|
The Odyssey - || Strategy and Discussion ||
Serveur: Asura
Game: FFXI
Posts: 597
By Asura.Melliny 2022-11-28 10:25:05
Arrebati with two Raaz beating up the back lines is gonna be a nightmare.
By Masunasu 2022-11-28 11:09:12
You can already clear all of V20 A3 besides Ongo (haven't tried, figured I'd drop the GEO if I did) pretty easily slotting in a tank to hold the adds. I find it less of a headache to do so. This can be expanded by using add for TP + TP denial on main boss if you want to melee Arebati if your RNG/COR aren't doing enough damage, and makes Mboze absolutely trivial since COR can assist with the damage.
2 adds just means worst case, the "popular" DPS only strategies can adjust by slotting in a tank for one of the adds, and having the second bounce around like they normally do. I suspect actual strategy would just be having RDM pull their hair out trying to keep both Bind/Gravity/Sleep'd
Serveur: Asura
Game: FFXI
Posts: 830
By Asura.Iamaman 2022-11-28 11:13:21
We tried that before, you replace your second DD with a RUN, who does less damage, and all it does is buy you another 30s of fight time. Valiance will reduce Denounce to barely survivable numbers, but then the fetters exploding with random elements kill everyone once OFA wears. Ultimately it was better to replace the RUN with a real DD and just kill it before it kills us. Bumba is a really poorly designed fight.
It basically boils down to answering this multiple choice quiz.
Q: <Blank>
Answers
A: Multiple Simultaneous Weapon Skills
B: Multiple Critical Hits
C: Multi-step SC that maybe heal Bumbs for 99K
D: Multiple Magic Bursts off a SC that may heal Bumba for 99K
Fail to chose the correct answer to the hidden question and you fail the test.
The issue for me has always been the fact he more than likely will use Denounce right when it becomes available, then the fetters spawn and finish everyone off before we could possibly get procs C and D off.
Agreed on it being dumb and poorly designed, it's just too random. Of the 4 random variables, it seems like the aura/add/2hr are manageable, but the random proc combined with Denounce just means you hope you roll the dice 4 times and don't get something stupid, which you often do.
I have tried to control his TP feed somewhat before the spawn window and it seems to help a little? It's hard to tell if you just get lucky or the strat is actually working.
You can already clear all of V20 A3 besides Ongo (haven't tried, figured I'd drop the GEO if I did) pretty easily slotting in a tank to hold the adds. I find it less of a headache to do so. This can be expanded by using add for TP + TP denial on main boss if you want to melee Arebati if your RNG/COR aren't doing enough damage, and makes Mboze absolutely trivial since COR can assist with the damage.
2 adds just means worst case, the "popular" DPS only strategies can adjust by slotting in a tank for one of the adds, and having the second bounce around like they normally do. I suspect actual strategy would just be having RDM pull their hair out trying to keep both Bind/Gravity/Sleep'd
I've had some really clean runs having a PLD hold the add and help heal. The add is away from the group and does almost nothing to the PLD, while the added heals help
[+]
By SimonSes 2022-11-28 11:19:09
You can just do Barrier and Gallant on everyone and 3x Minne on BRD, SCH and GEO and Minne V and IV at RNG and COR. Adds wont be even able to outdamage Embrava/RegenV with that much defense. You will still have Fury, Chaos, Honor and Minuet V for damage on RNG and COR.
[+]
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 11:42:45
The adds are piss easy to handle, they are only dangerous to people who face roll keyboards and die to a stiff breeze because they idle in old augmented refresh gear.
Idle in appropriate defensive sets, not just "50% DT Bruh" but each of the main gear slots has high levels of Def/MBD/HP. I've been healing Ngai and "tanked" the add on WHM because my Idle and Cure sets were stacked with defense. Heals were about ~10% weaker but I had way more survivability.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-28 12:25:23
I think it's a great idea to have a Defensive cure set for when you have hate and are taking hits that rivals your primary Kaykaus max potency set. I made versions of this kind of set across my mages for other events, but at least WHM SCH RDM should absolutely have one for Odyssey Gaol. Earlier on with Xevioso20, my dancer constantly would die in between waltzes because is was switching to max potency and getting wrecked. Once I switched to a less potent but now defensive waltz build, I never died in between heals. That's an acceptable trade off in most cases, since you're useless if you die.
The problem is, most players don't even have a defensive cure set, and most if not all guides don't mention one or include the gear set at all. I think at this point in the game, given how hard everything hits, it should be standard to include a defensive cure set for any job that heals.
