|
The Odyssey - || Strategy and Discussion ||
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-07-19 13:40:39
I mean, it doesn't matter if -25% is "actually" only giving -20% all you need to know is where the end is, and you get that by literally just logging data points.
It doesn't matter if they have 3500 as a base, or 3500 because a secret buff exists to nerf the multiplier, only the end result.
You can make it sound as complicated as you need it to be to you can avoid doing it, but it isn't. With about 8 bullets you'll have all the data points you need to know their defense and any weird bonuses comparatively.
By all means though debate it the rest of the week instead
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2808
By Shiva.Thorny 2024-07-19 14:03:07
It doesn't matter if they have 3500 as a base, or 3500 because a secret buff exists to nerf the multiplier, only the end result.
It does matter. For example, assuming the mobs have 2000 def and +50% defense as a buff in the same step as def- debuffs..
4000 attack with no defense- = 1.33 ratio.
2000 attack with -50% defense = 1.0 ratio
If they have 3000 def and it's not a mysterious buff in the same step as def- debuffs..
4000 attack with no defense- = 1.33 ratio still
2000 attack with -50% defense = 1.33 ratio
So, to establish a defense value you first have to establish whether this mechanic is in play, and to what extent. Without doing that, you can say 'X attack with Y defense- is capped', but you can't use that to solve for X attack given Y defense- because you don't know the necessary variables. There is also a general DT- on the monsters at v25.
Please, outline a list of steps that will give answers to each of these factors in 8 bullets shot.
[+]
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-07-19 14:07:28
All you need to know is where def- stops working
You shoot, dia(20~23) shoot, Angon(or ooze 25-33%) shoot, steps(23) shoot, frailty shoot. Whatever stacks until they stop stacking.
If it takes more defense - than it should on a "normal mob" you know theres some secret buff if it doesn't then you found the answer anyway.
It goes over 100% def- you can't not find the answer. (idr what bolster idris frailty is when it's nerfed in gaol 1/2? 1/3? 1/4? 1/10th?)
Then you'll know you capped, your attack is static their defense is static, you have each shot recorded to work backwards.
(5 bullets)
((You can get fancier and narrow it down exactly by doing steps last and shooting after each step))
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3933
By Carbuncle.Nynja 2024-07-19 14:45:07
Eiryl struggled with PEMDAS
[+]
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-07-19 15:00:14
Also ignoring the fact that this rocket surgeon just listed a minimum of 5 (realistically 6) jobs in order to do this, which is the problem from the beginning. Again, not as simple as "just going in and shooting 8 bullets".
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2808
By Shiva.Thorny 2024-07-19 15:19:48
All you need to know is where def- stops working Again, wrong. If def- stops working at 3000 attack and 60% calculated def-, you don't know anything besides that:
Without doing that, you can say 'X attack with Y defense- is capped' X=3000 and Y=0.6.
That does not tell you what X needs to be when Y=0.4, and groups intending to kill the boss aren't going to be able to field RDM, BST, DNC, COR, GEO with bolster up all fight, it leaves no WHM and a choice between tank and heavy DPS for last. So, even if you ignore that the actual question is 'how much defense do they have', it's not enough information to solve the practical side either.
[+]
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-07-19 15:38:23
They don't have 10,000 defense, and you'll know after you do it, THEN you can worry about "if"
"If" you cant get to cap then and only then does anything else matter. (You've got fury/chaos levers to pull too)
The objective is not to kill it is to find answers. Being unable to kill it with 6 testers is irrelevant.
You've already expended more energy on this thread than the output required to solve the riddle.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2024-07-19 20:11:46
I mean, solving this on a ITG target is already very difficult. Now throw in an entrance cost, tight time limit and needing multiple other people without SJ's.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-07-19 20:20:32
Absolutely zero difficulty, only excuses.
Zero extra entrance cost; Use it was an RP farm, if you don't need RP then you wom't miss 3k segs.
15 minutes is 3x longer than you need.
"multiple other people" you all 6 box, or god forbid, you communicate with another human, *shudder* horrifying.
Not wanting to do it is fine. Excuses are pathetic.
By Dodik 2024-07-20 05:39:48
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1532
By Phoenix.Iocus 2024-07-20 07:12:09
Yeah that's the joke. We don't all 6 box and motivating other people to waste time and segments they could be using to do something productive because people are arguing on the internet...
