All Jobs Damage Simulator And Gear Sets

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All Jobs Damage Simulator and Gear Sets
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By Izanami 2025-12-19 15:28:19
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koyote said: »
Bloodpact integration could be possible, please ?
Yes, but we need to know pet stats and blood pact WSC (and FTP?). I don't think any of these are well-known at the moment.


DaneBlood said: »
so i think i found it this time. a Suboptimal generated set
Between testing sets i removed the null loop from the available choice. and then it spit out a better set. meaning the prior was suboptimal choice
This is a known issue with the search algorithm being stuck in a local minimum due to its initial gear choice.

In your case, you've limited the gear options the code can use while also included reasonably high accuracy and DT requirements. The code randomly equipped Null Loop early in its search, which satisfied a large chunk of required accuracy and a large chunk of required DT at the same time. The later part of the algorithm failed to find a pair of two items together that satisfy both high accuracy and high DT that could replace Null Loop from the list of selected items. The second time you ran the algorithm, it did not find Null Loop early, so it did not trap itself in the slightly worse set. Switching to another algorithm might fix this issue, but could also make it more frequent or significantly increase runtime. Simulated annealing has been recommended previously and I planned to implement a version of this later after I finished the GUI rewrite.


Cerberus.Kylos said: »
I am using the program on Windows 11, but I've been struggling for a while to see certain fields. With the latest update, I cannot see the Food dropdown at all, TP value is only just viewable, and other things are looking off.

Is there anything I can do about this in the short term? Thanks for continuing to work on this.

Edit: After trying to use it further, the program is unusable. I cannot get to certain things, especially in the Optimize section. I'm going to revert to an earlier version.
The application ignoring user interaction is a new issue that appears to be related to the GUI being overloaded on the number of widgets it uses and how/where it displays/updates these widgets. I can somewhat reliably reproduce this issue by rapidly switching jobs while clicking a few other widgets. I've tried a few stackoverflow fixes, but nothing has worked yet. My only suggestion for now is to simply reload the GUI if this happens. Part2 of the GUI update is to virtualize the gear selection widgets, which will reduce the number of gear widgets from ~5000 to ~100 and would fix this issue if that's the cause. At the very least, virtualizing the selections will significantly speed up the load time and likely reduce memory usage. I planned to work on this in January.

The GUI scaling cutting off text/widgets is almost certainly an issue with Windows11 scaling the widgets/font differently than Windows10. However, I do not recall changing anything about the font or GUI styling in this rewrite. The updated GUI does have a slightly smaller window size, so I wonder if the older version coincidentally was fine because it was larger and could fully display the automatically resized widgets. Could you post/PM a screenshot of how the September version of the GUI looks for you? I want to see if it looks different that what I see. Maybe I can find a way to force DPI scaling to match my Windows10 version for Windows11 computers, or I may have to go back to slightly larger window size.

Downgrading to the 2025 September version of the application is probably the only option for the scaling issues for now. Fortunately, you'll only be missing a few convenience features as I try to resolve the issue.
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By Cerberus.Kylos 2025-12-19 15:36:26
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Yeah, I've had some scaling issues through several of this year's versions, but it was never stopping me from using it, so I didn't bring it up. About six months ago I lost access to the food section, but that wasn't a big deal.

I rerolled back to September and it's still a bit off, but at least can be used for the time being. I have tried closing the program and opening it again several times, along with changing my screen resolution, but nothing changes. Making it full screen helps a little (was unable to select Twashtar R15 from the gear menu without doing so).

Edit: Screenshots of September.

Included normal and fullscreen mode of the first screen, along with a look at the Optimize screen. I can still get to the Nyame box, but only just.

1

2

3
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By Izanami 2025-12-19 15:48:54
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Cerberus.Kylos said: »
Edit: Screenshots of September.
Thanks. That looks horrible.

I'll look into explicitly providing font size, widget size, and application DPI settings to see if this can be avoided after the holidays.
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By Cerberus.Kylos 2025-12-19 16:05:54
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Izanami said: »
Cerberus.Kylos said: »
Edit: Screenshots of September.
Thanks. That looks horrible.

