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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 13:06:48
edit: I forgot to mention the push under 25% ended up being the fastest part of the fight for us. DRK popped Soul Enslavement and went back to Mboze to Melee/WS and was able to straight demolish it. BST was able to WS a couple of times and save Drainkiss during this time since it wouldn't have helped, saving charges for after SE wore. With MS and Warcry in the rotation, it was very fast under 25% (which is where we opted to use our SPs, and not under 40%)
What was your setup? drk war bst x x x? one or two phones?
My memory is hazy because it was so long ago but I'm certain it was two phones. Nearly nobody who was in my original group plays anymore, Geriond would probably remember but he rarely posts on here anymore. But now that I think about it some more, it's more likely that we used WAR on phone 1 instead of 2. So:
Phone 1 softening something like: RUN BLU SMN GEO WAR RDM. TP denial and get it to sub 75.
Phone 2: DRK BST COR BRD PLD WHM. TP on add, WS Mboze. Tank holds Mboze, adds was on DRK the entire fight
I honestly can't remember if we used WHM on phone 2 or 1. 1 wouldn't make sense since we'd have to rely on PLD heals for phone 2. I'll defer to someone who has actively done Mboze 25 within the past year since I haven't, and I could be is misremembering details a little, but the point I made earlier about Soul Enslavement tearing through sub 25% still applies, just no war on this one (which I still don't think is a harsh DPS check). We also would have used Unleash right after Soul Enslavement to give a bit of relief for the final push.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-10-22 13:19:09
I posted my strats a few pages ago but reposting here in case there are questions. Unfortunately some of those who need it the most have me blocked which is...hilarious.
Mboze V25:
RUN RDM SCH BST SMN DRK
BLU BRD COR WAR GEO PLD
First KI:
Lobby Bubbles:
Haste SMN, Barrier RUN, Frailty BST, STR SCH, Fury DRK
Goal is to push Mboze to 75% and pop the add. Any damage beyond that (we never accomplished it) is bonus.
Darkness SC for landing Ooze: Cross Reaper -> Eclipse Bite. Also use Unda Rayke & Stymie Frazzle 3
BST: Open with Purulent Ooze, then vermin KI, then Fatso TP Drainkiss every 30s for the rest of the fight
RUN: Stay disengaged and keep stoneskin up. Can TP add/WS boss once add is out
DRK: Open with Armor Break. Make sure TP and WS sets have capped SB in them. Alternate WS so you don't wall yourself. Once add has spawned, use it as TP battery. Use SE if we can afford to sacrifice second KI 1hr. I used Father Time for this, though you could use other weapons and just be a bit more cautious with turning.
SCH: Heal and buff people. Use TR at ~9 minutes and keep Embrava up on everyone. Asc Stoneskin to maintain it
RDM: Stymie Frazzle 3 at the beginning. Haste 2 everyone, enfeeble the ***out of Mboze (and the add once it spawns). Once add is out, TP on add and WS on boss.
SMN: Crimson Howl, Crystal Blessing, Wind's Blessing. Mew on cooldown. Reapply buffs with Apogee mid-fight. Alternate Mewing & a BP:R (Predator Claws)
Second KI:
Lobby Bubbles:
Fend WAR Refresh BLU STR BRD Wilt COR Barrier PLD
Everyone is TPing on adds, WSing on boss. Use Remedy to remove debuffs as necessary. <lastst> and <stnpc> WS macros are essential. Make sure you have as-close-as-possible to capped SB in your WS sets. Using SB food helps with this.
WAR: Open with Armor Break, keep hate on the boss the whole time. Try different weapons and figure out the best one for this situation, probably something 1-handed? Alternate WS so you don't wall yourself
BLU: feather tickle/Reaving Mboze on CD, heal as necessary (White Wind). Expiacion on Mboze. Keep Silent Storm up on boss. Probably use Diffusion for Mighty Guard?
