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The Odyssey - || Strategy and Discussion ||
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 01:42:40
It seems like people getting stuck all seem to be non solo or potentially multiboxing. If its not on SE's end, all i can think of is something multibox related.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2020-03-11 01:44:33
I do believe the "reason" might be incorrect, but they're aware of an issue. And it might be fixed.
Quote: Known Issue After Version Update (Mar. 10, 11)
We have confirmed the issue below following the version update of Mar. 9 (PDT) / 10 (GMT), 2020.
We are currently looking into the issue and we ask for your patience while it is being addressed.
[Confirmed Issue]
- In Battle Content "Odyssey", progression might be halted if party members investigate "Veridical Conflux" and "Translocator" at the same time.
We apologize for the inconvenience this may be causing.
*EDIT (Mar. 10, 2020 23:30 PDT / Mar. 11, 2020 6:30 GMT):
This issue was resolved in the version update performed on Mar. 10, 2020 22:37 (PDT) / Mar. 11, 2020 5:37 (GMT).
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2020-03-11 01:45:08
Hey, I was right.
By cuddlyhamster 2020-03-11 01:49:33
I always assume everyone has top-tier gear. there is no reason to compare different jobs without assuming they have everything at their disposal. saying that yagrush is a bad argument is comparable to a sch being only a dark art sch and choosing not to cure. which they can, and do.
Game designers do not design around BiS gear for content. There is no argument to be made for or against yagrush whm; at that point you could literally put any healer into the healer slot and it would make 0 difference to the outcome because everyone has BiS gear.
Game designer sure as hell did try to design whm's job adjustments based around yagrush and SU5. Is it actually possible to replace WHM as the sole healer in a group with a PLD instead? i guess you could, but damn that is a ton of extra work for everyone else in the party
By Shichishito 2020-03-11 01:53:25
i'm fine with carrying around a couple of remedies and even holy waters if necessary but i'm definitely too cheap to chug panacea every 30 seconds. just checked some prices and it seems to go around 180-320k/stack, not going to farm extra hours for consumables. i'm already hesitating each time i need another stack of miso ramen and food at least lasts 30+ minutes.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2020-03-11 01:59:18
I mean. You've got no issue dropping 2 billion on a glowy you use 2 or 3 times a month, but a mil in consumables, that's a bridge too far. (not YOU you)
I would use the drake meme, but dat ***gay.
The amount of pissed away gil on things rotting in mog houses, but food+meds is ALWAYS an issue for people.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 02:01:15
I always assume everyone has top-tier gear. there is no reason to compare different jobs without assuming they have everything at their disposal. saying that yagrush is a bad argument is comparable to a sch being only a dark art sch and choosing not to cure. which they can, and do.
Game designers do not design around BiS gear for content. There is no argument to be made for or against yagrush whm; at that point you could literally put any healer into the healer slot and it would make 0 difference to the outcome because everyone has BiS gear.
Game designer sure as hell did try to design whm's job adjustments based around yagrush and SU5. Is it actually possible to replace WHM as the sole healer in a group with a PLD instead? i guess you could, but damn that is a ton of extra work for everyone else in the party
1) No, they never designed any content with yagrush in mind. It would be absurd to do so, and would diminish any value yagrush had as being BiS, as its now required, not a bonus for the hard work required to get it.
2) You dont replace whm with pld, you replace whm with rdm or sch, and the pld can handle a lot of the AoE healing required on the front line, which is the primary reason you didnt see as many rdm/sch healers. Now, you no longer *need* a whm to handle the healing. You can get a pld tank, and a rdm or sch can handle the rest perfectly fine.
Serveur: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2020-03-11 02:04:14
I think they just released this the opposite way of Omen. Omen we didn't have a pure farming run until Ou was out. Now we have farming runs, and I think they'll expand on NM's and possibly different additions.
As of now this is probably like when Delve released...people going in and grinding trash for that 50 plasm a kill, when these days you can get 100k in 10min.
