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The Odyssey - || Strategy and Discussion ||
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2521
By Carbuncle.Maletaru 2024-01-16 13:49:14
There are a number of problems with using this strategy:
-Trib dies in 30 seconds with proper DD on him, Mboze takes 10 minutes
-Mboze has 2 Invincibles
-Mboze has 2 adds
-Mboze gets regen from his adds
-Mboze wipes all debuffs off his adds if he uses his fetter move
-Mboze gets auras which can tank your damage or survivability
I'm not positive, but I think Mboze would use his TP moves even if his target is outside of range, since they're AoE. He will definitely continue to auto-attack even when his target is out of range.
Try it out and let us know what your results are, but I think the combination of all of the above will totally squash any attempts to kite and kill Mboze. I don't think subjobs are much, if any, of a factor in the difference between Trib & Mboze
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Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1498
By Phoenix.Iocus 2024-01-16 15:55:55
Yup I just did a fast one with trusts and he used moves even when I was between 24 and 30 yalms. He couldn't auto attack but he put his aura up after trusts slapped him enough.
So at best you can lower the amount of tp he generates from his own auto attacks, but you're still going to have to deny TP if you want to avoid moves.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2024-01-29 03:38:06
Question about Ngai V25 and Tidal Guillotine.
I recall Tidal Guillotine in this version has a convoluted check.
It deals damage and a final number is calculated according to the stats on the player who receives damage. I assume stuff like DT and either DEF or MDB/Meva (see below) work for this calculation to generate a final "number" of damage the player is supposed to receive from this attack.
If this number is >50% of your health (Max HP I suppose?) then it instant kills you.
If it's <50% HP instead you will just receive the damage and that's it.
Thing is... is this physical or magical (water based)?
Because if it's magical then Meva, Water+ and MDB should help.
If it's physical on the other hand you want DEF to reduce damage and keep it under 50% HP.
Furthermore, do we know if Scherzo works and, hence, helps keeping the damage under 50% or if it's completely useless?
By Shichishito 2024-01-29 06:38:28
Has anyone successfully soloed aurum strongboxes for moogle mastery level ups?
THF tools strat doesn't seem to pay off at all in that regard. My Izzat cost for regular boxes have been capped at 5 for a while now but iirc I barely opened 15-25 coffers and only ever succesfully opened 1 aurum strongbox in A and B sofar.
With coffers still costing around 12-13 izzat and aurums stagnating at 20 the only way I see to speed it up a little is opening boxes and coffers with THF tools, praying for no mimics and 2 upgrades to aurum very early in the run to then still have enough time to clear 2 halos?
Either way there seem to be so many levels of rng in their that I'll be busy till the servers shut down.
By Taint 2024-01-29 08:01:51
Has anyone successfully soloed aurum strongboxes for moogle mastery level ups?
THF tools strat doesn't seem to pay off at all in that regard. My Izzat cost for regular boxes have been capped at 5 for a while now but iirc I barely opened 15-25 coffers and only ever succesfully opened 1 aurum strongbox in A and B sofar.
With coffers still costing around 12-13 izzat and aurums stagnating at 20 the only way I see to speed it up a little is opening boxes and coffers with THF tools, praying for no mimics and 2 upgrades to aurum very early in the run to then still have enough time to clear 2 halos?
Either way there seem to be so many levels of rng in their that I'll be busy till the servers shut down.
I did my MM using THF. I'd upgrade Chest with Izzat then key the coffers and sometimes get lucky with Aurum. As the cost of Coffers comes down you can Izzat the coffers as well which makes Aurums pretty common.
Ideally you bring a friend/mule that can raise and tractor.
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Valefor.Aspens
Serveur: Valefor
Game: FFXI
Posts: 44
By Valefor.Aspens 2024-01-29 19:17:23
Question about Ngai V25 and Tidal Guillotine.
I recall Tidal Guillotine in this version has a convoluted check.
It deals damage and a final number is calculated according to the stats on the player who receives damage. I assume stuff like DT and either DEF or MDB/Meva (see below) work for this calculation to generate a final "number" of damage the player is supposed to receive from this attack.
