I can kill Iriz on DRK so pretty much any job with DoT can do that. Cheese is a bit trickier imo.
Edit: You need to kill Cheese and Iriz for an Armed Gears pop.
Denali Bonnet Or Wally Turban |
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Denali Bonnet or Wally Turban
I can kill Iriz on DRK so pretty much any job with DoT can do that. Cheese is a bit trickier imo.
Edit: You need to kill Cheese and Iriz for an Armed Gears pop. Gilgamesh.Andras said: Bismarck.Dracondria said: Aurum are easy to get if you know a mage friend who can solo cheese hoarder/iriz for you. Just go shout free lot Tomoe and you'll get it done. They have a fairly high drop rate and my pt went 2/2 on both Tomoe and Aurum. btw Aurum doesnt drop from those according to wiki so im confuse nvm i see watchu mean now Bought Dusk boots >.> now im slow as hell
Just make a macro to take them off <_< Retaliation + 2 dusk pieces is really painful lol
Bismarck.Dracondria said: Just make a macro to take them off <_< Retaliation 2 dusk pieces is really painful lol im doing that for fun atm Edit: and *** you people who think thats stupid! it amuses me! So DA has diminishing returns because you're basically (very slightly) increasing the chance of something that already has a rather low chance of working per attack/WS. While haste is improving something that always works rather than something chance based with a low base percent. Amirite?
It's basically since DA is adding and haste is actually taking away.
For example, let's say you have 100 attack rounds, add 10% DA you attack 110 times instead of 100, 10% increase. Now let's say you're already subbing war, so in 100 attack rounds, your base number goes from 110 to 115 w/ brutal 115/110 = 4.5% increase, where as if you weren't subbing war, it would have been 105/100 = 5% increase. With haste though its diff because if you looked at it like DA, 50% haste would mean you're attacking x1.5 as fast as you were before, but w/ haste, it's actually a deduction from your delay So let's say you have 400 delay 400 x .5 200 delay. 200 delay is twice as fast as 400 delay, not x1.5 DA has decreasing returns because it's additive. Thus, the same amount added multiple times is a smaller % addition each time. If you start with 100 rounds and add 1% DA, the increase is 101/100=1.01 or 1%. If you have 50% DA (150 rounds) and add 1%, it's 151/150=1.00667 or 0.667%
Haste has inncreasing returns because it reduces your delay. The formula for the increase is (newhaste-oldhaste)/(100-newhaste), or the difference in haste levels divided by the resulting attack speed as compared to our base speed. 1% Haste at 0% base is (1-0)/(100-1)=1/99=1.01% increase. 1% more Haste at 50% base is (51-50)/(100-51)=1/49=2.04% increase. Can also do it as decimals, (0.51-0.5)/(1-0.51), same answer. Just a preference thing. The only other stat I can think of off the top of my head with increasing returns all the way from floor to cap is evasion, as you're reducing the number of hits that connect. If you're below the floor or capped there's obviously a return of 0 though. Attack, defense, STR, accuracy, etc all have decreasing returns. I get it i get it <.<
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[150 days between previous and next post]
tbh i still not got a turbun after 5 years of playing.
...every week i do look at the stats and think mmm 5% haste..WOW Reason > cos everyone has em.. and they all look the same in whitegate and in parties. Now we got pearle and other abyssea gear with simular enhancements...available via 20k AH lol..even if you ain't got the extension.!!! ..me.... i'm using gear that just suits me...and helps me do my job that i do best...solo/team... with the rings ear-rings etc ..foods.. that i use.. Anyway my thought was this primarily.. i reckon its hard to comment on a gear set up unless... people say what their gear set up is.. Trust your set up.. if it works..don't change it. ice xxx Quetzalcoatl.Sectumsempra
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Main use for bonnet now is that you can use it on MNK during footwork and still cap haste with Black Belt/Haidate/Poise. This gives you 3 ATK more during TP Build.
