|
Job Adjustments and Additions Part I (03/26/2009)
Serveur: Asura
Game: FFXI
Posts: 1169
By Asura.Yotevol 2009-03-26 15:35:50
I am one of the few, rare WHMs that doesn't use macros. I was also in the Middle East with the military when I leveled my WHM. So, the only parties I could get was with the friendly Japanese. Believe me, they taught me a lot. I saw a huge variety of job combinations and party set up. Not only that, as an Elvaan WHM, I learned how to efficiently use my MP so it didn't get wasted.
Seeing this update can only better my playability within the job and I look forward to it. Congratulations to all the WHMs that leveled with the stigma of "RDMs are better" mentality. Your patience has paid off. ~Yote
Midgardsormr.Frobeus
Serveur: Midgardsormr
Game: FFXI
Posts: 1498
By Midgardsormr.Frobeus 2009-03-26 15:37:44
Yotevol said: I gimp myself for no reason~Yote This is all I see after reading the first line.
Midgardsormr.Darkfire
Serveur: Midgardsormr
Game: FFXI
Posts: 55
By Midgardsormr.Darkfire 2009-03-26 15:39:56
Not necessarily. I know of BLMs who didnt use macros. Just bc its not what I do doesnt mean it makes them bad, if they are quick enough with gears swaps, etc. Doesnt make them a bad player just a different playing style. Now if you dont use macros and cant get appropriate gear in on spells, THEN your the bad player... Or as previously stated, gimping yourself
Serveur: Asura
Game: FFXI
Posts: 1169
By Asura.Yotevol 2009-03-26 15:43:40
Darkfire said: Not necessarily. I know of BLMs who didnt use macros. Just bc its not what I do doesnt mean it makes then bad, if they are quick enough with gears swaps, etc. Doesnt make them a bad player just a different play style. Now if you dont use macros and cant get appropriate gear in on spells, THEN your the bad player... Or as perviously stated, gimping yourself Frobeus just throws out insults without thinking. It's the mentality of a someone like him with a closed mind. On my WHM, I am fast at gear swaping, casting spells and everything else. In fact, I am almost in high demand as WHM or BLM because of how quickly I can adapt because I don't use macros. Thank you for understanding Darkfire. ~Yote
Midgardsormr.Frobeus
Serveur: Midgardsormr
Game: FFXI
Posts: 1498
By Midgardsormr.Frobeus 2009-03-26 15:50:26
Yotevol said: Darkfire said: Not necessarily. I know of BLMs who didnt use macros. Just bc its not what I do doesnt mean it makes then bad, if they are quick enough with gears swaps, etc. Doesnt make them a bad player just a different play style. Now if you dont use macros and cant get appropriate gear in on spells, THEN your the bad player... Or as perviously stated, gimping yourself Frobeus just throws out insults without thinking. It's the mentality of a someone like him with a closed mind. On my WHM, I am fast at gear swaping, casting spells and everything else. In fact, I am almost in high demand as WHM or BLM because of how quickly I can adapt because I don't use macros. Thank you for understanding Darkfire. ~Yote Refusing to use tools given to me to make my job more efficient and easier = Opened Minded LOL ok Yote
Midgardsormr.Bleedingwulf
Serveur: Midgardsormr
Game: FFXI
Posts: 76
By Midgardsormr.Bleedingwulf 2009-03-26 15:52:43
Playing without macros on WHM is understandable I suppose. Not much gear swap is needing as opposed to BLM where each element has it's own set of gear. Or for BRD how each song has it's own set of gear needed to maximize it's use/potential.
Frobz' sense of humor is brutal sometimes lulz.
Midgardsormr.Darkfire
Serveur: Midgardsormr
Game: FFXI
Posts: 55
By Midgardsormr.Darkfire 2009-03-26 15:54:07
Like i said if it affects your performance, get it fixed.
If not, dont fix what isnt broken.