If this number is >50% of your health (Max HP I suppose?) then it instant kills you.
If it's <50% HP instead you will just receive the damage and that's it.
Thing is... is this physical or magical (water based)?
Because if it's magical then Meva, Water+ and MDB should help.
If it's physical on the other hand you want DEF to reduce damage and keep it under 50% HP.
Furthermore, do we know if Scherzo works and, hence, helps keeping the damage under 50% or if it's completely useless?
It's magical, and I believe the mechanic is if it does >50% max HP it procs death, saw someone mention they saw a death resist proc off a high guillotine hit.
Scherzo should save you if the hit does between 75% and ~106% of your HP... 75% is the min threshold for scherzo to proc and anything over 106% will still do >50% even after scherzo reduction. (And scherzo won't help between 50-75%)
We wound up doing carol/carol2/scherzo entrust fend entrust attunement cause damage is nasty. proc ASAP or fetters will mess you up.
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 03:53:54
I did some short testing and it seems that after the first time you use a WS on v25 that ws will be nerfed by at least 10%. Also magic ws might not unwall phy ws. More testing is needed for sure... but this would be why our dmg feels so bad v25.
By SimonSes 2024-02-16 04:22:28
I did some short testing and it seems that after the first time you use a WS on v25 that ws will be nerfed by at least 10%. Also magic ws might not unwall phy ws. More testing is needed for sure... but this would be why our dmg feels so bad v25.
V25 has afaik the same WS wall as Sortie basement bosses, which should be:
-10%
-25%
-40%
-60%
-85%
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 04:30:30
If you alternate ws it keeps dmg nerfed the same amount but it seems to get stuck at -10% even with multple ws in between is what Im saying.
By SimonSes 2024-02-16 04:48:03
If you alternate ws it keeps dmg nerfed the same amount but it seems to get stuck at -10% even with multple ws in between is what Im saying.
Maybe they *** up something with WS wall code and it's stuck at -10% as default
That being said, to confirm such theory, you would need to take RNG and cap ratt on WS set (Detonator is easiest, since it has massive attack bonus) and test with that, because at the attack cap, ranged damage has no randomizers, so damage is always the same. You would notice -10% damage drop without any doubts.
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 04:59:18
yes I was doing coro / slug on the acuex v25 for the short testing. Wildfire wasn't helping ws wall at all for coro. Also when I did coro (nerfed 75%) > last stand > slug shot > coro (did 75% still). Something weird is going maybe I'll mess around with it some more later to figure what is going on.
By SimonSes 2024-02-16 07:40:14
yes I was doing coro / slug on the acuex v25 for the short testing. Wildfire wasn't helping ws wall at all for coro. Also when I did coro (nerfed 75%) > last stand > slug shot > coro (did 75% still). Something weird is going maybe I'll mess around with it some more later to figure what is going on.
Looks more like an issue with resetting WS wall then. I wonder what's going on there.
By devasbismarck 2024-02-16 07:44:09
Has anyone successfully soloed aurum strongboxes for moogle mastery level ups?
THF tools strat doesn't seem to pay off at all in that regard. My Izzat cost for regular boxes have been capped at 5 for a while now but iirc I barely opened 15-25 coffers and only ever succesfully opened 1 aurum strongbox in A and B sofar.
With coffers still costing around 12-13 izzat and aurums stagnating at 20 the only way I see to speed it up a little is opening boxes and coffers with THF tools, praying for no mimics and 2 upgrades to aurum very early in the run to then still have enough time to clear 2 halos?
Either way there seem to be so many levels of rng in their that I'll be busy till the servers shut down.
Yes, you will need to first key chests and coffers to cap reduction in a given sheol. I assume you have already, 5 for chests and 13 for coffers then you change strategy. Kill the 1st floor agon camp and surrounding mobs for 12 izzat, kill 5 or all 10 mobs in a 2nd camp to get to 13 or 14 izzat.