PLD: Cure people, tank both of the adds. Try not to get hate on Mboze
BRD: HM, 2 minuet, 2 Minne. PLD gets Ballads. Elegy adds, Wind Threnody on Mboze. TP adds, WS boss (savage)
COR: Chaos/Sam, TP adds WS boss.
GEO: Indi-Frailty, Geo-Fury. Keep bubble outside of his auto-attack range so BoG/Ecliptic will last as long as possible. Bolster sub-40%. Entrust Attunement (to avoid para) and/or STR
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2024-10-22 13:33:46
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.
This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.
Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.
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By Shichishito 2024-10-22 13:35:21
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights. Regardless of wether luck does or doesn't play a large role for any of these fights is it beneficial for the longevity of FFXI insist it's a skill issue?
If you do you'll have to start looking for the culprit that didn't perform, some of those called out will fail to ramp up their performance despite trying and some will be offended for beeing called out which will lead to groups splitting and people quitting.
I don't think FFXI player numbers support this level of elitism anymore. I think it's probably better to either trust people who participate that they want to win and eventually make necessary improvements autonomously or chalk it up to bad luck and focus on different content with your group.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-10-22 13:50:07
If you do you'll have to start looking for the culprit that didn't perform, some of those called out will fail to ramp up their performance despite trying and some will be offended for beeing called out which will lead to groups splitting and people quitting.
I'm sorry but if you want to beat the hardest content in the game you need to be comfortable taking criticism, willing to examine your own play, and open-minded about ways you could improve what you're doing. Going into this stuff like "I'm perfect, I've never made a mistake in my life, and this strategy and all of my equipsets are perfect" is not going to net you great results.
I don't think FFXI player numbers support this level of elitism anymore.
Is it elitist to say "Hey, I think you should cast Phalanx before you cast Crusade, because our problem seems to be with survivability more than threat. Let's try it for a couple attempts and see how it goes"?
Is it elitist to say "Hey guys, we always die before the timer runs out, and our DPS seems to be really strong, maybe we should swap one of our songs from Minuet to a Minne or a Carol, at least until we get to the point of timing out"?
Is it elitist to say "Every time we wipe, it's because someone died, and his attacks are all magical. Maybe we should sacrifice some of our DPS, since we're way ahead of pace, to put Shadow Ring and Warder's Charm on all our characters in melee range"?
Look at the sets people died in and say hey, maybe this set should have more MDB in it, or more meva, or whatever.
IDK, if that's elitism then I guess this game is too elite.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 13:50:42
Even experienced groups can take a handful of attempts to kill a V25 they've done before. Killing them for the first time is a chore. Compare it to sortie where a good group can just casually talk about football and sports and news over discord while casually knocking out 9 boss with a HQ aminon if they need mesos and there's really no comparison.
Interestingly, Odyssey can take weeks or months of frustration to finally clear the V25s, but once you do it once, you ae done for good. Conversely, Sortie is relatively easy, but it requires months-long commitment to finally get your completed shiny. It's a similar time investment overall if you think about it, the difference is the frustration levels between the two. Some might absolutely HATE grinding Sortie for months, but even average players can make a prime and it is low-stress. Imagine if SE wanted to truly be jerks and locked primes behind V25 clears.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2024-10-22 13:51:24
Carbuncle.Maletaru said: »you run into a new problem: "everyone's beat Odyssey". WTF are you going to do in FFXI after you have your R30 Ody gear? I think you're deluding yourself if you truly believe that just because a small number of competent players who already beat Odyssey will find new motivation to help newbies and just because you have "infinite tries to learn the fight" then everyone like you said, will beat Odyssey.
In reality a lot of people and I mean a lot, will still continue to fail. Some will succeed, some will struggle and eventually make it. The big difference is that a lot of people will start to bother and actually enjoy the content.
The second part of your post is a problem indeed and far from me to deny that. The fact is though that such a problem exists regardless of a small amount of new people being able to beat Odyssey rather than keeping on failing or, more often than not, not even trying.
What do you do once you're done with Odyssey and augmenting pieces to R30?
Excellent question indeed.
What has people who beat odyssey been doing so far?
