November 2021 Version Update |
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November 2021 Version Update
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How do u choose what master levels? U just sub it?
Littleflame said: » The new Apex give 520 points so far, moving up the zone to see if it increases. I got 540 on the 141 Floor 2 seems 139-142 Floor 4 camps seems to be 139-142 as well alzeerffxi said: » How do u choose what master levels? U just sub it? you main is what gets Mastery levels, I assume whatever you sub gets the SJ increase. Master Level 1 > Master Level 2 yielded a +1 stat increase across the board too. Forgot to check combat skills.
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Yeah Apex mobs are fine.
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Valefor.Prothescar said: » The range at which things check Too Weak has definitely changed. A level 107 Strix in Marjami now checks as TW. I want to highlite this for a hot second. This has some possibly large ramifications depending on exactly what changed. Specifically, is this to attempt to target level 10 syncing crystal gain in starter zones. It also nerfs the ***out of bots in the beginning zones of adoulin. And it changes the entire dynamic of what and where aggro matters. new apex in alzadaal undersea ruins. seem to be 142~147 from what I see up at silver sea remnents.
Quetzalcoatl.Javarr
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Looks like all the Undersea Salvage paths have these.
Messed around with the single. Can restoral for like 25k a go. Gonna be annoying. Asura.Aburaage
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lv142 Idle Apex Drifter, this was with +7 lucky corsair roll Mastery Level 2 > Mastery Level 3 == Combat Skill Increase +1
The Promy Mobs have the true sight and/or hearing their lower level versions have.
Death went from 540->490. Offline
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Quetzalcoatl.Javarr said: » Looks like all the Undersea Salvage paths have these. Messed around with the single. Can restoral for like 25k a go. Gonna be annoying. Offline
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Bahamut.Cypan said: » Mastery Level 2 > Mastery Level 3 == Combat Skill Increase +1 Still 2,500 from 2 to 3 or did it go up? Asura.Eiryl said: » Valefor.Prothescar said: » The range at which things check Too Weak has definitely changed. A level 107 Strix in Marjami now checks as TW. I want to highlite this for a hot second. This has some possibly large ramifications depending on exactly what changed. Specifically, is this to attempt to target level 10 syncing crystal gain in starter zones. It also nerfs the ***out of bots in the beginning zones of adoulin. And it changes the entire dynamic of what and where aggro matters. Oh ***, actually someone needs to look into this. There are mobs that will now be impossible to get ambuscade KI's for. There are no Qiqirn that will rank higher than TW in the entire game for example. another camp of apex cogs on map11. (like 3 warps further than the remnants one).
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Asura.Eiryl said: » Asura.Eiryl said: » Valefor.Prothescar said: » The range at which things check Too Weak has definitely changed. A level 107 Strix in Marjami now checks as TW. I want to highlite this for a hot second. This has some possibly large ramifications depending on exactly what changed. Specifically, is this to attempt to target level 10 syncing crystal gain in starter zones. It also nerfs the ***out of bots in the beginning zones of adoulin. And it changes the entire dynamic of what and where aggro matters. Oh ***, someone needs to look into this. There are mobs that will now be impossible to get ambuscade KI's for. There are no Qiqirn that will rank higher than TW in the entire game for example. 0-1: 2,500 Exemplar
1-2: 5,550 2-3: 8,721 3-4: 11,919 4-5: 15,122 5-6: 18,327 6-7: 21,532 7-8: 24,737 8-9: 27,942 9-10: 31,147 Total to M10: 167,497 fwiw, sj’s are already totally uncapped in monstrosity. not totally unprecedented, but holy ***didn’t see this coming.
Asura.Eiryl said: » Asura.Eiryl said: » Valefor.Prothescar said: » The range at which things check Too Weak has definitely changed. A level 107 Strix in Marjami now checks as TW. I want to highlite this for a hot second. This has some possibly large ramifications depending on exactly what changed. Specifically, is this to attempt to target level 10 syncing crystal gain in starter zones. It also nerfs the ***out of bots in the beginning zones of adoulin. And it changes the entire dynamic of what and where aggro matters. Oh ***, actually someone needs to look into this. There are mobs that will now be impossible to get ambuscade KI's for. There are no Qiqirn that will rank higher than TW in the entire game for example. Do you still get XP from them? Is the check now shifting with stuff like Job Points? Might still be fine from a KI standpoint and only checks that way once you hit a certain point in JP. here is a note: Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Took Weak” may still yield experience and limit points. * The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update. Offline
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Phoenix.Enochroot said: » fwiw, sj’s are already totally uncapped in monstrosity. not totally unprecedented, but holy ***didn’t see this coming. 99/99 incoming. Sylph.Excalin said: » Asura.Eiryl said: » Asura.Eiryl said: » Valefor.Prothescar said: » The range at which things check Too Weak has definitely changed. A level 107 Strix in Marjami now checks as TW. I want to highlite this for a hot second. This has some possibly large ramifications depending on exactly what changed. Specifically, is this to attempt to target level 10 syncing crystal gain in starter zones. It also nerfs the ***out of bots in the beginning zones of adoulin. And it changes the entire dynamic of what and where aggro matters. Oh ***, actually someone needs to look into this. There are mobs that will now be impossible to get ambuscade KI's for. There are no Qiqirn that will rank higher than TW in the entire game for example. Do you still get XP from them? Is the check now shifting with stuff like Job Points? Might still be fine from a KI standpoint and only checks that way once you hit a certain point in JP. It checks as [too weak] Alright at least they didn't brick the damn game lol
0 > 1 = 2,500
1 > 2 = 5,500 2 > 3 = 8,721 3 > 4 = 11,919 How can they display master levels in ffxiah? We need to show off our points. Also i don't like the /check being different
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Magic skill caps increase also as I need to now go skill up my enhancing on RDM.
Bahamut.Mightywulf
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If I am reading the patch notes correctly, do we no longer have to kill Mid Boss in Dyna-D or use Job cards to reforge armor?
Well it looks like there's a hard cap of Mastery Level 99. At least thats the highest you can search for. Certainly soft capped much lower for now though.
Asura.Aburaage
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skillchain back on the menu boys
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I'm guessing 10 levels per version update, keep it going for 9-10 months.
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