Cerberus.Blazed said:
I'd still go SS. Not going to counter Magic atks or ws's. SS will also offer more bang for your buck on Ascetic's fury.
Best Atmas For Monk? |
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Best atmas for Monk?
Cerberus.Blazed said: I'd still go SS. Not going to counter Magic atks or ws's. SS will also offer more bang for your buck on Ascetic's fury. Cerberus.Blazed
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what's a comfortable HP total for you when tanking?
So for the career mnks, does alpha and omega benefit you greatly as a thrid or second lunar in any situation? The hp- is suckage but i have a butt load of fun with it on thf.
depends on the mob, but if it can't 1shot you or half shot you but spams tp back to back, then you should be fine.
I've used SS once, never again. Cerberus.Blazed
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depends on what Alpha & Omegas triple attack % is.
I've briefly tested it to be around 4.7% I was playing with it on thf and with my base trait and merits, it seemed to be 10% on the atma, 20% total (no triple attack gear) but i don't have a parser to do a proper test.
lol, you aren't going to do percentages w/o a parser. Most likely 5%
Cerberus.Blazed said: depends on what Alpha & Omegas triple attack % is. I've briefly tested it to be around 4.7% It seemed more significant than ~5% when I was using it, Not properly parsed, but it surprised me at just how often I was triple attacking, easily more than Double Attacking (As <lol>DRK with VV and Brutal as only double atk) but that was probably because Triple attack overrules double attack. Major is 10% on double, I would imagine it would be 10% for triple as well. We will just have to wait for a proper parse to find out, but I honestly think it's 10%.
With that being said, would 10 TA and 50 attack be better for mnk in any situation than the other atma's available? And what sort of dmg increase would you be looking at on ws's with a proc? Cerberus.Blazed
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It might be 10%. I was disappointed with the 4.7% tbh.
If it was closer to 10-15%, I would easily toss it in as third atma. Its significance for mnk is more in dot than in spike dmg. On WAR/SAM however, it would be insane. Phoenix.Kirana
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I tried parsing the alpha/omega atma last night, after 100 swings It parsed 5%, after 220 swings it was at 7%. I plan to increase my sample size tonight, but I'm assuming that it's 5% for now.
Cerberus.Blazed
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I had over 400 rounds on sam/nin in my parse. was 4.7%.
And the numbers are in, via Montonen's spreadsheet gives victory to
RR + VV + AO if it's 10% TA, but since it's most likely not, victory goes to RR + SS + GH Quote: Ok, implemented TA into weaponskills as well as melee. Setting up a couple simple comparisons using mid-grade gear set and 2-3 atma. +40 to all stats from cruor buffs. Haste spell, no other haste buffs. Impetus used (60% uptime). No Boost used. Bison Steak. Weapons are either Fire Taipans +2 using Ascetic's Fury or Revenents +2 using Victory Smite. First atma is always RR: Taipans: 176.483 Revenants: 216.276 Sets with second atma of: Stout Arm: Taipans: 195.090 Revenants: 240.763 VV: Taipans: 200.038 Revenants: 249.695 GH/DD: Taipans: 200.113 Revenants: 242.242 A&O (assumed 10% TA for Major effect): Taipans: 200.848 Revenants: 242.273 Sanguine Scythe: Taipans: 199.543 Revenants: 240.684 So VV, GH and A&O are all roughly on par with each other and slightly ahead of SA. VV takes a slight lead with Revenant's Victory Smite use due to the high str. With a third atma you have room to push a bit more defensive stats in your atma choice, so may want something like Sanguine Scythe's +HP, GH's +counter, Siren Shadow's +eva, etc. Your choice in that regard depends on what you're doing, so I'll just note it and move on. For pure, unmitigated offense, what sorts of combos can we put together? Max crit rate: RR+GH+DD (reduces the effectiveness of Impetus) Taipans: 210.821 Revenants: 255.304 So only a small gain. Max crit damage: RR+GH+Sanguine Scythe Taipans: 228.753 Revenants: 277.303 So a fairly healthy gain, and +HP as well. Add triple attack to either VV or GH: RR+GH+A&O: Taipans: 225.418 Revenants: 273.484 RR+VV+A&O: Taipans: 225.965 Revenants: 285.174 About the same either way for the Taipans, though the