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The Odyssey - || Strategy and Discussion ||
Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2022-10-25 09:06:23
How hard is it to land Purulent Ooze? Need a pet Macc build? Generally pretty easy, Kalunga can be stubborn, dont try him on firesday, but Bumba I've never seen resist it
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By SimonSes 2022-10-25 09:07:12
How hard is it to land Purulent Ooze? Need a pet Macc build?
I can do it on Kalunga V20 with problems. Someone was claiming that he can do it almost on anything. Tbh I think my problem was being engaged. I tried it like 10 times and couldnt land, but then I disengaged (risky because trusts stop doing anything and they start dying) and landed it at first try. I think maybe if you are engaged, equip changes to fast to TP set from pet macc set, before the Ready move is done?
Anyway I don't use BST anymore for this, I just do Kalunga solo on DRK with SP2 and Apocalypse. To finish Ngai I will probably use OD automaton. Arebati and Xevioso probably on RNG or DNC. Just not sure about Mboze, maybe DRK too, or SAM with SP2 :P
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-10-25 09:08:55
The BGwiki page on Gogmagog is slightly inconsistant.
Which damage type is he weak/resistant to?
When I used to kill it in a party up to V20 with friends we always went with SC+MB strategy (I think we were nuking fire?) but I know some people go for melee strat, which implies he must be weak to at least one physical damage type, right?
@Simon
I can do it on Kalunga V20 with problems. Someone was claiming that he can do it almost on anything. Friend of mine with average set could land it on almost everything but Mboze and maybe one more. We're talking about V20 here of course.
Quote: I think maybe if you are engaged, equip changes to fast to TP set from pet macc set, before the Ready move is done? This has been discussed recently by me and a few others concerning SMN.
Basically the pet related packets are somehow different from player packets, and the Gearswap libraries/functions relying on Pet_midcast and especially Pet_aftercast can be moderately unreliable, at least for some players.
How to solve it?
1) Use a mixture of in-game macros and GS and make so the swap-back is handled in-game with a /wait command and an equipset, very reliable.
2) Make the return to your default set after Pet BP or Pet Ready "manual" with a hotkey/macro instead of making it automatic from Pet_aftercast.
Also does anybody know the average acc required for T1 V20?
Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2022-10-25 10:48:58
Just not sure about Mboze, maybe DRK too Mboze
DRK with subtle blow set + auspice, with SPs is doable, I usually use 1hr bard with it but can get it down to 80-85% before getting crushed
By SimonSes 2022-10-25 11:58:46
The BGwiki page on Gogmagog is slightly inconsistant.
Which damage type is he weak/resistant to?
It doesn't resist blunt. Just not sure about Mboze, maybe DRK too Mboze
DRK with subtle blow set + auspice, with SPs is doable, I usually use 1hr bard with it but can get it down to 80-85% before getting crushed
I'm doing it solo tho, so no auspice or songs other than from Joachim or Ulmia :)
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-10-28 12:21:55
Say you have a charged up bonus that's gonna enhance the next Moogle Amplifier you use, because you just completed 3 fights in a row in Odyssey.
Next you enter Gaol because you want to test some things/setups.
As long as I don't use a Moogle Amplifier, I'm gonna keep the charged up bonus, correct?
Wether I win the fight, fail it or time out it won't matter as long as I don't use an Amplifier.
Did I get it right?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-10-28 12:29:54
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-10-31 03:34:38
So I'm curious if anybody ever had this experience in Odyssey.
I was helping a friend (and another guy) with Bumba.
After we killed Bumba the third guy zoned out.
Me and my friend swapped jobs to keep going with another NM but despite us being on different jobs (jobs never used in the Bumba fight) the thing kept saying us "Your party is not of the appropriate composition" and denied us entry on any other NM.
What was that?
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-10-31 10:31:17
We had this happen a while ago, and it's lame they went this route. We had a friend who wanted to help us clear one boss, but didn't want to spend Segments doing a triple so he agreed to warp out after the first boss. The rest of the group wanted to continue the triple boss run to extend our RP bonus, but were disappointed to learn they restricted it only to the people who entered. Also have had the unfortunate situation of someone disconnecting mid-fight during a triple, and never came back. We all lost our bonus because we used amps on the first fight and couldn't continue afterwards without the 6th. A real kick in the nuts to find out it's set up this way.