Open a chest with izzat for a high chance at a coffer then izzat open a coffer for a 20% ish chance at a aurum spawning, key with skeleton keys as you want the lowest chance of a mimic. Repeat for weeks until you hit 16.
Serveur: Asura
Game: FFXI
Posts: 596
By Asura.Melliny 2024-02-16 08:01:11
Quote: yes I was doing coro / slug on the acuex v25 for the short testing. Wildfire wasn't helping ws wall at all for coro. Also when I did coro (nerfed 75%) > last stand > slug shot > coro (did 75% still). Something weird is going maybe I'll mess around with it some more later to figure what is going on.
Looks more like an issue with resetting WS wall then. I wonder what's going on there.
Don't forget that for each vengence level the NM's get a flat 1% DT in addition to their stat increases. On vengence 5 nms have 5% DT. On V10 they have 10% DT, etc etc. This is in addition to the weaponskill wall, which is factored in separately. Part of the reason damage is so low on V25 is because the mobs have high defense, part of it is because they have 25% innate DT, and part of it is the weaponskill wall.
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Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 08:17:34
Quote: yes I was doing coro / slug on the acuex v25 for the short testing. Wildfire wasn't helping ws wall at all for coro. Also when I did coro (nerfed 75%) > last stand > slug shot > coro (did 75% still). Something weird is going maybe I'll mess around with it some more later to figure what is going on.
Looks more like an issue with resetting WS wall then. I wonder what's going on there.
Don't forget that for each vengence level the NM's get a flat 1% DT in addition to their stat increases. On vengence 5 nms have 5% DT. On V10 they have 10% DT, etc etc. This is in addition to the weaponskill wall, which is factored in separately. Part of the reason damage is so low on V25 is because the mobs have high defense, part of it is because they have 25% innate DT, and part of it is the weaponskill wall. The thing is I don't think their defense is so crazy (at least compared to v20) I think it's mostly the ws wall / dt.
Serveur: Asura
Game: FFXI
Posts: 596
By Asura.Melliny 2024-02-16 08:40:16
It depends on the mob. If you're fighting U'bnai then yeah, he shouldn't have too much defense. The tier 3's are higher though, particularly the lion.
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Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 08:57:47
It depends on the mob. If you're fighting U'bnai then yeah, he shouldn't have too much defense. The tier 3's are higher though, particularly the lion. My dmg was about the same vs acuex compared to lion (but I was standing further back on acuex)
Serveur: Asura
Game: FFXI
Posts: 47
By Asura.Bronzequadav 2024-02-16 08:59:04
Quote: yes I was doing coro / slug on the acuex v25 for the short testing. Wildfire wasn't helping ws wall at all for coro. Also when I did coro (nerfed 75%) > last stand > slug shot > coro (did 75% still). Something weird is going maybe I'll mess around with it some more later to figure what is going on.
I used to have this same exact issue on sortie basement bosses, I say used to since I just no longer do sortie not because it went away.
When my cor and brd would wall savage blades it would never reset, it just wouldn't diminish further if they didn't overlap again.
I just always assumed there was more to it.
By SimonSes 2024-02-16 09:49:36
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2777
By Shiva.Thorny 2024-02-16 09:57:48
Think this comes back to things not being thoroughly tested any more, it's not like SE outright stated how WS wall is supposed to work(as far as I know). I'm glad to see people looking further into it.
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 13:19:15
Question about Ngai V25 and Tidal Guillotine.
I recall Tidal Guillotine in this version has a convoluted check.
It deals damage and a final number is calculated according to the stats on the player who receives damage. I assume stuff like DT and either DEF or MDB/Meva (see below) work for this calculation to generate a final "number" of damage the player is supposed to receive from this attack.
If this number is >50% of your health (Max HP I suppose?) then it instant kills you.
If it's <50% HP instead you will just receive the damage and that's it.
Thing is... is this physical or magical (water based)?
Because if it's magical then Meva, Water+ and MDB should help.
If it's physical on the other hand you want DEF to reduce damage and keep it under 50% HP.