Either way, like I said above, such a problem is not solved by cockblocking other people who haven't been able to beat Odyssey so far. It's been over 2 years, it's long due they do something about it.
We're talking about QoL into actually PARTICIPATING in the content, not a STRAIGHT NERF to the difficulty.
Being so hardcore and elitist to be against even something as simple as this for a 2+ years old content makes no bloody sense imho.
I apologize if this comes out as too strong or offensive or anything else, wasn't my intention.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10104
By Asura.Sechs 2024-10-22 13:54:27
Carbuncle.Maletaru said: »Is it elitist to say [cut] I don't think that's the "elitist" part.
The elitist part is rather when someone has been very vocal over months into supporting the fact that not a single thing should be made easier in any way whatsoever otherwise the sky will fall.
That's the elitist part some people are talking about, not the very common sense and highly agreeable and socially healthy things you mentioned in your post.
But hey, I could be wrong eh
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 13:56:05
Carbuncle.Maletaru said: »put Shadow Ring and Warder's Charm on all our characters in melee range"?
If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie.
Serveur: Asura
Game: FFXI
Posts: 844
By Asura.Iamaman 2024-10-22 14:13:11
I've caught ***for using those multiple times from people who thought I should be wearing more damaged oriented accessories instead. I guess that speaks somewhat to the points being made here that some folks just aren't willing to learn/adapt.
I've sometimes wondered if the sachets from Abyssea would stack with those as well. I realize that the charm technically shouldn't stack with other magic absorption, but since they are a specific element instead of all magic damage, I've wondered if they might have a place here (but never actually tried)
By Felgarr 2024-10-22 14:15:48
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.
This is called projection. Those are you personal thoughts and feelings, not anyone else's, much less my own.
Bad content design is just bad content design regardless of the players involved. Pointing out bad content design is no different then pointing out it's raining. No value judgements, it mere is. Insisting that it's not raining, while standing in said rain... well I'll leave it at that.
This is what happens when an unstoppable force, meets an immovable object. I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.
I was fortunate enough to do V25 Bumba with an extremely skilled, mature and patient group of people. We beat Bumba V25 after just 16 attempts. I think we were the epitome of maximum skill and player synergy, after we ironed out some minor kinks in the first 2-3 attempts. In fact, we beat Bumba v25 with almost 4 minutes remaining.
Full Bumba V25 notes can be found here: Bumba V25 Notes
Anyway, I want to point out all of the common and uncommon situations that we were subjected to an automatic LOSS based entirely on randomness/luck. (This means, a complete no-win scenario, where we had to exit and come back. It goes without saying, that in the interest of time, we chose to exit and come back instead of waiting out the timer for RP).
Keep in mind: it may be possible to overcome the negative outcomes below with future updates, power creep or newer gear. However, as of 10/22/2024, you should just exit and re-enter/re-attempt the fight if you see any of these random outcomes:
1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).
Having said this, everyone should be able to, at a minimum, understand how LUCK plays a role in this fight and can simply exit and re-enter, hoping for better luck on the next attempt.
P.S. While waiting an earning RP may seem valuable during these scenarios, I don't recommend it, if it can be helped. It is quite a slog (very exhausting) to try to maximize RP and the number of Bumba attempts in a single sitting. Our group averaged just 2.1 attempts per sitting, across 7 separate dates.
By Nariont 2024-10-22 14:21:04
I've sometimes wondered if the sachets from Abyssea would stack with those as well.
Remember this being brought up before, not sure if it answers it fully
https://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/137#3682264
TL;DR WKR capes and Abyssea Satchets do NOT stack. Likewise, it appears that Warder's Charm +1 and Tartarus Platemail do NOT stack either. I'm not sure if Zanhi ring stacks with the satchet or capes and I'm too lazy to go back and test it. I can't say I'd wear 5/5 Chevalier to get that much absorb, but I wonder how it would do for RUN.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 14:22:14
I've sometimes wondered if the sachets from Abyssea would stack with those as well.
