Guess Apocs/Rags New Damage! |
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Guess Apocs/Rags new damage!
Rag I am going with D 239 ACC 60 ATT 20
Bismarck.Bloodrose said: » I was talking about this last night with a few people in a fracture run for plasm, and used the current 80-85% increase on the sword examples as a base, which ended up with Apoc being around 308 dmg. Seems a little excessive i know, but considet that a Wildskeeper Scythe has yet to be introduced in NQ or HQ form. Also, the Delve weapon scythe is 242 base dmg alone. As for ragnarok, i would place around 225 base dmg or so, give or take. Final Bets: Scythe 308 Gsword 225. It would make sense though, and it also beats the base damages on Lacryma and Senbaak im changing my bet to permanently TBD
Considering they want to make relic weapons competitive with Delve and new weapons, I believe they are going to get a sizable boost to go along for the end content of SOA, they are probably going to take a year before we see the new true end game and new ares fully. With that in mind I'm going in the higher end of the spectrum here and say.
Apoc 300 60atk 30acc Rag 275 60acc 30atk Newb question but I cnt find wehre they were talking more in depth about the relic "reform", link?
Ragnarok.Presidentobama
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Asura.Wilbert said: » Considering they want to make relic weapons competitive with Delve and new weapons, I believe they are going to get a sizable boost to go along for the end content of SOA, they are probably going to take a year before we see the new true end game and new ares fully. With that in mind I'm going in the higher end of the spectrum here and say. Apoc 300 60atk 30acc Rag 275 60acc 30atk No no no. 30 acc 30 ws acc. Rag 40 acc 20 ws acc crit hits 7. On a side note i would think it would be totally cool for the upgrade if you have to trade all your rems to where you made them at ???. Then you get some new cut scene. Our quest has been long and hard. I feel my power has finaily reached its climaxal power. So new vermin rage across the land. My soul has been douced with untold power of hearing this. Grasp me in your hands let our strength flow as one to smash anything in our way! Or something like that Increase
Quetzacoatl said: » Bismarck.Bloodrose said: » I was talking about this last night with a few people in a fracture run for plasm, and used the current 80-85% increase on the sword examples as a base, which ended up with Apoc being around 308 dmg. Seems a little excessive i know, but considet that a Wildskeeper Scythe has yet to be introduced in NQ or HQ form. Also, the Delve weapon scythe is 242 base dmg alone. As for ragnarok, i would place around 225 base dmg or so, give or take. Final Bets: Scythe 308 Gsword 225. It would make sense though, and it also beats the base damages on Lacryma and Senbaak I think you need to take into account Delay also when factoring possible damage increase. As they showed on official forums Higher delay weapons had higher damage base increases, but I didn't see an 85% increase - 80% at max. Excalibur 73D 233Delay ~>121D 233Delay = +48D or ~65% Increase Burtgang 73D 264Delay ~>131D 264Delay =+58D or ~79% Increase Almace 70D 214Delay ~>114D 214Delay =+44D or ~62% Increase Edit: Doing math after waking up is not a good idea. I'll rework the numbers on this as I really messed up on them. I still believe that Delay will have a very significant impact on overall damage increase of the weapon seeing as bare-bones wise none of the Sword projections at this time would be decidely better in output compared to the top tier delv weapon at this time which sword is 130D 240Delay. Meaning the shiners will be the added bonus stats and hidden/aftermath effects of the REM to maintain top DD tier. Apoc
DMG: 277 Delay 513 Acc +60 Att+40 Catastrophe+50% add effect: blind II Ragnarok: Dmg: 243 Delay 431 Acc +60 Att+40 Crit rate VI Scrg +50% Offline
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Probably gonna involve mezzotinting the new gear with an Airlixer +2 or something, or a KI for 1m plasm. Theyre not gonna just hand us +50-100DMG for free. They made us work on relics 75-99 why wouldnt they make us work to upgrade these?
Meh, delve weapons were pretty much free. It took about a day for many of us, a couple of days for those who want to take it slow, and pickups are about 25% of the way towards getting one by now.
Apoc is going to be over 300+
Raggy will be around 240 Offline
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I wonder why they even decided to increase base dmg of weapons in the first place. Was it so they can introduce NMs with higher HP/DEF/EVA? If tha's the case, once everyone who has relic now upgrades it to the new version, won't the damage gap close and be the same in the end?
Fighting NMs with 300k HP with DMG 140-160 relics is more or less equal to fighting NMs with 1m+ HP with DMG240-300 weapons. So what's the freaking point? Ophannus said: » I wonder why they even decided to increase base dmg of weapons in the first place. Was it so they can introduce NMs with higher HP/DEF/EVA? If tha's the case, once everyone who has relic now upgrades it to the new version, won't the damage gap close and be the same in the end? Fighting NMs with 300k HP with DMG 140-160 relics is more or less equal to fighting NMs with 1m+ HP with DMG240-300 weapons. So what's the freaking point? Keeps us playing longer. Vertical progression. In the future mobs will have 3mil HP and requre 500 damage weapons etc. Its a very different approach then we are used to. Apoc: 50dmg Additional effect: 50% haste on enemy
Rag: 45dmg additional effect: -30%DT on enemy Offline
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They want the new RME to be competitive with fracture boss weapons, so with that being said, RME probably will not have higher base DMG than fracture boss weapons. The reason is RME have gimmicks and Delve boss weapons just have decent stats but monstrous DMG ratings. I argue that fracture weapons' gimmick will be their DMG. So for example, when the Naakaul that drops a Scythe is released ans subsequent fracture is released for that Naakaul's zone, let's say the Naakaul scythe has DMG:300, Apoc would probably be like 279 or something. That way Apoc is still competetive with its WS and relic ODD 60acc 20 att, but the Delve weapon will have its uses as a high *** damage weapon with whatever stats it has on it.