[+]
Caitsith.Xizuru
Serveur: Caitsith
Game: FFXI
Posts: 3
By Caitsith.Xizuru 2024-07-31 08:09:34
I couldn't find any information on this, and on bg wiki discussions about ongo they all have 3 jobs capable of magic bursting.
My question is could you cause both Proc's with just 1 or 2 Jobs that can nuke, or do you need two to three happening almost simultaneously.
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2024-07-31 09:23:44
its number of bursts that proc, so each time you are required to proc, the quantity of bursts also increases. More individuals capable of bursting simply makes that easier to manage as the fight goes on.
Caitsith.Xizuru
Serveur: Caitsith
Game: FFXI
Posts: 3
By Caitsith.Xizuru 2024-07-31 12:33:30
So say a blm does a triple magic burst by itself, that works fine. people are using 3 nukers to just feel more comfortable with the margin of error.
correct?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-07-31 13:20:26
Can be done solo or in a group to remove aura. Using more people removes the aura faster. It makes sense to have 2-3 people join in on the aura removal if you're worried about dying.
At higher difficulties, I've seen groups that ignore removing the aura, since Ongo is weak physically and a good RUN can ride Meva/mdt and survive just fine. Removing his first few auras makes subsequent aura removal even harder and longer, which takes up valuable time where you could just be focusing on killing (of course you could just do it WHILE nuking, but focusing on it is not as important as just killing the bird). But that's all supplemental context unrelated to your original question.
Caitsith.Xizuru
Serveur: Caitsith
Game: FFXI
Posts: 3
By Caitsith.Xizuru 2024-07-31 14:35:26
Thank you, You answered my question. and you gave me plenty of extra information!
The reason I even had that thought process was because crit procs have to be like one behind the other very quickly.
By zixxer 2024-08-26 22:33:26
Been actively trying to join Odyssey Gaol groups to help with getting people clears. I really think SE should look into incentivizing people that already have their clears that are helping others that still need it.
It doesn't have to be something game-breaking.
Maybe no xp loss upon death? Gil (they already do something like it for sheol abc)? A coffer that grants random currency or mats, like 5 beitetsus? Lol, I have no idea but they literally have zero incentive to help randoms and I think it would be a nice thing to add and shouldn't be that hard to code in? They did the no xp loss thing in ambu recently, soooo...
What do y'all think?
[+]
Serveur: Asura
Game: FFXI
Posts: 444
By Asura.Dexprozius 2024-08-27 00:09:14
the built in incentive was to finish your RP... but the BST ooze on majority of them allows people to solo/duo all their RP without going for clears. Don't get me wrong, thank god for the Amps... but it really destroyed the incentive structure for teaming up and actually trying to win.
That being said, being able to spend RP on boxes of lustreless items? The rate of Segments -> lustreless is so bad its essentially worthless. For most of us who've cleared everything this is also useless admittedly, but its something on brand.
I'm also of the opinion that all endgame, not just odyssey, should reward SUBSTANTIAL exemplar points. If you clear a v25 boss it wouldnt be unreasonable to reward 250k - 500k exemplars in one batch. Things like sortie, if you do 9 bosses, should let you walk out with 200k exemplars. If something like peach power can reward 60k, this isnt an unreasonable request. Hitting ML 50 shouldnt require a bot, or paying a bot.
Just my 10 cents
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-08-27 11:51:39
They should make entering Sheol: Gaol possible without a Moglophone II. Similar to how you can do a UNM fight as a party member without having the ROE set, you forfeit any potential rewards. Just make it so that if someone doesn't have a Moglophone II, they forfeit RP or clear progress, but it doesn't cost them anything either, so they can help friends for as long as they want without ever having to worry about "wasting segments". The higher Vengs wouldn't matter for this change, since you'd join and use an Amp, but the lower Veng clears are Segment eaters, and people who already have those clears won't really help others with them because there's virtually no benefit to them and it costs something. I think a simple change like that would be sufficient.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-08-27 12:26:46
I mean yeah, and then it's mercd 24/7 cause there's no entry fee.
Minimum effort here. If you don't care, it is what it is, but it's very clearly a reason they've made it the way it is.
If you at least met them half way it wouldn't be so stupid. Every solution you people think of doesn't HELP anyone do content, it just makes it easier to buy.
Rub those braincells together.
Free but once per day, phone2 half price, no phone loss on wipe but no rp either. They aren't going to bargain though, so it's pointless, regardless.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-08-27 12:34:21
It's already merced 24/7 with an entrance fee
[+]
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-08-27 12:41:01
It really isn't, the increase would be immeasurable
And again, that's fine if thats what you want. more people buying it. But it will not motivate anyone to attempt wins when buying is effortless all day long.
