WS Gear

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Dancer » WS gear
WS gear
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-07 22:51:09
Link | Citer | R
 
yeah my step set has looooooooads of accuracy if i come across mobs that have high evasion to add with the gorget.
thing is though with atma that we have, it shouldnt be (much) an issue with acc there aside from that damn fly nm, and outside of abyssea it's built for lvl 75~.
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-07 22:51:12
Link | Citer | R
 
Gorget would be better than Shifting either way.
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-07 22:59:06
Link | Citer | R
 
Fenrir.Nightfyre said:
Gorget would be better than Shifting either way.
im having lower dmg with the gorget
(albeit i only got shifting recently, so further use could prove otherwise)
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-07 23:04:35
Link | Citer | R
 
Asura.Yunalaysca said:
Fenrir.Nightfyre said:
Gorget would be better than Shifting either way.
im having lower dmg with the gorget
(albeit i only got shifting recently, so further use could prove otherwise)
Stats in WS set? Also, parses?
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-07 23:12:42
Link | Citer | R
 
it was eyeballed

stats on my current dancing edge set is

73+5 str
87+33 dex
70+17 chr

ws fusseto

29 accuracy
411 base attack
 Odin.Sheelay
Offline
Serveur: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2010-10-07 23:15:49
Link | Citer | R
 
Asura.Yunalaysca said:
it was eyeballed

stats on my current dancing edge set is

73+5 str
87+33 dex
70+17 chr

ws fusseto

29 accuracy
411 base attack

Do you use food? If so, which?
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-07 23:16:18
Link | Citer | R
 
pizza+1
(the attack is before food and berserk)
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 00:06:55
Link | Citer | R
 
Asura.Yunalaysca said:
it was eyeballed

stats on my current dancing edge set is

73+5 str
87+33 dex
70+17 chr


ws fusseto

29 accuracy
411 base attack
Relevant stats bolded.

Remove 5 DEX (neck), WSC is floor(floor(115*0.3+87*0.4)*0.85)=58
Add the 5 DEX back in, floor(floor(120*0.3+87*0.4)*0.85)=59

Assuming neutral fSTR

(38+59)/(38+58)=1.042% increase, less inside Abyssea

Quote:
6.2875/6.1875=1.616% increase

tl;dr version
Quote:
eyeballed
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 04:09:26
Link | Citer | R
 
you calculated the other 5 hits as a 1.0 ftp, (5*1.1875)+1.2875= 7.225/7.125= 1.014 increase

also gorgets give a .097 increase not a .1 marginal so in comparison to what you have i'll leave it alone

furthermore im almost always in saber dance when i ws, that with brutal and /war i have 65% DA rate in the first minute

(6*1.1875)+1.2875=8.4125/8.3125=1.012 increase

(7*1.1875)+1.2875=9.6/9.5=1.010% increase

 Carbuncle.Virtuosus
Offline
Serveur: Carbuncle
Game: FFXI
user: Virtuosus
Posts: 683
By Carbuncle.Virtuosus 2010-10-08 05:25:39
Link | Citer | R
 
Asura.Yunalaysca said:
pulling what was said i've made a ws set that i am likely to be able to get, and this is primarily for dancing edge.



the vest has:
Vs. family (beasts) attack 7
Vs. Family (beasts) accuracy 7


i chose beast cause i think those are the most common mobs fought lately.

Use Warwolf over Aristo, and as to all of the above posts, I have to agree with the use of a Gorget.
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 06:23:37
Link | Citer | R
 
Carbuncle.Virtuosus said:

Use Warwolf over Aristo, and as to all of the above posts, I have to agree with the use of a Gorget.
for EV i could see using warwolf, but is 5 dex with a 30% multiplier and 5 str better than 8 chr with a 40% multiplier?
 Cerberus.Dazzzz
Offline
Serveur: Cerberus
Game: FFXI
user: Dazz
Posts: 14
By Cerberus.Dazzzz 2010-10-08 06:50:05
Link | Citer | R
 
I'm not a math geek too but 40%>30% i would do the same (maybe error) using CHR over DEX for DE.

Tho i read somewhere over here that CHR 40% was a secondary modifier.
I don't know what is meant by secondary modifier ... ( and i think that's *** too ) but i'm not sure about nothing until i experience it.

