|
The Odyssey - || Strategy and Discussion ||
By SimonSes 2020-07-13 18:14:44
Well physically the chest was "opened".
Well technically it wasnt a chest, but a Mimic pretending to be a chest :D
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-14 09:33:33
It seems that the mat cost for NM pops goes down by 1 for every 3 NMs you kill.
For example, after 3 kills, floor 2 goes from 3 > 2, floor 3 goes from 6 > 5, etc.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-14 09:59:51
MM 16 is bugged (for me at least). Got it last night, and re-entered to this message
Lakshmi.Avereith
Serveur: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2020-07-14 10:54:10
As someone who has never picked a chest lock in their ffxi career, what do I need/whats the strategy to pick chests on thf and how does one avoid mimics?
By Pantafernando 2020-07-14 11:49:30
You need to stay at least at 5.9 yalms to use the key.
Some chests are very easy to pop when they are outside a camp. But sometimes it appears right inside of a camp, or close enough to get aggro.
I believe all nostos mobs are slightly different from them race as it seems all of them aggro by both sound and sight. And you need to drop invisible to use keys so either you leave dangerous chests alones to come back later or you take the risk of dropping inv when the mob is looking to the other side, use key and ran away.
Some chests takes a couple of tries with all those tries consuming one key. So you can easily burn 4 or 5 keys to open a single chest though normally you can get done with less.
Mimics are random, and to me it seems like aRound 10% Chance to spawn. Odyssey mimics have drawn in trait so if you ran away further than 3+yalms from it, it will drag you back making near impossible to ran away if you have hate.
And if you pop it in the middle of a camp, Probably youre screwed for good.
There are some tactics to deal with this though. One of them is using a “Bait” that can pull aggro while you ran away. Suposelly if you have a trust tank that can stablish hate on mimic, you ran away further than 20 yalms then youre safe. Other tactic is having someone else with /BLM that can tractor you further than 20 yalms from mimic. Last, you can just cheat and use any walking dead body addon and toss your body outside of it then raise.
Take care that mimic dont despawn and has permanent hate on the keyer even if you die. So, if you die and raise and come back within 20 yalms, he will instantly aggro and drawn you in again. This dint affect other party members, that can safely walk close to mimic. Surprinsingly mimic isnt aggressive to anyone but the keyer.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-14 11:50:34
You can't avoid mimics but you can attempt to die safely away from them when they pops.
---
Go buy Living Keys from the regional vendor based on Conquest Evaluation. You can also use Thief's Tools for cheaper, but they appear to fail more often. You can also buy Skeleton Keys from AH, but those will cost more money and might not be worth the price. They do have a higher success rate.
Bring several RR items, Vile Elixirs (to remove yourself out of yellow HP). Prebuff with RR. Bring about 6-10 stacks of keys. I prefer to bring more than less, since the worst thing that can happen is you run out of keys and are basically useless for the run.
Have a DT set handy (Malignance works) and keep it on at all times.
Sub dnc for Spectral Jig (Sneak/Invis) for easily traveling the zone. Make a macro for quickly re-applying
Summon 2x Trust tanks, 1-2 Healers, a Support
Do your best MGS Naked Snake impression and sneak around the zone picking Chests with keys. You can make an easy /item "Living Key" <t> macro and spam it when you get close. You need to be under 6' and not invisible for it to work (you can keep sneak on)
If you keep sneak on, enemies that are sight can be avoided by standing out of their line of sight, and opening the lock
keep spamming until it opens (keys can fail to pick locks), or a Mimic pops. If you get the chest to open, you can quickly run out of range or cancel your sneak and quickly use Spectral Jig to re-apply it and continue onward
If a Nostos monster aggros you, assuming it wasn't by Low HP, you can pop the chest, run out of range, and use Hide to drop your aggro. It should work on every monster besides Agon Beastmen and if you aggro an undead by HP.
If a Mimic pops, engage, swing once, then turn; let your tank trusts and healers build hate on the Mimic by their cycling abilities/heals. After a few seconds, run out of range but into a group of other monsters and have them aggro you and kill you
Die safely out of range (20+ from the Mimic)
After death, you can raise safely and continue your run. Make sure not to die in a spot where the Mimic corners or blocks off your exit route, or you are basically done since he will draw you in once you get to close (Mimics retain hate on the THF even after you die). Always a good practice to know where you want to die safely in the case that a Mimc does pop.
