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Bubble Trouble: A Geomancer Guide
By Veydal1 2025-12-06 18:41:57
How is it incorrect when he clearly states "for Judgement Damage"? Maybe Lorg Mor fits in higher than 3 or below 2 if you WERE to use judgement with it, but that list looks fairly accurate for Judgement only weapons. I don't have a r15 aeonic to compare, but the notes about TP bonus make sense considering effective tp is 2250 during Aminon or other bosses instead of 2750.
Because the prime will do higher judgement numbers.
But it won't, unless you're holding TP until over 2k. Only at 2k TP does Stage 5 begin to break even with Aeonic R15.
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Serveur: Asura
Game: FFXI
Posts: 1494
By Asura.Toralin 2025-12-06 18:59:17
What are people doing occult wise on Aminon if anything?
What nuke?
What set?
Recently taken over dual boxing geo on 9boss and trying to get a little more DPS out of GEO
Serveur: Cerberus
Game: FFXI
Posts: 2029
By Cerberus.Shadowmeld 2025-12-06 19:32:00
I really only do Impact, my team's TP management can't really accomodate thundara III too, but that would be my second occult spell if I were to use it.
For Impact, since GEO is lower on the totem pole of damage needing to be done, I still have my pet DT stuff in casting set, so it looks like this for impact.
ItemSet 401372
Cape is a melee cape with STP
If you wanted to do full TP gain I'd swap to:
combatant's torque
Any of alabaster earring R30, telos earring, crepuscular earring
merlinic dastanas with Occult Acumen
merlinic crackows with Occult Acumen
For Thundara III
merlinic hood with Occult Acumen
merlinic jubbah with Occult Acumen
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-12-06 19:54:07
What are people doing occult wise on Aminon if anything?
What nuke?
What set?
Impact, Blizzara & Thundara III (most expensive GEO spells). Impact only difference is swapping out the cloak for head/body slot.
Code {
ammo="Seraphic Ampulla",
head={ name="Merlinic Hood", augments={'Attack+17','"Occult Acumen"+10','MND+3',}},
body={ name="Merlinic Jubbah", augments={'Mag. Acc.+1','"Occult Acumen"+11','MND+9',}},
hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+17','"Occult Acumen"+11','INT+1',}},
legs="Perdition Slops",
feet={ name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+30','"Occult Acumen"+10',}},
neck="Bathy Choker +1",
ear1="Crep. Earring",
ear2="Dedition Earring",
ring1={name="Chirich Ring +1", bag="wardrobe3"},
ring2={name="Chirich Ring +1", bag="wardrobe7"},
back={ name="Nantosuelta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}},
waist="Oneiros Rope",
}
I basically rotate 3-5 spells, depending on what is on cooldown: Absorb-TP, Impact, Aspir 2 or 3 (MP), Blizzara III and Thundara III. If I am fast, I throw up an Absorb-MND/STR before an Impact so I can gain extra stats. Consume Mana often requires me to refill MP, so the Aspirs are handy. Entrust STR/MND at start and after a RD reset.
I also don't wear any Pet -DT% gear for the bubble during Aminon (or really any of the bosses), neither do I use Idris for it either, because I've never had it die once. I use GEO-Fury behind the party, and Indi-Frailty on myself. Even when I do it in reverse (Indi-Fury and GEO-Frailty), between Dematerialize, Life Cycle, RD and WC resets, it's always alive and never been in any threat of danger (assuming you stand at max distance). But as Shadowmeld mentioned, GEO's damage is paltry in the grand scheme. I just personally like pushing myself to improve where I can since GEO can either be incredibly boring or very busy/engaging as a job, and I just prefer the latter.
Ragnarok.Kaison
Serveur: Ragnarok
Game: FFXI
Posts: 3
By Ragnarok.Kaison 2025-12-14 14:32:37
Hi.. I'm sure this question may be answered somewhere in this thread, but I just dont have the time nor patience to look through 80 pages of text to find it. SOO.. I'm gonna ask here.. I JUST got Idris for my Geo (multiboxer) and I'm trying to figure out exactly which sets the idris goes into (using sel's gs). So far i just replaced my Solstice with Idris. But after looking at the gearswap itself.. There's several other places that it looks like it "could" be. Any help with this would be greatly appreciated.
Serveur: Asura
Game: FFXI
Posts: 151
By Asura.Bronzequadav 2025-12-14 14:40:42
As far as geomancy goes, and unsure of what you name your sets in your gearswap, In your geomancy and indi midcast set, as well as in your bubble out pet idle set.
If its r15 and you're using it for magic acc then it will go into some other midcast sets such as enfeebling and what not.
Ragnarok.Kaison
Serveur: Ragnarok
Game: FFXI
Posts: 3
By Ragnarok.Kaison 2025-12-14 14:43:11
Awesome thanks!
By Felgarr 2025-12-14 15:42:47
Asura.Bronzequadav said: »As far as geomancy goes, and unsure of what you name your sets in your gearswap, In your geomancy and indi midcast set, as well as in your bubble out pet idle set.
If its r15 and you're using it for magic acc then it will go into some other midcast sets such as enfeebling and what not.
I used to play with someone a few years ago, who was insistent that you don't need to Idle in Idris for the Geomancy+ effect ...is that true? >.>;;;
By Nariont 2025-12-14 15:54:41
It's for cast only, once the bubble is set the only thing idris is adding is the DT-
Serveur: Asura
Game: FFXI
Posts: 151
By Asura.Bronzequadav 2025-12-14 15:55:12
You idle in it for the pet DT, not the geomancy (you don't have to idle in geomancy gear, it's potency is applied on cast with your midcast set)
Wasn't sure if you were joking so serious answer.
Bahamut.Alseyn
Serveur: Bahamut
Game: FFXI
Posts: 18
By Bahamut.Alseyn 2025-12-15 05:47:38
Asura.Bronzequadav said: »Wasn't sure if you were joking so serious answer.
To provide a non-serious (but someone will argue a niche for it and I know what it is already) answer: obviously, you keep Idris on in case another GEO uses Entrust on you.
Serveur: Cerberus
Game: FFXI
Posts: 2029
By Cerberus.Shadowmeld 2025-12-15 06:57:03
https://www.bg-wiki.com/ffxi/Category:Geomancy#Spells
Quote: Geomancy+ and Geomancy/Handbell Skill items snapshot their effects at the time of casting. Changing equipment will not change the potency of any currently active Geomancy effects.
My Node section is messed up because of too much data usage and I am locked out of editing this guide. If you would like to reach out to Rooks to fix that problem like he said he would years ago when I asked him to fix it, feel free to do so. Until then, enjoy the half fixed guide I guess?
Node 112
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