Apoc 5 Hit Build

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Apoc 5 hit build
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 Cerberus.Taint
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By Cerberus.Taint 2012-02-29 10:45:20
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I wish I still had my Video of doing 24000 damage to Kirin in 20 seconds back before the haste nerf.
 Diabolos.Raelia
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By Diabolos.Raelia 2012-02-29 13:18:45
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 Bahamut.Itze
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By Bahamut.Itze 2012-03-05 03:27:58
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Making a lazy post and not going to make a new thread but picking up Apoc on tues/wed (I can't do math for when the 82 hours is turned in Stage4 Fri@8pm) anywho does anyone have a spellcast for drk that is pretty in depth with what buffs up and down? Also includes aftermath set up :3

Only got drk 1-31 today so pushing to wear it when I pick it up x:

Gear isn't an issue either in the sets so I'm sure I can mimic most of it to make it easier on me~ :D Thank you again.

inb4 facepalm at not even drk lvl ; ; i know...
 Lakshmi.Rearden
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By Lakshmi.Rearden 2012-03-05 04:11:17
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Cerberus.Taint said: »
I wish I still had my Video of doing 24000 damage to Kirin in 20 seconds back before the haste nerf.
Rune Choppah'd
 Cerberus.Taint
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By Cerberus.Taint 2012-03-05 09:34:05
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Diabolos.Raelia said: »



Wow that brings back some memories, I think that was our first Kirin burn.

There was also a HD video with the carmera on me with 3 BRD buffs, COR rolls etc where the game can't come close to keeping up with the animations. I know the SSs are on Killing Ifrit of the damage.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-06 13:47:08
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Cerberus.Taint said: »
Diabolos.Raelia said: »



Wow that brings back some memories, I think that was our first Kirin burn.

There was also a HD video with the carmera on me with 3 BRD buffs, COR rolls etc where the game can't come close to keeping up with the animations. I know the SSs are on Killing Ifrit of the damage.


So many party macros xD lol
 Fenrir.Greever
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By Fenrir.Greever 2012-03-07 23:27:59
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Im getting my apoc tomrrow and was wondering if anyone would be so kind as to share their apoc drk xml with me.
 Leviathan.Kuryomi
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By Leviathan.Kuryomi 2012-03-21 05:16:33
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dont derp me for it but how much stp is needed to 5 hit apoc?