Not much, but hey, whatever works, eh? Phoenix.Icephase said: tbh i still not got a turbun after 5 years of playing. ...every week i do look at the stats and think mmm 5% haste..WOW Reason > cos everyone has em.. and they all look the same in whitegate and in parties. Now we got pearle and other abyssea gear with simular enhancements...available via 20k AH lol..even if you ain't got the extension.!!! ..me.... i'm using gear that just suits me...and helps me do my job that i do best...solo/team... with the rings ear-rings etc ..foods.. that i use.. Anyway my thought was this primarily.. i reckon its hard to comment on a gear set up unless... people say what their gear set up is.. Trust your set up.. if it works..don't change it. ice xxx Horrible advice. :( Everyone has it(Walahra Turban) for a reason, it's good gear. If everyone could have Armada Hauberk, and relics, they would probably be using those as well. I don't doubt that people who are content at being mediocre can kill things/have fun in this game. But I personally want my spells to be accurate, my weapon skills to do their best, my tp phase to be short, etc. Honestly, I'd rather be with a group of 6 people who strive to be the best they can than with 12 people who are content with their gear while knowing there are better options. Saying that all people look the same as a drawback for getting a turban is pretty ridiculous. I say this mostly in respect for your very next sentence which is: "Now we got pearle and other abyssea gear with simular enhancements...available via 20k AH lol..even if you ain't got the extension.!!!" Pearle has been said to be "cookie cutter gear", how can you possibly condone wearing it while being against getting turban? Ok my advice was for a reason...
Read about the part i said with set up... you can get the haste via other means... not just in a hat. and many head pieces offer great added bonuses. An o-hat gives great acc.. a person might not want to use a wally in that slot.. ???? Its all to do with set up.. is your rings the same as i use??? maybe not?.. see my point? we are all different and play jobs in slightly different ways.. that's what makes this game exciting.. no? **In fact my opinion is that the turban is infact a great piece..so keep your hair on ... and don't fret. ...but in my main set up i use a cobra cap/legs/feet.. for my particular set up of gear...with dusk gloves..scorpion harness+1 potent belt...forager mantle <70aug>..chivalrous chain <70aug>and merman earing1/minuet earing2.. rajas ring2/crimson ring1 ... as a 77 dnc/nin ammo slots change if i'm pulling / macro change gear for steps.. and healing. I macro my dance af gloves/ etoile feet--- for steps I macro my dance af body / dancers tiara af for healing smart grenade for ammo when not pulling > War hoop af when pulling. was using behemoths+1 x2 (for abyssea) before .... but now i'm 77... i'm gonna try it with my new azoth main/gully+1 sub any suggestions for better stats please post :) ice xxx Some of these items are used a lot for a reason. AS for the acc thing.. a wally doesn't give accuracy... it gives haste ..
So mahayay.. get your facts straight about wanting to hit. If you ain't got accuracy YOUR HASTE feather hat....wont do nothing..cos you won't hit !!! As for mediocre playing ... try partying with me before making that assesment..LOL. ice xx You can very easily cap Accuracy without using a headpiece, very easily... as you said, you can use Optical Hat for Accuracy (whoever does that post-75...) but, you can use PCC/Love Torque for the same accuracy, and it frees up an excellent Haste slot, whereas there is only one neck piece which has Haste (when combined with a set, therefore, useless) As described in only a few posts above, you can see Haste's effectiveness (even though they're showing its comparison with Double Attack, you get the idea)