Furthermore, do we know if Scherzo works and, hence, helps keeping the damage under 50% or if it's completely useless? Cant say for certain for tidal but I'm fairly certain you need DT cap (NOT PDT / Shell) + scherzo to survive the puncture move.
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1070
By Asura.Shiraj 2024-02-16 14:22:22
Both Tidal and Puncture are water based and can be reduced with DT/MDT/Scherzo. Afaik M.eva/MDB don't affect it, hard to tell in V20+
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-02-16 14:23:44
I've had protolithic puncture kill me even with capped dt and scherzo, sometimes it seems to do way more dmg for no reason
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-02-16 16:46:47
Both Tidal and Puncture are water based and can be reduced with DT/MDT/Scherzo. Afaik M.eva/MDB don't affect it, hard to tell in V20+
Ehh MDB absolutely effects Tidal Guillotine and gearing around it is one of the ways to ensure it never kills you. Puncture is a normally a throat stab move but it interacts weirdly with the Vengeance buff and is definitely over 100% base HP reduction.
Question about Ngai V25 and Tidal Guillotine.
I recall Tidal Guillotine in this version has a convoluted check.
It deals damage and a final number is calculated according to the stats on the player who receives damage. I assume stuff like DT and either DEF or MDB/Meva (see below) work for this calculation to generate a final "number" of damage the player is supposed to receive from this attack.
If this number is >50% of your health (Max HP I suppose?) then it instant kills you.
If it's <50% HP instead you will just receive the damage and that's it.
Thing is... is this physical or magical (water based)?
Because if it's magical then Meva, Water+ and MDB should help.
If it's physical on the other hand you want DEF to reduce damage and keep it under 50% HP.
Furthermore, do we know if Scherzo works and, hence, helps keeping the damage under 50% or if it's completely useless?
I apologize for not checking earlier. Tidal Guillotine is not hard to understand but gets misunderstood. It's basically Tyrant Tusk but for water and without the bio. When the Shark (any of them) use's it, it calculates a water magic attack worth of damage. All the normal MDB / MEVA checks apply that would for every other attack. At the very end, if the damage would of reduced your HP to less then 50% of your maximum HP, your dead.
Ex: Tony the Tiger has 3000/3000 HP when he gets hit with Guillotine. After all the damage calculations tony would of taken 1000 damage, he now has 2000/3000 HP. If instead he would of taken 1500 damage, then instead of 1500/3000 it would just kill him.
In this fight two issues arise, first is that we become more worried about maximum tidal damage instead of average tidal damage, reducing the maximum damage keeps Tony safe, thus Tony wears gear with MDB on it. Second because maximum HP comes into play and Ngai has a max HP down move, Tony needs to be extremely careful on removing that effect because if his max HP jumps up right before Tidal, it can kill him.
Scherzo really doesn't come into play here as the attacks death effect is before it actually deals damage. Scherzo is there to protect from Puncture and it works unless someone has something dispelled or they aren't in full DT when it goes off.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2024-02-16 17:11:39
Yes because I had a discussion with a guy the other day who claimed the attack was physical and hence you needed a lot of Def.
To me it felt like a magical damage, so ideally lotsa MDB would've helped, in addition to stuff that boosts your HP of course, for the mentioned reasons.
And yes, the way you described is pretty much the way I was imagining it works, reason why it felt to me Scherzo would've been uneffective.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-02-16 17:21:19
Yes because I had a discussion with a guy the other day who claimed the attack was physical and hence you needed a lot of Def.
To me it felt like a magical damage, so ideally lotsa MDB would've helped, in addition to stuff that boosts your HP of course, for the mentioned reasons.
And yes, the way you described is pretty much the way I was imagining it works, reason why it felt to me Scherzo would've been uneffective.
That attack is 100% magical, some of the Sharks regular attacks are physical. You need both Physical Defense and Magic Defense in these fights. The shark will hit you with a regular attack then a few seconds later Tidal. Be very careful about fluctuating your maximum HP, that'll get you killed. If your WS set has 2300 but your TP set has 3000, then your likely to die if Ngai does Tidal right after you WS.