I'll look into explicitly providing font size, widget size, and application DPI settings to see if this can be avoided after the holidays.

Yeah, I've just been working around it lol. Super appreciate that this exists, so I stuck with it.

December is way more broken than this. I can't even describe what is going on there. Things got super weird.
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By SimonSes 2025-12-19 19:35:05
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I have Windows 11 and I have 0 problems with both exe and running .py Everything looks perfect, including December version.

Ok I lied everything looks perfect, but not everything works perfect in December update. When I click on Aftermath selection window is popping in left upper corner of my screen instead of in the application window. Also I cant edit SoA and TVR rings in the Optimize tab. It fixed when I rerunned the code though.

Ok December update is glitchy. After using for several minutes some thing are breaking, but its always good after relaunching. I was using September version for several months a lot and haven't got a single bug.
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By Asura.Otomis 2025-12-19 19:56:01
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Is it possible to add a drop down box containing Magic Defense bonus + 25/30/35/40/45/50 & Magic Evasion 500/550/600/650/700/750?

Some end game content: Odyssey v25, Sortie Basement Bosses/Aminon, new Omega/Ultima, etc. require higher defensive stats. This update could prove useful.

I am not a programmer and have no clue how hard it would be to add something like this. Appreciate the consideration.
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By SimonSes 2025-12-19 20:02:11
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Asura.Otomis said: »
Is it possible to add a drop down box containing Magic Defense bonus + 25/30/35/40/45/50 & Magic Evasion 500/550/600/650/700/750?

Some end game content: Odyssey v25, Sortie Basement Bosses/Aminon, new Omega/Ultima, etc. require higher defensive stats. This update could prove useful.

I am not a programmer and have no clue how hard it would be to add something like this. Appreciate the consideration.

I usually simply reduce available gear to only high meva pieces. I will probably just permanently throw out stuff like Tatenashi, Semnuha, mummu and others and I will leave stuff I consider I would have no problem using in high level content, but adding minimum meva and mdb to optimizer would be great too :)
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By Izanami 2025-12-19 21:32:44
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SimonSes said: »
Ok I lied everything looks perfect, but not everything works perfect in December update. When I click on Aftermath selection window is popping in left upper corner of my screen instead of in the application window. Also I cant edit SoA and TVR rings in the Optimize tab. It fixed when I rerunned the code though.
This is exactly the issue I'm seeing, including drop down options and entire buttons showing up on the top left of the screen (out of the GUI window entirely). I believe it's related to the application storing 1 checkbox and 3 radio buttons for every piece of gear in the gear.py file (~5000 total) and occasionally struggling to rebuild/replace everything when a job change occurs. I should be able to rewrite/revert to the behavior I used in the previous versions, but I want to try virtualization first since it would also solve other annoying problems.

SimonSes said: »
I have Windows 11 and I have 0 problems with both exe and running .py Everything looks perfect, including December version.
Good to know it can work normally on Windows 11. I assume that none of the text or widgets fall off screen or overlap, but I haven't set up a virtual machine to test this myself. Maybe it is just a DPI scaling issue for users with custom OS settings. I'll still look into forcing a DPI for the application and ignoring the user's OS value if possible.



Asura.Otomis said: »
Is it possible to add a drop down box containing Magic Defense bonus + 25/30/35/40/45/50 & Magic Evasion 500/550/600/650/700/750?
In terms of automatically finding a set with DT, meva, and mdef requirements: I do not think this is feasible with the current algorithm only swapping two slots at once. These two slots enable two constraints, which are technically taken by PDT and MDT.

SimonSes said: »
I usually simply reduce available gear to only high meva pieces. I will probably just permanently throw out stuff like Tatenashi, Semnuha, mummu and others and I will leave stuff I consider I would have no problem using in high level content, but adding minimum meva and mdb to optimizer would be great too :)
I can easily add an entry to allow the user to specify a "minimum magic evasion per gear" so the "select all" buttons ignore head/body/hands/legs/feet armor with magic evasion below that value, such as Adhemar hands (43 meva) vs Malignance hands (112 meva). This value is probably different by job and slot and would need to be fine tuned for things like Mpaca hands (59 meva, but high mdef), but having this option would still be better than manually unselecting out of date equipment each time.

