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On Healing Hands - A Comprehensive WHM Guide (v3)
Serveur: Cerberus
Game: FFXI
Posts: 1800
By Cerberus.Shadowmeld 2021-02-11 20:26:04
Cursna+ is a multiplier on your base rate to remove doom. Your base rate is determined by your healing magic skill 26% at 500 skill basically 1% every 25 skill beyond that. Mnd and magic acc don’t come into the calculation
Chatoyant has an attribute called irradescence. When you cure during light weather you get an extra 10% multiplier that is separate from all other multipliers. /sch can keep light weather up all the time with aurorastorm
Ragnarok.Ghishlain
Serveur: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2021-02-11 20:54:57
Welcome back
What is the equivalency for +cursna? Is it Cursna+1=1 Magic acc = 2 Healing Magic skill = 3 mnd ect? I want to know because there are certain pieces I can grab but would hate to go out of my way to get them when my piece with healing skill is actually better.
BGWiki has a breakdown on how healing skill and Cursna gear react with each other, so given that a gander for your knowledge base.
Second question, how does the Chatoyant staff and obi with /sch help with potency. The guide really doesn't elaborate on it.
While you have Light Weather on you from casting Aurorastorm on yourself, the combination of Chatoyant Staff and Obi grants you an additional 20% cure power that exceeds the normal cure potency caps as it is a separate modifier to the curing formula. The weather modifier is multiplicative as well so it's a substantial boost to your cures.
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Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-12 15:04:43
Okay so I just came back from not playing for 4 years and started a new character and had a few questions on gear.
What is the equivalency for +cursna? Is it Cursna+1=1 Magic acc = 2 Healing Magic skill = 3 mnd ect? I want to know because there are certain pieces I can grab but would hate to go out of my way to get them when my piece with healing skill is actually better.
You can use http://chiaia.optic-ice.com/Cursna.html and play with values here and see what your current set does, +10Cursna has the same effect has +80~ healing skill if you have a base 500 skill.
Pure Cursna+ is often better then any skill+ gear where you can use it it. Luckly often enough they come on the same piece.
Quetzalcoatl.Khajit
Serveur: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2021-02-12 17:16:09
Generally you won't go wrong with putting on the highest amount of cursna. Vanya clogs are the one exception as the healing magic skill gives more +cursna than the +5 you'd get from gendewitha +1.
By Saturnn 2021-02-13 11:57:30
Was experimenting with the new Bunzi Attire set (R0) on WHM earlier. I used Indi-Acumen/Geo-Malaise/Wizard & Warlock's Roll/Aurorastorm. Not sure if Boost-MND or Boost-INT would make a difference, I was relatively hitting the same numbers with either one of them up.
Edit: Boost-MND is clearly the better option... per wiki Your text to link here...
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Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2021-02-13 12:28:10
Also looks like that set has more attack than piety +3 at r30. So new ws pieces?
By Saturnn 2021-02-13 13:00:29
The stats seem very similar between the two. The only difference is that you would be more safe WS'ing in Bunzi due to 1) DT 40% for the entire set 2) Much higher MEVA. I personally wouldn't know the right answer because I don't dabble too much into WHM DD, but that's my personal opinion lol.
Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2021-02-13 14:28:31
Every piece has 70 attack on it at r30, and piety pieces have around 61-65. So it's a little more attack on each piece. But they have less STR than Piety +3, for ws that have that modifier. More MND though. So yeah, comparable it seems. I'm not an expert in DD WHM either.
Ragnarok.Gennss
Serveur: Ragnarok
Game: FFXI
Posts: 52
By Ragnarok.Gennss 2021-02-13 18:46:32
Was experimenting with the new Bunzi Attire set (R0) on WHM earlier. I used Indi-Acumen/Geo-Malaise/Wizard & Warlock's Roll/Aurorastorm. Not sure if Boost-MND or Boost-INT would make a difference, I was relatively hitting the same numbers with either one of them up.
How do the burst numbers compare to the sets in the guide for mab?
By Saturnn 2021-02-13 19:52:32
Was experimenting with the new Bunzi Attire set (R0) on WHM earlier. I used Indi-Acumen/Geo-Malaise/Wizard & Warlock's Roll/Aurorastorm. Not sure if Boost-MND or Boost-INT would make a difference, I was relatively hitting the same numbers with either one of them up.
How do the burst numbers compare to the sets in the guide for mab?
Very good question. I only have a Helios set for an OA build on my BLM, and another set with Pet Augments for my SMN. I believe the guide is utilizing max MaB & MB I augments for Helios... both of these sets will help you cap MB I @ 40% however Bunzi provides more MaB, INT, and Magic Damage. If you R30 the hands, you gain MB II +6 which is also pretty nice. I would test the Helios set within this guide if I could, however I'm pretty low on Mellidopt Wings and really don't want to invest in stones and hand them over to Oseem Jr haha.
Edit: I'm a derp, MND is what I meant. INT does not help improve dmg output. My apologies.