Our MNK had a nasty habit of dieing while trying to optimize his DPS. Eventually he got tired of it and locked in a single set that made him pretty much unkillable.
Code
sets.engaged = {
ammo="Staunch Tathlum +1",
head={ name="Mpaca's Cap", augments={'Path: A',}},
body="Mpaca's Doublet",
hands={ name="Mpaca's Gloves", augments={'Path: A',}},
legs="Bhikku Hose +3",
feet="Mpaca's Boots",
neck="Warder's Charm +1",
waist="Moonbow Belt +1",
left_ear="Odnowa Earring +1",
right_ear={ name="Schere Earring", augments={'Path: A',}},
right_ring="Defending Ring",
left_ring="Shadow Ring",
back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
Buffs were
Water Carol II
Scherzo
Honor March
Victory March
Minuet V
Samurai's Roll
Chaos Roll
Indi-Barrier
Geo-Fury
Protect V
Shell V
Barwatera (4/5 WHM Empy)
Auspice
There is plenty of time to kill Ngai, the real challenge is to not die.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-02-16 17:26:16
Valefor.Prothescar said: »I've had protolithic puncture kill me even with capped dt and scherzo, sometimes it seems to do way more dmg for no reason
Agreed. killed me with 3300+ HP on Monk only once, was completely topped off could never figure out why. Whm checked my set and I WAS in defensive gear. Ran same standard buffs as everyone else. Idk, maybe aura gives it a weather buff or something and it can proc occasionally? Just another super duper unlucky random hit.
Edit: I suppose saevel's scenario of dropping HP quickly in WS is possible, though I did adjust that set too Soo it was tankier (didn't actually check HP though so that could have been it)
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2024-02-16 17:31:30
Valefor.Prothescar said: »I've had protolithic puncture kill me even with capped dt and scherzo, sometimes it seems to do way more dmg for no reason
Agreed. killed me with 3300+ HP on Monk only once, was completely topped off could never figure out why. Whm checked my set and I WAS in defensive gear. Ran same standard buffs as everyone else. Idk, maybe aura gives it a weather buff or something and it can proc occasionally? Just another super duper unlucky random hit.
Edit: I suppose saevel's scenario of dropping HP quickly in WS is possible, though I did adjust that set too Soo it was tankier (didn't actually check HP though so that could have been it)
We talking Puncture or Tidal? They are very different moves, Tidal will just have you drop dead while Puncture does something like 3000~4000 damage.
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2024-02-16 17:32:41
Shadow Ring is particularly appealing vs Tidal Guillotine, since it can nullify the damage or actually resist the death effect.
Amusingly, resisting the death effect makes it 'miss'. Code [00:10:58]Ngai uses Tidal Guillotine, but misses Martel. 13% null chance, and 25% chance to just not die anyway. Pretty good.
Also, it can be absorbed. Code [22:18:57]Ngai uses Tidal Guillotine.Arduwyn recovers 49 HP. But the proc rate on absorb items tends to only be 5%, and don't stack. Still, another layer of defense if you can work it in.
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2024-02-16 17:34:44
For Ngai setup Monk war brd cor geo whm and we had everyone spamming WS except WHM. Secret sauce is tomahawk so cor can savage (also lowers dt some for blunt as well), geo should spam exudation, bard spam shell crusher with max macc, war spams judgment, monk mostly howling (can tornado kick with footwork). When ngai goes in fetter mode pop SP 2 on monk.
Songs water carol II scherzo honor 2x minuets on monk / war and rest get a minne + whm got a ballad.
Geo Fury indi barrier entrust haste (entrust can be kept up fulltime with resets).
Use randoms / wildcard to keep warcry tomahawk uptime as high as possible. When second add came out bard pops nitro and elegys both.
Shellcrusher is very hard to land so bard had to spam it all the time (I did see it drop in log so it landed at some point).
Short fight made the fight a lot more manageable just keep in mind the DDs might get 1 shot just reset and try again. It seemed to help when my monk swapped to 50 actual DT rather then ~30% with max PDT / MDT. Cor / geo / whm used high defensive food while bard used macc and monk / war I forget food
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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