also w/o after math would it be more benificale to 5 hit or 6 hit?
 Ragnarok.Lugat
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By Ragnarok.Lugat 2012-03-21 06:18:22
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Fenrir.Greever said: »
Im getting my apoc tomrrow and was wondering if anyone would be so kind as to share their apoc drk xml with me.
xml
Code
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    <config />
    <variables>
        <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
        <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
        <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
        <var name="TriggerSetThree">NetherSpikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
        <var name="Distance">6</var>
        <var name="Resist">R</var>
        <var name="Area">Outside</var>
        <var name="LockMain">1</var>
        <var name="Idle">Idle</var>
        <var name="Armor">BlankSet</var>
        <!-- Standard Variables 2 -->
        <var name="VAR-TP">HASTE</var>
        <var name="VARWS">ATT</var>
        <var name="Movement-Idle">Movement</var>
        <var name="Movement-Engaged">BlankSet</var>
        <var name="TwilightSet">BlankSet</var>
        <var name="STYLE">GS</var>
        <var name="LastResort">N</var>
        <var name="DM">Skill</var>
        <var name="Spikes">HP</var>
    </variables>
    <sets>
        <group name="Abyssea-R">
            <set name="Idle" baseset="PDT">
            </set>
            <set name="PDT" baseset="Haste">
            </set>
            <set name="MDT">
            </set>
            <set name="Haste">
            </set>
            <set name="Resting">
                <slot>Example</slot>
            </set>
            <set name="FastCast">
                <lear>Loquac. earring</lear>
                <legs>Homam Cosciales</legs>
            </set>
            <set name="TP-GS-ACC">
            </set>
            <set name="TP-GS-HASTE" baseset="TP-GS-ACC">
            </set>
            <set name="TP-Scythe-ACC">
            </set>
            <set name="TP-Scythe-HASTE" baseset="TP-Scythe-ACC">
            </set>
            <set name="TP-ScytheAM-ACC">
            </set>
            <set name="TP-ScytheAM-HASTE" baseset="TP-Scythe-ACC">
            </set>
            <set name="TP-AXE-ACC">
            </set>
            <set name="TP-AXE-HASTE" baseset="TP-Scythe-ACC">
            </set>
            <set name="Torcleaver-ACC-N">
            </set>
            <set name="Torcleaver-ACC-LastResort" baseset="Torcleaver-ACC-N">
            </set>
            <set name="Torcleaver-WSC-N" baseset="Torcleaver-ACC-N">
            </set>
            <set name="Torcleaver-WSC-LastResort" baseset="Torcleaver-WSC-N">
            </set>
            <set name="Torcleaver-ATT-N" baseset="Torcleaver-ACC-N">
            </set>
            <set name="Torcleaver-ATT-LastResort" baseset="Torcleaver-ATT-N">
            </set>
            <set name="Resolution-ACC-N">
            </set>
            <set name="Resolution-ACC-LastResort" baseset="Resolution-ACC-N">
            </set>
            <set name="Resolution-WSC-N" baseset="Resolution-ACC-N">
            </set>
            <set name="Resolution-WSC-LastResort" baseset="Resolution-WSC-N">
            </set>
            <set name="Resolution-ATT-N" baseset="Resolution-ACC-N">
            </set>
            <set name="Resolution-ATT-LastResort" baseset="Resolution-ATT-N">
            </set>
            <set name="Entropy-ACC-N">
            </set>
            <set name="Entropy-ACC-LastResort" baseset="Entropy-ACC-N">
            </set>
            <set name="Entropy-WSC-N" baseset="Entropy-ACC-N">
            </set>
            <set name="Entropy-WSC-LastResort" baseset="Entropy-WSC-N">
            </set>
            <set name="Entropy-ATT-N" baseset="Entropy-ACC-N">
            </set>
            <set name="Entropy-ATT-LastResort" baseset="Entropy-ATT-N">
            </set>
            <set name="Guillotine">
            </set>
            <set name="Catastrophe-ACC-N">
            </set>
            <set name="Catastrophe-ACC-LastResort" baseset="Catastrophe-ACC-N">
            </set>
            <set name="Catastrophe-WSC-N" baseset="Catastrophe-ACC-N">
            </set>
            <set name="Catastrophe-WSC-LastResort" baseset="Catastrophe-WSC-N">
            </set>
            <set name="Catastrophe-ATT-N" baseset="Catastrophe-ACC-N">
            </set>
            <set name="Catastrophe-ATT-LastResort" baseset="Catastrophe-ATT-N">
            </set>
            <set name="Rampage">
            </set>
            <set name="Spinning Slash">
            </set>
            <set name="Herculean slash">
            </set>
            <set name="Ground Strike" BaseSet="Spinning Slash" >
            </set>
            <set name="Sickle Moon">
            </set>
            <set name="WS Base">
            </set>
            <set name="Insurgency">
            </set>
            <set name="Spiral Hell|Cross reaper">
            </set>
            <set name="Ninjutsu">
            </set>
            <set name="DarkMagic-Skill">
            </set>
            <set name="DarkMagic-Haste" baseset="Haste">
            </set>
            <set name="Elementalmagic">
            </set>
            <set name="DreadSpikes-HP" baseset="DarkMagic-Haste">
            </set>
            <set name="DreadSpikes-Skill" baseset="DarkMagic-Haste">
            </set>
            <set name="EnfeeblingMagic" baseset="Elementalmagic">
            </set>
            <set name="Movement">
                <legs>Blood Cuisses</legs>
            </set>
            <set name="BlankSet" />
            <set name="Twilight">
                <head>Twilight Helm</head>
                <body>Twilight Mail</body>
            </set>
        </group>
        <group name="Abyssea-NM" inherit="Abyssea-R"/>
        <group name="Outside-R" inherit="Abyssea-R" default="yes"/>
        <group name="Outside-NM" inherit="Outside-R"/>
        <group name="VW-R" inherit="Abyssea-R">
            <set name="TP-Scythe-ACC">