One of my favorite methods for getting dangerous chests: Pop flee and aggro everything nearby. Run out of range, then use hide. Run back and safely open the chest. I normally do this if there are multiple chests in an area.
Don't forget you have Perfect Dodge also, so you can use that as a last-ditch effort to stay alive long enough to spam a few more keys.
[+]
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-14 11:52:15
All Nostos aggro by sight, while some also aggro by sound, low HP, or magic.
Whether a mob aggros by sound is not matched by how the normal mob type aggros. For example, Buffalos and Wyverns both normally aggro by sight only, but in Odyssey, Buffalos also aggro by sound, but Wyverns do not.
Beastmen Nostos and Nostos that are orignally true sight (Wamouras, Tauri) are true sight in Odyssey.
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-07-14 12:13:56
Another successful solo NM kill today of Taniwha. Did better then I thought. Evasion gear and Issekigan critical. Hope this helps for anyone else attempting these.
Also another deaggro shown. Looks like indeed what I did yesterday is repeatable. Not really sure this is a solid strategy but it has helped two days in a row so figured I'd show it again and explain it.
YouTube Video Placeholder
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-14 12:57:10
I use MNK/WAR + GEO/WHM and have had no problems with any of the NMs on floor 1. I use Chakra, Perfect Counter, or Inner Strength if they are outdamaging my trust healer. I recently started dropping August because he loses hate immediately on monsters that 2+ WSs and I haven't had hate issues pulling with voke or just smacking stuff.
The key is to punch and kick, sometimes countering.
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-14 13:20:03
It seems that Odyssey NMs get a buff when adds are up, and the adds get that buff when the boss is dead, which heavily incentivizes killing the adds first.
I was fighting Akidu, and was doing about 1200 per hit. After he summoned his adds, my hits were suddenly doing about 400 to him (his SP is Mighty Strikes). Damselflies don't have any defense buff or attack debuff moves, and I didn't have STR down.
Similarly, when I fought Taniwha (Sea Monk), I think (not 100% sure) he took much less damage after SPing, and when I killed him first, the adds were suddenly taking about 1/3 normal damage.
Regarding a different buff, when I fought Gandji (Roc), his attack power went way up when he summoned adds. His crits went from doing ~600 with 50% PDT to ~1100 with the same gearset.
By Pantafernando 2020-07-14 13:22:16
I agree with this considering my fight with the morbol.
But im not sure if the adds either are super squishy or just depop after certain time (when poped with izzat).
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-14 13:35:27
The adds are similar strength to the NM (minus the buff the NM gets for having them up), but have somewhere around 1/5th the HP and don't SP. They definitely don't die in one hit unless it's a big WS, so not sure what your earlier experience is about.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-14 14:00:47
Gonna just add my two observations which line up with Geriond's findings:
Glazemane NM - gets huge attack bonus after he uses SP. I was hit for 2k dmg on Ninja (on a normal attack without shadows) on floor 1 when shadows dropped. This prompted Ulmia to immediately use Scherzo on me.
Borealis NM (Spyrysyon) gets Regen effect at 3%/tick value when he uses SP. See video below (forgive my sloppy play, it was a bad BAD run late night >.>)
1:58 pops adds (34%), uses Invincible
Few moments later before I switch targets, notice how he regens 3% back up to 37%
Fast Forward to 3:30 mark after adds are killed, Spyrysyon is 78% HP
YouTube Video Placeholder
So in line with what Geri said, I agree that the adds give the main NM a buff effect (I say it's geomancy aura if I had to guess, the opposite effect of debuff aura Sheol A gives the player when NM SPs.).
I'm going to start recording all of my runs and reviewing the battle data, to see if I can determine exactly which buff each NM is getting from his adds, but I can say with absolute certainty that Spyrysyon gets Regen+%
By Pantafernando 2020-07-14 14:01:16
I actually recorded that fight, and adds actually despawned after some time (it was a wipe but they despawned before the entire wipe).
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-07-14 14:11:19
I'm going to start recording all of my runs and reviewing the battle data, to see if I can determine exactly which buff each NM is getting from his adds, but I can say with absolute certainty that Spyrysyon gets Regen+%
This seems right as Taniwha regened from 40% to 100% on me while I killed adds. Figured that was a crazy Regen for the "Regeneration" move but my guess is it also has a Regen effect he gets from his adds.