Fenrir.Aladeus
Serveur: Fenrir
Game: FFXI
Posts: 350
By Fenrir.Aladeus 2021-02-13 20:56:33
how the hell does whm do more than 100 dmg with these spells? o.O
Serveur: Asura
Game: FFXI
Posts: 89
By Asura.Raitoken 2021-02-13 22:00:33
Ragnarok.Ghishlain said: »
While you have Light Weather on you from casting Aurorastorm on yourself, the combination of Chatoyant Staff and Obi grants you an additional 20% cure power that exceeds the normal cure potency caps as it is a separate modifier to the curing formula. The weather modifier is multiplicative as well so it's a substantial boost to your cures.
So if I'm understanding it right, I can cap cure potency I @50%, get say 20% potency II and another additive 20% from usingthose 2 when healing in midcast correct? I see why people suggest it if that is the case. I assume the staff is 10% and the obi is another 10%?
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-13 22:04:33
Ragnarok.Ghishlain said: »
While you have Light Weather on you from casting Aurorastorm on yourself, the combination of Chatoyant Staff and Obi grants you an additional 20% cure power that exceeds the normal cure potency caps as it is a separate modifier to the curing formula. The weather modifier is multiplicative as well so it's a substantial boost to your cures.
So if I'm understanding it right, I can cap cure potency I @50%, get say 20% potency II and another additive 20% from usingthose 2 when healing in midcast correct? I see why people suggest it if that is the case. I assume the staff is 10% and the obi is another 10%? Yes depending on weather/day
Code 10% bonus for magic of the day
10% bonus for magic matching single weather
20% bonus for magic matching single weather and day
25% bonus for magic matching double weather
35% bonus for magic matching double weather and day
Will also gain an equivalent negative bonuses during opposing day/weather
https://www.bg-wiki.com/ffxi/Hachirin-no-Obi
Code "Iridescence" increases the potency bonus from weather effects by an additional 10%.
Under this effect, the single weather potency bonus becomes 20% and the double weather bonus becomes 35%.
Elemental Obis will force the combined Iridescence/Weather proc.
Iridescence has no effect on day potency bonus/procs.
Has the following hidden effects:
All elements: Magic Potency +15%
All elements: Magic Accuracy +30
All elements: Avatar and spirit perpetuation cost -3
https://www.bg-wiki.com/ffxi/Chatoyant_Staff
Asura.Dibble
Serveur: Asura
Game: FFXI
Posts: 69
By Asura.Dibble 2021-02-14 11:18:33
Ragnarok.Ghishlain said: »While you have Light Weather on you from casting Aurorastorm on yourself, the combination of Chatoyant Staff and Obi grants you an additional 20% cure power that exceeds the normal cure potency caps as it is a separate modifier to the curing formula. The weather modifier is multiplicative as well so it's a substantial boost to your cures. Since Hachirin-no-Obi forces the -0.1 on Darksday, which cancels out the Single Weather 0.1 bonus from the Obi, is Chatoyant Staff still worth it with just 0.1 from Iridescence and 0.05 (from Cape)?
By Rive016 2021-02-14 13:03:59
ince Hachirin-no-Obi forces the -0.1 on Darksday, which cancels out the Single Weather 0.1 bonus from the Obi, is Chatoyant Staff still worth it with just 0.1 from Iridescence and 0.05 (from Cape)?
weather casted on you or someone else overrites the current weather in game (Which is why you would want to cast Aurastorm on RNGs with mythics in Dyna) so yes its still worth it
By Lili 2021-02-14 14:36:07
ince Hachirin-no-Obi forces the -0.1 on Darksday, which cancels out the Single Weather 0.1 bonus from the Obi, is Chatoyant Staff still worth it with just 0.1 from Iridescence and 0.05 (from Cape)?
weather casted on you or someone else overrites the current weather in game (Which is why you would want to cast Aurastorm on RNGs with mythics in Dyna) so yes its still worth it
He talking about day malus, not weather
Anyway the answer is yes
darksday: -10% (forced by obi)
aurorastorm: +10% (forced by obi)
iridescence: +10%
still coming out on top, and multiplicative with everything else
Serveur: Asura
Game: FFXI
Posts: 111
By Asura.Buffyslyph 2021-02-19 05:42:38
1. Should I be getting a ambu cape for whm?
1a. If yes, what's my ideal curing cape(s)?
I use moonlight for idle, so can skip an idle cape.
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-19 05:50:41
1. Should I be getting a ambu cape for whm?
1a. If yes, what's my ideal curing cape(s)?
I use moonlight for idle, so can skip an idle cape. My 1st was mnd macc/mdmg & fast cast.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2021-02-19 19:41:45
Updated the GEO+WHM DPS spreadsheet with the Bunzi stuff from Odyssey.
Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2021-02-20 21:38:32
Does anyone have a lua that equips a different cursna set based on whether the person you're casting on has curse or doom? Or at least a lua with different casting modes I can switch between for cursna?
My lua seems to have lines in it that pertain to this, but it doesn't seem to be working and only casts whatever my sets.midcast.cursna set is whether I'm curing doom or curse. (It doesn't seem to equip my cursna.accession set either, always just my midcast cursna set).
Code party_buffs = {}
function party_buff_change(party_member,name,gain,buff)
if name == 'doom' and gain then
party_buffs[party_member.name] = name
elseif name == 'doom' and gain == false then
if table.containskey(party_buffs, party_member.name) then
party_buffs[party_member.name] = nil
end
end
end
function check_player_for_doom(target)
if table.containskey(party_buffs, target) then
if player.sub_job == "DNC" or player.sub_job == "NIN" then
return sets.midcast.Yagdoom
elseif buffactive.Accession then
return sets.midcast.Cursna.Accession
else
return sets.midcast.doom
end
else
return sets.midcast.Cursna
end
end
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-02-20 21:40:57
I don't think it's possible to differentiate based on someone elses debuff, but really, you're trying to save like half a second recast? Just cast cursna in the doom set.
Unless it will work with partybuffs, never cared enough to cast in a specifically not doomed cursna set.
Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2021-02-20 21:42:59
If it's possible to have a casting mode for the spell, which allows me the switch between Yagrush and Gambanteinn, that'd work just as well. Yagrush/Gamb would really be the only difference in the set.
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-20 22:07:28
Selindrile uses Code
function job_post_midcast(spell, spellMap, eventArgs)
if spell.english == 'Cursna' then
if (player.sub_job == 'NIN' or player.sub_job == 'DNC') and sets.midcast.DWCursna then
equip(sets.midcast.DWCursna)
elseif state.Gambanteinn.value and item_available('Gambanteinn') then
equip({main="Gambanteinn"})
end
end
(not full code)
Then I have a macro with Code /console gs c toggle Gambanteinn
Im dont know if there is something else in their lua's which handles it as well tho c.c
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Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2021-02-20 22:10:31
Hmm yeah, I'd probably just switch to Selindrile's whole lua to avoid issues.
Serveur: Cerberus
Game: FFXI
Posts: 1800
By Cerberus.Shadowmeld 2021-02-25 09:13:02
ince Hachirin-no-Obi forces the -0.1 on Darksday, which cancels out the Single Weather 0.1 bonus from the Obi, is Chatoyant Staff still worth it with just 0.1 from Iridescence and 0.05 (from Cape)?
weather casted on you or someone else overrites the current weather in game (Which is why you would want to cast Aurastorm on RNGs with mythics in Dyna) so yes its still worth it
He talking about day malus, not weather
Anyway the answer is yes
darksday: -10% (forced by obi)
aurorastorm: +10% (forced by obi)
iridescence: +10%
still coming out on top, and multiplicative with everything else
Irridescence does not factor day at all. It is only weather. So the day doesn't matter at all when considering Chatoyant staff. If you don't have light weather or aurorastorm, it's usually better to use a different weapon when curing.
Serveur: Asura
Game: FFXI
Posts: 89
By Asura.Raitoken 2021-02-27 01:16:15
Okay so I've been working on my WHM a lot these last 2 weeks and am ready to heal some endgame. Have a few questions though.
What is everyone using to see debuffs? I guess SE put a built in one that is tiny next to the minimap I turned on but I've also seen one where people have big names and a list of buffs to the right of the chat boxes. I couldn't find it in windower addons or plugins though.
Next, how are you all macroing your alt and ctrl line? I only have Cure 3/5/6 and curaga 3/5 on a macro. Should I be using anything else? I've been making a custom macro for status removal depending on content but I need to make a button to switch macro bars for bar spells and common status ailments.
For protect and shell do I wanted skill or anything to buff them other than enhancing duration? Right now I just use full telchine set and got 49 min pro/shell.
Any input would help! TIA :P
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-27 02:14:54
Okay so I've been working on my WHM a lot these last 2 weeks and am ready to heal some endgame. Have a few questions though.
What is everyone using to see debuffs? I guess SE put a built in one that is tiny next to the minimap I turned on but I've also seen one where people have big names and a list of buffs to the right of the chat boxes. I couldn't find it in windower addons or plugins though.
Next, how are you all macroing your alt and ctrl line? I only have Cure 3/5/6 and curaga 3/5 on a macro. Should I be using anything else? I've been making a custom macro for status removal depending on content but I need to make a button to switch macro bars for bar spells and common status ailments.
For protect and shell do I wanted skill or anything to buff them other than enhancing duration? Right now I just use full telchine set and got 49 min pro/shell.
Any input would help! TIA :P https://www.ffxiah.com/forum/topic/55168/xivparty-party-list-addon-for-windower-4/ is the one with big names/debuffs on screen.
The other option is PartyBuffs https://github.com/KenshiDRK/Addons/tree/master/PartyBuffs which is mentioned at the end of the guide.
As for macros that's personal preference.
I have on alt 1-4 c3-6, 5 erase then para stona silena cursna.
Ctrl 1-4 curaga 3-6 then various others, like haste, regen4.
By DaneBlood 2021-02-27 19:18:57
For protect and shell do I wanted skill or anything to buff them other than enhancing duration? Right now I just use full telchine set and got 49 min pro/shell.
Fill in the rest with ConserverMP.
you should have a nopotency gear sts that are for spells with no potency that any other set fill in its blank spots from
ItemSet 377720
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