JP Wiki states they don't stack. I carry my aqua sachet with me for Ngai, but mainly use Charm for melee/eva/dt sets, while using the sachet for WS (still gives ~2% absorb in a weaker slot). Charm or sachets do stack with empyrean proc armor from RUN/PLD though, so there's no reason not to double up there. Sachet does compete with Staunch for a slot though, so that 2% absorb isn't necessarily as good. Still good to keep around if you need a chance to negate damage. Shadow Ring is one of a kind, and is irreplaceable in one of the ring slots IMO. Also, if you decide to use Carol II vs Carol 1, you will have an even higher magic damage negation proc rate (53% with SV and Ring).
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 14:25:54
I will try my best to explain how luck plays a role in this fight, because trying to quantify luck vs skill here is actually quite difficult.
Dude, lol. Thorny has repeatedly said Bumba V25 is 90% luck. Nealy everybody in this thread has commented how badly designed the fight is with the current-known strategy. Absolutely nobody is defending that pile of garbage fight. Use a better example to quantify luck vs skill.
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-10-22 14:34:29
1.) In KI#1, Bumba's aligned elemental absorption is WATER (no Ooze debuff from BST)
I don't have enough experience with the fight to say for myself but: is not landing ooze actually a loss...? I would assume you can still get 74% on KI#1 without Ooze, in fact I believe some of the reference videos I've been watching had Ooze miss (in their winning videos).
2.) In KI#2, Aura #1 is either M.Acc or MAB down (2/4 chance).
3.) In KI#2, Aura #2 is either M.Acc or MAB down (2/4 chance).
Does Bumba not have the normal array of auras or something? Should be phys attack, macc, matk, phys def, magic def, meva. This means macc/matk are 2/6, not 2/4.
4.) In KI#2, Wild Card fails to reset 1hr for another round of Kaustra (5/6 chance, maybe?)
If you want a 5 OR 6, like this case, and are using relic boots then 5 OR 6 is 4/9 or 44.44% chance. This means chance to fail because of WC fail is 55.55% chance.
5.) In KI#2, Bumba's aligned elemental absorption is DARKNESS (no Kaustra damage).
After he enters fetter mode (1 minute, I presume?) he no longer absorbs darkness damage.
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By K123 2024-10-22 15:07:09
Carbuncle.Maletaru said: »put Shadow Ring and Warder's Charm on all our characters in melee range"?
If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie. Are you suggesting people auto-equip with oshit/react/gearswap?
By Nariont 2024-10-22 15:12:07
No, you just do any midcast actions in DT gear, pretty simple really
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 15:15:27
Carbuncle.Maletaru said: »put Shadow Ring and Warder's Charm on all our characters in melee range"?
If I had a dime for every time I checked a dead player and saw he wasn't wearing either of these accessories after they ate magical damage in succession from Zissurus or TP moves/Spells, I'd be approaching a hundred dollars. I actually had to make a PDT-Waltz set on DNC because I noticed how any times I ended up dead in that set on stuff like Xevioso or even Sortie. Are you suggesting people auto-equip with oshit/react/gearswap?
Damn. The fact that the very first thing that comes to your mind when someone suggests wearing defensive gear instead of +.002% dps is to have a react gearswap planned ahead of time. Nobody can fix that, yall are cooked
Is it really so hard to have a line in your gearswap or a secondary macro that puts DEFENSIVE ARMOR on? I am concerned that everything seemingly has to be automated and players can't just react naturally.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-10-22 15:21:34
Is it really so hard to have a line in your gearswap or a secondary macro that puts DEFENSIVE ARMOR on? I am concerned that everything seemingly has to be automated and players can't just react naturally.
This is an option but what I was referring to in my OP was just wearing the ring all the time. You just put it in your engaged set. Either make a new engaged set for the fight, or just swap the ring into your regular engaged set.
