Thank you a ton, that's exactly what I was looking for. I just want to find ways to better skillchain in events. Much appreciated.
Fire
*Stone > Fire = Liquefaction
*Thunder > Fire = Liquefaction
Fire > Thunder = Fusion
Full Swing > Thunder = Fusion
**Rock Crusher > Fire = Liquefaction
Ice
*Water > Blizzard = Induration
Water > Shattersoul = Induration
Luminohelix > Stone = Distortion
Retribution > Blizzard = Induration
**Omniscience > Stone = Distortion
**Starburst > Blizzard = Induration
Wind
*Stone > Aero = Detonation
*Thunder > Aero = Detonation
Noctohelix > Aero = Detonation
Blizzard > Water = Fragmentation
Shattersoul > Water = Fragmentation
**Rock Crusher > Aero = Detonation
Earth
*Fire > Stone = Scission
*Aero > Stone = Scission
Aero > Noctohelix = Gravitation
Shell Crusher > Stone = Scission
Thunder
*Water > Thunder = Impaction
*Blizzard > Thunder = Impaction
Blizzard > Water = Fragmentation
Retribution > Thunder = Impaction
Shattersoul > Water = Fragmentation
**Shattersoul > Thunder = Impaction
**Starburst > Thunder = Impaction
Water
*Stone > Water = Reverberation
Luminohelix > Stone = Distortion
Luminohelix > Water = Reverberation
**Omniscience > Water = Reverberation
Light
*Fire > Thunder = Fusion
Full Swing > Thunder = Fusion
Dark
*Aero > Noctohelix = Gravitation
Blizzard > Noctohelix = Compression
Shattersoul > Noctohelix = Compression
*Note, understand how helices work that T1s overwrite one another. So be careful when using Noctohelix/Luminohelix in case you have a strong helix on the mob already, unless you have a T2 on the mob, then disregard because T1 can't overwrite T2 helices.
* Marked skillchains I personally use the most.
List I made awhile back in case you want to get creative and possibly save strategems.
Does anybody know our max regen potency as of now?
Cap as far as I know for Regen V w/ capped gear is 94/tick.