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Serveur: Asura
Game: FFXI
Posts: 116
By Asura.Neviskio 2022-11-01 03:07:28
Tried searching but the search feature failed and I'm awake since too long, has anyone done a full B clear any time recently? Or even, is it possible to full clear B? If yes how many segments did you get? In general how worse it is compared to an average 8k~ sheol C run?
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-11-01 07:47:57
I remember dabbling on both Sheol A and Sheol B in the limbo when I did not need segments. The mobs are indeed easier, but the problem is that the floors in Sheol A and B are massive. The traveling time between packs is a back breaker. I did runs for about a week before I realized that it simply wasn't worth it in any regard. The segment gain is much much less because the individual mobs give less to begin with. The gil gain, EVEN WITH the addition of lustreless hides was less than me 6 boxing a mediocre Sheol C.
Additionally, I was comfortable pulling multiple packs at once, but there were a lot of spots where the next pack was simply too far away and the first pack would lose aggro.
If you SOMEHOW HAD A WAY to move from pack to pack faster, it might be worth it, but it's a lot of effort for the same results as a regular Sheol C.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-01 09:56:12
My group has done all of the Sheols for Segment, Moogle Mastery, and Gil farming purposes, so I can say with confidence that Sheol B is much lower in terms of Segments and possibly can be higher in terms of gil, but not guaranteed. It's also frustrating AF to navigate. Some things unique to B which make it an awkward place to farm segments/gil (gonna spoiler cuz a lot to be shared):
6 floors, Segs start at 13/Nostos on B1 and go to 23 on B6 vs 4 floors in C with closer groups together (so more travel time, less farming time)
The maps are not linear. On some floors, you have to choose between going up or down to farm NMs/boxes/Nostos. On other floors, the Conflux is in a completely unusual place from where you would think it would be in a logical farming path. I.e. on B3, the route splits up and down after the first fountain. Going down advances you to the next floor, but going up gets you more chances at boxes, nostos, and you can access the teleporter there. But then you have to backtrack if you want to go to B4, so you lose a ton of time travelling back downward (unless you warp)
Speaking of teleporters, they are on weird floors in the worst places. The B6 teleporter puts you directly in back of all of the Nostos/Agon mobs which means you have to travel downward. This is especially awkward because the gil reward is on the top of B5, not B6, so you have to backtrack and go out of your way to claim your reward, whereas in C, it's logically at the end of the run. We had to beeline and skip a lot of floors just to be able to make it in time, and it's so out of the way that you lose like 3min just trying to get to it from the bottom of B5 (if you climb up naturally). The B3 teleporter was mentioned in the paragraph before; its way up on B3, so warping there only makes sense if you warp to B3 from B1 at the very start, then work downwards to B4. There is no B5 Teleporter, so there is no easy way to claim your gil reward. The only use for these transporters we found was to warp directly to B6 either from working up to B3 or directly from B1, then work your way back down to B5 killing everything, then claim your gil at the end. In either case, it's a ton of backtracking and travelling. Again, not linear.
The camps are way too spaced out for mass pulls. We tried BRD, THF, and RUN evasion tanking, but even with having a separate puller for the awkward floors, it was messy and felt slow.
Also, just my opinion, the Agon monsters in B are seriously beefed up, some with more HP than their C counterparts, which makes farming them annoying.
Last but not least, the Mimics in B are terrible. They reset TP on normal hits, so killing them fast for Large Hide boxes are an absolute royal PITA. It's not even worth farming them.
With all of that being said, I believe our group once did a 1.4m gil reward from the flux and walked away with 2-3 hide boxes and maybe 6~7k segments, but that was with full concentration, no mistakes, and was not as relaxed as C. Personally, I wouldn't recommend doing B at all unless you enjoy exploring, need the hides, or want to do a niche setup like 4 BLU COR BRD and split up to hit different areas, alternating Cruel Joke, with BLU healing and COR throwing out Bolters and BRD Mazurka for the split teams. IMO, wayy too much squeeze for the juice.