            </set>
        </group>
        <group name="VW-NM" inherit="VW-R"/>
    </sets>
    <rules>
        <!-- Core Include Rules -->
        <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" />
        </if>
        <xi:include href="include.xml" xpointer="//include[@name='CleanTransportation']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='LVrestriction']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='ResistRule']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='AreaRule']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='LockWeaponRule']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='PowderBootsRule']/*" />
        <!-- Optional Include Rules -->
        <xi:include href="include.xml" xpointer="//include[@name='MPCostRule']/*" />
        <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" />
        <!-- Initial fixations: Automatically change groups to reflect variables -->
        <!-- Automatically Equip Gear Rules -->
        <command when="engaged|idle|aftercast|resting">Dancing Chains</command>
        <!-- Automatically change group -->
        <xi:include href="Include.xml" xpointer="//include[@name='Variable-Blank']/*" />
        <xi:include href="Include.xml" xpointer="//include[@name='Variable-MDT']/*" />
        <xi:include href="Include.xml" xpointer="//include[@name='Variable-PDT']/*" />
        <!--- Auto Update Gear -->
        <if spell="Dancing Chains">
            <cancelspell />
            <if status="idle">
                <equip set="%Status|$Armor-%Status|$Movement-%Status|$TwilightSet" />
            </if>
            <elseif status="engaged">
                <if advanced='"$VAR-TP"="PDT"'>
                    <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
                </if>
                <else>
                    <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
                </else>
            </elseif>
            <elseif status="engaged">
                <equip set="%Status|$TwilightSet" />
            </elseif>
        </if>
        <!-- Change TP set type -->
        <if spell="Poison V">
            <cancelspell />
            <if advanced='"$VAR-TP"="HASTE"'>
                <var cmd="set VAR-TP ACC" />
            </if>
            <elseif advanced='"$VAR-TP"="ACC"'>
                <var cmd="set VAR-TP HASTE" />
            </elseif>
            <addtochat color="135">TP Variable: $VAR-TP</addtochat>
            <if status="engaged">
                <command>Dancing Chains</command>
            </if>
        </if>
        <!-- Change WS set type -->
        <if spell="Poisonga V">
            <cancelspell />
            <if advanced='"$VARWS"="ATT"'>
                <var cmd="set VARWS ACC" />
                <addtochat color="135">WS Variable: ACC</addtochat>
            </if>
            <elseif advanced='"$VARWS"="ACC"'>
                <var cmd="set VARWS WSC" />
                <addtochat color="135">WS Variable: WSC</addtochat>
            </elseif>
            <elseif advanced='"$VARWS"="WSC"'>
                <var cmd="set VARWS ATT" />
                <addtochat color="135">WS Variable: ATT</addtochat>
            </elseif>
        </if>
        <!-- For Haste or MAgic acc/skill Stuff with darkmagic(NotDreadSpikes) -->
         <elseif Spell="Carnal Nightmare">
             <cancelspell />
             <if advanced='"$VARDM"="HASTE"'>
                 <var cmd="set VARDM Skill" />
                 <var cmd="set TP TP-$STYLE-$VAR-TP|$Armor" />
                 <addtochat color="135">Dark Magic ACC</addtochat>
             </if>
             <elseif advanced='"$VARDM"="Skill"'>
                 <var cmd="set VARDM HASTE" />
                 <var cmd="set TP TP-$STYLE-$VAR-TP|$Armor" />
                 <addtochat color="135">Dark Magic HASTE</addtochat>
             </elseif>
             <if status="engaged">
                 <equip set="$TP" />
             </if>
        </elseif> 
        <!-- DreadSpikes rule very rare to need this one i dont even macro it but i have used it a few times so i put it in there lol -->
        <if spell="Foxfire">
            <if advanced='"$VARDM"="HP"'>
                <var cmd="set VARSpikes Skill" />
                <var cmd="set TP TP-$STYLE-$VAR-TP|$Armor" />
                <addtochat color="135">Dread Spikes set to Skill</addtochat>
            </if>
            <elseif advanced='"$VARDM"="Skill"'>
                <var cmd="set VARSpikes HP" />
                <var cmd="set TP TP-$STYLE-$VAR-TP|$Armor" />
                <addtochat color="135">Dread Spikes set to HP</addtochat>
            </elseif>
            <if status="engaged">
                <equip set="$TP" />
            </if>
        </if>
        <!--- Toggle Twilight Set on and off -->
        <elseif spell="Shining Fantasia">
            <cancelspell />
            <if advanced='"$Twilight"="BlankSet"'>
                <var cmd="set TwilightSet TwilightSet" />
            </if>
            <else>
                <var cmd="set TwilightSet BlankSet" />
            </else>
            <command>Dancing Chains</command>
        </elseif>
        <!-- Add or Remove Movement gear -->
        <elseif spell="Raptor Mazurka">
            <cancelspell />
            <if advanced='"$Movement-%Status"="BlankSet"'>
                <var cmd="set Movement-%Status Movement" />
                <addtochat color="135">Movement Speed: ON</addtochat>
