Bismarck.Nickeny said: »
Real question
Will there be a divergence harp or horn?
Will there be a divergence harp or horn?
Dev Tracker - Discussion |
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Dev Tracker - Discussion
Bismarck.Nickeny said: » Real question Will there be a divergence harp or horn? Honor harp
Honor march but on a harp Your welcome SE Divergencedabla: Allows yet another song that stacks with Empy.
Just to lead to stupid shouts of "Ambuscade V1 N spam! 5+ song REMA Bard" New craftable REMALMNOP shield for PLD onry that gives:
Size 100 -999 all stats 100% block rate -87.5 DT II 8D Welcome to... Divergence. See this is fun
Stabby dagger with a hook at the end Dex20 str 20 dmg 150 delay 210 Special effect: mandau works on off hand Phoenix.Capuchin said: » Asura.Sechs said: » