New HTBF Shinryu 2.0

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New HTBF Shinryu 2.0
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-31 15:56:03
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Areaden said: »
How do you do this on MNK or RDM. I cant figure it out.

I spelled it out in detail above on the last page.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-31 17:22:26
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Just made a video for RDM VD clear. Incidentally, this is my fastest time (I have had tons of practice). Got super lucky (only 1 MG, 3 QC procs for MB nukes aside from the initial Spontaneity, and Cataclysmic Vortex hit my Shadow Ring (proc), plus very long open wing's mode). Of course nothing dropped.

YouTube Video Placeholder


Started sleeping then debuffing after reading a suggestion from another player. I always reuse Saboteur after 50% since Shinryu gains access to Protostar (all ja reset, including SPs), so that it will be available if an enfeeble falls off. Generally I save TP for a 2-step + MB when wings are open, but you might not get TP fast if he uses Mighty Guard, so be prepared to just nuke instead if you're hitting for 0s. Emergency cure = Sanguine Blade.

Since 2021 0/284 on Armor/Weapons

 Phoenix.Iocus
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By Phoenix.Iocus 2024-10-31 21:21:55
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Dia 3, frazzle 3, distract 3, paralyze 2, slow 2, and addle 2. I think you can silence him but id rather he cast than use tp moves
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-31 22:32:30
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Shinryu instant casts as part of his routine of attacks. Therefore, outside of lowering his magic accuracy (for like paralyze from Gyve Charge), Addle is 100% useless. Doom from Supernova is also 100% land rate from what I've seen.

Shinryu swings, uses TP moves, casts, repeat. He doesn't require tp to use moves either. If he's not silenced, he can use heavy damaging magic spells, including Kaustra (cannot be removed), which could be bad if you're hit with a spell after Cataclysmic Vortex. IMO, there's no advantage to letting him cast. It'll just give him something else to hit you with. I'd much rather him use Atomic Ray or Cosmic Breath than Firaga4.

Also, I'm about 95% sure Slow 2 does absolutely nothing to slow his attacks down. I've done the fight with and without it, and he always attacks the same routine every 2-3 seconds.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-10-31 22:38:30
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Lakshmi.Buukki said: »
Since 2021 0/284 on Armor/Weapons
Garbage like this drives people to quit lol
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By Seun 2024-11-01 02:50:37
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1% be like that.


VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.
 Asura.Dexprozius
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By Asura.Dexprozius 2024-11-01 07:00:40
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1% for the 5 drop slots, so 0.2% for any specific item you want.

Extra Trash.

When SE Implements a piece of content that rewards worse than the EXTREMELY Diluted lottery system the have, then it's clearly unbalanced and not worth pursuing
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-11-01 10:24:49
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Lakshmi.Buukki said: »
Shinryu instant casts as part of his routine of attacks. Therefore, outside of lowering his magic accuracy (for like paralyze from Gyve Charge), Addle is 100% useless. Doom from Supernova is also 100% land rate from what I've seen.

Shinryu swings, uses TP moves, casts, repeat. He doesn't require tp to use moves either. If he's not silenced, he can use heavy damaging magic spells, including Kaustra (cannot be removed), which could be bad if you're hit with a spell after Cataclysmic Vortex. IMO, there's no advantage to letting him cast. It'll just give him something else to hit you with. I'd much rather him use Atomic Ray or Cosmic Breath than Firaga4.

Also, I'm about 95% sure Slow 2 does absolutely nothing to slow his attacks down. I've done the fight with and without it, and he always attacks the same routine every 2-3 seconds.

I would still addle because I don't want para. I almost always lean into magic damage on RDM because it just really doesn't take any until you get to T3s for ody but I can give silence a try. I still have a cloak to get. I'm way north of 200 attempts and I have gotten the knife for my wife but that is all I've ever seen. Seeing anything definitely takes the madness away. I hope you get something soon.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-11-01 10:54:37
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I convinced myself a long time ago this fight doesn't actually drop anything, I just use it to dump merits after Segs or Sortie. At this point it's white noise to me and I wouldn't recommend anyone farm this htbf, but figured I'd share the strat for people who still have some sliver of hope that it does
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2024-11-01 12:20:04
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Seun said: »
VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.

This makes sense for Odin/Lilith/Cait Sith HTBFs, because the phantom gem KIs only cost 10 merit points. You can spam 7-8 of those fights back to back within an hour on a Normal or Diff setting and see better drops. That's how I got a few of my Malignance pieces. Shinryu on the other hand is completely screwed up because it's 30 merit for a phantom gem, so you can only do 3 fights max (assuming you have a KI already) until you have to refill merits. Combined with the horrific drop rate on any armor/weapon, it would be an even worse grind, despite the fight being 5-8min faster. Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate. The two scenarios don't even compare when it comes to doing lower difficulties.
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By Seun 2024-11-01 18:10:50
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Lakshmi.Buukki said: »
Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate.

You could do this in Shinryu. I was clearing more than double the number of VD runs at lower difficulty. Since the drop rate is the same in all difficulties, quantity over quality IMO. I feel like this becomes more valuable the closer you get to being finished too.
 Phoenix.Iocus
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By Phoenix.Iocus 2024-11-01 22:30:28
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I honestly enjoy fighting things for more than 3 minutes. I just wish there was a grief system that let you choose a piece after you hit your 500th VD win. 1 time only
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By Shichishito 2024-11-01 23:24:42
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Shinryu 2.0 and it's drop rate is awfull but the accessories have a reasonable drop rate and you can get the auto reraise and impact from 1.0. What's left are the 2 crapuscular weapons. I don't know how situationally the scythe might be interesting but afaik the knife, although I'd like one myself, is only a decent off hand upgrade. If you look at the average time it takes to farm one I think it's quicker to upgrade the odyssey knife, if you have access to the higher tiers or farm a REMA.

The only reasonable thing to do here is ignoring this content occupational therapy and cure the OCD somewhere else, maybe hope for a aman drop.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-01 23:49:00
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Wiki states that Impact debuffs will always take effect at full potency, but the duration may be cut via resist. Ergo, it stands to reason that Crep Cloak has significant utility over Twi Cloak for the sake of casting Impact.
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By Kaffy 2024-11-01 23:56:47
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Lakshmi.Buukki said: »
Seun said: »
VD solos are fun for a bit, but it's more efficient to farm lower difficulty with that drop rate.

This makes sense for Odin/Lilith/Cait Sith HTBFs, because the phantom gem KIs only cost 10 merit points. You can spam 7-8 of those fights back to back within an hour on a Normal or Diff setting and see better drops. That's how I got a few of my Malignance pieces. Shinryu on the other hand is completely screwed up because it's 30 merit for a phantom gem, so you can only do 3 fights max (assuming you have a KI already) until you have to refill merits. Combined with the horrific drop rate on any armor/weapon, it would be an even worse grind, despite the fight being 5-8min faster. Those other HTBFs you can do more than double the amount of fights in less time for a better drop rate. The two scenarios don't even compare when it comes to doing lower difficulties.

Are you sure that VD offers a better rate on non-accessory drops?
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By Shichishito 2024-11-02 00:20:25
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Carbuncle.Nynja said: »
Wiki states that Impact debuffs will always take effect at full potency, but the duration may be cut via resist. Ergo, it stands to reason that Crep Cloak has significant utility over Twi Cloak for the sake of casting Impact.
Of course the extra macc is always welcome but if you really need it to stick you can communicate with your supports for macc/-meva or use abilities that help impact land. Besides I believe master levels and equipment upgrades, for instance JSE necks, + the absence of new content took some strain out of the macc requirements.

If you don't do master trails and make use of the options above I think you'll do fine without the 119 version.
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