Anyway, the point is, you can easily cap accuracy without using major Haste slots. I got 20% Haste on my DNC, and my acc is capped on High Evasion Lv87+ Mobs when using Crab Sushi, and much higher using better food, obviously. Also, it should be obvious for DNC to use Haste Gear, when not soloing (or when you dont need to use Fan Dance) Haste Samba increases your Haste by that much, you're attacking non-stop... properly merited, that's 10% Extra Haste, it's like wearing a Black Belt on MNK... without the awesome STR and PDT%- to go with it... but you get the idea... Adopting a 2004-2005 play-style these days, is frowned upon. And if you wanna do that go ahead, but don't be suprised, when you can't reach the peaks that other players can reach. Especially on DNC, many DNCs have soloed very difficult mobs, including myself. [Also, FUUUUUU at getting Ungur to 5% and dying...] Without the right stuff, you won't reach those limits, not to say you can't play, but you can't play as well as you could... And I'm not one to force my points on you, saying, "Oh, you have to do this because it's my 12.99 too" You can use what you want, it's just what's better, you know, if you wanna do things that other players have achieved. Fenrir.Chefsassistantj
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Phoenix.Icephase said: AS for the acc thing.. a wally doesn't give accuracy... it gives haste .. So mahayay.. get your facts straight about wanting to hit. If you ain't got accuracy YOUR HASTE feather hat....wont do nothing..cos you won't hit !!! As for mediocre playing ... try partying with me before making that assesment..LOL. ice xx This means it will do SOMETHING..... dum dum dummmmmmmmmmmmmmmmmmmm Edit: Whoops posted on my mule. = Havster ( and im only messing about :D ) Phoenix.Icephase said: AS for the acc thing.. a wally doesn't give accuracy... it gives haste .. So mahayay.. get your facts straight about wanting to hit. If you ain't got accuracy YOUR HASTE feather hat....wont do nothing..cos you won't hit !!! As for mediocre playing ... try partying with me before making that assesment..LOL. ice xx I can't give you advice for your DNC, because I honestly know nothing about the job. I agree that accuracy is extremely important, but more gear slots seem to have access to accuracy than they do haste. You say you've been playing for 5 years and still haven't gotten a relatively cheap, yet very powerful haste hat. And as far as accuracy goes, you had opened a thread(this very day) asking if accuracy had a cap to it. I realize that every person plays the game differently, but I find it hard to play this game for 5 years and NOW find out that there's an accuracy cap. It does have a cap, and in that sense, why would you bother "going over" 95% when you could start to put more useful stats in slots while maintaining 95% accuracy? Wearing OHat, accuracy rings, SH+1, PCC, Life Belt, Cuch Mantle, acc pants/feet/hands, and then eating sushi is complete overkill. Without buffs, I doubt you'd even miss Kirin with all of that. Which begs to question, what pieces can you start to change in order to improve it. Life Belt(10 acc) vs. Swift Belt(4% haste, 3 acc)? OHat(10 acc) vs. Walahra Turban(5% haste)? The only ring I'm aware of that has haste on it is Blitz Ring. Hell, for a lot of ~TW-DC monsters on my BLU, I'll wear Acuben's Helm(6% haste, -10 acc) and Tiercel Necklace(1% haste vs. 10 acc on PCC). That's a 20 acc loss from PCC+Walahra Turban, but if I'm capping my hit-rate, why wouldn't I want 2% more haste? Bah, Vahriel beat me to it! Caitsith.Mahayaya said: Phoenix.Icephase said: AS for the acc thing.. a wally doesn't give accuracy... it gives haste .. So mahayay.. get your facts straight about wanting to hit. If you ain't got accuracy YOUR HASTE feather hat....wont do nothing..cos you won't hit !!! As for mediocre playing ... try partying with me before making that assesment..LOL. ice xx I can't give you advice for your DNC, because I honestly know nothing about the job. I agree that accuracy is extremely important, but more gear slots seem to have access to accuracy than they do haste. You say you've been playing