For those of you who don't know how weaknesses work...
Eat wall of copy pasted text!
NMs have three different types of weakness. !! comes from a spell cast on the nm and silences the nm as well as making synth materials and af upgrade seals drop more. !! comes from using an elemental weapon skill and terrorizes the nm for 30 seconds as well as making key items like abyssite and atma drop 100%. !! comes from physical weapon skills and causes amnesia to the nm as well as increases rare drop rates on armor. I will explain the best way to find these weaknesses. Our goal will be to find them quickly so we can concentrate on killing the nm.
The spells used to trigger the yellow !! have been narrowed down to the following:
light holy banish2 banish3 bangaII flash brddrk Radiant Breath 1000 Needles dark bio2 aspir dispel drain kura:Ni brdlight Death Ray Eyes On Me fire fire3 fire4 firaga3 flare nin:ni brdice Heat Breath Firespit earth stone3 stone4 stonga3 quake nin:ni brdlightning Magnetite Cloud Seedspray water water3 water watga3 flood nin:ni brdfire Maelstrom Regurgitation wind aero3 aero4 aeroga3 tornado nin:ni brdearth Hecatomb Wave Mysterious Light ice bliz3 bliz4 blizga3 freeze nin:ni brd wind Frost Breath Ice Break lightning thu3 thun4 thunga3 burst nin:ni brdwater mind blast BlitzstrahlThe brd ones are threnodies. It can be narrowed down to three of those sets. It is determined by the day you claim the nm. The spell can be the element of the the current day, the day before or the day after. For instance, if we claim the nm on earthday, the weakness will be one of the fire, earth or water spells listed above.
The ws used to trigger the blue !! are one of the following and depend on what time of vanadiel day we claim:
PIERCING- 6:00-14:00
dagger: Shadowstitch(70), Dancing Edge(200), Shark Bite(225), Evisceration(230)
polearm: Skewer(200), Wheeling Thrust(225), Impulse Drive(240)
bow: Sidewinder(175), Blast Arrow(200), Arching Arrow(225), Empyreal Arrow(250)
xbow: Slug Shot(175), Blast Shot(200), Heavy Shot(225), Detonator(250)
SLASHING- 14:00-22:00
sword: Vorpal Blade(200), Swift Blade(225), Savage Blade(240)
g.sword: Spinning Slash(225), Ground Strike(250)
axe: Mistral Axe(225), Decimation(240)
g.axe: Full Break(225), Steel Cyclone(240)
scythe: Cross Reaper (225), Spiral Hell(240)
katana: Blade: Ten(225), Blade: Ku(250)
g.katana: Tachi: Gekko(225), Tachi: Kasha(250)
Blunt- 22:00-6:00
h2h: Raging Fists(125), Spinning Attack(150), Howling Fist(200), Dragon Kick(225), Asuran Fists(250)
club: Skullbreaker(150), True Strike(175), Judgement(200), Hexa Strike(220), Black Halo(230)
staff: Heavy Swing(5), Shell Crusher(175), Full Swing(200), Spirit Taker(215), Retribution(230)
The ws used to trigger red !! is always one of the following 13:
Club Seraph Strike
Dagger Cyclone, Energy Drain
Great Katana Tachi: Jinpu, Tachi: Koki
Great Sword Freezebite
Katana Blade: Ei
Polearm Raiden Thrust
Scythe Shadow of Death
Staff Sunburst, Earth Crusher
Sword Red Lotus Blade, Seraph Blade
Finally, the weakness can only be triggered when the nm is using regular attacks. If your spell or ws lands when the nm is casting or using a tp move, the weakness will not trigger and you must repeat that spell or ws. I hope you all will at least learn the basics of how this works. Finding the weaknesses quickly will improve our efficiency and drop pool greatly.