Removing RP farming solves the problem. You don't lose a phone unless you win, no more purposeful wipes. That ***ain't gonna happen.
(I'd make it RP only on win, and if you take someone who doesn't have the win, you get the AMP effect, IF they contribute in a measurable way, which again, isn't going to happen)
Serveur: Phoenix
Game: FFXI
Posts: 167
By Phoenix.Gavroches 2024-08-27 13:05:27
I really don’t think anything should be changed on odyssey. It’s really good, can score 10K seg easily, enough for 3 try or an RP run almost daily.
At best some form of alliance event inside, following same principle, and as an incentive of helping others with lesser clear, everyone should have beaten all V5 to have access to the V5 alliance event, and so forth. That’s an incentive to help people, as you need people to have access to it. Reward should be a goblin chocolate bar.
But seriously, ody as it is shouldn’t be touch, expanded upon maybe.
By Justinjman 2024-08-27 13:13:04
I don't think adjusting the content to make it more accessible or incentivize players to help other players is going to break anything. I've read a lot of ideas that would work in one iteration or another but it's doubtful SE is going to make any measurable changes any time soon. They will likely add small things like monthly rewards and campaigns but slowly over time but nothing major.
Any improvement you give to players would also benefit mercs. There's not many ways around this. You can get creative with how you plan content but if there's real life money to be made, the mercs are gonna merc it.
If SE wanted to restrict RMT they would simply crack down on all the blatant bots/rmt running around selling everything all day long. They're not hard to spot, hell, they change they're names every day to another version of the same name and run a script to shout 24/7.
You have real players that aren't rmt running bots and selling content as well. SE ignores it 99.9% of the time but at the same time if they cracked down on "exploits" you'd lose more than half your player base
Anyways, I wouldn't restrict content simply to avoid rmt taking advantage of it. There are better ways to deal with that.
[+]
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2024-08-27 13:34:58
It's not about "restricting" mercs, it's about reality.
You want people to do it, but your solutions cause buying it to be a vastly superior option.
What you want is to raise the attempts rate, without excessively bumping the buy rate.
Buys are always going to happen. Right now buys are higher than tries. All your "solutions" only raise the disparity.
Serveur: Phoenix
Game: FFXI
Posts: 167
By Phoenix.Gavroches 2024-08-27 15:00:50
Complaining about “MERC” is just a distraction and excuse to anything. Merc will happen no matter what, and is a form of business success. I don’t do this “sheet”, I don’t even have a mule. Any of them, buyer or seller, merc or bot, prevented me from playing the game. So that’s irrelevant. Yes it’s easy to find RMT/merc, I’m on Phoenix, just doing a player search with “pho” lands hundreds, try that for any server, ASU for Asura, BAH for bahamut, CAR for carbuncle, pretty sure it will land 100’s if not thousands of accounts on FFXI AH, there’s an entire “industry” supporting XI. So yes it’s easy to find and that’s just the tip. But none of those prevented me from any of my odyssey clear, any of my aeonics, making REMA or storyline. That’s in your head, you setting yourself in an invisible box. Let RMT, merc, botter and others do what they do, and you do you. Talk about content, what’s your point of view, all that is cool, there’s tons of idea that are cool but you ain’t preventing their activity in any form
[+]
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2582
By Carbuncle.Maletaru 2024-08-27 15:14:23
Another practical implication of "free" entrances that don't grant the win/RP:
You can practice a fight infinite times, then once you've got a
(potentially) winning strategy down, or you win 1/10, 1/4, or whatever is acceptable to you, strategy, THEN you start using moglophone IIs on "real" attempts.
It would make getting clears much easier for the segment-starved, at all levels.
Some would consider that a good thing, I'm not as convinced. Having something on the line for the win is a lot more meaningful and having a reason to farm segments (other than gil because who needs more of that?) is another good reason to get people online, playing, chatting, etc. We've had people missing from my group a lot lately and have started yelling and taking randos in to our seg farms; wouldn't be doing that if we didn't need the segments for boss attempts.
[+]
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1532
By Phoenix.Iocus 2024-08-27 22:00:21
Odyssey doesn't need notes. It's good content.
If you enjoy paying money for progress, it's still good content.
I would be immensely happy if they made more of it.
[+]
By Dodik 2024-08-28 10:52:42
Content so good no one wants to repeat it even once after clearing it >.>.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|