            </if>
            <else>
                <var cmd="set Movement-%Status BlankSet" />
                <addtochat color="135">Movement Speed: OFF</addtochat>
            </else>
            <command>Dancing Chains</command>
        </elseif>
        <if type="WeaponSkill">
            <castdelay delay="0.03" />
            <if spell="Torcleaver|Resolution|Entropy|Catastrophe">
                <equip when="precast|midcast" set="%Spell-$VARWS-$LastResort" />
            </if>
            <elseif Spell="Rampage|Spinning Slash|Herculean slash||Sickle Moon|Insurgency|Spiral Hell|Cross reaper|Guillotine">
                <equip when="precast|midcast" set="%Spell" />
            </elseif>
            <elseif Spell="Fell cleave">
                <equip when="precast|midcast" set="Spinning Slash" />
            </elseif>
            <elseif notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                <equip when="precast|midcaast" set="WS Base" />
            </elseif>
        </if>
     <if EquipMain="Caladbolg" advanced='"$STYLE"!="GS"'>
            <var cmd="set STYLE GS" />
            <addtochat>Style: Greatsword</addtochat>
        </if>
        <elseif EquipMain="Wroth Scythe" advanced='"$STYLE"!="Scythe"'>
            <var cmd="set STYLE Scythe" />
            <addtochat>Style: Scythe</addtochat>
        </elseif>
        <elseif EquipMain="Apocalypse" buffNOTactive="Aftermath" advanced='"$STYLE"!="Scythe"'>
            <var cmd="set STYLE Scythe" />
            <addtochat>Style: Scythe</addtochat>
        </elseif>
        <elseif EquipMain="Apocalypse" buffactive="Aftermath" advanced='"$STYLE"!="ScytheAM"'>
            <var cmd="set STYLE ScytheAM" />
            <addtochat>Style: ScytheAM</addtochat>
        </elseif>
        <elseif EquipMain="Doom tabar" advanced='"$STYLE"!="AXE"'>
            <var cmd="set STYLE AXE" />
            <addtochat>Style: AXE</addtochat>
        </elseif>
        <!-- Last Resort -->
        <if mode="OR" spell="Last Resort" Buffactive="Last Resort">
            <var cmd="set LastResort LastResort" />
        </if>
        <elseif advanced='"$LastResort"="LastResort"'>
            <var cmd="set LastResort N" />
        </elseif>
        <!-- Magic Rules -->
        <if CommandPrefix="/magic|/ninjutsu|/ma|/nin" notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <action type="equip" set="Fastcast" />
            <if Spell="Utsusemi*|Monomi*|Tonko*">
                <castdelay delay="0.2"/>
                <equip When="Precast" Set="Shadow">
                    <legs>Homam cosciales</legs>
                </equip>
            </if>
            <if buffactive="Hasso" subjob="SAM">
                <command when="precast">cancel 353</command>
            </if>
            <if buffactive="seigan" subjob="SAM">
                <command when="precast">cancel 354</command>
            </if>
            <if spell="Stun">
                <action type="equip" set="Haste" />
            </if>
            <if spell="Absorb-TP">
                <action type="Equip" when="midcast" set="Darkmagic-$DM">
                    <hands>Bale Gauntlets +2</hands>
                </action>
            </if>
            <if spell="Bio*|Endark|Absorb-*" NotSpell="*TP">
                <castdelay delay="0.3"/>
                <action type="Equip" when="midcast" set="Darkmagic-Skill">
                </action>
            </if>
            <if spell="Dread Spikes">
                <castdelay delay="0.3"/>
                <midcastdelay delay=".8"/>
                <equip set="dreadSpikes-$Spikes" when="midcast" />
            </if>
            <if Skill="DarkMagic" NOTspell="Stun|Dread Spikes|Absorb*|Bio*|Endark" >
                <castdelay delay="0.3"/>
                <equip set="Darkmagic-$DM" when="midcast" buffnotactive="Nether Void"/>
                <midcastdelay delay=".8"/>
                <equip set="Darkmagic-$DM" when="midcast" />
                <if Advanced='("%WeatherElement" = "Dark" OR "%DayElement" = "Dark")'>
                    <midcastdelay delay="1"/>
                    <equip when="midcast">
                        <waist lock="t">Anrin Obi</waist>
                    </equip>
                </if>
            </if>
            <if Skill="EnfeeblingMagic" NotSpell="Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*|Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*|NetherSpikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte">
                <equip when="midcast" Set="EnfeeblingMagic" />
                <if Advanced='("%WeatherElement" = "Dark" OR "%DayElement" = "Dark")'>
                    <midcastdelay delay="1"/>
                    <equip when="midcast">
                        <waist lock="t">Anrin Obi</waist>
                    </equip>
                </if>
            </if>
            <if Skill="ElementalMagic">
                <equip when="midcast" Set="ElementalMagic" />
            </if>
        </if>
        <if buffactive="Nether Void">
            <action type="Equip" when="precast">
                <legs>Bale Flanchard +2</legs>
            </action>
        </if>
        <if type="Jobability">
            <if spell="Nether Void">
                <action type="equip" when="precast|midcast">
                    <legs>Bale Flanchard +2</legs>
                </action>
            </if>
        </if>
    </rules>
</spellcast>

