Shared DynamisD MPK Problem

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Shared DynamisD MPK problem
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By Shichishito 2026-05-22 01:10:57
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Every other run someone, usually a multi boxer, kills the wave 1 boss without warning in the middle of the run despite plenty of wave 1 statues being left.
I don't know if it's deliberate MPKing or just carelessness but it happens very frequently.

Afaik GMs used to punish for MPKing so I don't see why fujito, or who ever is in charge, thought it's a great idea to just spawn wave 2 statues on top of everyone without a warning while they are busy.

The most obvious solution would be a position reset after wave 1 boss dies, basically warping everyone to a save starting point for wave 2.
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By Nariont 2026-05-22 01:42:02
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There's an HP bar in the upper left corner for the W1 boss isnt there? So you got your warning already, its just like in normal dyna once W1 boss is killed the W2 mobs are popped in, not sure what they could do aside from give a 10~15 second grace period before swapping waves.
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By Shichishito 2026-05-22 03:03:44
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I didn't know about the HP bar, I still believe it's not a elegant solution.

For instance I imagine a BiS 6 box will drop Wave 1 boss pretty quickly, most likely faster than a solo player can deal with one of the larger groups or a link, in particular if the link is the wrong color.

A low man group that barely meets the requirements on the other hand might need 15+ minutes to finish wave 1 boss.

The massive lag inside DynamisD makes crowd control hard enough and the monotony of the event makes it hard to pay attention for a full hour.
I don't think we should have to constantly monitor some HP bar of a mob we aren't even engaged to on top of it.

Another problem of the HP bar is you still need to know the wave 2 layout in order to know where the next safe spot to retreat to is located.


A grace window would help but as I mentioned, the most elegant solution imho would be to relocate players to a safe spot the moment wave 2 spawns, probably best where wave 1 boss dies. The mechanic is already in game, couldn't they simply trigger a draw in on wave 1 boss kill?
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By Carbuncle.Maletaru 2026-05-22 04:15:28
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So to be clear here, the problem is...

1.) I don't pay attention
2.) I can't crowd control mobs
3.) I can't see the UI of the game
4.) I don't know where the mobs spawn

So...it's SE's design problem, right?
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By Asura.Myasasa 2026-05-22 05:19:13
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It's a shared instance.
some player just go there to kill the boss stat and get out.
it's not a mpk, it's the coin of a shared area with a mechanic like that.
The proper thing should be to warp everyone at entrance / safe spot once the boss is dead so you start the wave 2 with no aggro
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By Asura.Yankke 2026-05-22 05:27:56
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You can't mpk me! You can't!!!
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By Tarage 2026-05-22 05:33:35
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Shichishito said: »
I didn't know about the HP bar, I still believe it's not a elegant solution.

For instance I imagine a BiS 6 box will drop Wave 1 boss pretty quickly, most likely faster than a solo player can deal with one of the larger groups or a link, in particular if the link is the wrong color.

A low man group that barely meets the requirements on the other hand might need 15+ minutes to finish wave 1 boss.

The massive lag inside DynamisD makes crowd control hard enough and the monotony of the event makes it hard to pay attention for a full hour.
I don't think we should have to constantly monitor some HP bar of a mob we aren't even engaged to on top of it.

Another problem of the HP bar is you still need to know the wave 2 layout in order to know where the next safe spot to retreat to is located.


A grace window would help but as I mentioned, the most elegant solution imho would be to relocate players to a safe spot the moment wave 2 spawns, probably best where wave 1 boss dies. The mechanic is already in game, couldn't they simply trigger a draw in on wave 1 boss kill?

Let's pretend you are correct. Let's pretend you have valid ideas of how to fix this issue. Let's pretend it isn't a skill issue.

What is the point in advocating for these changes here, on a fan forum zero Square Enix employees EVER read? Why wouldn't you instead post on the official forums?

This thread is pointless.
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By Nariont 2026-05-22 08:38:57
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Shichishito said: »
A grace window would help but as I mentioned, the most elegant solution imho would be to relocate players to a safe spot the moment wave 2 spawns, probably best where wave 1 boss dies. The mechanic is already in game, couldn't they simply trigger a draw in on wave 1 boss kill?

Cant say mass porting 1-30 or whatever chars to a spot is very elegant either. If there had to be some kind of change a 10~15 second mobilization style buff like DI would be it. Cant aggro anything, cant attack anything so gives you a small window to get yourself out of danger inbetween waves.

That all said its a non-issue imo
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By Shichishito 2026-05-22 08:41:12
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Carbuncle.Maletaru said: »
So to be clear here, the problem is...

1.) I don't pay attention
2.) I can't crowd control mobs
3.) I can't see the UI of the game
4.) I don't know where the mobs spawn

So...it's SE's design problem, right?

Considering the circumstances I think I crowd control just fine and I wouldn't complain if I'd die due to a mistake on my part like a miscalculated link. However, I have zero influence over when someone else decides to engage wave 1 boss or how fast he's going to kill it so it shouldn't create a potential death trap for me or anyone else in that zone.

