A Scholar's Education (Guide) |
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A Scholar's Education (Guide)
This is awesome!!! Thanks so much.
Bismarck.Ruizutatakau
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Sylow sure made an impact on the AH community.
I have a question, sorry if this has been covered elsewhere, but how good is shattersoul on sch? Specifically versus realmrazer. I have 5/5 realmrazer but I'm looking for a third merit ws to use.
Quote: Middle school: It's just a bunch of hormones and school girl outfits Awesome thread, thank you for taking time to make it. On a hiatus from the game but when I get back in I have been interested in SCH so this is an awesome resource. Also I always love your avatars. Excellent job, thanks for putting in the time & effort on this.
Hello! You have done a very nice job with this thread, but I think there are some small changes that will make it better.
For stratagems, I think it is important to note that grimoire bonus they affect, they also overwrite. Such as Penury/Parsimony: reduce spells to 1/2 base MP cost, without 10% cost reduction. Celerity/Alacrity: reduce final casting and recast by time 50% (after all other fast cast and haste) as well as negating grimoire's bonus. For casting/recast purpose, relic hat and AF feet become useless. Accession/Manifestation: double only MP cost and recast time. Again, grimoire bonus does not apply, so it is double base MP/recast time and relic/AF have no effect for recast. Rapture/Ebullience: Though not as important, Rapture works with Banish line and dia. Ebullience works with Drain and Aspir. For, precasting armor Rubeus glove and pants would grant .04 fast cast, over Repartie glove's .02. For cure set you have suggested, I think relic+2 hat or zelus tiara would be more ideal without Iaso cap. We have only 2 cures, so I think being able to cast them quickly is as important as making them strong. For enhancing magic, augmented earring is able to get +3. For helices because of the formula, staves are basically multiplier, so rainbow staff will not be better for helices any time it is not better for other elemental magic. 1.35*1.15 is better than 1.15*1.25 For merton, it is like a big helix. So, like helix spells, int is better than magic attack, even though it has such high damage. As per jp wiki, formula is: Damage = (LevelFormula * INT difference formula) LevelFormula = (CasterLevel * 2/3) INTDifference = ((TargetINT-CasterINT) * 67/100) + 37} / 10 I think that is all, sorry for length. http://www.ffxiah.com/item/11621/chrys-torque
refresh piece i like for nyzul since embrava is always on Oh my god Melee SCH, I have a new calling in life.
Quetzalcoatl.Kimora said: » Stuff Cerberus.Natsuhiko said: » I have a question, sorry if this has been covered elsewhere, but how good is shattersoul on sch? Specifically versus realmrazer. I have 5/5 realmrazer but I'm looking for a third merit ws to use. Fenrir.Sylow said: » Oh my god Melee SCH, I have a new calling in life. nice guide and thank you; what about af2+2 head and af1 feet for recasts?
Love the SCH guide.
I don't understand Aife's ring for shattersoul. It have neither INT or Staff skill.
Ramuh.Austar said: » I don't understand Aife's ring for shattersoul. It have neither INT or Staff skill. STR, which mage jobs lack. INT/Skill would of course be better. Offline
Posts: 122
For the stun set I think an upgrade would be changing anhur robe to hedera cotehardie for more macc.
Thanks for this guide! It was actually a mistake, was ment to be Aife's annulet. I'm going to edit in some "potential swaps" soon to adress some alternative pieces.
Slowly working our way up to having one of these for all jobs.
I think Austar/Tiger should make the mnk one. Wait..people need a guide to play monk? :o
I've seen some pretty terrible mnks. Mainly would be a thread to consolidate mnk ***.
Missed Moepapa pendant! Kimora said kaustra is a big helix, does any one know if that means it has a 100% weather proc like helixs do?
Dantedmc said: » For the stun set I think an upgrade would be changing anhur robe to hedera cotehardie for more macc. Thanks for this guide! I use af1 body personally for +15 skill. Also thanks for the guide! Don't think it does, and it has a different damage formula.
floor(floor(0.067*Lv)*(37+floor(0.67*dINT))) dINT=YourInt-MobINT Caps at 300. So the max Kaustra dmg before MAB and Affinity/Staff/Weather bonuses is 1570. KK, I think I addressed/edited in all points so far. I still plan to add some "easier to attain" gear/sets at somepoint, but have I have a bit more new stuff I want to add before I get to that.
Very nice!
Desert Boots definitely deserve a mention in the movement speed section once you get to the "easier to obtain" stuff. |
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