for 5 years and still haven't gotten a relatively cheap, yet very powerful haste hat. And as far as accuracy goes, you had opened a thread(this very day) asking if accuracy had a cap to it. I realize that every person plays the game differently, but I find it hard to play this game for 5 years and NOW find out that there's an accuracy cap. It does have a cap, and in that sense, why would you bother "going over" 95% when you could start to put more useful stats in slots while maintaining 95% accuracy? Wearing OHat, accuracy rings, SH+1, PCC, Life Belt, Cuch Mantle, acc pants/feet/hands, and then eating sushi is complete overkill. Without buffs, I doubt you'd even miss Kirin with all of that. Which begs to question, what pieces can you start to change in order to improve it. Life Belt(10 acc) vs. Swift Belt(4% haste, 3 acc)? OHat(10 acc) vs. Walahra Turban(5% haste)? The only ring I'm aware of that has haste on it is Blitz Ring. Hell, for a lot of ~TW-DC monsters on my BLU, I'll wear Acuben's Helm(6% haste, -10 acc) and Tiercel Necklace(1% haste vs. 10 acc on PCC). That's a 20 acc loss from PCC+Walahra Turban, but if I'm capping my hit-rate, why wouldn't I want 2% more haste? Bah, Vahriel beat me to it! As far as Accuracy goes, which is the easiest way to judge the cap as far as accuracy is concerned without counting attacks swung and attacks hit? "I can't give you advice for your DNC, because I honestly know nothing about the job"
V.true However this thread was about the dancer job.. and choice between those two items for a dancer. If you ain't played dancer then perhaps you should post a thread for the jobs you have played ...else where...before insulting me...mahayaya. Dancer is a new job for me and still learning ..so forgive me for asking help on accuracy in another section on a forum...when its a job that needs it alot... ***without accuracy you can miss steps.. therefore lose finishing moves > loss in reverse flourish <tp transfer> .. tp lost for healing and weapon skill. I been mainly in parties that want me as role for healing and haste samba..and understand theres alot of roles a dancer can do. I just don't wanna be slagged off...if i'm doing something wrong as a dancer or any tips.. then i'm all for it....not to be told that i'm a crap player !!!! You can macro different gear in for Steps and then swap back into TP gear, just saying.
cool thanks :)
Good idea :) ---gonna look at my set up and experiment more. Thanks Raenryong :) ice :) Bismarck.Kyaaadaa said: I hate to quote a rather long post, but not sure which pieces to cut out. My question... As far as Accuracy goes, which is the easiest way to judge the cap as far as accuracy is concerned without counting attacks swung and attacks hit? http://ffxicalculator.com/ This is great for finding your accuracy as a number. There were "magic numbers" that people said for Einherjar; Limbus and Dynamis; Sky; but I forgot them. I want to say 415 for Dynamis and Limbus, 430 for Einherjar, but don't quote me on it. You'll see how quickly accuracy foods can give you a sexy number, which is why Marinara Pizza +1s have been getting some good use. It's a great balance between attack and accuracy, without over-killing your accuracy. Lets just realize the fact there are macroes, And haste is god! Oh and you can Macro in seperate gear for Steps, and unless you need ohat for eva and i see somewhere wearing it, its like auto blacklist. At 80, acc is too easy, My WAR atm Has 24% Haste and even when aggressor is down, My acc is Usually capped on everything besides a few mobs. I know the war thing has nothing to do with DNC, but if you've played a melee, you've played a melee (Same basic setups for TP, wanting Haste to tp in etc), You'll find you dont need any acc in a slot with haste @ lvl 80 on most mobs^^(If your skill is capped), I never even read who made this post, but to answer That, Denali bonnet sucks compared to W.turban, unless your haste is capped already with Denali
Use ACC gear and eat haste food.