By the way there are only 3 Nakaauls out now, there are 4 left meaning there are 4 fractures to be released. Considering there are 3 armor sets with 3 delve paths, I'd wager that with 4 new delve zones, we'd have at least 3 or 4 new armor sets to upgrade along with new accessories and stuff. So don't get too attached to your current delve armor, the new delve armor might be even better, especially with SE's new vertical progression model. Apoc 275
Rag 236 Is the update next week for weapons?
Otomis said: » Is the update next week for weapons? All I know is that the reps said new Skirmish stuff, tweaks to WR KI bayld prices, and a few other things along with GEO and RUN AF and Genkai 5. Edit: I wouldn't expect the weapon update for quite some time for various reasons. My guess is if all weapons scale similar to what was posted for the example of the swords we'll probably see dmg roundthe equiv. of delve boss weapons. Since there is no GS or Scythe as of yet for delve boss weapons...my guess would be:
Rag: 250 Apoc: 294 Just a guess... Excalibur DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round"
Additional effect: Damage varies with HP Was the example given on the dev post which has a DPS of 3115. The new Delve sword Buramenk'ah has a DPS of 3250. My guess (based on the above example) are as follows: Apocalypse DMG: 268 Delay: 513 Accuracy+60 Attack+20 "Catastrophe" Additional effect: "Blindness" DPS = 3134 Ragnarok DMG: 227 Delay 431 Accuracy+60 Attack+20 Increases rate of critical hits V "Scourge" DPS = 3160 If the devs stay true to the example they gave, I believe we will see revamps close to this range.
Necro Bump Detected!
[155 days between previous and next post]
Quote: Apocalypse DMG:266 Delay:513 Accuracy+40 Scythe skill +242 Parrying skill +242 Magic Accuracy skill +215 "Catastrophe" Additional effect: Blindness Ragnarok DMG:224 Delay:431 Accuracy+40 Great Sword skill +242 Parrying skill +242 Magic Accuracy skill +215 Increases rate of critical hits V "Scourge" Close Enough :D Fenrir.Evildemon
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So I haven't played or trolled but I saw the email for the update why do they have magic accuracy skill on every weapon?
Fenrir.Evildemon said: » So I haven't played or trolled but I saw the email for the update why do they have magic accuracy skill on every weapon? To offset the fact that you're capped at lvl99 but are doing content intended for lvl120. The same reason that DD gear has +20 CHR, to make up for the innate skill and base stats you aren't getting from the artificial level inflation. Also, 22 DMG less than Senbaak... I know OD2.5 and 14% crit rate are a nice feather in Rag's cap, but it looks like it's only going to be the end-all for WAR MS reso or when the lower delay is actually beneficial. It's almost like ilvl is a nonsense mess they should have never gotten into.
Valefor.Omnys said: » It's almost like ilvl is a nonsense mess they should have never gotten into. Honestly, that's the whole point. Vertical progression for progression's sake. How many years was the level cap 75 and none of these issues existed? They come up with this moronic iLVL system simply because the JP's won't acknowledge there are numbers after 99. Odin.Jassik said: » Also, 22 DMG less than Senbaak... I know OD2.5 and 14% crit rate are a nice feather in Rag's cap, but it looks like it's only going to be the end-all for WAR MS reso or when the lower delay is actually beneficial. RME get a more +skill than delve dropped/crafted weapons. pretty sure this offsets any difference in d fractalvoid said: » Odin.Jassik said: » Also, 22 DMG less than Senbaak... I know OD2.5 and 14% crit rate are a nice feather in Rag's cap, but it looks like it's only going to be the end-all for WAR MS reso or when the lower delay is actually beneficial. RME get a more +skill than delve dropped/crafted weapons. pretty sure this offsets any difference in d I'm sure they're basically tied overall, it's just disappointing. Fenrir.Evildemon
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I'm kinda glad I quit before they added delve. All this new item level crap sounds HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE
Actually more then makes up for it. Rag is 431 delay, do the dps math and its stronger then senbaak before counting the 14% crit, 2.5x proc and higher atk / acc.
Lakshmi.Saevel said: » Actually more then makes up for it. Rag is 431 delay, do the dps math and its stronger then senbaak before counting the 14% crit, 2.5x proc and higher atk / acc. The lower delay also means rag will be stuck with a much lower xHit than senbaak. Honestly I'd expect both weapons to be about even, rag winning in low buff, senbaak in high buff. Calad though, got shat on. |
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