Edit :

Soil Gorget :
Dancing Edge, Evisceration, Mercy Stroke, Pyrrhic Kleos, Viper Bite, Wasp Sting

All Gorgets increase the fTP multiplier by +0.1 and adds some(?) amount of accuracy to all hits of the Weapon Skill.
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 07:13:13
Link | Citer | R
 
kind of like haste it doesnt quite give .1 ftp on the first hit, and from what i hear it gives 10 accuracy to all hits. but with the current mobs and our current level and 327 dagger skill +food, accuracy is easily capped anyways.
 Cerberus.Dazzzz
Offline
Serveur: Cerberus
Game: FFXI
user: Dazz
Posts: 14
By Cerberus.Dazzzz 2010-10-08 07:17:30
Link | Citer | R
 
Yeah this might have been killed by lvl unlocked anyway.
 Bahamut.Raenryong
Offline
Serveur: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2010-10-08 07:24:10
Link | Citer | R
 
Asura.Yunalaysca said:
you calculated the other 5 hits as a 1.0 ftp, (5*1.1875)+1.2875= 7.225/7.125= 1.014 increase

All subsequent hits after the first in a weaponskill, regardless of source, have fTP = 1 and WSC = WSC.
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 07:27:23
Link | Citer | R
 
Bahamut.Raenryong said:
Asura.Yunalaysca said:
you calculated the other 5 hits as a 1.0 ftp, (5*1.1875)+1.2875= 7.225/7.125= 1.014 increase

All subsequent hits after the first in a weaponskill, regardless of source, have fTP = 1 and WSC = WSC.
ah i see, i kinda feel dumb, but still doesn't change the fact that it has a degraded use over the number of hits, where attribute modifiers are constant.
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 10:48:42
Link | Citer | R
 
Cerberus.Dazzzz said:
I'm not a math geek too but 40%>30% i would do the same (maybe error) using CHR over DEX for DE.

Tho i read somewhere over here that CHR 40% was a secondary modifier.
I don't know what is meant by secondary modifier ... ( and i think that's *** too ) but i'm not sure about nothing until i experience it.
Secondary mod is just another term for WSC. Calling BS on something you don't even understand is definitely the right way to approach the problem though.

Asura.Yunalaysca said:
also gorgets give a .097 increase not a .1 marginal so in comparison to what you have i'll leave it alone
Source?

Quote:
furthermore im almost always in saber dance when i ws, that with brutal and /war i have 65% DA rate in the first minute
Two points here. First, the previously listed value on the wiki (50%) is probably false and at the very least only applies for a very small number of hits. Saber Dance's DA decays extremely rapidly and an initial re-examination suggested that it starts out more around 30% at most, but testing is difficult and there wasn't much drive to continue testing when it was last discussed. Second, even if we assume you achieve the maximum of 8 hits on every WS we have 8.2875/8.1875=1.221% increase which is still higher than your DEX+5 neck.
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 11:35:37
Link | Citer | R
 
1) Your text to link here...

2) 8.2875/8.1875 is 1.0122 not 1.221

Quote:
Add the 5 DEX back in, floor(floor(120*0.3+87*0.4)*0.85)=59
is 60 btw

 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 11:45:40
Link | Citer | R
 
Asura.Yunalaysca said:
Don't have time to search through the links at the bottom right now; I want a primary source, not a secondary one.

Quote:
2) 8.2875/8.1875 is 1.0122 not 1.221
1.01221374 is 101.221374/100, or a 1.221374% increase. I truncated at the third decimal.

Quote:
Quote:
Add the 5 DEX back in, floor(floor(120*0.3+87*0.4)*0.85)=59
is 60 btw

(120*0.3+87*0.4)=70.8 floors to 70

70*0.85=59.5 floors to 59
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 11:54:46
Link | Citer | R
 
it's at the bottom,



Quote:
1.01221374 actually, and you wouldn't round up.
so......?


Quote:
(120*0.3+87*0.4)=70.8 floors to 70

70*0.85=59.5 floors to 59
now what would the dmg comparison look like if i add another 5 dex/chr via airy ring.


 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 11:56:59
Link | Citer | R
 
Asura.Yunalaysca said:
it's at the bottom,
So tell me which link is the correct one.



Quote:
Quote:
1.01221374 actually, and you wouldn't round up.
so......?
So it's a 1.221374% increase. What's hard about this?


Quote:
Quote:
(120*0.3+87*0.4)=70.8 floors to 70

70*0.85=59.5 floors to 59
now what would the dmg comparison look like if i add another 5 dex/chr via airy ring.
What are you using in that slot currently?
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 12:03:21
Link | Citer | R
 
i dont see why you are moving the decimal.



Ecphoria
and another 5 dex/chr for gloves and so on and so forth
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 12:08:30
Link | Citer | R
 
Asura.Yunalaysca said:
i dont see why you are moving the decimal.