Interestingly, directly removing enough of this equipment from your gear.py file might solve the issue with the GUI breaking since you'd be reducing the number of checkboxes/radio buttons that need to be built.
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By Bairdos 2025-12-20 04:35:35
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I was having the GUI issue on an older build of the program after adding the new gear. Tried the newest version without my gear changes and it was fine, brought back in my gear.py file and it broke again.
Removing a whole load of gear from the gear.py file did indeed return functionality.
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By Asura.Bronzequadav 2026-01-18 22:18:37
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Is this broken now? Anytime you setup your buffs/weapon skill/target info on initial page, you can't access the buttons on the optimize gear page and if you do the optimize gear page first, you can no longer access drop downs on the initial page to change ws/buff/target information.
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By DaneBlood 2026-01-26 22:23:46
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Veydal1 said: »
If it's putting in Null Loop, it could be that you're low on accuracy in the sub optimal set.

I'm not sure where you logic is going.
But if that was the case the calculator should have taken that into account.


Anyway for OP i am once again experiencing none Pareto optimal sets.



First sets had a crap laod of diffrent gears.

Then i removed everytihng except for skulkers +3 feet to force having TH+5 in the set. and then a better set was combined.
Then I remoced the gleti legs R30 which was chossen for the 2nd sets
and now the third sets came out even faster.



Avg WS Time = 3.464 s
Avg TP per round = 349.4 TP

Avg WS Time = 3.421 s
Avg TP per round = 352.7 TP

Avg WS Time = 3.398 s
Avg TP per round = 355.1 TP

not muchh difference but it does show there are something wrong with how its searching for optimal combinations

Still on 2025 september Beta 06
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By Kadokawa 2026-01-28 01:06:36
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is the new limbus armors added yet to the sim? It will be much apperciate it.
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By ashwattha 2026-01-30 15:01:53
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Is the select gear from file option broken in the new version? It's greyed out in my gui. Is there another way to get it to read my gear without me clicking boxes?
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By Cerberus.Kylos 2026-01-30 17:47:46
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Kadokawa said: »
is the new limbus armors added yet to the sim? It will be much apperciate it.

I doubt they have been added. It would be interesting to see how good they are so we can decide which ones to get first, augmented and unaugmented. I'm sure Izanami will get around to it eventually. There's some UI stuff to touch up as well, as we discussed recently.

You could add a set yourself in the meantime. That would be the workaround.

ashwattha said: »
Is the select gear from file option broken in the new version? It's greyed out in my gui. Is there another way to get it to read my gear without me clicking boxes?

It is broken for some people. We discussed it earlier in the thread.
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By Asura.Bronzequadav 2026-01-30 18:09:23
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It was broken for me until I deleted some gear from the gear.py file (just open with notepad++), after removing a few grips, shields and helms that I never would use it works fine now.

Also the new gear is in, r0 and r30.
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By Cerberus.Kylos 2026-01-30 19:37:18
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Asura.Bronzequadav said: »
It was broken for me until I deleted some gear from the gear.py file (just open with notepad++), after removing a few grips, shields and helms that I never would use it works fine now.

Also the new gear is in, r0 and r30.

I did the same thing but it won't start now. Possibly removed one too many things. I'll keep trying.

Edit: Figured it out, but noticed the app is still struggling to display everything on Windows. Do people use this on other operating systems just fine?
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By SimonSes 2026-01-31 04:02:54
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I'm using the sim from December on Windows 11. It had few problems, but after I deleted many items from gear.py, it works almost flawlessly, but I run it with pycharm, not with .exe
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By Cerberus.Kylos 2026-02-01 02:41:40
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SimonSes said: »
I'm using the sim from December on Windows 11. It had few problems, but after I deleted many items from gear.py, it works almost flawlessly, but I run it with pycharm, not with .exe

How does this work? I tried opening it using pycharm but have zero clue why it isn't lol. I have zero clue about using a program like this to open other programs.
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By SimonSes 2026-02-01 03:57:46
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I think it's explained on the front page too, but you basically open full project in pycharm and then run the proper file. In this case gui_main.py
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By Cerberus.Kylos 2026-02-01 13:20:22
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SimonSes said: »
I think it's explained on the front page too, but you basically open full project in pycharm and then run the proper file. In this case gui_main.py

Yeah, I have tried that before but the .py file only opens up something with a bunch of text that talks about the GUI but doesn't do anything else.
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By SimonSes 2026-02-01 13:54:01
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copy and paste here or to AI :)
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By Cerberus.Kylos 2026-02-01 14:00:32
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All I see is this.