include
Code
<?xml version="1.0" encoding="utf-8"?>
<includes>
    <!--- ***************** Variables ***************** --->
    <!-- Fast Cast Magian Staffs -->
    <include name="TrialStaffFastCast">
        <var name="Staff-FastCast-Fire">Agni's Staff +2</var>
        <var name="Staff-FastCast-Ice">Varuna's Staff +2</var>
        <var name="Staff-FastCast-Wind">Vayu's Staff +2</var>
        <var name="Staff-FastCast-Earth">Terra's Staff</var>
        <var name="Staff-FastCast-Thunder">Indra's Staff +2</var>
        <var name="Staff-FastCast-Water">Soma's Staff +2</var>
        <var name="Staff-FastCast-Light">Light Staff</var>
        <var name="Staff-FastCast-Dark">Yama's Staff +2</var>
    </include>
    <!-- Trial of the Magian Staffs for damage -->
    <include name="TrialStaffDMG">
        <var name="Staff-DMG-Fire">Agni's Staff +2</var>
        <var name="Staff-DMG-Ice">Varuna's Staff +2</var>
        <var name="Staff-DMG-Wind">Vayu's Staff +2</var>
        <var name="Staff-DMG-Earth">Terra's Staff</var>
        <var name="Staff-DMG-Thunder">Indra's Staff +2</var>
        <var name="Staff-DMG-Water">Soma's Staff +2</var>
        <var name="Staff-DMG-Light">Light Staff</var>
        <var name="Staff-DMG-Dark">Yama's Staff +2</var>
    </include>
    <!-- Trial of the Magian Staffs for Magic Accuracy -->
    <include name="TrialStaffACC">
        <var name="Staff-ACC-Fire">Agni's Staff +2</var>
        <var name="Staff-ACC-Ice">Varuna's Staff +2</var>
        <var name="Staff-ACC-Wind">Vayu's Staff +2</var>
        <var name="Staff-ACC-Earth">Kubera's Staff +2</var>
        <var name="Staff-ACC-Thunder">Indra's Staff +2</var>
        <var name="Staff-ACC-Water">Soma's Staff +2</var>
        <var name="Staff-ACC-Light">Light Staff</var>
        <var name="Staff-ACC-Dark">Yama's Staff +2</var>
    </include>
    <!-- Elemental Stave Constants -->
    <include name="EleStaffConst">
        <var name="Staff-Fire">Vulcan's Staff</var>
        <var name="Staff-Ice">Aquilo's Staff</var>
        <var name="Staff-Wind">Auster's Staff</var>
        <var name="Staff-Earth">Earth Staff</var>
        <var name="Staff-Thunder">Jupiter's Staff</var>
        <var name="Staff-Water">Neptune's Staff</var>
        <var name="Staff-Light">apollo's Staff</var>
        <var name="Staff-Dark">Pluto's Staff</var>
    </include>
    <!-- Elemental Obi Constants -->
    <include name="ElementalObiConstants">
        <var name="Obi-Fire">0</var>
        <var name="Obi-Ice">Hyorin Obi</var>
        <var name="Obi-Wind">0</var>
        <var name="Obi-Earth">0</var>
        <var name="Obi-Thunder">Rairin Obi</var>
        <var name="Obi-Water">0</var>
        <var name="Obi-Light">Korin Obi</var>
        <var name="Obi-Dark">Anrin Obi</var>
    </include>
    <!-- Enspells Vars -->
    <include name="VarEnSpells">
        <var name="Enspell-Fire">Enfire</var>
        <var name="Enspell-Earth">Enstone</var>
        <var name="Enspell-Water">Enwater</var>
        <var name="Enspell-Wind">Enaero</var>
        <var name="Enspell-Ice">Enblizzard</var>
        <var name="Enspell-Thunder">Enthunder</var>
    </include>
    <!--- ***************** Rules ***************** --->
    <!-- Return Rules -->
    <!-- These stop any gear changes if I'm unable to take particular actions.  The reason for this is because
        if I'm impatient and spamming a macro while petrified or something I don't want a WHM to be unable to target
        me for Stona, for instance. -->
    <include name="ReturnRules">
        <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <if BuffActive="Sleep|Petrification|Stun|Terror|Charm|Illusion|Egg">
                <return />
            </if>
            <elseif spell="Ranged">
                <if advanced='"%SpellTargetDistance" > "24.9"'>
                    <return />
                </if>
            </elseif>
            <elseif Type="PetCommand|*BloodPact*" notPetISValid="TRUE">
                <return />
            </elseif>
            <elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence|Mute|Omerta">
                <return />
            </elseif>
            <elseif Type="Weaponskill|JobAbility|PetCommand|CorsairRoll|CorsairShot|Scholar" BuffActive="Amnesia|Impairment">
                <return />
            </elseif>
            <elseif type="Weaponskill">
                <if mode="OR" TPLT="100" advanced='%SpellTargetDistance > $Distance' notstatus="engaged">
                    <cancelspell />
                    <return />
                </if>
            </elseif>
        </if>
    </include>
    <!--- Do not use rules if less than LV50 --->
    <include name="LVrestriction">
        <if notMLvlGT="50">
            <return />
        </if>
    </include>
    <!--- Do not change gear if spell is a transport spell -->
    <include name="CleanTransportation">
        <if Spell="Warp*|Teleport*|Recall*|Retrace">
            <return />
        </if>
    </include>
    <!-- Variable Trigger: Set Distance Rules -->
    <include name="SetDistanceVariable">
        <elseif Spell="Shackled Fists">
            <cancelspell />
            <var cmd="set Distance %TargetDistance" />
            <addtochat color="135">Distance Variable: $Distance</addtochat>
        </elseif>
    </include>
    <!--- Variable Trigger: Change between Regular Mobs and NMs --->
    <include name="ResistRule">
        <elseif spell="Grim Halo">
            <cancelspell />
            <if notMainJob="RDM|BLM|SCH">
                <if advanced='"$Resist"=="R"'>
                    <var cmd="set Resist NM" />
                </if>
                <else>
                    <var cmd="set Resist R" />
                </else>
            </if>
            <else>
                <if advanced='"$Resist"=="R"'>
                    <var cmd="set Resist RNM" />
                    <var cmd="set QuickResist RNM" />
                </if>
                <elseif advanced='"$Resist"=="RNM"'>
                    <var cmd="set Resist NM" />
                    <var cmd="set QuickResist NM" />
                </elseif>
                <else>
                    <var cmd="set Resist R" />
                    <var cmd="set QuickResist R" />
                </else>
            </else>
        </elseif>
    </include>
    <!--- Equip DD or Idle Set --->
    <include name="Variable-Blank">
        <elseif Spell="Vulcan Shot">
            <cancelspell />
            <var cmd="set Armor-%Status BlankSet" />
            <command>Dancing Chains</command>
        </elseif>
    </include>
    <!--- Equip MDT (Aegis Schism) --->
    <include name="Variable-MDT">