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Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-11-01 10:03:10
Tried searching but the search feature failed and I'm awake since too long, has anyone done a full B clear any time recently? Or even, is it possible to full clear B? If yes how many segments did you get? In general how worse it is compared to an average 8k~ sheol C run?
B is extremely large with a ton of dead space in between many of the camps. By "full clear" I assume you mean all families and NMs. I sincerely doubt anyone has full cleared it. If you have a well coordinated group who does B instead of C on the daily, you could probably optimize it to be on par with an 8k Sheol C run, but with better gil rewards. If that's what your group's goals are, then go for it, but I find that most people are still (somehow) in desperate need of segments.
The real reasons to do A/B are either 1) You want segments but your group is undergeared or undermanned for Sheol C, 2) You're a THF bot picking chests, or 3) You're a real group farming mimics for Scales/Hides.
Sheol A would be easy enough to full clear, if you avoid popping mimics. I'm not certain the tradeoff of potential Large boxes is worth that effort, though. A (mostly) full clear of Sheol A gets you around 5,000 segments. If you really want, you can do the math using the chart on BG for segments/mob to determine the maximum *possible* amount for A/B.
By zixxer 2022-11-03 21:11:49
The real reasons to do A/B are either 1) You want segments but your group is undergeared or undermanned for Sheol C, 2) You're a THF bot picking chests, or 3) You're a real group farming mimics for Scales/Hides.
4) To cap moogle mastery :)
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By SimonSes 2022-11-04 12:41:46
My group has done all of the Sheols for Segment, Moogle Mastery, and Gil farming purposes, so I can say with confidence that Sheol B is much lower in terms of Segments and possibly can be higher in terms of gil, but not guaranteed. It's also frustrating AF to navigate. Some things unique to B which make it an awkward place to farm segments/gil (gonna spoiler cuz a lot to be shared):
6 floors, Segs start at 13/Nostos on B1 and go to 23 on B6 vs 4 floors in C with closer groups together (so more travel time, less farming time)
The maps are not linear. On some floors, you have to choose between going up or down to farm NMs/boxes/Nostos. On other floors, the Conflux is in a completely unusual place from where you would think it would be in a logical farming path. I.e. on B3, the route splits up and down after the first fountain. Going down advances you to the next floor, but going up gets you more chances at boxes, nostos, and you can access the teleporter there. But then you have to backtrack if you want to go to B4, so you lose a ton of time travelling back downward (unless you warp)
Speaking of teleporters, they are on weird floors in the worst places. The B6 teleporter puts you directly in back of all of the Nostos/Agon mobs which means you have to travel downward. This is especially awkward because the gil reward is on the top of B5, not B6, so you have to backtrack and go out of your way to claim your reward, whereas in C, it's logically at the end of the run. We had to beeline and skip a lot of floors just to be able to make it in time, and it's so out of the way that you lose like 3min just trying to get to it from the bottom of B5 (if you climb up naturally). The B3 teleporter was mentioned in the paragraph before; its way up on B3, so warping there only makes sense if you warp to B3 from B1 at the very start, then work downwards to B4. There is no B5 Teleporter, so there is no easy way to claim your gil reward. The only use for these transporters we found was to warp directly to B6 either from working up to B3 or directly from B1, then work your way back down to B5 killing everything, then claim your gil at the end. In either case, it's a ton of backtracking and travelling. Again, not linear.
The camps are way too spaced out for mass pulls. We tried BRD, THF, and RUN evasion tanking, but even with having a separate puller for the awkward floors, it was messy and felt slow.
Also, just my opinion, the Agon monsters in B are seriously beefed up, some with more HP than their C counterparts, which makes farming them annoying.
Last but not least, the Mimics in B are terrible. They reset TP on normal hits, so killing them fast for Large Hide boxes are an absolute royal PITA. It's not even worth farming them.
With all of that being said, I believe our group once did a 1.4m gil reward from the flux and walked away with 2-3 hide boxes and maybe 6~7k segments, but that was with full concentration, no mistakes, and was not as relaxed as C. Personally, I wouldn't recommend doing B at all unless you enjoy exploring, need the hides, or want to do a niche setup like 4 BLU COR BRD and split up to hit different areas, alternating Cruel Joke, with BLU healing and COR throwing out Bolters and BRD Mazurka for the split teams. IMO, wayy too much squeeze for the juice.