[+]
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 12:42:35
The problem is, most players don't even have a defensive cure set, and most if not all guides don't mention one or include the gear set at all. I think at this point in the game, given how hard everything hits, it should be standard to include a defensive cure set for any job that heals.
At this point "50% DT" is table stakes for all these fights, it's about how much DEF/HP/MBD/MEVA you can squeeze into them. SE was giving us a clue of things to come when they released those Odyssea Gaol sets. Game meta isn't really about max "X/Y/Z" ability, but more about how to simply outlast the monsters HP. Which is what pisses me off about fights like Ongo, Mboze and Bumba, they cheat to force you to play to a meta the game doesn't really support.
[+]
By SimonSes 2022-11-28 12:47:53
I mean with Empy +2/3 DT sets of all kinds are just extremely easy to make, especially on mages.
Whm can just wear full empy+2/3 with d ring and PDT cape for example. Add raetic rod+1 with Jse neck or daybreak and you are capped PDT, massive MEVA, capped cure potency I, convert heal to mp and augmented afflatus solace. Add whatever accessories you like and there you go. With Genmei shield you don't even need cape or d ring tbh, so you can just switch to something else.
[+]
Serveur: Asura
Game: FFXI
Posts: 830
By Asura.Iamaman 2022-11-28 13:08:41
At this point "50% DT" is table stakes for all these fights, it's about how much DEF/HP/MBD/MEVA you can squeeze into them.
This still isn't well understood by the player base or well communicated. I can't say much though, I learned the hard way months ago when I was tanking Kalunga and got rekt by fetters in my DT-capped SIRD set while the COR (someone in this thread) was holding them fine and taking a lot less damage than I was. Prior to that, I had never heard or read anything about figuring out magic damage mitigation outside of dt.
It's hard enough to convince some people they need to be in DT or hybrid sets, but convincing them to look at stats like meva/mdb/etc and convince them it matters is an uphill battle.
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-28 13:14:12
It for sure is extremely easy, and still many people don't utilize them or mention them much. Seems very obvious to you and me, apparently is not for many players.
Go look at any of the job guides for mage jobs, there are hardly any "Defensive Cure" builds. You see "starter", "mid", "top tier" potency, nothing with an alternative focus on defense. Most people who are looking to gear a job will likely just copy/paste someone else's lua or sets straight from a guide. It would be a good idea if many set guides started including that variant to help newer players. Odyssey is the main place you absolutely need to be in high defensive set at all times, or you die.
Anyways, back to Odyssey discussion, don't want to derail.
By SimonSes 2022-11-28 13:35:30
It for sure is extremely easy, and still many people don't utilize them or mention them much. Seems very obvious to you and me, apparently is not for many players.
Go look at any of the job guides for mage jobs, there are hardly any "Defensive Cure" builds. You see "starter", "mid", "top tier" potency, nothing with an alternative focus on defense. Most people who are looking to gear a job will likely just copy/paste someone else's lua or sets straight from a guide. It would be a good idea if many set guides started including that variant to help newer players. Odyssey is the main place you absolutely need to be in high defensive set at all times, or you die.
Anyways, back to Odyssey discussion, don't want to derail.
This is not derail at all. DT cure sets is part of Odyssey strategy and potentially one of the most important differences between people who will be and won't be able to clear V25.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-28 13:44:10
I meant that more for me derailing, as I started talking about Job Guides and the lack of DT cure sets, and not specifically Odyssey.
Serveur: Bahamut
Game: FFXI
Posts: 279
By Bahamut.Jedigamer 2022-11-28 13:44:24
Has it been confirmed that the next Vengeance level upgrade has two adds, or is that just current speculation? Wasn't sure if it was mentioned in a previous dev discussion or something.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 13:44:34
I would argue that content specific defensive sets are very much on topic, especially since they will definitely be needed for V25 clears.
By SimonSes 2022-11-28 13:54:36
Bahamut.Jedigamer said: »Has it been confirmed that the next Vengeance level upgrade has two adds, or is that just current speculation? Wasn't sure if it was mentioned in a previous dev discussion or something.
It's based on info from datamining. There are two adds in dats.
By Vaerix 2022-11-28 15:32:43
Bahamut.Jedigamer said: »Has it been confirmed that the next Vengeance level upgrade has two adds, or is that just current speculation? Wasn't sure if it was mentioned in a previous dev discussion or something.
It's based on info from datamining. There are two adds in dats.
AND Speculation. Because the reality is V25 could have 2 adds or a new reskinned more powerful add, it doesn't necessarily mean we get both but that's possible too. But thankfully we don't have to speculate much longer.
