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On Healing Hands - A Comprehensive WHM Guide (v3)
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2024-05-29 22:55:35
I feel like I'm in the minority now, but I've honestly never ever needed a SIRD set for whm. Between Aquaveil and generally decent tanks I've had. I've never felt the need for it. Even on Odyssey bosses where I end up tanking the adds, most of those hit so slow (not the chapulis) that I have no problem with Aquaveil lasting the entire run without losing it from taking damage while casting.
The crabs on Ngai literally take 5 seconds between attacks, often they are completely in sync with each other.
Matamatas are usually glued to 2nd DD either whole run or until right before death.
Chapulis do hit hard and fast, but I find they run around so much that I get plenty of time to re-apply Aquaveil if needed.
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By shazbot 2024-05-29 23:28:13
Cerberus.Shadowmeld said: »I feel like I'm in the minority now, but I've honestly never ever needed a SIRD set for whm. Between Aquaveil and generally decent tanks I've had. I've never felt the need for it. Even on Odyssey bosses where I end up tanking the adds, most of those hit so slow (not the chapulis) that I have no problem with Aquaveil lasting the entire run without losing it from taking damage while casting.
The crabs on Ngai literally take 5 seconds between attacks, often they are completely in sync with each other.
Matamatas are usually glued to 2nd DD either whole run or until right before death.
Chapulis do hit hard and fast, but I find they run around so much that I get plenty of time to re-apply Aquaveil if needed.
I hear you! I just needed SIRD for my whm since I am not looking at his screen all the time as he is my alt. so having SIRD was critical for me. but yes, a main whm that can time his cures and put up Aquaveil is better!
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Serveur: Phoenix
Game: FFXI
Posts: 182
By Phoenix.Gavroches 2024-05-30 06:13:07
SIRD 102+ the aquaveil spell, on top of that most cure set should have capped DT/C1 with C2 10-20%/SIRD 70+. So any interrupt that haven’t been caught by gear then aquaveil will catch. Aquaveil at 15 min/7 interrupt goes a long way in this setup.
By Ninjaxtasy 2024-06-02 00:22:23
any have a Holy set?
Bahamut.Zedoma
Serveur: Bahamut
Game: FFXI
Posts: 37
By Bahamut.Zedoma 2024-06-02 01:32:39
My current Holy set:
main="Daybreak",
sub="Ammurapi Shield",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head={ name="Bunzi's Hat", augments={'Path: A',}},
body={ name="Bunzi's Robe", augments={'Path: A',}},
hands={ name="Bunzi's Gloves", augments={'Path: A',}},
legs={ name="Bunzi's Pants", augments={'Path: A',}},
feet={ name="Piety Duckbills +3", augments={'Enhances "Afflatus Solace" effect',}},
neck="Mizu. Kubikazari",
waist="Korin Obi",
left_ear="Malignance Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring +1",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}
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Serveur: Phoenix
Game: FFXI
Posts: 182
By Phoenix.Gavroches 2024-06-02 06:29:45
Freke > regal
Saevus > mizu
Cohort > bunzi
Also is it for straight Holy or MB? There’s nothing exceptional about non MB holy, MB for A/C objective can do 20-40K depends on your "charge"
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By Ninjaxtasy 2024-06-02 10:57:06
straight Holy. Yes for the A objectives in Sortie.
Serveur: Phoenix
Game: FFXI
Posts: 182
By Phoenix.Gavroches 2024-06-02 12:52:26
Then do fire II + stone III (if you have the master lvl). Same set. Holy recast timer is stupidly long, you can simply spam those and any mobs under 10% will die in a few volley.
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Valefor.Dathus
Serveur: Valefor
Game: FFXI
Posts: 18
By Valefor.Dathus 2024-06-02 15:53:39
I assume for WHM Elemental nuking, just full Bunzi + INT/MAB/Macc/Mdmg cape?
Serveur: Phoenix
Game: FFXI
Posts: 182
By Phoenix.Gavroches 2024-06-02 17:10:37
Use the cohort cloak, rest bunzi. Cap regular int/mab/mdmg, aurist cape will do if you want to save a space. Normal stuff after, freke, metamorph, regal/mali earring, ghastly…
Serveur: Asura
Game: FFXI
Posts: 1383
By Asura.Pergatory 2024-06-04 11:59:27
I also use Kaykaus Tights +1 over Bunzi Pants. MAB+54 total.
Also, if not bursting, augmented Chironic can be really good. My hands have MAB+50 and feet have MAB+56. Haven't really tested how that compares to Bunzi's MAB+30 MDmg+60 per piece, but Holy has high base damage already due to Daybreak & Afflatus Solace so I wouldn't be surprised if Bunzi loses on non-bursts. Might have to do some testing sometime... Same thing with Ghastly vs Pemphredo...
Serveur: Asura
Game: FFXI
Posts: 1383
By Asura.Pergatory 2024-06-04 18:41:41
Followup: I did some testing, looks like you guys are right and R30 Bunzi mostly wins even without magic bursting.
Tested on some ladybugs in Reisenjima. WHM/SCH, non-bursted, but Aurorastorm is up.