You don't need BLUs to split up. B mobs on earlier floors are easy enough for one DD to clear them with Regen.
It's something like:
One DD clears floor 1,2
DD + healer clears floors 6,5(warping to 6)
BRD+COR+DD clears froor 3,4(warping to 3 from start)
Ofc ideally the DD for floor 1,2 and the one with BRD and COR should be self sufficient like RDM, BLU, DNC, Apoc DRK or has some additional (other than DT) form of avoiding damage like THF or NIN.
It would need some feeling on the BRD and COR part how to meet with everyone for rebuff, but it should be doable.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-04 13:27:35
I suggested BLUs because they can self rely/kill a full group in a minute after pulling, and alternate to keep the party moving along without ever needing to backtrack for buffs. Normal DDs have to rely on Melee damage to clear, BLUs dont, so even when buffs wear, they can cycle CJ rotations in between until they can reach the BRD + COR to rebuff. I think you're grossly overestimating how fast a solo DD can clear 40-100+ monsters widely spread out on floor 1/2 or B5/6 before his buffs wear off or he reaches B3 to meet the BRD and COR for buffs. If the maps were smaller I would say that it was possible, but the maps are huge and you spend a lot of time traveling in B.
There's an awful lot of backtracking on B1, it would take you almost 90 seconds to run to the top of B1 after buffs to start clearing both top floors, working downward. Then the following two groups on B1 are in the basement and on the flux level, still 2-3 flights of stairs down. You'd either have to end up skipping the basement or you'd run out of songs before even reaching halfway through B2.
The Group going to B6 to clear with a singular DD is absolutely laughable. The Agon Halo is a mess up there, not sure if you've actually tried to fight things up there as a group. It's pretty rough. Think it took a full party like 8-10 minutes to clear B6 (factoring in travel), so I don't know where you're getting this idea that one DD can do it before SV songs drop. You'd have to skip the Agon group entirely to even have a chance, especially if the Halo is right in the middle of the group, because then you'd risk running into links and stress from your healer. Agon mobs have a crap ton of HP in B and they all have a -37% damage resistance, so killing them with one DD would have to be one where he can use various damage types to have a good shot, SV songs, and he'd basically have to one shot everything, which you probably can't do for 100k health. Maybe high HP dread spikes DRk survives best in this spot, but still the time to clear is not under 10min
Skipping the B6 Halo would be more sensible, but then once you clear B6 floor (again, I have doubts a singular DD can kill 60+ mobs spread across that huge map before songs/rolls wear off), you end up on B5, one flight of stair from the top where the end flux is. Where do you go from here? Back downward to meet the bard/cor for buffs, or go to the top for end reward? There's nowhere in between for the BRD/COR to warp up and meet you, they have to travel by foot through B3 >4 >5 up several flights of stairs. They are so out of the way clearing mobs that it's nearly impossible or impractical to meet the DD from B1/2 and buff him, and meet the DD from B6, because they are in completely opposite directions with no port nearby by the time their buffs wear.
When we were farming B for Moogle Mastery and gil, our group tried a lot of methods, including some I mentioned and a few standard setups. The amount of time needed just for travel in Sheol makes any paper strategy rip apart instantly. There is no reasonable method for clearing B and hoping for good gil+segs that is worth the effort vs just doing C for segs and 1m+ or doing A for gil and ~4k. It's really that simple.
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By SimonSes 2022-11-04 13:51:44
After clearing 6 I would run downstairs (use some movement med or item) to start of 5 to meet BRD+Cor+dd And clear whole 5 from down to end conflux.
I'm not saying to do full clear on 6, you can for sure pass on agon for example. That being said you overestimate how big is 6th floor. It's for sure not bigger (both number of mobs and distance to travel) than 1 or 3 in C.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-04 14:38:12
After clearing 6 I would run downstairs (use some movement med or item) to start of 5 to meet BRD+Cor+dd And clear whole 5 from down to end conflux.