Serveur: Asura
Game: FFXI
Posts: 1169
By Asura.Yotevol 2009-03-26 15:56:56
Bleedingwulf said: Playing without macros on WHM is understandable I suppose. Not much gear swap is needing as opposed to BLM where each element has it's own set of gear. Or for BRD how each song has it's own set of gear needed to maximize it's use/potential.
Frobz' sense of humor is brutal sometimes lulz. Actually, I do use a couple of macros for my BLM (5 or 6, I think). The only reason I started macros on my BLM, is because I have sorc. ring and I force the latent. But, it's not needed for me on WHM. As for my 72RDM, I am beginning to see the use of 3-4 macros, but I don't need more than that. Darkfire said: Like i said if it affects your performance, get it fixed.
If not, dont fix what isnt broken. 100% agreed. I play my WHM fine without them. ~Yote
Midgardsormr.Bleedingwulf
Serveur: Midgardsormr
Game: FFXI
Posts: 76
By Midgardsormr.Bleedingwulf 2009-03-26 16:10:24
Well whatever back to the topic... Seriously why no spell to cure amnesia? SE expects me to buy an Ecphoria Ring every month?
Fairy.Nahara
Serveur: Fairy
Game: FFXI
Posts: 3
By Fairy.Nahara 2009-03-26 16:22:45
Bleedingwulf said: Well whatever back to the topic... Seriously why no spell to cure amnesia? SE expects me to buy an Ecphoria Ring every month? Some testing will need to be done at first, but there is a possibility that Esuna and Sacrifice will be able to remove them. Granted, with Sacrifice it's just moving the ability to another person, but at least it wouldn't be on the Tank, for example.
Pandemonium.Kajidourden
Serveur: Pandemonium
Game: FFXI
Posts: 993
By Pandemonium.Kajidourden 2009-03-26 16:30:39
Nahara said: Bleedingwulf said: Well whatever back to the topic... Seriously why no spell to cure amnesia? SE expects me to buy an Ecphoria Ring every month? Some testing will need to be done at first, but there is a possibility that Esuna and Sacrifice will be able to remove them. Granted, with Sacrifice it's just moving the ability to another person, but at least it wouldn't be on the Tank, for example. Was just about to say maybe esuna will do the job... but if it doesn't, shame on SE. The thing to consider is if the imps are spamming it all day then it really turns into a waste of MP that could be used to keep you alive instead. At least silena is cheap/fast.
Serveur: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-03-26 16:32:12
Sacrifice on Amnesia would be ok as long the the WHM can live without their JA for a while.
In the past that would be normally no problem at all except for WHM/SCH, but it would seem to be a little more issue with the new abilities.
If any MNK on Odin happen to be reading this, I'm getting the itching for some KRT Monk-fueled pwnage, so hit me up...
Tell me Cure + Added Effect: Stoneskin wouldn't be the bomb for a KRT party, and I'll tell you you've never been in a KRT party before.
And with the new abilities, you can bet your bottom there will be WHM-Burns in the future, too. Yeah, maybe not the fastest EXP in the world, but damn it's fun!
Serveur: Odin
Game: FFXI
Posts: 456
By Odin.Aramina 2009-03-26 16:37:55
Kajidourden said: Was just about to say maybe esuna will do the job... but if it doesn't, shame on SE. The thing to consider is if the imps are spamming it all day then it really turns into a waste of MP that could be used to keep you alive instead. At least silena is cheap/fast.
Any WHM worth a crap knows that you have to ignore people's requests for things all the time. If you didn't, you'd perpetually be out of MP and people would be dead all over the place. The good WHMs are able to prioritize their MP and just filter out the *** and whines of the other people. One of the things that makes or breaks a WHM as the levels go up and the killing speed increases and rest time goes down, is accepting that you simply can not keep everyone 100% all the time. It's where things like Regen come in so handy, in that you can have someone passively gaining HP while you're doing something else (like maybe even resting). Esuna will be no exception. ESPECIALLY if it gives hate like Divine Veil + Erase. Spamming that will not only bust MP, but get your WHM butt dead. Once we all get out there and give it a good test drive, we'll all come up with our own ways of employing it, and our own criteria for whether it's worth the MP/hate in a given situation.