        <elseif Spell="Aegis Schism">
            <cancelspell />
            <var cmd="set Armor-%Status MDT" />
            <command>Dancing Chains</command>
        </elseif>
    </include>
    <!--- Equip PDT (Barbed Crescent) --->
    <include name="Variable-PDT">
        <elseif Spell="Barbed Crescent">
            <cancelspell />
            <var cmd="set Armor-%Status PDT" />
            <command>Dancing Chains</command>
        </elseif>
    </include>
    <!--- Equip Full Evasion (Carnal Nightmare) --->
    <include name="Variable-FullEvasion">
        <elseif Spell="Carnal Nightmare">
            <cancelspell />
            <var cmd="set Armor-%Status FullEvasion" />
            <command>Dancing Chains</command>
        </elseif>
    </include>
    <!--- Area variable rule --->
    <include name="AreaRule">
        <if area="Abyssea*" advanced='"$Area"!="Abyssea"'>
            <var cmd="set Area Abyssea" />
        </if>
        <elseif notarea="Abyssea*" NOTbuffactive="Voidwatcher" advanced='"$Area"!="Outside"'>
            <var cmd="set Area Outside" />
        </elseif>
        <elseif buffactive="Voidwatcher" advanced='"$Area"!="VW"'>
            <var cmd="set Area VW" />
        </elseif>
    </include>
    <!--- Lock Weapon Rules --->
    <include name="LockWeaponRule">
        <if mode="OR" advanced='$LockMain==1' EquipMain="TrialWeaponsHere">
            <equip when="all">
                <main lock="true" />
                <sub lock="true" />
            </equip>
        </if>
    </include>
    <!--- Change to TP when engaged, Idle when idle, and Resting when resting --->
    <include name="AutoChangeGear">
        <if status="idle" notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <equip when="idle|aftercast" set="$Idle" />
        </if>
        <elseif status="engaged" notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <equip when="engaged|aftercast" set="$TP" />
        </elseif>
        <elseif status="resting" notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
            <equip when="all" set="Resting" />
        </elseif>
        <command when="idle">wait 1;Dancing Chains</command>
    </include>
    <!--- Variable Trigger: Update current gear set --->
    <include name="UpdateSetRule">
        <if spell="Dancing Chains">
            <cancelspell />
            <var cmd="set TP TP-$VARSTYLE-$VARTP" />
            <if status="idle">
                <equip set="$Idle" />
            </if>
            <elseif status="engaged">
                <equip set="$TP" />
            </elseif>
        </if>
    </include>
    <!-- Spell Cancel Rules -->
    <include name="SpellCancel">
        <if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
            <midcastdelay delay="1" />
            <command when="midcast">cancel 71</command>
        </if>
        <elseif spell="Spectral Jig" BuffActive="Sneak">
            <command when="precast">cancel 71</command>
        </elseif>
        <elseif Spell="Monomi*" BuffActive="Sneak">
            <midcastdelay delay="2.5" />
            <command when="midcast">cancel 71</command>
        </elseif>
        <elseif spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
            <if notbuffactive="Copy Image (3)|Copy Image (4)">
                <midcastdelay delay="2.5" />
                <cmd when="midcast">cancel 66</cmd>
                <cmd when="midcast">cancel 446</cmd>
            </if>
            <else>
                <cancelspell />
                <return />
            </else>
        </elseif>
        <elseif Spell="Stoneskin" BuffActive="Stoneskin">
            <midcastdelay delay="2.8" />
            <command when="midcast">cancel 37</command>
        </elseif>
        <elseif Spell="Blink" BuffActive="Blink">
            <midcastdelay delay="5.2" />
            <command when="midcast">cancel 36</command>
        </elseif>
    </include>
    <!--- Misc: Lock Powder Boots --->
    <include name="PowderBootsRule">
        <if EquipFeet="Powder Boots">
            <equip when="all">
                <feet lock="true" />
            </equip>
        </if>
    </include>
    <!--- Misc: Alert when insufficient MP --->
    <include name="MPCostRule">
        <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree" MPCostGT="%MP">
            <addtochat color="135">You need more MP! %Spell: %MP/%MPCost!</addtochat>
        </if>
    </include>
    <!--- Subs: Change to Conv gear and lock cure gear changes until first cast -->
    <include name="ConvRules">
        <if status="engaged" Spell="Convert">
            <castdelay delay="0.02" />
            <equip when="precast" set="%Spell" />
            <var cmd="set TP Convert" />
        </if>
        <if status="idle" Spell="Convert">
            <castdelay delay="0.02" />
            <equip when="precast" set="%Spell" />
            <var cmd="set Idle Convert" />
        </if>
    </include>
    <!-- Elemental Obi Rule -->
    <include name="ElementalObiRule">
        <if SpellTargetType="MONSTER" advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
            <equip when="midcast">
                <waist lock="yes">$Obi-%SpellElement</waist>
                <back lock="yes">Twilight Cape</back>
            </equip>
        </if>
    </include>
    <!--- Healing Breath Rules --->
    <include name="HealingBreathRules">
        <if subjob="WHM|RDM|BLM|BLU|SCH" PetISValid="TRUE" type="*Magic">
            <if mode="OR" spell="Phalanx" advanced='(%HPP < 51 AND %Casttime < 2.5) OR (%PartyCount > 1 AND %Casttime < 2.5)'>
                <castdelay delay="$Delay-Spell" />
                <equip when="precast" set="HealingBreathTrigger" />
                <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
                <midcastdelay delay="$HealingBreathDelay" />
                <equip when="midcast" set="Restoring Breath" />
                <aftercastdelay delay="2.1" />
            </if>
        </if>
        <elseif subjob="PLD|DRK|BRD|NIN" PetISValid="TRUE" type="*Magic|*Song|Ninjutsu" CastTimeLT="2" HPPLT="34">
            <castdelay delay="$Delay-Spell" />
            <equip when="precast" set="HealingBreathTrigger" />
            <var cmd="setcalc HealingBreathDelay %CastTime + 0.4" />
            <midcastdelay delay="$HealingBreathDelay" />
            <equip when="midcast" set="Restoring Breath" />
            <aftercastdelay delay="2.1" />
        </elseif>
    </include>
    <!-- Enspells Rule -->
    <include name="EnspellsRule">
        <if spell="Enfire" Day="Earth|Water|Wind|Ice|Thunder">
            <changespell spell="$Enspell-%DayElement" />
        </if>
    </include>
</includes>


