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Dev Tracker - news, discussions
By Afania 2017-10-05 15:50:31
But if you need Refresh and will not get hit at all there are better gear sets right? Requires an Omen body drop and Befouled Crown from Vagary though (no idea how easy/hard it is to get).
Knowing when to switch from DT Idle to Refresh Idle was part of the healing strategy as a WHM doing Master Trials regardless of content. Both sets have pros and cons depending on what is happening. Getting hit with Veil of Chaos while in Refresh set hurt... a lot.
There's no escaping being hit as a WHM. At some point you're drawn into the fight whether redoing barspells, other buffs or having reached the Shadow Lord portion of the fight (and everyone is standing together).
Fixed for accuracy :)
Fenrir.Caiir
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By Fenrir.Caiir 2017-10-05 17:46:14
ItemSet 353556
You can aim for this which covers both. Omen body is the only real stretch outside of Moonlight (which actually isn't required), but you can always replace 1-2 Inyanga with PDT pieces if you're that concerned. You really don't need to swap between idle sets any more.
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By Asura.Saevel 2017-10-05 17:57:24
That is a lot of magic evasion, holy ***.
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By Asura.Warusha 2017-10-05 17:58:55
ItemSet 353556
You can aim for this which covers both. Omen body is the only real stretch outside of Moonlight (which actually isn't required), but you can always replace 1-2 Inyanga with PDT pieces if you're that concerned. You really don't need to swap between idle sets any more.
Depending on how much support you have, you'll still want full refresh idle. Additionally, you can throw in additional status resist pieces if you won't be getting hit by physical AoE.
Also equating omen bodies and moonlight back made me laugh. I wish it was that simple to acquire.
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By Fenrir.Caiir 2017-10-05 18:03:16
I didn't equate it? They're both just the only things in the set that take above minimum effort.
The set gives 7 refresh, you can get up to 10 depending on the empty slot choices, and you have a LOT of magic evasion. Your cures are free. You don't need more Refresh, I promise.
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Fenrir.Caiir
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By Fenrir.Caiir 2017-10-05 18:07:20
Actually, that aside, where else are you really getting more Refresh? Unity legs?
SICK UPDATES:
Mafic Cudgel gives 10PDT. You can use that, keep Inyanga +2, and switch to one of the many Refresh+2-3 bodies until Kei* finally puts out after 12 years at minimal loss.
Anyway, there are definitely situations where you may want to switch out PDT pieces for MEVA or such, but there is next to zero justification to sacrifice PDT for Refresh unless you are literally guaranteed to not take damage.
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By Asura.Warusha 2017-10-05 19:18:54
Sorry for the delay in response. Refresh 2 chironic pieces, stikini +1 x2, contemplator +1. I personally go through a lot of mp with Fu in particular. Ebullient Nullification means you need to acession + Protect V, accesion + Shell V, redo haste etc. Or get into range right after it absorbed plenty of buffs(yikes). I'm not disagreeing that your set isn't good. I use that already myself. You can get Refresh in every slot except sub, neck, back(*** off poison tasters), waist.
I think for a lot of people who don't want to keep close track of their idle set- feel free to use inyanga x5. Personally I have three sets: full refresh, pdt, mdb/meva. In my PDT set I add as much refresh as I can after cap. In my MDB set I add as much mdb and meva as I can. You could conceivably get shield block+ with chironic and full pdt as well but I haven't made that commitment yet.
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By Fenrir.Caiir 2017-10-05 19:23:32
I mean, I guess.. sacrificing rings for refresh is 40MP a minute (one cure 3) over a potential 17 PDT though. That's just silly unless, as I said, you're at actual 0 risk of taking damage. There's never a time where you should be weighing Refresh against PDT.
We don't even bother re-upping pro/shell for Fu, though.
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By Siren.Kyte 2017-10-05 19:44:27
Inyanga ring is also one of the few non-terrible Ambuscade rings, and can find a place in some idle setups.
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By Fenrir.Caiir 2017-10-05 19:48:38
Yeah, it's definitely a nice option. If you actually have Omen body, you can cap PDT and MDT (without shell) with that while gaining another Refresh tic and some MEVA.
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By Asura.Saevel 2017-10-05 20:06:57
The massive MEVD + resist of Inyanga can't be overstated, it really is that potent. Many a wipes occur due to the healer getting hit by a powerful attack or by suffering from debilitating status ailments that delays their cure reaction.