8.2875/8.1875=1.01221374, which is a proportion rather than a percentage. 1.01221374/1=1.01221374, multiply both sides by 100, 101.221374/100=101.221374. If we treat it as a relative amount out of 100, 101.221374 is 101.221374%, or a 1.221374% increase over the base value of 100%.

ITT: basic algebra


Quote:
Ecphoria
and another 5 dex/chr for gloves and so on and so forth
Will get this in a couple hours, I need to leave right now.
[+]
 Asura.Yunalaysca
Offline
Serveur: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-10-08 12:10:29
Link | Citer | R
 
Fenrir.Nightfyre said:
Asura.Yunalaysca said:
i dont see why you are moving the decimal.

8.2875/8.1875=1.01221374, which is a proportion rather than a percentage. 1.01221374/1=1.01221374, multiply both sides by 100, 101.221374/100=101.221374. If we treat it as a relative amount out of 100, 101.221374 is 101.221374%, or a 1.221374% increase over the base value.

ITT: basic algebra
yeah..... i should've got that
 Quetzalcoatl.Dawnn
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2010-10-08 19:57:09
Link | Citer | R
 
may be a dumb question but does the Fusetto with ws damage +10% work in offhand?

I'm fairly sure it doesnt but it never hurts to ask
 Odin.Sheelay
Offline
Serveur: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2010-10-08 20:10:04
Link | Citer | R
 
Nope, it doesn't.
I believe the + % DMG weapons were meant to be a sort of substitute to the old Martial weapons but as of right now they are nowhere nearly as good.
You'd be better off with the STP ones if they help your sets lower the amount of swings you need to reach 100tp.
It all comes to what the +2 versions will look like in December though
 Fenrir.Nightfyre
Offline
Serveur: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2010-10-08 20:37:03
Link | Citer | R
 
Quetzalcoatl.Dawnn said:
may be a dumb question but does the Fusetto with ws damage +10% work in offhand?

I'm fairly sure it doesnt but it never hurts to ask
No, it doesn't.

Quote:
now what would the dmg comparison look like if i add another 5 dex/chr via airy ring.
WSC, like many other things, is subject to decreasing returns. Given this, improvements to your build are not going to favor the 5 DEX neck at 1 WSC. However, since there's a chance that 5 DEX could contribute 2 WSC, there is also a chance that it'll be better anyway.

In this case:

Gorget: floor(floor(120*0.3+92*0.4)*0.85)=61
DEX neck: floor(floor(125*0.3+92*0.4)*0.85)=62

w/ neutral fSTR: (38+62)/(38+61)=1.01% increase

You mentioned using AF hands for DE earlier, so Ample Gloves are +3 DEX +5 CHR:

Gorget: floor(floor(123*0.3+97*0.4)*0.85)=63
DEX neck: floor(floor(128*0.3+97*0.4)*0.85)=65

w/ neutral fSTR: (38+65)/(38+63)=1.98%, which is clearly better than a gorget provided you're hitrate capped.

Abyssea changes that yet again with cruor buffs, abyssites, atmas, and martello bonuses, but Evisceration is pretty hot in Abyssea so that may or may not be worth keeping in mind.
[+]
 Asura.Buddhsie
Offline
Serveur: Asura
Game: FFXI
user: Buddhsie
Posts: 203
By Asura.Buddhsie 2010-10-23 20:33:03
Link | Citer | R
 
for my ws set on dnc.. it's pretty limited what dnc can use, but i reckon its ok.. switch it up tho depending on in absee or not, needing acc etc but generally:

Ammo: Charis Feather
Head: Anwig - str, dec, ws acc, crit dmg
Neck: Soil Gorget
Ear1: Pixie Earring
Ear2: Brutal
Body: Etoile body
Hands: Enkidu
Ring1: Augmented Jupiter's
Ring2: Rajas
Back: Nifty/Forager's
Waist: Augmented Warwolf (+5 acc :D) lol
Legs: Tumbler Trunks
Feet: Etoile

I find dancing edge weak, it never beats evisceration for me.. probably a mithra thing.

EDIT: The daggers ive got are parazonium+1 (oat) and auric main hand
necroskull Necro Bump Detected! [54 days between previous and next post]
 Cerberus.Kuching
Offline
Serveur: Cerberus
Game: FFXI
user: Kuching
Posts: 40
By Cerberus.Kuching 2010-12-17 04:30:27
Link | Citer | R
 

Anwig auged str+4 acc+10 atk+5 ws acc+10
Mirke auged with Acc+10 (other aug irrelivant)
Kila +2 is the eva one

Do you guys reckon +1 dex and +5 str with this body is better then NQ etoile?

Also if not, please don't call it a waste as it belongs to my other job that uses it more.
Log in to post.