thing from I've seen noone say they holding tp that long.
Capped Fencer WAR with Ikenga+Moonshade has +1410-1610 TPbonus. You are barely holding TP to reach effective 3000. Cor has +1250TP, so also barely holds TP to get effective 3000 and you need to avoid doing Savage after BRD, because reduction from WS wall, so TP overflow comes naturally. BRD has +550TPbonus, so here Warcry will help. Overall for whole party Warcry would be less than -96VIT from Absorb, especially that Absorb would be there for whole time under 25%HP.
Bahamut.Justthetip said: »Kinda the problem here he as far as I know hasn't done it or hasnt posted the strat they won with
Ofc because again FFXI game mechanics are a mystery that can only be spoken about when you get V25 clear. V20 is the exact same fight in terms of TP reset and buffs or TP feed. Additional add and higher regen just means RUN or PLD and WHM have slightly tougher work to do, but all mechanics that I was talking about in previous 2 pages are identical.
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By Valefor.Prothescar 2023-02-02 06:39:17
Asura.Clintbeastwood said: »Valefor.Prothescar said: »Keep in mind for SAM as well: Yaegasumi is ~40 seconds of significantly boosted WS dmg and practical invulnerability on Mboze since most of its moves are considered special attacks.
You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
It's less about dmg taken and more about tp feed. It's either missing you or hitting for 0 dmg which means it's getting 0 tp for hitting you for the entire duration, regardless of cureskin efficiency.
I'm not about to claim with 100% certainty but I'd also be very surprised if 40s of 60% wsd added at the end of the WS dmg formula didn't come close to or beat even an entire fight worth of Warcry. It's nice to write on paper that you're "buffing 6 people at once" but you have to consider skill cap of an individual player and each player in a group, especially since most people aren't exactly running with all stars.
A) how many people in your group are properly taking advantage of Savagery?
B) is their weaponskill frequency high enough to get all 500tp from it to begin with throughout the entire fight?
C) how much damage are the "lesser" jobs actually getting out of the extra tp bonus? Lower average WS dmg from being weaker jobs, offensively, in addition to almost assuredly hitting the WS wall occasionally will impact this.
Not saving Warcry is bad, but I agree with Simon when he says it's being overvalued here. That's before considering a SAM or DRK's higher white damage and natural weaponskill frequency compared to a single wielding or, God forbid, 2handed WAR.
Not saying WAR is bad or even worse than the other two, btw.
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By Bahamut.Justthetip 2023-02-02 07:02:13
Valefor.Prothescar said: »Asura.Clintbeastwood said: »Valefor.Prothescar said: »Keep in mind for SAM as well: Yaegasumi is ~40 seconds of significantly boosted WS dmg and practical invulnerability on Mboze since most of its moves are considered special attacks.
You're not wrong, but survivability outside Mboze using a 1-shot mechanic isn't much of an issue, so I don't really consider this a boon.
I know Yaegasumi is great, but I'm sorry, I just don't see 40 seconds of Yaeg making up for 5 minutes of party-wide warcry.
It's less about dmg taken and more about tp feed. It's either missing you or hitting for 0 dmg which means it's getting 0 tp for hitting you for the entire duration, regardless of cureskin efficiency.
I'm not about to claim with 100% certainty but I'd also be very surprised if 40s of 60% wsd added at the end of the WS dmg formula didn't come close to or beat even an entire fight worth of Warcry. This is kinda what I felt with the whole Scarlett bs either you gonna get hit for so little that the damage increase is mute and useless or get hit for so much that you stress on healer. The warcry at the end of the day would benefit more than one person no matter which way you slice it in my eyes anyway. Someone said they think nin could or would be better than war for this which I can't imagine as i cant see it keeping hate that good but I've been wrong before.
By SimonSes 2023-02-02 07:04:01
Valefor.Prothescar said: »higher white damage
This will only be a factor for DRK using Soul Enslavement, because otherwise you tp on add, but I agree with everything else.
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By Valefor.Prothescar 2023-02-02 07:12:25
Was thinking of the BST in 2nd KI setup and having the SAM go hog wild w/ masamune AM during Unleash. Have had success doing that before with DRK for some extra dmg. DRK does get to extend it further with Soul Enslavement though.
This is all ultimately academic. In my experience the trouble with Mboze, whether it's 15 20 or 25, has never been about dmg output or killing it in time. Something else always goes wrong, whether it be someone getting impatient or someone missing a tp drain by a couple of seconds etc.
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By SimonSes 2023-02-02 07:33:50
Bahamut.Justthetip said: »This is kinda what I felt with the whole Scarlett bs either you gonna get hit for so little that the damage increase is mute and useless or get hit for so much that you stress on healer.
Even assuming safe usage of Scarlet, getting hit by around 500 damage would be around +13% DPS, which is significant enough and doesn't stress WHM at all.
Bahamut.Justthetip said: »The warcry at the end of the day would benefit more than one person no matter which way you slice it in my eyes
It will benefit more than one person during 76->25% which is the easiest part, but savagery won't benefit more than one person below 25%, attack bonus from Warcry will, but it's not that big and worse than -96VIT, which benefits all DDs below 25%.
Bahamut.Justthetip said: »Someone said they think nin could or would be better than war for this which I can't imagine as i cant see it keeping hate that good but I've been wrong before.
Lack of burst with mighty strikes could be an issue to push through last 25%, but on the other hand if you could land Yurin, you could be more aggressive with WS spam. Hate is probably the last thing to be worry about. You have over +50 native enmity from Yonin and Gekka and utsusemi gives lots of hate under Yonin too and you can spam it few times during the fight when you do rebuffs or you are forced to stop damage for some reason.
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By Valefor.Prothescar 2023-02-02 07:38:28
Also I keep seeing people mention Plague sometimes. Is there any actual evidence of plague ever landing from any source? I swear I can't think of a single time that I've seen it land on BLU and I've had to have tried hundreds of times now. It's possible that I've just missed the "wears off" message but...
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By SimonSes 2023-02-02 07:38:49
Valefor.Prothescar said: »Was thinking of the BST in 2nd KI setup and having the SAM go hog wild w/ masamune AM during Unleash. Have had success doing that before with DRK for some extra dmg. DRK does get to extend it further with Soul Enslavement though.
This is all ultimately academic. In my experience the trouble with Mboze, whether it's 15 20 or 25, has never been about dmg output or killing it in time. Something else always goes wrong, whether it be someone getting impatient or someone missing a tp drain by a couple of seconds etc.
You need to take into consideration tho, that V25 has more HP and much higher Regen from 2 adds being alive, so you need to do much more damage in the same time.
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By Valefor.Prothescar 2023-02-02 07:42:40
Yeah I know. I'm not just spitballin here, it's stuff I have seen. V25 is tankier but it really still comes down to tp management. In total mboze is absolutely among the squishiest of these v25s and if it weren't for the fact that we have to monitor how often we're attached to it I wouldn't be surprised if it died even faster than the bee. Every time I've seen a wipe it has been due to mistakes and carelessness (or Aura rng).
Again I want to make my point clear, I'm not advocating for the point that SAM would be the best and I'm not stating as fact that it would be better. I'm saying it would probably make a good alternative and I intend to find out.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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