By SimonSes 2020-07-14 14:31:48
I only poped bomb NM so far (from izzat). Dont know what buff it gets tho. NM and adds had floored accuracy against my THF in hybrid set and I had BRD and COR buffs, so adds died fast too. Will try get more info next time.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-14 20:11:06
The adds are similar strength to the NM (minus the buff the NM gets for having them up), but have somewhere around 1/5th the HP and don't SP. They definitely don't die in one hit unless it's a big WS, so not sure what your earlier experience is about.
NMs clones do die in 1 hit if you frailty them first and get a little lucky. They don't seem to have more HP than the trash monsters (not NMs). I would guess like 50-60k?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-14 22:50:07
I'm going to start recording all of my runs and reviewing the battle data, to see if I can determine exactly which buff each NM is getting from his adds, but I can say with absolute certainty that Spyrysyon gets Regen+%
This seems right as Taniwha regened from 40% to 100% on me while I killed adds. Figured that was a crazy Regen for the "Regeneration" move but my guess is it also has a Regen effect he gets from his adds.
I just went back and watched your video. Adds spawned at 39%, and by the time you swapped targets, it was back up to 43%.
Serveur: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-07-15 02:11:54
I did another NM run, soloed on monk with 5 trusts, popping 3 NMs with items:
Man-kheper-re, beetle, jill's item, used invincible plus 2 NM adds, easy.
Gravehunter, corse, Muut item, used manafont at 40% plus 2 NM adds, not too hard.
Bendigeidfran, crystal golem, largantua item, used blood weapon at 36% plus 2 adds, easy.
from my first solo run before, Langmeidong felt a bit harder but probably it was because i wasn't expecting the 2 summons on 2hr and chose to stay on main one until it was dead, this time I killed adds first and they seemed even easier to solo. Soloed 4 more on monk,
Ishum (Grand Grenade's Ash) perfect ddodhe
Tripix (Bambrox's Shawl) Eagle Eye Shot
Akidu (Vermillion Fishfly's Wing) Mighty Strikes
Fornax (Volatile Cluster's Ash)
Those were all pretty easy t solo on monk with 5 support trusts, then I tried Taniwha on the 5th floor with mantra down and rushig for time, he did hundred fists, summoned the usual 2 more kraken but also he got a lucky 2700 damage cross attack, I recommend fighting that one on floor 1. I did another solo runs on monk with 5 support trusts, killed 4 more NMs:
Simir (clibri, Mhuufya's Beak)
Spyrysyon (Fomor, Ethereal Incense)
Azdaha (Wyvern, Coca's Wing)
Ptesan Wi (Buffalo, Camahueto's Fur)
They were pretty easy on monk, the buffalo one hit pretty hard on mighty strikes with 2 adds but still not too bad on monk.
I didn't get a +1 on B mastery on the 12th unique NM in B, even tough I got Moogle Mastery 14+1 on the 6th NM before.
Also, the NMs get tougher on higher floors and I popped Gandji (the Arke's Wing bird) on the 5th floor (took 12 wings to pop it) and was doing ok until he did mighty strikes and 2 adds, and then started hitting me for 2665 critical hits o.O so I think it's best to pop it on floors 1-3 ...
Did anybody else notice some "level up" animations while fighting NMs? I couldn't tell if it was on my trusts or on the summoned adds the few times I stayed on the main one (which would g along adds powering up when boss NM dies first)
By Pantafernando 2020-07-15 04:55:24
It did seems to glow a bit short before 1h animation.
Then the adds after.
Not sure if the exact lv up animation as i got some effects off.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-15 07:05:26
I know this should be obvious, but don't pop the Vampyr NM, haha. He can charm and is pretty magically accurate. Landed it on me for a minute even with Idris Vex/Attunement and Malignance gear.
After 2 Charm + "Resummon trusts while my GEO mule kites" rounds, I managed to kill him basically by annoying him to death while August keeps hate (adds killed August at 50% the first round.)
He does Blood Weapon, which I added to bgwiki already.
I have one Glazemane Fang that I'll use later if we don't know what that NM's SP is yet.
But yeah, don't pop the Vampyr NM. I only ended up with that NM, 1 halo, and 20 monsters.