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By Bismarck.Dekusutaa 2017-10-05 20:15:53
The massive MEVD + resist of Inyanga can't be overstated, it really is that potent. Many a wipes occur due to the healer getting hit by a powerful attack or by suffering from debilitating status ailments that delays their cure reaction.
The ring is pretty good too. Lots of people overlook it, for some reason.Omen +3 WHM body with 3 refresh but 20 less m.eva might be a good enough trade off as well.
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By Asura.Pergatory 2017-10-06 11:12:02
You guys are brave, I always immediately recast Pro/Shell on the tank after every Ebullient. (After giving them a nice solid cureskin of course. In fact it usually ends up being Cure4 for cureskin > Shell5 > Cure4 again to re-up cureskin even though they're full HP > Protect5.)
Cureskin is great at buying you time to cast other stuff like that.
If that seems drastic, the way I see it, it's not my job as a WHM to assume Fu won't get enough buffs to one-shot the tank. In fact, my job is to assume he WILL absorb enough to one-shot the tank every single time and to do everything I can to prevent it. Sometimes I'll give Cure5skin or Cure6skin even when they're at full HP if it looks like he got a lot of buffs.
For people saying 10 refresh is plenty, this is the kind of playstyle having even more allows. I have +16~18 in my main idle build currently. I blast cureskins for 0HP constantly. The fastest cure in the world won't save someone who's one-shotted, but cureskin can. That said, I do have PDT & MEva builds similar to Warusha, and I use them frequently.
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By Asura.Saevel 2017-10-06 12:13:04
Your burning massive amounts of MP for little to no gain, no wonder your going to have MP issues.
Cure V should only be used in the utmost emergencies, Cure III and IV is what should be used. Cure VI should be unlearned and forgotten. If Fu is capable of one shoting your tank then you already have massive issues and cure skin isn't going to save you. I get the idea behind preemptively maintaining cureskin during high DPS phases of fights, but in this situation he's going to eventually kill you it's merely a matter of time. I've main healed Fu fights as a RDM before, not a big deal.
By Scintila 2017-10-06 13:38:44
Not using emp pants? i'm full mp no matter how much i heal, only dent on my mp pool is arise.
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By Asura.Pergatory 2017-10-06 13:44:22
Your burning massive amounts of MP for little to no gain, no wonder your going to have MP issues. What gave you the impression I have MP issues? I never run out. Even when I change to PDT/MEva builds I tend to use the same healing strategy if a bit scaled back, but still frequently doing Cure4s for less than 50 HP without MP issues.
I totally get where you're coming from, before I started curing this way if you'd asked me if it was a good idea I would've said "no way that's stupid." But the more I started curing that way, I became addicted to it. There's no downside as long as you don't run out of MP. Your tank loses less enmity from damage taken, you get nice little windows of safety where it's safe to cast non-cure spells because everyone has stoneskin up (keeping up Accession Regen4, for example, is much easier with this strategy), and people being one-shotted becomes almost impossible.
So yeah, call it wasteful, call it whatever, but don't knock it until you've tried it. The benefits are amazing. People don't die on my watch unless they take like 5k damage from something crazy.
If Fu is capable of one shoting your tank then you already have massive issues and cure skin isn't going to save you. That's absolutely 100% not true. I've kept tanks alive through Fu windows where they were getting hit for over 1k damage per swing. Without curing the way I do, that's not going to happen, he will land one right after a TP move or spell or something and your tank is toast.
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By Odin.Geriond 2017-10-06 14:26:14
That's absolutely 100% not true. I've kept tanks alive through Fu windows where they were getting hit for over 1k damage per swing. Without curing the way I do, that's not going to happen, he will land one right after a TP move or spell or something and your tank is toast. 1k damage per swing is not "one-shotting".
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By Asura.Saevel 2017-10-06 14:39:35
That's absolutely 100% not true. I've kept tanks alive through Fu windows where they were getting hit for over 1k damage per swing
1K per swing isn't one shot territory as tanks typically have 3K+ HP. I thought you were talking about 3K+ per swing, in which case you are going to go down.
What gave you the impression I have MP issues? I never run out. Even when I change to PDT/MEva builds I tend to use the same healing strategy if a bit scaled back, but still frequently doing Cure4s for less than 50 HP without MP issues.
The original discussion was about MEVD builds vs refresh builds with the refresh builds guys talking about them running out of MP.
I have +16~18 in my main idle build currently. I blast cureskins for 0HP constantly. The fastest cure in the world won't save someone who's one-shotted, but cureskin can.
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By Sylph.Cherche 2017-10-06 14:44:44
That's absolutely 100% not true. I've kept tanks alive through Fu windows where they were getting hit for over 1k damage per swing. Without curing the way I do, that's not going to happen, he will land one right after a TP move or spell or something and your tank is toast. 1k damage per swing is not "one-shotting".
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By Asura.Pergatory 2017-10-06 15:11:44
If they're getting hit for 1k from melee swings alone, then yes, that's one-shot territory. Spells and weaponskills can easily do 2500+ at that point. You guys need to use your brains a little more before rushing to reply and show me how stupid I am.
If they're taking 3k per melee swing, I can keep them alive for a little while but the first nuke he casts is going to kill the tank most likely. (Well, if it's a RUN. Aegis PLD might survive until the first weaponskill instead.)
Of course all that pedantics sorely misses the point: that regardless of how much Fu is hitting for, keeping cureskin up pushes the "one-shot" territory back by a good 600 HP and gives you more breathing room as a healer.
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By Bismarck.Nickeny 2017-10-06 15:12:15
Man i missed when this thread was about dev update notes - not about how op xxx job is in a ez game
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By Asura.Xenomorph 2017-10-06 15:35:10
If MP isn't an issue and the 0hp cureskins aren't being cast in place of more important spells when needed (-nas, agas, etc), then doing 0hp cureskins can only be helpful especially when the mob has the potential to 1-shot someone.
However, The WHM is probably not the (only) problem if there are issues in boss mechanics such as Fu getting too many buffs and 1-shotting even the tank. This is true given the WHM is not the one giving him the buffs XD.
Even in those nasty situations when mechanics are making things dangerous, the main job of WHM is to keep people alive and fighting, so mad props to those who go through extra lengths to keep their party alive even when they are expecting a wipe at any second. The 0hp cureskin may seem like a lot of work for little to no gain but just remember: Just as DDs strive to maximize DPS even when the differences are small, WHMs strive to maximize survival and time not debuffed.
I'm not saying that one should expect this amount of effort from every WHM, but I enjoy and appreciate the benefits of being in a party with a WHM like Pergatory.
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By Odin.Geriond 2017-10-06 15:36:46
You know what the definition of one-shot is, right? It's getting killed in a single hit. Taking 2.5k TP then 1k melee is two hits, and is by definition not one-shot territory.
That's not pedantry, it's basic word meaning.
By Afania 2017-10-06 15:37:45
1) Cureskin all day everyday.
2) Idle in pdt/meva.
3) BRD stop being lazy and give me ballads.
Better safe than sorry on whm, /end thread.
By Afania 2017-10-06 15:42:07
If MP isn't an issue and the 0hp cureskins aren't being cast in place of more important spells when needed (-nas, agas, etc), then doing 0hp cureskins can only be helpful especially when the mob has the potential to 1-shot someone.
However, The WHM is probably not the (only) problem if there are issues in boss mechanics such as Fu getting too many buffs and 1-shotting even the tank. This is true given the WHM is not the one giving him the buffs XD.
Even in those nasty situations when mechanics are making things dangerous, the main job of WHM is to keep people alive and fighting, so mad props to those who go through extra lengths to keep their party alive even when they are expecting a wipe at any second. The 0hp cureskin may seem like a lot of work for little to no gain but just remember: Just as DDs strive to maximize DPS even when the differences are small, WHMs strive to maximize survival and time not debuffed.
I'm not saying that one should expect this amount of effort from every WHM, but I enjoy and appreciate the benefits of being in a party with a WHM like Pergatory.
Cureskin isn't just about one shot, it buys player extra reaction time to deal with other things. So does other spells such as regen 4.
It may feel unnecessary at times but keeping people alive is about building as many layers or protection as possible, instead of just react to situations and get overwhelmed.
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By Fenrir.Cherrywine 2017-10-06 17:25:34
Man i missed when this thread was about dev update notes - not about how op xxx job is in a ez game
The updates (downdates) and their NA notes have been so lacking, this thread would be dead without the discussion aspect of it.
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Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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