Revenants get a lot more from combining with VV. Both are fairly close to the RR+GH+SS option, which I'd likely choose simply for +30% HP instead of -25% HP; GH+SS certainly provides excellent defense along with the offense. There's also Roaring Laughter. Major Str implies +40 there (same as Stout Arm). Since GH's +counter of ~10% is Minor, would expect +15% with Major +counter, though might be as high as 20%. Even 15%, though, combined with GH and Counterstance would put us at a nominal 85% counter rate, up to 93% with Usu hands, Backlash Torque, Ultion Mantle and WotG reward earring, and then Perfect Counter for another percent or two. Would be nigh immune to melee hit damage. Ordinary damage output including that as the third (RR+GH+RL): Taipans: 208.066 Revenants: 256.727 Back to being only a small improvement over two atma in terms of damage output. The extra counter rate should more than make up the difference, though, I think. With those three atma, I don't think there'd be any excuse left not to go /war, except maybe if you need someone to proc ninjutsu nukes. ...Am I the only one who just likes hearing the bangs, and seeing all the flashy lights of the crits? :P
I still need RR... sadface.jpg, etc, but I am running SS+GH and love it. Cerberus.Blazed said: what's a comfortable HP total for you when tanking? And in case you're looking for ANY input, even mine, I have about 2800-2900. We usually are tanking with 2 mnks, or 1 mnk and 1 nin as backup. I've only died after shits hit the fan in general - like, if the mages were alive, I was. But I am not sure how much of that is due to having the hp to cut me some slack, or if it's because we have some rockin mages. Did Montonen test RR/VV/SS?
Yes
I didn't see those results in the quote.
I'd have to dig through the thread for it, but he said the best dd results he got were from GH RR SS
Fenrir.Terminus said: ...Am I the only one who just likes hearing the bangs, and seeing all the flashy lights of the crits? :P I still need RR... sadface.jpg, etc, but I am running SS+GH and love it. Cerberus.Blazed said: what's a comfortable HP total for you when tanking? And in case you're looking for ANY input, even mine, I have about 2800-2900. We usually are tanking with 2 mnks, or 1 mnk and 1 nin as backup. I've only died after shits hit the fan in general - like, if the mages were alive, I was. But I am not sure how much of that is due to having the hp to cut me some slack, or if it's because we have some rockin mages. stacking SS/Tower/RR and having 4600hp wasnt enough for indrik that was a fun fight tho even after eating all those lances for 7k+ lost lot on h2h tho :( Ragnarok.Blindphleb said: I didn't see those results in the quote. Quote: Max crit damage: RR+GH+Sanguine Scythe Taipans: 228.753 Revenants: 277.303 Fenrir.Nightfyre said: Ragnarok.Blindphleb said: I didn't see those results in the quote. Quote: Max crit damage: RR+GH+Sanguine Scythe Taipans: 228.753 Revenants: 277.303 fffffff
Reading comprehension first thing in the morning is not my strong suit. Anyway, would be a fair bit weaker since you're reducing crit frequency by swapping GH for VV while using two critdmg+ atmas. I usually roll with SS/RR/GH but in the situations where I don't need the HP how would AO pan out? Or am I still better off keeping SS to cap crit damage?
A/O isn't any good. It's only 5% TA. The math that put it ahead was assuming 10%
Ahh, well that is the information that I was going with. Thanks for the clarification.
Gilgamesh.Thedreamer
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wich atma is A&O ?
Alpha/omega
I can't run any tests or anything, but new fun Atma...Apocalypse!
Asura.Luku said: I can't run any tests or anything, but new fun Atma...Apocalypse! VV, RR and Apocalypse now? Is Apo's TA 10% or 15%? Whichever it is we also have to math the fact that such bonus won't be active 100% of the time but, tipically, 80% of the times. That is, all the times when DA doesn't proc (10% /WAR, 5% VV, 5% brutal), since the game engine gives priority to DA procs over TA procs. Nonetheless should be better than GH I guess? Altough I think I'd still be leaning toward GH for situations where I'm supposed to tank (the +AGI and +Counter really come in handy in such situations) AoA is 15%, as tested by me, but parser was acting funny, will retest when I get a chance w/ a slower wep so less attack round overlaps.
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