I don't think it's necessary to wear in WS set, but you can/maybe should do that too. All you need to do is change your set(s), no reaction required.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 15:25:48
I know exactly what you meant, because I fulltime the ring myself. I was responding to K123 who immediately correlated Shadow Ring/Warder's Charm to react/gearswap. My suggestion about a macro line or a swap was countering the idea that you HAVE to use a program to do this when players can do the same with a simple button. Fulltiming it is the better option, but we need to offer baby steps first before we suggest lowering dps for the sake of survival (sarcasm of course)
By Kadokawa 2024-10-22 15:30:00
All of you guys are good players, just accept that many don't have time and static, most of us are fathers, mothers no time to deal with luck based auras and Hate reset TP moves that make adds destroy healers. SE dont understand their game community that is filled with people with kids. Odyssey V25 design is just bad.
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By Nariont 2024-10-22 15:31:29
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-10-22 15:35:40
Mothers and fathers can't wear DT armor, *** me that's a new one.
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Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2024-10-22 15:36:25
All of you guys are good players, just accept that many don't have time and static, most of us are fathers, mothers no time to deal with luck based auras and tp reset moves that make adds destroy healers. SE dont understand their game community that filled with old people and people with kids. this game design is just bad. The system is literally designed for all manner of players. If you do not have the time or energy to invest into completing the hardest content, then you can still earn rewards by completing the content at a lower Vengeance level. If all a player can clear is V0, then they still get a huge power boost in gear relative to what they already had in R0 gear. If a player is dedicated enough to pound their head against the Bumba wall instead, they are rewarded with an extra *checks notes* 2% Double Attack and 2% WSD (Nyame Mail) for their efforts. It seems to me that the biggest benefits are in clearing everything except the V25s.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 15:42:21
just accept that many don't have time and static, most of us are fathers, mothers no time to deal with luck based auras and tp reset moves that make adds destroy healers. SE dont understand their game community that filled with old people and people with kids. this game de
This is actually a better argument for Sortie. V25s can be planned and done at your play time, there is no "daily lockout" for Gaol. You can do 5/10/15 runs in a day or weekend with a group after getting a set time. Sortie on the other hand is super demanding on your time (one hour a day), but even that can be done with a group that has similar play schedule.
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By Kadokawa 2024-10-22 15:44:05
just accept that many don't have time and static, most of us are fathers, mothers no time to deal with luck based auras and tp reset moves that make adds destroy healers. SE dont understand their game community that filled with old people and people with kids. this game de
This is actually a better argument for Sortie. V25s can be planned and done at your play time, there is no "daily lockout" for Gaol. You can do 5/10/15 runs in a day or weekend with a group after getting a set time. Sortie on the other hand is super demanding on your time (one hour a day), but even that can be done with a group that has similar play schedule.
I rather play a game not a second job, life > ffxi.
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By Pantafernando 2024-10-22 15:44:32
I dont get why luck is a factor in an event that you just need to beat once.
I mean, even if its a 1% chance of win, at this point you would still beat it already.
Or you can beat it tomorrow. Or next week.
Game wont be releasing new contemt any time soon so its not like you dont have chance or time to try again.
Life as a whole is based on luck. You born because of chance, you live because of chance, and you die because of chance
Despise that, all you can do is persevere.
If you want that win, you just get up and go get it.
Thats all you need to do
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 15:46:37
just accept that many don't have time and static, most of us are fathers, mothers no time to deal with luck based auras and tp reset moves that make adds destroy healers. SE dont understand their game community that filled with old people and people with kids. this game de
This is actually a better argument for Sortie. V25s can be planned and done at your play time, there is no "daily lockout" for Gaol. You can do 5/10/15 runs in a day or weekend with a group after getting a set time. Sortie on the other hand is super demanding on your time (one hour a day), but even that can be done with a group that has similar play schedule.
I rather play a game not a second job, life > ffxi.
Yeah I agree. Stop playing a game that doesn't feel like one. What's the problem?
[+]
Serveur: Fenrir
Game: FFXI
Posts: 1345
By Fenrir.Richybear 2024-10-22 15:48:17
Carbuncle.Maletaru said: »Mothers and fathers can't wear DT armor, *** me that's a new one.
They also became mothers and fathers by not wearing protection IRL either though
ba dum tss
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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