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By SimonSes 2026-02-01 14:43:28
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You have the answer right there :)
You don't have module used by this project, it gives you hint to install it, do it :)
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By Cerberus.Kylos 2026-02-01 15:35:34
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Took me a while as this is completely alien to me, but I got the modules suggested, ran the .py... And it still looks exactly how it does when I run the .exe. It must be a Windows thing or I am missing something.

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By SimonSes 2026-02-01 15:41:47
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No idea then. For me it looks normal

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By Cerberus.Kylos 2026-02-01 16:20:39
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SimonSes said: »
No idea then. For me it looks normal


I can't see anything from imgur as the UK government was stupid and put a block on it, but my guess is it looks as intended. I brought this up before, but wasn't able to narrow down why it looks different for me on Windows 11 and not others.
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By Asura.Bronzequadav 2026-02-01 16:59:48
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Seeing as how this is sort of related to the program, Question for simon. Do you have any guesses on what level of defense and vit/agi values current endgame mobs may have (aminon, sortie basement bosses, ody t3/bumba?)

I want to add a target in with maybe slightly closer to proper stats than what is included. I've just been using a 3k defense/375 vit+agi/1740 evasion "Boss" mob I've added for more endgame level gear sims. Assume the vit/agi is prob too low? Def maybe too high or not high enough? Cant really find any info on current endgame mob melee stats beyond evasion levels.
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By Cerberus.Kylos 2026-02-01 17:08:50
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Ok! I believe I know what the issue is. Windows 11 has DPI scaling, and I typically have mine at 150% because my screen isn't massive and I like be able to read stuff.

When I found out I could make the script "DPI aware" by adding this code to the start of it:

import ctypes
try:
ctypes.windll.shcore.SetProcessDpiAwareness(1)
except Exception:
ctypes.windll.user32.SetProcessDPIAware()

I found out right away that the issue of not being able to see all the buttons got worse, despite still being on 150%.

I tried things like overriding the programs DPI settings and all these other things. I lowered the scale to 100% with the hope it would display everything, but it merely showed what I shared above.

Edit: And now I look back I see Izanami already figured it was the DPI settings and nothing can be done without the program having settings to deal with it. I completely forgot he mentioned that.
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By SimonSes 2026-02-02 03:29:10
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Asura.Bronzequadav said: »
Seeing as how this is sort of related to the program, Question for simon. Do you have any guesses on what level of defense and vit/agi values current endgame mobs may have (aminon, sortie basement bosses, ody t3/bumba?)

I want to add a target in with maybe slightly closer to proper stats than what is included. I've just been using a 3k defense/375 vit+agi/1740 evasion "Boss" mob I've added for more endgame level gear sims. Assume the vit/agi is prob too low? Def maybe too high or not high enough? Cant really find any info on current endgame mob melee stats beyond evasion levels.

Personally I think your def/eva estimations are way too high and you can't really generalize too.
V25 has probably like 1400 evasion? Maybe slightly more.
Basement Sortie bosses has <1620
Hq Aminon can be higher.

I would estimate DEF for v25 are probably around 2000 to 2500, but I would guess closer to 2000, than 2500. the reason you see lower numbers on them is their 25%DT.

Probably the same for Sortie basement bosses. Not sure about Aminon.

Apex Archaic Cogs are probably good to set as a target if you plan to check against Sortie bosses. Just manually push def to like 2200, or 2500 if you want to be safe.
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By Asura.Sensarity 2026-02-02 04:33:14
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Cerberus.Kylos said: »
I can't see anything from imgur as the UK government was stupid and put a block on it
https://addons.mozilla.org/en-GB/firefox/addon/imgur-unblock-via-imgup-uk/
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