Edit: Ways a single more powerful add could complicate the fight.
Targeting based on different values(targets 2nd on enmity or goes for lowest hp or targets casters like whm's and deals damage to MP first then hp)
En-hit like the umbril add someone said had ensilence. Lots of more gross debuffs that could be more powerful as an en-hit.
Immunity to Debuffs.
0 enmity table whatsoever so you can't tank it with an off tank.
Add giving a second aura effect to the fight (you thought mab down and macc down by themselves were bad, just wait there's more!)
Serveur: Cerberus
Game: FFXI
Posts: 1788
By Cerberus.Shadowmeld 2022-11-28 15:36:19
Bahamut.Jedigamer said: »Has it been confirmed that the next Vengeance level upgrade has two adds, or is that just current speculation? Wasn't sure if it was mentioned in a previous dev discussion or something.
It's based on info from datamining. There are two adds in dats.
We can possibly take with a grain of salt (probably not) since data mine for the stats of gear up to R30 does not show extra stats. (3rd/4th augment slot)
That being said, it's very very likely based on the datmine.
Quetzalcoatl.Jakey
Serveur: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2022-11-28 16:03:10
I'm so glad they are adding more vengeance levels, that's really what Odyssey was missing. When I think of Odyssey I think if only it had more grind and more difficulty.
Its definitely the lack of more vengeance levels that was keeping half my ls from even thinking about doing Odyssey and not the job/subjob limitations in very specialized fights forcing people to have multiple jobs to clear all, the segment costs to help others clear, the many clears needed if you don't have someone to help you or the endless extremely boring grind to augment once you have clears.
And to the naysayers out there if we didn't get more grind from Oddy what else is there to do, I'm sure everyone already finished ML50 from last month and it's not like people are estimating that it will take years on average to get the +2 earring you want from Sortie farming every day.
Serveur: Bahamut
Game: FFXI
Posts: 1793
By Bahamut.Celebrindal 2022-11-28 16:22:03
1. Don't try and pretend that the majority of people not willing to actively challenge themselves with Odyssey are "grinding" MLs.
2. I've never understood the complaint about "needing" to level more jobs in a game designed to allow you from day one to level and gear up as many jobs as you are capable of. But no, they'd rather grind gil, then pay botters to ML50 that Samurai and that's it and then whine their Fudo-onry SAM isn't wanted in content.
The game gave us 22 jobs, plenty of room to gear them all (now), and expedited leveling to where one can get a 3rd or 4th job to competent levels in a couple weeks- a far cry from the 75exp grind without Trusts, without RoV gifts, and without EXP rings/campaigns.
....you wanna grind something that isn't Odyssey? Grind up NEW jobs the people around you carrying your DPS-only mindset through content for years will celebrate.
Serveur: Asura
Game: FFXI
Posts: 830
By Asura.Iamaman 2022-11-28 16:31:58
AND Speculation. Because the reality is V25 could have 2 adds or a new reskinned more powerful add, it doesn't necessarily mean we get both but that's possible too. But thankfully we don't have to speculate much longer.
Edit: Ways a single more powerful add could complicate the fight.
Targeting based on different values(targets 2nd on enmity or goes for lowest hp or targets casters like whm's and deals damage to MP first then hp)
En-hit like the umbril add someone said had ensilence. Lots of more gross debuffs that could be more powerful as an en-hit.
Immunity to Debuffs.
0 enmity table whatsoever so you can't tank it with an off tank.
Add giving a second aura effect to the fight (you thought mab down and macc down by themselves were bad, just wait there's more!)
They could also add a DT effect to the main boss if the add is alive, forcing you to kill it to win.
I also wondered if they would add a second aura, seems like something they'd do.
If they wanted to stop mercing RP, they could force the add to spawn upon pull, also.
Serveur: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2022-11-28 17:53:53
AND Speculation. Because the reality is V25 could have 2 adds or a new reskinned more powerful add, it doesn't necessarily mean we get both but that's possible too. But thankfully we don't have to speculate much longer.
Edit: Ways a single more powerful add could complicate the fight.
Targeting based on different values(targets 2nd on enmity or goes for lowest hp or targets casters like whm's and deals damage to MP first then hp)
En-hit like the umbril add someone said had ensilence. Lots of more gross debuffs that could be more powerful as an en-hit.
Immunity to Debuffs.
0 enmity table whatsoever so you can't tank it with an off tank.
Add giving a second aura effect to the fight (you thought mab down and macc down by themselves were bad, just wait there's more!)
They could also add a DT effect to the main boss if the add is alive, forcing you to kill it to win.