Without Solace charge
Chironic hands/feet, Kaykaus legs, Pemphredo:
5118
Bunzi hands/feet, Kaykaus legs, Pemphredo:
5689
Bunzi x3, Pemphredo:
5885
With Solace charge
Chironic hands/feet, Kaykaus legs, Pemphredo:
10160
Bunzi hands/feet, Kaykaus legs, Pemphredo:
10317
Bunzi x3, Pemphredo:
10280
Bunzi x3, Ghastly:
10358
Bunzi hands/feet, Kaykaus legs, Ghastly:
10392
Conclusion
The only place where the MAB option beat out the MDmg option was with Solace charged up, Kaykaus+1 beats R30 Bunzi's Pants, but only by a smidge. Without charged Solace, Bunzi's Pants win. In all other regards, the magic damage options (R30 Bunzi and Ghastly Tathlum) are superior even when Solace is charged up.
If you don't have R30 Bunzi, Chironic/Kaykaus make a great backup plan because I suspect the results would be different if the Bunzi was only R25 or lower.
I think I'll just go ahead and use Bunzi's for the inv+1 of being able to ditch my Kaykaus Tights...
For reference, here are the augments I'm working with:
MAB option:
hands={ name="Chironic Gloves", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Spell interruption rate down -3%','MND+1','Mag. Acc.+8','"Mag.Atk.Bns."+14',}}
legs={ name="Kaykaus Tights +1", augments={'INT+12','"Mag.Atk.Bns."+20','Enmity-6',}}
feet={ name="Chironic Slippers", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','"Cure" potency +3%','INT+5','"Mag.Atk.Bns."+12',}}
MDmg option:
R30 Bunzi, R15 Ghastly
Edit: This was with Holy 1 by the way. It occurs to me Holy 2, having higher base damage, may have different results. I'll test that later.
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Serveur: Asura
Game: FFXI
Posts: 1383
By Asura.Pergatory 2024-06-07 16:32:58
Followup #2:
I did some testing with Holy 2 this time instead of Holy 1. Everything else the same. Same targets, Aurorastorm up, not magic bursting. I didn't bother testing Pemphredo this time, all were done with R15 Ghastly.
Without Solace, the Bunzi still pulled ahead quite clearly (10252 with Chironic/Kaykaus vs 10848 with 3x Bunzi)
With Solace, the Chironic & Kaykaus actually pulled ahead.
With 3x Bunzi pieces:
16454-16646
With 2x Chironic and Kaykaus+1:
16676-16896
So if you're going for absolute peak non-bursted damage using Holy II with charged Solace, then you're better off going for MAB options than Bunzi.
However, I think the real conclusion from this testing is that while the MAB options do pull ahead in certain scenarios, if you're bursting then Bunzi's magic burst damage will dominate, and if your solace isn't charged then Bunzi's base magic damage will dominate. So basically just do yourself a favor and use the Bunzi's because even in the worst case scenario you're only losing about 1.5% damage while you're gaining a lot more than that in some other situations.
Bonus test: R15 Metamorph Ring +1 beats Shiva Ring +1, even inside Escha where I have extra MND. Not surprising but worth testing.
Serveur: Phoenix
Game: FFXI
Posts: 182
By Phoenix.Gavroches 2024-06-07 17:16:21
Thank you for the extended testing
Bahamut.Zedoma
Serveur: Bahamut
Game: FFXI
Posts: 37
By Bahamut.Zedoma 2024-06-07 17:53:51
Pergatory did you do any testing with relic feet? While they have no direct magic stats per say the "Enhances Afflatus Solace effect" is incredibly potent. All my testing showed they pull ahead of Bunzi feet by a large margin even without a Solace charge. This is also why I use the Mizu neck to still cap MB1.
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Serveur: Asura
Game: FFXI
Posts: 1383
By Asura.Pergatory 2024-06-07 18:52:11
Pergatory did you do any testing with relic feet? While they have no direct magic stats per say the "Enhances Afflatus Solace effect" is incredibly potent. All my testing showed they pull ahead of Bunzi feet by a large margin even without a Solace charge. This is also why I use the Mizu neck to still cap MB1. I'll be darned, you're right.
Piety Duckbills +3 gave 12180 without Solace charged, 18818 with. Both significantly higher than Bunzi.
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Cerberus.Dekar
Serveur: Cerberus
Game: FFXI
Posts: 235
By Cerberus.Dekar 2024-06-07 22:26:32
Pergatory did you do any testing with relic feet? While they have no direct magic stats per say the "Enhances Afflatus Solace effect" is incredibly potent. All my testing showed they pull ahead of Bunzi feet by a large margin even without a Solace charge. This is also why I use the Mizu neck to still cap MB1. I'll be darned, you're right.
Piety Duckbills +3 gave 12180 without Solace charged, 18818 with. Both significantly higher than Bunzi.
That's pretty amazing. I wonder how much it affects the damage calculation exactly. Piety Duckbills +3 have four less mind and no magic attack or magic damage on them compared to Bunzi's 30 MAB and 30 Magic Damage.
By Nariont 2024-06-08 03:23:41
JP wiki just lists them as +5~25% increase, like the nin relic boots basically
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2961
By Ragnarok.Martel 2024-06-08 04:44:34
It's also worth noting that the effect is essentially like affinity, but on another separate multiplicative term.
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Necro Bump Detected!
[156 days between previous and next post]
By Galkapryme 2024-11-11 02:25:31
Playing around with WHM, lately, and wanted to update some sets. Kindly point out other BiS or point out the flaw in my sets.
WHM_FC:
ItemSet 397357
WHM_FC_Status_Removal:
ItemSet 397358
Divine Benison caps FC and enmity down. +160 Healing Magic Skill from gear.
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