Fairy.Nahara
Serveur: Fairy
Game: FFXI
Posts: 3
By Fairy.Nahara 2009-03-26 16:43:58
Kajidourden said: Nahara said: Bleedingwulf said: Well whatever back to the topic... Seriously why no spell to cure amnesia? SE expects me to buy an Ecphoria Ring every month? Some testing will need to be done at first, but there is a possibility that Esuna and Sacrifice will be able to remove them. Granted, with Sacrifice it's just moving the ability to another person, but at least it wouldn't be on the Tank, for example. Was just about to say maybe esuna will do the job... but if it doesn't, shame on SE. The thing to consider is if the imps are spamming it all day then it really turns into a waste of MP that could be used to keep you alive instead. At least silena is cheap/fast. There is a bit to consider with Esuna. By itself, it just removes one detriment. We have no idea which ones it removes, though I may guess that it wouldn't remove Amnesia. Using Afflatus Misery with Esuna would allow it to remove multiple detriments and more kinds of detriments, so there is a possibility it would. Now, for a bit, people have been comparing the announcement in English to the ones in other languages to see if the translation remains the same, and something that people seem to have found is that Esuna may only be able to erase something if it's also on the caster. I dunno why SE would impose a restriction like that, because, as stated above, I'm really sure you'll be able to cast Esuna without needing Afflatus Misery up.
Ragnarok.Azura
Serveur: Ragnarok
Game: FFXI
Posts: 93
By Ragnarok.Azura 2009-03-26 16:49:33
FINALLY! THIS is the update i've been waiting for. I never planned to lvl whm farther than 42 because they just get nerfed by RDM substitutes, but NOW they will get the respect they deserve. It's a few years late but now I will definately level WHM.
Phoenix.Miemo
Serveur: Phoenix
Game: FFXI
Posts: 230
By Phoenix.Miemo 2009-03-26 17:42:06
Nahara said: Now, for a bit, people have been comparing the announcement in English to the ones in other languages to see if the translation remains the same, and something that people seem to have found is that Esuna may only be able to erase something if it's also on the caster. I dunno why SE would impose a restriction like that, because, as stated above, I'm really sure you'll be able to cast Esuna without needing Afflatus Misery up. Nom! Nom! Problem is where? If this is the case, just toss out a "Sacrifice" and you'll get it on you anyways. Also Esuna can be the counterpart of Erase. Seeing as Erase cant remove every detrimental magical effect , it is quite possible this spell removes what Erase do not. I think the big secret here is how effective the new spells are together with the new JA's. And I do wish this is the cure for Amnesia!
Midgardsormr.Darkfire
Serveur: Midgardsormr
Game: FFXI
Posts: 55
By Midgardsormr.Darkfire 2009-03-26 17:45:57
I kinda agree with the fact that even provided WHM gained the ability to remove Amnesia, very few times would it be worth it. Unless you invite a RDM to main heal and a WHM to spam Silena/Esuna the whole party non-stop at imp camp, WHM wont have the mp or the time to constantly remove it
Asura.Korpg
Serveur: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-03-26 18:04:08
Miemo said: Nahara said: Now, for a bit, people have been comparing the announcement in English to the ones in other languages to see if the translation remains the same, and something that people seem to have found is that Esuna may only be able to erase something if it's also on the caster. I dunno why SE would impose a restriction like that, because, as stated above, I'm really sure you'll be able to cast Esuna without needing Afflatus Misery up. Nom! Nom! Problem is where? If this is the case, just toss out a "Sacrifice" and you'll get it on you anyways. Also Esuna can be the counterpart of Erase. Seeing as Erase cant remove every detrimental magical effect , it is quite possible this spell removes what Erase do not. I think the big secret here is how effective the new spells are together with the new JA's. And I do wish this is the cure for Amnesia! I think this is going to be a cure for Amnesia (and make WHMs really popular for Mire parties). Problem about Esuna is, its like Protectra, you have to be next to the entire party to cast it, and that would be a perfect time for the imp to start spaming Silence....