I'm not the only one with this problem either, I've observed multiple people die from a unfortunate wave 2 spawn when I was fortunate enough to stand in a place where the pops were manageable. I've also seen people in LS chat complain about it.


The shared DynamisD version is primarily targeting lower skilled players which is indicated by the absence of wave 3.

I know the usual suspects can't help it and need to drop the snarky remarks about it being a skill issue, it's patholigcal at this point, but in this case it's pretty redundant.

Tarage said: »
Why wouldn't you instead post on the official forums?
Haven't visited the official site in ages cause I'd always get a certificate warning from antivirus and browser.

It's common consensus that english speaking requests and suggestions get ignored by default. If I get ignored over there anyway I might as well post it here.
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By Dodik 2026-05-22 08:52:41
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I'm not sure what's so confusing about a shared Dynamis instance.

Why are you joining a shared Dynamis instance just to complain that there are other people there.

It's not a skill issue. Just an entitlement issue.
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By Asura.Reidden 2026-05-22 09:23:56
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There actually is a small 10 to 15 second window after it's killed. I will time it next time I go inside to mpk some scrubs.
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By Carbuncle.Nynja 2026-05-22 09:37:35
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Shichishito said: »
The shared DynamisD version is primarily targeting lower skilled players which is indicated by the absence of wave 3.
Other reasons there is no wave 3:
1-They're ok with more Heroism's and Rusted/Blackened tags in the system, but dont want so many Swarts / Old tags in the system
2-They dont want RMT selling boss kills so people can easily skip their 15 week 700JP turnin to Oboro

The skill jump between wave 1 and 2 is pretty harsh for a new player. I remember the first time I did wave 2 when I came back, all my chars were good for was fanning the mobs.
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By DaneBlood 2026-05-22 10:33:08
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Shichishito said: »
Every other run someone, usually a multi boxer, kills the wave 1 boss without warning in the middle of the run despite plenty of wave 1 statues being left.
I don't know if it's deliberate MPKing or just carelessness but it happens very frequently...

"without warning"
There is HP information in the screen for you

But is this the person that:
- Claimed anyone filling sparks in EXP time was cheating because you couldn't do it?
- Claimed anyone with a Afterglow weapon was cheating because you couldn't make it

it seems like you are trying to be busy being the MMO police to compensate for poor game skills.

BTW: people go fast to wave 1st boss for unlocks... its really that simple. People went for what they needed.
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By Althor 2026-05-22 10:42:31
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It's a weird idea because daily dynamis is more valuable to people farming than it is to new people who need the unlock. Only thing you can do is suck it up, get your +3 unlocks, then come back later or in a group.
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By tallica 2026-05-22 10:44:28
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Going to be honest, that sounds pretty funny.
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By Asura.Eiryl 2026-05-22 10:44:58
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Althor said: »
It's a weird idea because daily dynamis is more valuable to people farming than it is to new people who need the unlock. Only thing you can do is suck it up, get your +3 unlocks, then come back later or in a group.

This is comical indeed, daily dynamis access is largely worthless for unlocks but absolutely batshit for gil to a nolifer.

I've still not heard of even one successful solo wave 1 boss kill or even attempt for the matter. (not that it's entirely impossible, cors and nins can do it with relative ease)
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By Dodik 2026-05-22 10:50:56
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I don't even understand why a wave 1 soloer would complain about someone else killing wave 1 boss.

Aren't you in there for unlocks? Why are you complaining someone else did the hard work for you.
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By Nariont 2026-05-22 10:53:17
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Dodik said: »
I don't even understand why a wave 1 soloer would complain about someone else killing wave 1 boss.

If im not mistaken they have to all be in the same pt/alliance to get the credit, soloers are just coming in with their alt/trusts, delete the boss and leave. So it does suck if you cant get into the group for the clear
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By Carbuncle.Nynja 2026-05-22 11:01:20
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Nariont said: »
Dodik said: »
I don't even understand why a wave 1 soloer would complain about someone else killing wave 1 boss.

If im not mistaken they have to all be in the same pt/alliance to get the credit, soloers are just coming in with their alt/trusts, delete the boss and leave. So it does suck if you cant get into the group for the clear
Thats the way I understood it too, all drops and unlock credit go to the killing pt/alliance.


Which is stupid considering the concept of the area.
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By Shichishito 2026-05-22 11:02:18
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Dodik said: »
I'm not sure what's so confusing about a shared Dynamis instance.

Why are you joining a shared Dynamis instance just to complain that there are other people there.

It's not a skill issue. Just an entitlement issue.
I'm not sure where in my posts your reading that I demand to have the zone exclusively to myself. If I left that impression on you let me clear things up, I don't.

Maybe you are projecting here and you like it the way it currently is so you can continue to drop wave 2 on top of fellow unsuspecting adventurers in hopes to have the zone for yourself afterwards?

Carbuncle.Nynja said: »
The skill jump between wave 1 and 2 is pretty harsh for a new player.
I agree, that's why I think a reset to a safe spot before wave 2 spawns is a reasonable suggestion.

Asura.Reidden said: »
There actually is a small 10 to 15 second window after it's killed. I will time it next time I go inside to mpk some scrubs.
I think you're right, there is a delay between the boss kill and spawn of wave 2. However, people only take notice of boss being dead once wave 2 drops on top of them, despite the UI HP bar indicator.