/endthread Carbuncle.Zanno said: Use ACC gear and eat haste food. /endthread You Sir, win the internet Haste vs accuracy:
5% accuracy increased to 6% accuracy is: +17% damage 10% accuracy increased to 11%: +10% damage 15% accuracy increased to 16%: 6.7% damage 20% accuracy increased to 21%: + 4.8% damage 25% to 26%: +3.9% damage 30% to 31%: +3.3% damage 35% to 36: 2.8% damage 40 to 41: +2.5% damage 45 to 46: +2.2% damage 50 to 51: 2% damage 55 to 56: 1.8% 60 to 61: 1.7% damage 65 to 66: 1.6% damage 70 to 71: 1.41% damage 75 to 76: 1.32% damage Basically after this point, the whole way up to 95% 1% accuracy = 1% more damage. If this was a graph it would be a sharp slope downward on the x axis gradually flat lining across above 70% denoting a fairly constant return rate. Now haste: 5% = 5% damage 10% haste: 5.3% more damage than 5% haste 15% haste: 5.6% more damage than 10% haste 20% haste: 5.9% more damage than 15% haste 25% haste: 6.3% more damage than 20% haste 30% haste: 6.9% more damage than 25% haste 35% haste: 7.2% more damage than 30% haste 40% haste: 7.7% more damage than 35% haste 45% haste: 8.4% more damage than 40% haste 50% haste: 9.1% more damage than 45% haste 55% haste: 10% more damage than 50% haste 60% haste: 11.2% more damage than 55% haste 65% haste: 12.5% more damage than 60% haste 70% haste: 14.3% more damage than 65% haste 75% haste: 16.7% more damage than 70% haste 80% haste: 20% more damage than 75% haste 85% haste: 25% more damage than 80% haste If you were to graph this the graph would be a fair straight line at first and would sharply increase on the y axis as haste values increase on the X axis: The conclusion: 1% accuracy > 1% haste when: Total haste =1% and total accuracy = less than 60%ish I suppose the real way to figure it out would be to graph and then do a line graph formula to find out when they intersect. Edit: really bored so I did double attack as well: 1% = +1% damage 2% = .99% more than 1% 3% = .98% more than 2% 4% = .97 % more than 3% 5% = .95% more than 4% 10%= 4.6% more than 5% 15%= 4.4% more than 10% 20%= 4.2% more than 15% 25%= 4% more than 20% 30%= 3.9% more than 25% Pointless to go higher than this since no job but dancer can achieve. OK the end all be all conclusion for *** tards and their melee damage questions now is: 1% DA > 1% haste when total DA is 1% and total haste is zero 1% accuracy > 1% doubel attack when total doubel attack is 1% and total accuracy is over 90% 1% accuracy > 1% haste when accuracy is under 60% and total haste is equal to 2% or less. Leviathan.Angelskiss
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For DNC I have mutliple macro'ed gear sets
a haste build a curing build a weaponskill build and an evasion build Why any DNC would not want the 5% haste off a turban I do not understand~ Lava / Kusha combo, Virtuso belt, make it so incredibly easy to cap acc, and if you need acc that badly (which I have not had a problem with) eat acc food. 23% haste right there, add on haste samba and ^_^ happy ness without losing accuracy .. granted not many will have the +1 dusk but you can swap out for some other gear if you put some thought into it Just my opinion :D Phoenix.Excelior said: Haste vs accuracy: 5% accuracy increased to 6% accuracy is: +17% damage 10% accuracy increased to 11%: +10% damage 15% accuracy increased to 16%: 6.7% damage 20% accuracy increased to 21%: + 4.8% damage 25% to 26%: +3.9% damage 30% to 31%: +3.3% damage 35% to 36: 2.8% damage 40 to 41: +2.5% damage 45 to 46: +2.2% damage 50 to 51: 2% damage 55 to 56: 1.8% 60 to 61: 1.7% damage 65 to 66: 1.6% damage 70 to 71: 1.41% damage 75 to 76: 1.32% damage Basically after this point, the whole way up to 95% 1% accuracy = 1% more damage. If this was a graph it would be a sharp slope downward on the x axis gradually flat lining across above 70% denoting a fairly constant return rate. Now haste: 5% = 5% damage 10% haste: 5.3% more damage than 5% haste 15% haste: 5.6% more damage than 10% haste 20% haste: 5.9% more damage than 15% haste 25% haste: 6.3% more damage than 20% haste 30% haste: 6.9% more damage than 25% haste 35% haste: 7.2% more damage than 30% haste 40% haste: 7.7% more damage than 35% haste 45% haste: 8.4% more damage than 