I'm not saying to do full clear on 6, you can for sure pass on agon for example.
Movement items, really...? If you have to use movement speed items just to return to get buffs, that kind of invalidates that strategy since you're still wasting time. And you said "clear floors #/#" in your steps, so it sounded like you're saying to clear the whole thing.
That being said you overestimate how big is 6th floor. It's for sure not bigger (both number of mobs and distance to travel) than 1 or 3 in C.
I am talking about with one singular DD fighting beefy mobs vs the 1 or 3 DDs fighting the B1/3 fodder, it's a lot more time consuming. It may only be 4 groups if you skip the halo, but it's still fighting solo vs mobs that might not die to a single one shot ws. At least the group on B3 can bolters between camps because they may not need Chaos with SV songs, so they can make their larger map smaller just based on their group + kill speed + travel speed, and the DD on B1+2 can skip mobs if he chooses, but may not need to since the mobs are so much weaker.
Idk though, splitting up and skipping mobs just to save time so you can catch up to your group for buffs later seems needlessly complicated and roundabout. It's simpler to just do a full clear from 1-5 with a standard party, traveling upwards through fluxes the entire way killing as much as you can, and bolters the last 2-3min to the top to hit the flux.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-04 15:54:06
Does anybody have some tips on how to deal ~6% damage on V20 Henwen?
Fenrir.Velner
Serveur: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2022-11-04 16:27:49
Does anybody have some tips on how to deal ~6% damage on V20 Henwen?
Use a PLD or RUN to hold hate and a MNK or WAR with some blunt damage spank him from behind. Or maybe even use a PUP to hold hate with the pet while the Master punches from behind. As long as you have some heals as well, even without buffs, it should be no trouble.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-04 16:29:29
Idk if Purulent Ooze from Raaz lands. If not, PUP probably can tank Henwen indefinitely. If you have a decent Moogle Mastery, you may be able to summon some supporting Trusts and widdle it down on MNK (I think AAEV still gets ripped to shreds). Can call August+Valaineral+AAEV, Cornelia+Koru, and go HAM on MNK from behind with HF. Might be enough time to get off some damage.
edit - yeah what he said
Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-11-04 17:30:45
Idk if Purulent Ooze from Raaz lands. I tried Purulent Ooze 16 times using the standard pet macc setup and it did not land. AAEV can survive for a little while (at MM40) due to shield blocks, so it should be possible to deal 6% before trusts get snapped in half.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-05 10:07:33
Yeah... that's sorta the key.
Even with ChiBlast/ShijinSpiral/75% SubtleBlow you still have a few TP moves goin off and if one of those TP moves is Zealous Snort you're toast.
Can always reraise, summon more tank trusts etc.
Annoying but gets the job done more often than not I guess.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-05 10:57:29
Which V20 targets are easily soloable (5% damage) on SCH? Like a good Helix MB and then maybe a couple of MBs.
I know Sgili for sure. What else? Marmorkrebs maybe?
By SimonSes 2022-11-05 11:02:46
OD VE Automaton can do it quite easily.
I would think job that can dispel haste from snort can do it easily too. RDM crippling it with paralyze, slow, dispel etc. or BLU doing almost the same and using Black Halo with Maxentius should do it easily I think. At least with some higher MM rank. SCH can also probably just put helix on it and wait (bis SCH can probably do that to MANY if not all Gaol NMs).
By SimonSes 2022-11-05 11:03:18
Which V20 targets are easily soloable (5% damage) on SCH? Like a good Helix MB and then maybe a couple of MBs.
I know Sgili for sure. What else? Marmorkrebs maybe?
All of them probably. Even heavily resisted Helix for like 2k damage will eventually do 5%, even if you will need to reapply it.
Fenrir.Velner
Serveur: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2022-11-05 20:52:21
Which V20 targets are easily soloable (5% damage) on SCH? Like a good Helix MB and then maybe a couple of MBs.
I know Sgili for sure. What else? Marmorkrebs maybe?
Positron has done Ongo V20 on SCH.
By Ruaumoko 2022-11-06 01:38:48
Ongo on V20 is doable for RP on SCH.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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