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-03-26 18:21:50
Korpg said: I think this is going to be a cure for Amnesia (and make WHMs really popular for Mire parties).
Problem about Esuna is, its like Protectra, you have to be next to the entire party to cast it, and that would be a perfect time for the imp to start spaming Silence.... If usable by SCH, that would also be incredibly tasty, my SCH already makes Imp pt's salivate at the prospect of AoE Silena, AoE Poisona and Curaga for all those wonderful AoE enfeebs, an AoE Amnesia cure would just be ***. EDIT: Odds are, they're giving the WHM these new things because RDM and SCH have basically taken over as the back field players, leaving WHM the cure and pro/shell V onry job. Several times my RDM or SCH is chosen over WHM because of their increased abilities over WHM for healing/versatility in meripo and non-endgame events. To put the oomph back in WHM, they've made the new shiz.
Serveur: Fairy
Game: FFXI
Posts: 707
By Fairy.Azulmagia 2009-03-26 19:17:09
Yotevol said: Actually, I do use a couple of macros for my BLM (5 or 6, I think). The only reason I started macros on my BLM, is because I have sorc. ring and I force the latent. But, it's not needed for me on WHM. As for my 72RDM, I am beginning to see the use of 3-4 macros, but I don't need more than that.
...
100% agreed. I play my WHM fine without them.
~Yote If only BLU got it that easy, I don't have enough macro spaces for everything. And it gets even worse in Dyna or whatever where I have to make assist macros...
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-03-26 19:20:56
Yotevol said: Actually, I do use a couple of macros for my BLM (5 or 6, I think). The only reason I started macros on my BLM, is because I have sorc. ring and I force the latent. But, it's not needed for me on WHM. As for my 72RDM, I am beginning to see the use of 3-4 macros, but I don't need more than that.
...
100% agreed. I play my WHM fine without them.
~Yote I have two full bars for my BLM, constantly swapping staves, grips, armor pieces, stacking INT and enfeeb gear or MAB. Personally, I think SE needs to put in at LEAST 2 more slots on macros, 4 preferably for a 10 line macro. (I play on PS3, no extended gear macros from windower ; ;)
Ragnarok.Azura
Serveur: Ragnarok
Game: FFXI
Posts: 93
By Ragnarok.Azura 2009-03-26 19:37:58
Darkfire said: I kinda agree with the fact that even provided WHM gained the ability to remove Amnesia, very few times would it be worth it. Unless you invite a RDM to main heal and a WHM to spam Silena/Esuna the whole party non-stop at imp camp, WHM wont have the mp or the time to constantly remove it It doesn't give an mp cost, but I imagine since it has an aoe range it will be around 20-40mp, but you are probably right, i doubt this spell will be spam efficient for imps. Then again, the only true efficency for silena is /sch or sch/whm. We Will see i suppose. Now Sacrifice seems kinda stupid to me, there are very very few status ailments I'd prever to steal from a pt member rather than na/erase. Only under extreme circumstances it be used on those anyways. Sacrifice to me should be -hp to remove an effect.