40% haste 50% haste: 9.1% more damage than 45% haste 55% haste: 10% more damage than 50% haste 60% haste: 11.2% more damage than 55% haste 65% haste: 12.5% more damage than 60% haste 70% haste: 14.3% more damage than 65% haste 75% haste: 16.7% more damage than 70% haste 80% haste: 20% more damage than 75% haste 85% haste: 25% more damage than 80% haste If you were to graph this the graph would be a fair straight line at first and would sharply increase on the y axis as haste values increase on the y axis: The conclusion: 1% accuracy > 1% haste when: Total haste =1% and total accuracy = less than 60%ish I suppose the real way to figure it out would be to graph and then do a line graph formula to find out when they intersect. Edit: really bored so I did double attack as well: 1% = +1% damage 2% = .99% more than 1% 3% = .98% more than 2% 4% = .97 % more than 3% 5% = .95% more than 4% 10%= 4.6% more than 5% 15%= 4.4% more than 10% 20%= 4.2% more than 15% 25%= 4% more than 20% 30%= 3.9% more than 25% Pointless to go higher than this since no job but dancer can achieve. OK the end all be all conclusion for *** tards and their melee damage questions now is: 1% DA > 1% haste when total DA is 1% and total haste is zero 1% accuracy > 1% doubel attack when total doubel attack is 1% and total accuracy is over 90% 1% accuracy > 1% haste when accuracy is under 60% and total haste is equal to 2% or less. Gonna quote this and make sure retards see this and actually read it. Cerberus.Kvazz said: Phoenix.Excelior said: Haste vs accuracy: 5% accuracy increased to 6% accuracy is: +17% damage 10% accuracy increased to 11%: +10% damage 15% accuracy increased to 16%: 6.7% damage 20% accuracy increased to 21%: + 4.8% damage 25% to 26%: +3.9% damage 30% to 31%: +3.3% damage 35% to 36: 2.8% damage 40 to 41: +2.5% damage 45 to 46: +2.2% damage 50 to 51: 2% damage 55 to 56: 1.8% 60 to 61: 1.7% damage 65 to 66: 1.6% damage 70 to 71: 1.41% damage 75 to 76: 1.32% damage Basically after this point, the whole way up to 95% 1% accuracy = 1% more damage. If this was a graph it would be a sharp slope downward on the x axis gradually flat lining across above 70% denoting a fairly constant return rate. Now haste: 5% = 5% damage 10% haste: 5.3% more damage than 5% haste 15% haste: 5.6% more damage than 10% haste 20% haste: 5.9% more damage than 15% haste 25% haste: 6.3% more damage than 20% haste 30% haste: 6.9% more damage than 25% haste 35% haste: 7.2% more damage than 30% haste 40% haste: 7.7% more damage than 35% haste 45% haste: 8.4% more damage than 40% haste 50% haste: 9.1% more damage than 45% haste 55% haste: 10% more damage than 50% haste 60% haste: 11.2% more damage than 55% haste 65% haste: 12.5% more damage than 60% haste 70% haste: 14.3% more damage than 65% haste 75% haste: 16.7% more damage than 70% haste 80% haste: 20% more damage than 75% haste 85% haste: 25% more damage than 80% haste If you were to graph this the graph would be a fair straight line at first and would sharply increase on the y axis as haste values increase on the y axis: The conclusion: 1% accuracy > 1% haste when: Total haste =1% and total accuracy = less than 60%ish I suppose the real way to figure it out would be to graph and then do a line graph formula to find out when they intersect. Edit: really bored so I did double attack as well: 1% = +1% damage 2% = .99% more than 1% 3% = .98% more than 2% 4% = .97 % more than 3% 5% = .95% more than 4% 10%= 4.6% more than 5% 15%= 4.4% more than 10% 20%= 4.2% more than 15% 25%= 4% more than 20% 30%= 3.9% more than 25% Pointless to go higher than this since no job but dancer can achieve. OK the end all be all conclusion for *** tards and their melee damage questions now is: 1% DA > 1% haste when total DA is 1% and total haste is zero 1% accuracy > 1% doubel attack when total doubel attack is 1% and total accuracy is over 90% 1% accuracy > 1% haste when accuracy is under 60% and total haste is equal to 2% or less. Its not 100% accurate, its a guide obviously. I dont have a graphing calculator or a program that can make the various line equations to find their x intersects and then detirmine when each value overtakes the other. |
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