I also wondered if they would add a second aura, seems like something they'd do.
If they wanted to stop mercing RP, they could force the add to spawn upon pull, also. All these ideas would do it make it worse for bad players to even wanna do odyssey. Almost all the adds aren't even killable while still holding boss. With the current dt and hp these things have. Kill raaz before killing bumba I can see it now .3% of the game has r25. Don't get me wrong I thought we would have to kill the adds but given the time its not at all possible. If they wanted to stop mercs they would've made it super easy like sortie.
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-11-28 18:15:27
They could also add a DT effect to the main boss if the add is alive, forcing you to kill it to win. That would make several T3/T4 literally impossible, especially with the obligatory HP boost from V20 > V25.
[+]
Serveur: Asura
Game: FFXI
Posts: 597
By Asura.Melliny 2022-11-28 18:45:18
The adds have almost as much HP as the boss. If we were ever required to kill them we'd never get a clear.
[+]
By SimonSes 2022-11-28 19:38:41
The adds have almost as much HP as the boss. If we were ever required to kill them we'd never get a clear.
Assuming they don't respawn it could be something that requires all 3 fights to pull it off. Kill one add in the first fight. Then 2nd in the second fight and kill boss in third. All at different jobs. It would be very Odyssey style. I hope it's not that tho.
[+]
By Serjero 2022-11-28 19:50:17
Didn't somebody test it and the add just respawned when they went back in upon aggro of boss?
Can't remember it's been forever since people just decided to ignore the add or BRD tank it.
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1513
By Phoenix.Iocus 2022-11-28 19:51:19
The other thing that is a factor on defensive sets is how well you organize and if you're any good at making luas. Even if you had defensive healing or ws sets in guides, a lot of the player base wouldn't really know how to use them effectively.
My cure sets are based on my weapons and what my engaged is set as. I think i have 9 different cure sets for my RDM ranging from full potency with healing skill to highest defense sets while still capping regular cure potency. It seems excessive, but I'm basically always the last to die in almost any fight.
It took me until this year to convince the people I play with to make phalanx recieved sets with a /p macro asking for it. Being dumb tough just isn't the sort of thing people think to do until they see how well other people can make it work. And then there are all the DDs who will never turn down a good helping for floor pizza no matter what you say to them.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-28 20:19:39
The other thing that is a factor on defensive sets is how well you organize and if you're any good at making luas. Even if you had defensive healing or ws sets in guides, a lot of the player base wouldn't really know how to use them effectively.
You don't have to use lua at all for it, it's the same thing as making any other off-role set like a PDL WS set, a magic evasion set, a flurry-received snapshot or high snapshot (no flurry) set, a DW set, high acc, high haste/partial haste set, high attack/trust attack/no attack etc etc. It's not complicated in the least bit, it's just ignored because nobody puts it in a guide or a lua as important. You have a set for everything else, no spots for a high defensive whatever set. If you don't tell people it's important, strangely, they can't fathom that taking 1500 normal attacks from a Raaz is not a good thing, and don't even think about doing it.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 21:26:57
Making a second set is easy, just copy paste, edit then comment it out if you don't need it.
[+]
By Guyford 2022-11-29 16:02:05
So currently, the flat bonus for using an amp on a V20 fight is 1408 rp. The theoretical flat bonus for V25 is 2357 rp. Amps cost 1500 segments. Therefore, amping every fight would get you a bonus 857 segments back after amp cost if converting rp.
In other words, amp every v25 fight cause the amp is more than free, you actually get bonus segments back from using it.
[+]
Bismarck.Demetor
Serveur: Bismarck
Game: FFXI
Posts: 33
By Bismarck.Demetor 2022-11-29 18:05:08
Trying to wrap up V20s just in time for V25, maybe a dumb question but is there any "trick" to dealing with Denouement/Apotheosis on Xevioso?
Defensively running with Scherzo, Minne, Carol, Baraera. DD using a mixture of Malignance and Nyame for extra HP/Defense, WAR using Sakpata.
It's generally manageable but seems to one shot at least one person every fight by doing just flat out more than they have in HP, 2.5-3K depending on who it is. Trying to stay on top of removing Magic Def Down and reapplying Scherzo if it gets dispelled though it's possible these are the actual culprit when it happens. Just not sure if I'm missing something else obvious since seems people consider this one of the easier ones. Can sometimes stabilize but usually run into hate problems once one DD goes down with all the resets.
Having similar problems on Ngai and Puncture. If both are just a case of maybe not being fast enough on the erases, I'll try to keep a better eye out on my debuffs.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|