Midgardsormr.Bleedingwulf
Serveur: Midgardsormr
Game: FFXI
Posts: 76
By Midgardsormr.Bleedingwulf 2009-03-26 20:13:56
Azura said: Darkfire said: I kinda agree with the fact that even provided WHM gained the ability to remove Amnesia, very few times would it be worth it. Unless you invite a RDM to main heal and a WHM to spam Silena/Esuna the whole party non-stop at imp camp, WHM wont have the mp or the time to constantly remove it It doesn't give an mp cost, but I imagine since it has an aoe range it will be around 20-40mp, but you are probably right, i doubt this spell will be spam efficient for imps. Then again, the only true efficency for silena is /sch or sch/whm. We Will see i suppose. Now Sacrifice seems kinda stupid to me, there are very very few status ailments I'd prever to steal from a pt member rather than na/erase. Only under extreme circumstances it be used on those anyways. Sacrifice to me should be -hp to remove an effect. Wouldn't that just mean use Misery and spam sacrafice? Guess SE thought of that being an issue.
Ragnarok.Harpunnik
Serveur: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2009-03-26 20:20:58
LOL I see so many people talking about their Elvaan WHMS. Galka WHM ftw!Talk about mp conservation. Wish I had rr3 when I was 70 -.- I was able to get to 75 pretty quick on WHM never had a lack of invites thats for sure. Now my ls uses me for merits with me as heal and 5 dd's. They really like to test my limits lol.
Anyways this is pretty exciting, hope this makes the demand for the harpmeister even greater!
Asura.Korpg
Serveur: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-03-26 20:56:10
Kyaaadaa said:
If usable by SCH, that would also be incredibly tasty, my SCH already makes Imp pt's salivate at the prospect of AoE Silena, AoE Poisona and Curaga for all those wonderful AoE enfeebs, an AoE Amnesia cure would just be ***.
EDIT: Odds are, they're giving the WHM these new things because RDM and SCH have basically taken over as the back field players, leaving WHM the cure and pro/shell V onry job. Several times my RDM or SCH is chosen over WHM because of their increased abilities over WHM for healing/versatility in meripo and non-endgame events. To put the oomph back in WHM, they've made the new shiz.
Esuna is going to be a level 61 spell only....so only WHMs can use it
Ragnarok.Azura
Serveur: Ragnarok
Game: FFXI
Posts: 93
By Ragnarok.Azura 2009-03-26 21:52:25
Bleedingwulf said: Azura said: Darkfire said: I kinda agree with the fact that even provided WHM gained the ability to remove Amnesia, very few times would it be worth it. Unless you invite a RDM to main heal and a WHM to spam Silena/Esuna the whole party non-stop at imp camp, WHM wont have the mp or the time to constantly remove it It doesn't give an mp cost, but I imagine since it has an aoe range it will be around 20-40mp, but you are probably right, i doubt this spell will be spam efficient for imps. Then again, the only true efficency for silena is /sch or sch/whm. We Will see i suppose. Now Sacrifice seems kinda stupid to me, there are very very few status ailments I'd prever to steal from a pt member rather than na/erase. Only under extreme circumstances it be used on those anyways. Sacrifice to me should be -hp to remove an effect. Wouldn't that just mean use Misery and spam sacrafice? Guess SE thought of that being an issue. Afflatus Misery~ Is basicly take damage increase hidden value which buffs your cure's. Sacrifice~ Takes one status ailment from a party member and puts it onto the WHM. What i was saying is sacrifice is pointless if you just put it onto yourself, esp if it's paralyze, silence, slow, etc. because you'll end up having to na/erase it anyways. My point was that Sacrifice should literally sacrifice HP instead of just tacking on the ailment to the WHM, and who knows what the 'bonus' is for using Solace and Sacrifice. We'll just have to wait and see.
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-03-26 21:56:43
Korpg said: Esuna is going to be a level 61 spell only....so only WHMs can use it Ya saw that and my heart dropped ; ;
Midgardsormr.Darkfire
Serveur: Midgardsormr
Game: FFXI
Posts: 55
By Midgardsormr.Darkfire 2009-03-26 21:59:40
well I think the bonus is you can 'absorb' several effects if you have the enhanced potency built up. Scenario's where its useful seem few and far between, but as i said earlier, a benefit could be when you absorb slow that doesnt overwrite haste, IF you have haste up, could potentially make it disappear?