Based on Yugl's work on BG Aftermath stuff hasn't really been tested I'm still just shy of stage 4 apoc
[+]
 Fenrir.Greever
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By Fenrir.Greever 2012-03-21 15:44:40
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would that xml automatically switch my gear when AM goes down?
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-03-21 15:52:02
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Leviathan.Kuryomi said: »
dont derp me for it but how much stp is needed to 5 hit apoc?

also w/o after math would it be more benificale to 5 hit or 6 hit?

6 /SAM, 21 /WAR

Not 5-hitting /SAM is nonsensical, and you should be aiming for it /WAR regardless.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 16:13:38
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Fenrir.Jinjo said: »
Leviathan.Kuryomi said: »
dont derp me for it but how much stp is needed to 5 hit apoc?

also w/o after math would it be more benificale to 5 hit or 6 hit?

6 /SAM, 21 /WAR

Not 5-hitting /SAM is nonsensical, and you should be aiming for it /WAR regardless.

6 /sam? is he asking for 5 hits after ws or with ws? because 6 stp with sam sub wouldnt get you ws+4hit 100tp
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-03-21 16:48:07
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Those are numbers for a 6-hit (5 hits + WS). A 5-hit (4 + WS) needs 29 /SAM and 44 /WAR, technically more given that you don't want to be WSing in all that too. More again if using Sword Strap, but that depends on whether you have a BRD/SCH or not. A 5-hit isn't too hard to get right now if /SAM (AM up and down), but I don't think a 5-hit /WAR is currently feasible without aftermath up and Phorcys head/legs.
 Phoenix.Evildemon
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By Phoenix.Evildemon 2012-03-21 16:53:55
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Fenrir.Nightfyre said: »
Think those are numbers for a 6-hit (5 hits + WS). A 5-hit (4 + WS) needs 29 /SAM and 44 /WAR, technically more given that you don't want to be WSing in all that too. More again if using Sword Strap, but that depends on whether you have a BRD/SCH or not. A 5-hit isn't too hard to get right now if /SAM (AM up and down), but I don't think a 5-hit /WAR is currently feasible without aftermath up and Phorcys head/legs.

oh I bet you can do a 5-hit /war but your not going to like what you'd be wearing lol
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:05:28
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Phoenix.Evildemon said: »
Fenrir.Nightfyre said: »
Think those are numbers for a 6-hit (5 hits + WS). A 5-hit (4 + WS) needs 29 /SAM and 44 /WAR, technically more given that you don't want to be WSing in all that too. More again if using Sword Strap, but that depends on whether you have a BRD/SCH or not. A 5-hit isn't too hard to get right now if /SAM (AM up and down), but I don't think a 5-hit /WAR is currently feasible without aftermath up and Phorcys head/legs.

oh I bet you can do a 5-hit /war but your not going to like what you'd be wearing lol

i think he means with capping haste. 44/war is easily obtained though... lets see

6 from carbonara,4 rose strap, 3 ammo, 3 neck, 1 ear, 9 rings, 5 feet, 5 waist, 10 hands, 6 body

well lets just say you can get 5 hit/war easily actually. while capping haste.
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-03-21 17:11:42
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My brain kind of derped. I was in the middle of correcting myself, but then stopped mid-way and just hit submit when I had forgotten what I was doing.
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 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:28:36
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btw using one of the stp calculators with sam sub and 28 stp it says i should be getting 20tp/hit. yet ive seen sometimes 20 and sometimes 19.