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2020-07-15 07:08:49
I'm going to start recording all of my runs and reviewing the battle data, to see if I can determine exactly which buff each NM is getting from his adds, but I can say with absolute certainty that Spyrysyon gets Regen+%
This seems right as Taniwha regened from 40% to 100% on me while I killed adds. Figured that was a crazy Regen for the "Regeneration" move but my guess is it also has a Regen effect he gets from his adds.
I just went back and watched your video. Adds spawned at 39%, and by the time you swapped targets, it was back up to 43%.
Wow your right there it is. So that may mean 4% a tic... wow that's a pretty potent regen. Also means that staying on him like I was thinking may not work out very well with all those adds still on me. Even if he's low HP I think it still makes sense to switch and take out those adds. It's hard to deal efficient damage with eva set on and all those adds on you so your just going to be fighting that Regen.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-15 07:14:11
The Vampyr regenned to 90% when I was killing adds / kiting it because I got charmed as well.
I think I'm ready to try going on THF and popping a ton of chests after tonight. Two questions about it:
1) Does it count towards my chest total, so chests get cheaper the more I pop?
2) Are living keys the way to go?
By Pantafernando 2020-07-15 07:23:32
Each 10 chest opened reduce 1 izzat in the cost, suposelly capping at 5 (so, 50 chests opened).
Acording to Bg imilar rule applies To coffer and aurum, capping at 8 and 10 respectively.
This reduction is exclusively to the Sheol zone. Ie, your izzat reduction in Sheol A dont apply to Sheol B, you gonna need to redo it in B.
Im not sure if the type of key affect the odds to get or no a mimic, but living keys seems to fail more, resulting in more keys wasted.
Suposing the key type dont affect the mimic spawn rate, If youre farming solo THF chests, i supose you should bring both and use living keys to Open chests in open areas, and skeleton in riskier chests, where you shouldnt waste much time or mob gonna turn to you
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-15 07:33:06
Yeah, I brought the cost-per-chest down to 5 in Sheol A, but I did it by opening chests with izzat.
I loathe having to go THF to Odyssey, but if I could use it to blitz down my chest cost in a few runs and switch back to monk, it would be worth it.
By SimonSes 2020-07-15 07:35:02
Each 10 chest opened reduce 1 izzat in the cost, suposelly capping at 5 (so, 50 chests opened).
Acording to Bg imilar rule applies To coffer and aurum, capping at 8 and 10 respectively.
This reduction is exclusively to the Sheol zone. Ie, your izzat reduction in Sheol A dont apply to Sheol B, you gonna need to redo it in B.
Im not sure if the type of key affect the odds to get or no a mimic, but living keys seems to fail more, resulting in more keys wasted.
Suposing the key type dont affect the mimic spawn rate, If youre farming solo THF chests, i supose you should bring both and use living keys to Open chests in open areas, and skeleton in riskier chests, where you shouldnt waste much time or mob gonna turn to you
I think Mimic is actually a % chance when you fail to open a chest. Like lets say its 5% to get mimic on failed attempt. That would make Living key pop way more Mimics and I think thats statistically correct (I opened around 1000 chests in A and I was getting much less Mimics using Skeleton keys)
By SimonSes 2020-07-15 07:36:17
but if I could use it to blitz down my chest cost in a few runs and switch back to monk, it would be worth it.
Just invest in Skeleton Keys then.
[+]
By Taint 2020-07-15 08:04:24
Someone (Panta maybe) posted the best strat a few pages ago.
Start on THF pop 50 chest with Keys (Skeleton > Living > tools)
After 50 use Izzat to pop Chest to spam Coffers. (90% spawn rate)
Rinse and repeat for Aurum.
By Pantafernando 2020-07-15 08:05:42
Btw, for the first time i tried cruel cleaving (crueleaving), pulled a bunch of Tauri and used it.
It showed the no effect message.
So are the tauri also immune to doom or is just my cruel joke set a... joke (nothing specific, malignance 5/5, naeg+maxe, macc accessories).
EDIT: floor 1 also
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-15 08:11:09
Someone (Panta maybe) posted the best strat a few pages ago.
Start on THF pop 50 chest with Keys (Skeleton > Living > tools)
After 50 use Izzat to pop Chest to spam Coffers. (90% spawn rate)
Rinse and repeat for Aurum. Spawn rate isn't that high at only 50 chests. I'd say it takes about 100 before you start getting 90% rates.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|