That doesn't really make it obscure as much as a majority of people are idiots and can't understand even the simple mechanics. It's one of the more relatively easy mechanics to test and associate values with. Idk, maybe it's just me.
Now see, I didn't mean to insinuate Enmity was obscure, that was your interpretation, but the little things like Auspice or Storm spells having 300 VE per player casted on? Those can definitely be called obscure if only for the coddling mages get in terms of having to learn such things to be effective players (in short: they don't).
People who fancy themselves prestigious despite an almost universally contrary opinion amongst the more esteemed of the XI mathematical community usually bring personal attacks to their own front door.
He's a self-important troll who should really stop belittling others to prove his non-points.
He should also learn the meaning of phrases before using them. My comment was not ad hominem.
Inanely pointing out my supposed 'ignorance' of enmity mechanics despite my assertion that DRK/MNK was for situations where it was irrelevant?
Pretty clear-cut case for formulating the value of my input on your own absurd notions of unrelated considerations of my character despite apparent evidence to the contrary.
So of course you wouldn't recognize it through your current bias being fueled by a bad case of 'mad'.
And still you persist in attacking my character instead of my presented concepts on atma selection. Pathetic.
We're all just hangry that DRK is overshadowed by most other DDs when played full cookie-cutter.
No, I said somebody else was already doing their job. I suspect this whole debacle may relate instead to your reading comprehension.
If someone else has hate, that means they're probably tanking and DDing well enough on their own. Barring specific mobs (hate resets specifically) it's not that an extra DD, DRK or what have you, is not doing their job, but that they're just redundant.
if you don't have hate those counters are adding up to nothing.
If you don't have hate, someone else is already doing your job better than you.
The discussion is with regard to damage output in multi-DD Abyssea situations. Suggesting that not having hate is a product of not doing enough damage is asinine.
>If you don't have the enemy's attention, counter isn't helping your damage
>>If you don't have the enemy's attention, you're doing something wrong
Yes, I missed the context at the time. Didn't really kill my point for you to point that out though, because he was present as DRK in a noncritical capacity (read: shits and giggles).
But to use that as your counterargument insinuates that bringing an extra DD to Abyssea that you have to heal, buff, and give a share of loot when just one will suffice perfectly is totally acceptable.
You're presuming some perfect world where everything is fair, every DD is rewarded for their efforts, AoE moves don't give the healer n-times more work to do.
So my assertion will stand as it was: If you're gonna bring DRK for any real, nonredundant, purpose to Abyssea, RR/GH/RL DRK/MNK is the way to go.
If you're a secondary DD, break out Echoes and have some fun. It's not like Abyssea is hard anyway.
I'm not about to condone multi-DD conduct in Abyssea for efficiency's sake, but that is what was being discussed. In such instances, you're not always going to have things looking at you. Suggesting otherwise is pretty remarkably ignorant.
You seem to once again be awfully comfortable with crying ineptitude with regard to things you're not so adept with yourself.
Grab hold of some of that reading comprehension stuff you were spewing about earlier.
And riddle me this: what's so remarkable about your WS-deficient scythe's 78% counter rate in light of, for instance, Ukonvasura's 40-50% Retaliation rate that returns hits 20% harder, and gives TP? All while maintaining Hasso?
I'm not particularly interested in bickering over this(I clearly didn't mind participating despite DRK's shortcomings in Abyssea), but Resolution is still rather pitiful compared to Ukko's Fury, Victory Smite, and the like in such situations.
I'm not particularly interested in bickering over this(I clearly didn't mind participating despite DRK's shortcomings in Abyssea), but Resolution is still rather pitiful compared to Ukko's Fury, Victory Smite, and the like in such situations.
Yeah, it's a given that WAR and MNK will trump all over DRK in Damage in abyssea, but in all honesty, Resolution makes DDing there slightly better than using torcleaver (outside of aftermath).
Resolution is beast, it's just unimpressive in Abyssea.
Can still be fun though.
Stacked for just WS damage sure, but it's hard to find things with enough HP for this that don't play the NM damage resistance card. I think that one was still only 6 hits (TA potential in play, but already dead before 7th hit) and only using Gram.
When does the thread turned from Apoc 5 hit to Resolution only?
Hasn't it been proven that Resolution is overpowered with : 5 hits, STR mod, fTP carried by ele gorget/belt?
I personally see scythe more as the utility weapon featuring higher white damage DoT than the great sword, whereas the great sword is the actual DD weapon.
Scythe gets marginally higher attack and accuracy, interesting hitbuilds, and infinite MP.
GS gets higher raw damage.
This was true in the Spinning Slash era before the 2-hander buff, and the old notion stands true: A decent DRK has both Scythe and GS. It's so easy to have at least a decent weapon in both categories. Any DRK with just one weapon to use is a derp, through and through. Even just keeping Twilight Scythe in your back pocket puts you above the bar.