Also we'll absolutely get to stack entry items in time just like Omen. So for now I'm okay with it. Gelatinous ring alone is a pretty major upgrade, and this specifically only got the lowest level of Unity items.
By Shichishito 2020-03-11 02:30:25
I mean. You've got no issue dropping 2 billion on a glowy you use 2 or 3 times a month, but a mil in consumables, that's a bridge too far. (not YOU you)
I would use the drake meme, but dat ***gay.
The amount of pissed away gil on things rotting in mog houses, but food+meds is ALWAYS an issue for people. to be clear, i'm talking pricy meds like panacea. food items like miso still hurt but i won't cheap out on those (except the HQs, screw 4 extra ACC for 10 times the price).
i had plenty of instances where i was chugging 2-3 stacks of remedies/fight cause the WHM prioritised others, was overwhelmed by one of the 2.5 tasks they got invited for or simply didn't feel like removing status debuffs. if you replace those remedies with panacea the costs stack up pretty quickly i imagine. i'd rather cheap out on something thats for free if the healer does his job and invest the savings in another shiny a year down the road.
any other job that doesn't do what you invite them for gets crap but for WHM we'd suddenly make a exception?
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 02:47:12
I mean. You've got no issue dropping 2 billion on a glowy you use 2 or 3 times a month, but a mil in consumables, that's a bridge too far. (not YOU you)
I would use the drake meme, but dat ***gay.
The amount of pissed away gil on things rotting in mog houses, but food+meds is ALWAYS an issue for people. to be clear, i'm talking pricy meds like panacea. food items like miso still hurt but i won't cheap out on those (except the HQs, screw 4 extra ACC for 10 times the price).
i had plenty of instances where i was chugging 2-3 stacks of remedies/fight cause the WHM prioritised others, was overwhelmed by one of the 2.5 tasks they got invited for or simply didn't feel like removing status debuffs. if you replace those remedies with panacea the costs stack up pretty quickly i imagine. i'd rather cheap out on something thats for free if the healer does his job and invest the savings in another shiny a year down the road.
any other job that doesn't do what you invite them for gets crap but for WHM we'd suddenly make a exception?
You dont invite jobs for their REMAs. If you have a REMA, theres no real discussion to be had on the merits or detriments of a job; any will do. If your barrier for entry is "whm with yagrush", you dont really have a valid opinion to be voiced.
And fights generally dont go smoothly. If they did, there wouldnt be any real point to the game.
By SimonSes 2020-03-11 03:55:22
except PLD's m.eva is ***
Im not gonna argue about PLD update or how useful it is, but technically PLD meva is not that bad. Its just hard to get all the items :P
ItemSet 371361
Capped PDT (68% with Burtgang), 48%MDT without Shell, 726 meva, +809HP
By mhomho 2020-03-11 06:58:51
food+meds is ALWAYS an issue for people.
This I could never wrap my head around. Always bring Echo Drops etc...
Serveur: Odin
Game: FFXI
Posts: 2
By Odin.Vanyal 2020-03-11 07:45:46
If anyone can help I would appreciate it. Instead of farming today I decided to follow what I read here and beat the RoE. I could not find a single Conflux to take me up to another level... literally wasted my lock out for the next 20 hours cause i was dumb and go too close to Yagudos :D. If anyone can point me in the right direction as to where exactly to find these confluxes so I can try again on an alt. Thanks :)
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2020-03-11 07:49:09
Hug left wall on floor one. Hug right wall on floor two. Can't say where the others are because that's as far as I got before I got stuck. <.<
Serveur: Odin
Game: FFXI
Posts: 2
By Odin.Vanyal 2020-03-11 08:14:23
Hug left wall on floor one. Hug right wall on floor two. Can't say where the others are because that's as far as I got before I got stuck. <.<
Thank you!
Serveur: Fenrir
Game: FFXI
Posts: 3
By Fenrir.Funkdarryl 2020-03-11 08:17:34
Here's a walkthrough of completing the Sheol A ROE, credit to JP player Kaggra, looks like he just ran through on a mule with sneak/invis in under 7mins.
https://www.youtube.com/watch?v=PZlmhHEX14o
[+]
By Afania 2020-03-11 08:43:33
Better than someone that thinks the changes to PLD werent gamechanging and completely shaking up meta comps and what can realistically be run simply by having whm no longer be mandatory.
A cute theory, except PLD's m.eva is ***and most meaningful AOE come with status effects. Let's just ditch our whm and rely on cure4-ga from the guy who's going to be standing in aoe stun/petrify/terror/para/silenced. Which, by the way, has to be removed mostly one character at a time because you didn't want a yagrush WHM.
It's a niche patch that allows pld to function with rdm healer in a few very specific bits of content. RUN going hybrid is still offering more than using rdm over whm ever will on weaker foes, and defensive RUN has far more sturdiness for fights that are more threatening.
You still have a rdm or sch who is capable of handling most cures if need be, however now that pld has the utility to main heal when it is able to (and it almost always will be able to), you can have a sch or rdm doing other things besides healing, something whm is largely unable to do. Not to mention most statuses can just be removed via medicine. Gil isnt an issue anymore, so DDs can just spam remedies and panacea all day. But even without them; a rdm can usually handle a couple of DDs that need removal, and SCH can remove more than a whm usually until they have mythic (mythics are a terrible argument to use, as you dont balance around top tier gear. If everyone has it, its no longer really a top tier thing) Usually meds will go off well before a whm is able to respond anyway.
If you think RUN is more sturdy than a pld... youre just off your rocker.
Panacea or remedy slows down DPS, why would you rely on that....
Also sch or rdm can't prevent DD getting 1 shot with cureskin abuse, and PLD probably runs out of MP faster than whm.
Rdm sch barspell suck anyways.
No pld+rdm or sch isn't going to be more ideal than run+whm for any serious fight.
And no you don't need yagrush for AoE status ailments, that's what DS/Accession/Esunas for.
[+]
Serveur: Asura
Game: FFXI
Posts: 94
By Asura.Bayonette 2020-03-11 08:57:39
If anyone can help I would appreciate it. Instead of farming today I decided to follow what I read here and beat the RoE. I could not find a single Conflux to take me up to another level... literally wasted my lock out for the next 20 hours cause i was dumb and go too close to Yagudos :D. If anyone can point me in the right direction as to where exactly to find these confluxes so I can try again on an alt. Thanks :)
I had my first char die to the yagudos as well. I was cocky and didnt have RR up. Second char i snk/inv/RR and hugged the left wall the entire run. As others stated, some levels hug right, but you’ll get there 100% either way. Got to the top in 12 or 15 min. If you get aggro die somewhere safe. Large box from the roe gave me 50 scales.
Mobs changed, confuxes stayed in the same spot.
Shiva.Dayone
Serveur: Shiva
Game: FFXI
Posts: 55
By Shiva.Dayone 2020-03-11 10:31:07
except PLD's m.eva is ***
Im not gonna argue about PLD update or how useful it is, but technically PLD meva is not that bad. Its just hard to get all the items :P
ItemSet 371361
Capped PDT (68% with Burtgang), 48%MDT without Shell, 726 meva, +809HP
I really like that set, thanks!
Mine is similar, and I’ve tried to embrace the new job adjustments. I find RUN more fun to play at this time but PLD can do some fun things. Still working out the bugs but I find having ~3.2k HP is enough and keeps my swaps without too many changes.
ItemSet 371719
My set needs work and the sacro breastplate looks like a good choice.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 10:53:15
Better than someone that thinks the changes to PLD werent gamechanging and completely shaking up meta comps and what can realistically be run simply by having whm no longer be mandatory.
A cute theory, except PLD's m.eva is ***and most meaningful AOE come with status effects. Let's just ditch our whm and rely on cure4-ga from the guy who's going to be standing in aoe stun/petrify/terror/para/silenced. Which, by the way, has to be removed mostly one character at a time because you didn't want a yagrush WHM.
It's a niche patch that allows pld to function with rdm healer in a few very specific bits of content. RUN going hybrid is still offering more than using rdm over whm ever will on weaker foes, and defensive RUN has far more sturdiness for fights that are more threatening.
You still have a rdm or sch who is capable of handling most cures if need be, however now that pld has the utility to main heal when it is able to (and it almost always will be able to), you can have a sch or rdm doing other things besides healing, something whm is largely unable to do. Not to mention most statuses can just be removed via medicine. Gil isnt an issue anymore, so DDs can just spam remedies and panacea all day. But even without them; a rdm can usually handle a couple of DDs that need removal, and SCH can remove more than a whm usually until they have mythic (mythics are a terrible argument to use, as you dont balance around top tier gear. If everyone has it, its no longer really a top tier thing) Usually meds will go off well before a whm is able to respond anyway.
If you think RUN is more sturdy than a pld... youre just off your rocker.
Panacea or remedy slows down DPS, why would you rely on that....
Also sch or rdm can't prevent DD getting 1 shot with cureskin abuse, and PLD probably runs out of MP faster than whm.
Rdm sch barspell suck anyways.
No pld+rdm or sch isn't going to be more ideal than run+whm for any serious fight.
And no you don't need yagrush for AoE status ailments, that's what DS/Accession/Esunas for.
Waiting for -na slows DPS down more. If its so important to remove, items remove faster.
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support. If you have a RDM paired with it, its never running out of mana.
RDM barspell is good enough.
PLD+RDM will work just as well for any serious fight.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2809
By Shiva.Thorny 2020-03-11 11:06:41
Waiting for -na slows DPS down more. If its so important to remove, items remove faster. erase with fc set: 0.6 seconds
-na with fc set: 0.2 seconds
item: 1 second use + 2s gcd
nope, try again
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support. If you have a RDM paired with it, its never running out of mana. As tank, no. As DPS, yes. Having cureskin lets dps play more aggressively, if you have it up you don't need as much(or any) hybrid gear.
RDM barspell is good enough.
PLD+RDM will work just as well for any serious fight.
if by 'good enough' and 'just as well' you mean you can probably win the fight, sure, but that's mostly because the game is a joke at this point
By Afania 2020-03-11 11:09:38
Waiting for -na slows DPS down more. If its so important to remove, items remove faster.
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support. If you have a RDM paired with it, its never running out of mana.
RDM barspell is good enough.
PLD+RDM will work just as well for any serious fight.
1) or cast na faster... remedy has like, 2 sec to use and 3 sec lock out? Casting is 1 sec so it's obviously faster?
2) That's false, there are a number of fight or mechanics in FFXI that will flat out deal more than 2k or even 3k dmg, which NEED cureskin to avoid.
Using defensive buffs or DT- set lowers DPS so no thanks. Cureskin is the most ideal choice for dangerous fights because it doesn't hinder DPS.
3) why give pld mana buffs when they can get DD buffs instead...in fact, why use PLD when you can get a DD RUN instead? Lol. Getting a pld that constantly spam Curagas seems like gigantic DPS loss for the tank slot.
I'm not seeing PLD+rdm or sch more optimal than run+whm. If I'm using rdm heal I'd still use RUN because DPS or bust.
[+]
By kingkitt 2020-03-11 11:14:33
Quote: Waiting for -na slows DPS down more. If its so important to remove, items remove faster.
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support.
First: this is the Odyssey thread, not pld discussion.
Second: items ain't doing a thing when you gotta try to use a remedy 10x because of paralyze.
Third: rune has native refresh gear in its tank set and refresh spell, not to mention pulse with tenebrae runes up. they're not relying on others to keep mp pool up.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 11:26:25
Waiting for -na slows DPS down more. If its so important to remove, items remove faster. erase with fc set: 0.6 seconds
-na with fc set: 0.2 seconds
item: 1 second use + 2s gcd
nope, try again
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support. If you have a RDM paired with it, its never running out of mana. As tank, no. As DPS, yes. Having cureskin lets dps play more aggressively, if you have it up you don't need as much(or any) hybrid gear.
RDM barspell is good enough.
PLD+RDM will work just as well for any serious fight.
if by 'good enough' and 'just as well' you mean you can probably win the fight, sure, but that's mostly because the game is a joke at this point
Real world scenario, no. Its not "I got debuffed, its off .5s later because the whm can cast that fast". You need to recognize there is a debuff, tab to the player, cast the appropriate spell. And thats assuming you arent busy casting something else. Items will *always* be faster than debuff removal spells in any real world scenario.
Nothing in the game requires cureskin. Nothing. If youre getting one shot as a DD, youre either in the wrong set, or youre not geared properly for what youre doing.
I mean no worse than a run+whm. Very few things will be significantly better with a run than a pld, just like very few things are significantly better with a pld over run.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-11 11:28:45
Waiting for -na slows DPS down more. If its so important to remove, items remove faster.
Cureskin is never needed to avoid getting 1shot. PLD is never running out of mana with proper gear/support. If you have a RDM paired with it, its never running out of mana.
RDM barspell is good enough.
PLD+RDM will work just as well for any serious fight.
1) or cast na faster... remedy has like, 2 sec to use and 3 sec lock out? Casting is 1 sec so it's obviously faster?
2) That's false, there are a number of fight or mechanics in FFXI that will flat out deal more than 2k or even 3k dmg, which NEED cureskin to avoid.
Using defensive buffs or DT- set lowers DPS so no thanks. Cureskin is the most ideal choice for dangerous fights because it doesn't hinder DPS.
3) why give pld mana buffs when they can get DD buffs instead...in fact, why use PLD when you can get a DD RUN instead? Lol. Getting a pld that constantly spam Curagas seems like gigantic DPS loss for the tank slot.
I'm not seeing PLD+rdm or sch more optimal than run+whm. If I'm using rdm heal I'd still use RUN because DPS or bust.
Again, no. Still faster than waiting on -nas. Whms have other jobs to do as well. We arent just sitting there twiddling our thumbs waiting for enfeebles to land.
If you refuse to go into a proper set for whats going on, thats on you and your poor play. Wanna know what hinders DPS? Death.
DPS isnt everything. And this is why none of you have any say in game design.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2809
By Shiva.Thorny 2020-03-11 11:28:59
You need to recognize there is a debuff, tab to the player, cast the appropriate spell.
If only there were something that let you know in advance so you could already be tabbed to the player with the macro ready.
I don't know, something like:
Mob readies TP Move.
Serveur: Asura
Game: FFXI
Posts: 252
By Asura.Friedrik 2020-03-11 11:34:05
It really sounds like this guy is jumping through every logical hoop possible to justify his job choices and his laziness in being unwilling to gear those jobs to their maximum potential.
If you want to be subpar, go for it. You don't need to convince us of the merits of your decisions. Just don't come here and try to foist your terrible advice, analysis, and overall lack of mechanic knowledge on us and expect us not to dump on you.
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-11 11:37:25
And this is why none of you have any say in game design. You don't either.
It really sounds like this guy is jumping through every logical hoop possible to justify his job choices and his laziness in being unwilling to gear those jobs to their maximum potential.
If you want to be subpar, go for it. You don't need to convince us of the merits of your decisions. Just don't come here and try to foist your terrible advice, analysis, and overall lack of mechanic knowledge on us and expect us not to dump on you. He's a troll, just add him to the block list and move on. I myself am tired of losing brain cells every time he posts in the PLD topic.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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