Not to mention there are ailments that a whm can ignore but tank/DD would whine about, examples being Def down, Atk down, Eva down... other than that its beyond me.
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-03-26 22:20:38
or to be able to yank that DoT that would kill the already low HP DD
The upcoming April version update will boast a wealth of adjustments and additions to a selection of jobs. Today, it is our pleasure to outline the benefits that this will bestow upon white mages—the altruists of Vana'diel.
Job Abilities
Two complementary new job abilities are scheduled to be added, with ability delay set low for both so that white mages can optimize their usage for the ever-changing tactical needs of the battlefield.
- Afflatus Solace (Lv40 Ability Delay: 1 min. Duration: 2 hrs.) Inspires you to draw strength from the healing spells you cast.
- Afflatus Misery (Lv40 Ability Delay: 1 min. Duration: 2 hrs.) Inspires you to draw strength from the damage you take.
- Afflatus Solace While Afflatus Solace is activated, the amount of HP you restore via Cure spells and the job abilities Benediction and Martyr will be recorded up to a limit determined by your character's level. This accumulated amount will determine the bonus value granted to specific spells.
- Afflatus Misery While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character's level. This damage amount will determine the bonus value granted to specific spells. Unlike Afflatus Solace, it is non-accumulative and overwriting.
*Notes The effects of both Afflatus Solace and Afflatus Misery are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect. Using either Afflatus Solace or Afflatus Misery when the same ability is already activated will reset all recorded values up to that point.
Magic
The introduction of the above job abilities will see a number of changes made to existing spells, with new spells set to make an appearance in Vana'diel for the first time.
- Sacrifice (Lv65) Transfers one enfeebling effect from target to yourself. Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred.
- Cure / Cure II / Cure III / Cure IV / Cure V Casting the above Cure spells while Afflatus Solace is activated grants the target the effect of Stoneskin for a short duration. The Stoneskin effect attained via this method is not stackable with and will not overwrite the white magic spell "Stoneskin" or Blood Pact: Ward ability "Earthen Ward."
- Elemental Resistance Spells Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element.
- Holy Casting Holy while Afflatus Solace is activated grants a potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use.
- Cura (Lv40) Restores HP for party members within area of effect. Casting Cura while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain. The record of damage taken is reset upon use.
- Esuna (Lv61) Removes one enfeebling effect from yourself and party members within area of effect. Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed.
- Auspice (Lv55) Reduces TP dealt when striking an enemy for party members within area of effect. When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed.
- Banish / Banish II / Banish III / Banishga / Banishga II Casting the above Banish spells while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain. The record of damage taken is reset upon use.
Other Changes
In addition to the abovementioned adjustments and additions, the following changes will also take place:
- White magic "Banish II": Slight increase to magic accuracy. Casting time shortened from 3.75 to 2.5 seconds. - White magic "Banish III": Slight increase to magic accuracy. Casting time shortened from 5.5 to 3 seconds. - White magic "Banishga II": Slight increase to magic accuracy. - White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds. - White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds. - White magic "Reraise": Learning requirement reduced from Lv33 to Lv25 for WHM, and Lv40 to Lv35 for SCH. - White magic "Reraise II": Learning requirement reduced from Lv60 to Lv56 for WHM, and Lv75 to Lv70 for SCH. MP consumption reduced from 175 to 150. Casting time shortened from 8 to 7.5 seconds. - White magic "Reraise III": Learning requirement reduced from Lv75 to Lv70 for WHM. MP consumption reduced from 200 to 150. Casting time shortened from 8 to 7 seconds. - Job ability "Martyr": Ability range increased to be equivalent to Cure spells.
http://www.playonline.com/pcd/topics/ff11us/detail/4266/detail.html
All i can say is.......(in the words of Will Smith Prince of Belair) DAMM
|
|