If statues are idle for a few seconds after pop there is afaik no visible indicator that telegraphs when it's still save to walk thru their line of sight and when they become lethal.


20 years ago we had a siren warning sound when that ghost NM spawned somewhere far away in I don't know, gusgen mines? Why can't we have a more ample warning (or the aforementioned draw in to a save spot) like that for when you're about to receive surprise sex from every imaginable direction.
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By Althor 2026-05-22 11:02:19
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At the very least they could make only the w1 boss attackable by anyone like beseiged/DI.
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By Phoenix.Madotsuki 2026-05-22 11:06:08
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Dodik said: »
Aren't you in there for unlocks? Why are you complaining someone else did the hard work for you.
Unfortunately you don't get credit if someone else outside of your party kills wave 1 boss; only the boss killer and their party/alliance gets credit. Confirmed this recently when I was helping someone with Bastok wave 1 mobs and a solo'er entered and smoked the wave 1 boss while we were engaged with regular mobs. We just continued chipping at wave 2 with the time remaining.

This is just the nature of a shared instance... it's open to all and therefore you have to roll with the punches if someone else decides to go do the boss when you're trying to focus on fodder mobs. Same thing if someone haphazardly spawns unsleepable goblins in Dyna Jeuno that start going on a killing spree.

It's quite counter-intuitive to their stated goal of why they added shared instances, but that's just how it is currently.
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By Asura.Eiryl 2026-05-22 11:06:59
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Dodik said: »
Aren't you in there for unlocks? .

You get the unlock for killing 100 mobs instead of the boss
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By Nariont 2026-05-22 11:08:00
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Carbuncle.Nynja said: »
Thats the way I understood it too, all drops and unlock credit go to the killing pt/alliance.


Which is stupid considering the concept of the area.

That seemed to be how it worked the few times ive grabbed a quick +3 from lsmates, then I think it's stuck at W2 for the remainder, so everyone else is locked out for the rest of the period. 2 steps forward 1 step back if that's all correct

Asura.Eiryl said: »
You get the unlock for killing 100 mobs instead of the boss

That gets alot harder for newer players when it swaps from W1 trash to W2 trash
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By jorbpumpkin 2026-05-22 11:08:43
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I did the shared area for a while after it started. This was a problem at first. But once the boss HP bar was added, I could watch it get whittled down while the boss was being fought by someone else. You can see the HP bar drop in real time anywhere in the zone. This gave me plenty of time to get to a safe spot even before the 10 or 15-second gap between the boss being killed and the second wave spawning. Just keep an eye on the HP bar and start planning for the transition before it happens.
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By DaneBlood 2026-05-22 11:43:26
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Shichishito said: »
Why can't we have a more ample warning (or the aforementioned draw in to a save spot) like that for when you're about to receive surprise sex from every imaginable direction.

You got that with the hp bar. There is literally no mechanical difference besides one being visual and one being audible.
arguable the HP bar will give you a better time estimate to when to be ready for it.
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By DaneBlood 2026-05-22 12:04:41
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Jokes asside Shichishito is not asking to grind alone just
- get a warning.. that is already in the game.
- get a grace periode..hat is already in the game
- Have something impact everyone else because he cant pay attention to the game (by his own words).
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By Carbuncle.Nynja 2026-05-22 12:34:36
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Having said all that, theres no reason why they cant introduce a freeze and teleport to everyone in the shared area when a boss dies. These mechanics already exist in the game in many places:
In Omen when you port up, everyone gets dragged to a new spot. While most people will kill all the mobs, if you pop the porter early and use it while there are still mobs up, you can interrupt people killing the remaining mobs.
I think Skirmish had this mechanic, I cant remember if its automatic or triggered portups.
Salvage was a group based teleport as well.


Basically the code already exists to disengage anyone that is engaged and teleport them to a new place if a condition is met. There is no reason this cant also be put in place for the shared Dyna-D when the condition is met that boss dies and they despawn all the unkilled wave 1.
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By Cerberus.Kylos 2026-05-22 13:05:52
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You could wait to see who enters the shared entry and ask if they are going after the boss. If they don't respond, or won't invite you to their party, don't enter and try again later in the day.

Otherwise, enter and be aware of wave 2 spawn points so if you do see the HP bar (top left corner) going down, you can quickly move any enemies to that spot.

This is just the nature of the beast, especially on a bigger server. I can guarantee that on Cerberus this would not be an issue 99% of the time.
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By DaneBlood 2026-05-22 13:09:46
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Carbuncle.Nynja said: »
Having said all that, theres no reason why they cant introduce a freeze and teleport to everyone in the shared area when a boss dies. These mechanics already exist in the game in many places

We can do a lot of stuff. that doesnt mean people want it, just because one person cant read a HP bar.

I would hate having to zone back because some one else killed a Wave1 boss. dont take my choice away because again one person cant read the hp bar
Instead. i would you know READ the hp bar and move to where i want to be ahead of time and be ready for the reset.

But you want to take that choice away from me because again. people cant read a HP bar ?
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