apocs 513 delay gets 13.99 a hit with no stp. so is the calculator rounding for some reason and i should be getting 19.99tp with 28 stp?
 Ragnarok.Lugat
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By Ragnarok.Lugat 2012-03-21 17:33:07
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Fenrir.Greever said: »
would that xml automatically switch my gear when AM goes down?
yeah
 Ramuh.Austar
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By Ramuh.Austar 2012-03-21 17:33:33
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Should be getting 20 TP. Is all of your gear swapping in properly?
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:37:57
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Ramuh.Austar said: »
Should be getting 20 TP. Is all of your gear swapping in properly?

should, i havent looked at it since I use more stp now. but i will double check later tonight with 28stp. just to make sure.
 Ramuh.Austar
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By Ramuh.Austar 2012-03-21 17:39:26
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1 store TP less would give you 19.8 per hit, which would appear as 19 on first hit, and 20 after that.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-03-21 17:43:25
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Ragnarok.Lugat said: »
Fenrir.Greever said: »
would that xml automatically switch my gear when AM goes down?
yeah
Technically no, unless there's an autoexec file that didn't get posted.

What's the reasoning for the Dread Spikes skill variant?

Leviathan.Phenomena said: »
btw using one of the stp calculators with sam sub and 28 stp it says i should be getting 20tp/hit. yet ive seen sometimes 20 and sometimes 19.

apocs 513 delay gets 13.99 a hit with no stp. so is the calculator rounding for some reason and i should be getting 19.99tp with 28 stp?
TP is truncated to the first decimal. Apoc with no STP gets 13.9/hit.
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 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:46:04
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6stp on body or you can use askar.

also if you dont have either you can use carbonara.

that should be a decent 5hit /war with apoc aftermath giving you 27% haste
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:47:28
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Ramuh.Austar said: »
1 store TP less would give you 19.8 per hit, which would appear as 19 on first hit, and 20 after that.

K. ty. If i go on tonight and see it give me less than 20 a hit i will record it and post the video. I assume i was tired or there was another factor i was missing.
 Ramuh.Austar
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By Ramuh.Austar 2012-03-21 17:50:10
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Fenrir.Nightfyre said: »
Ragnarok.Lugat said: »
Fenrir.Greever said: »
would that xml automatically switch my gear when AM goes down?
yeah
Technically no, unless there's an autoexec file that didn't get posted.

What's the reasoning for the Dread Spikes skill variant?
I think it increases the amount drained.
 Ragnarok.Lugat
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By Ragnarok.Lugat 2012-03-21 17:50:48
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Fenrir.Nightfyre said: »
Technically no, unless there's an autoexec file that didn't get posted.

What's the reasoning for the Dread Spikes skill variant?
yeah technically no but the autoexec would be easy as you can make is so when anything wears it rolls dancingchains dummy spell

and Resist rate on spikes i guess? i don't really use it was asked to put it in by some one random and just kept it in
 Ramuh.Austar
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By Ramuh.Austar 2012-03-21 17:51:34
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Leviathan.Phenomena said: »
Ramuh.Austar said: »
1 store TP less would give you 19.8 per hit, which would appear as 19 on first hit, and 20 after that.

K. ty. If i go on tonight and see it give me less than 20 a hit i will record it and post the video. I assume i was tired or there was another factor i was missing.
Quote:
TP is truncated to the first decimal. Apoc with no STP gets 13.9/hit.

13.9*1.43 = 19.8 TP per hit. 1 TP short. Thought you said 29, not 28 D:
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-03-21 17:53:25
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Ramuh.Austar said: »
Leviathan.Phenomena said: »
Ramuh.Austar said: »
1 store TP less would give you 19.8 per hit, which would appear as 19 on first hit, and 20 after that.

K. ty. If i go on tonight and see it give me less than 20 a hit i will record it and post the video. I assume i was tired or there was another factor i was missing.
Quote:
TP is truncated to the first decimal. Apoc with no STP gets 13.9/hit.

13.9*1.43 = 19.8 TP per hit. 1 TP short. Thought you said 29, not 28 D:

ok. so ya then the calculator i use is incorrect.

http://www.heckdesigns.com/demos/ffxi-calculators/stp.php

Edit: also with phorcys and sam sub drk can get a ws+3hit. with capped haste (need aftermath)
 Cerberus.Nahtaivel
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By Cerberus.Nahtaivel 2012-03-30 14:36:11
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Hoping someone could shed some light on something I've been trying to figure out lately. I'm having trouble finding a set that beats out just spamming Entropy using the following (5-hit):

TP:


WS:


Am I overlooking something? I can't put anything together that uses Catastrophe that outperforms the above setup.

Thoughts?

EDIT: Oh and to clarift what I mean by using Catastrophe. Obviously Entropy will do more than Catastrophe, especially pre-99 Apoc, but I still can't find something that is able to utilize the aftermath of Catastrophe and then use Entropy.
 Quetzalcoatl.Mitosis
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By Quetzalcoatl.Mitosis 2012-03-31 08:41:48
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This is what I'm aiming for atm

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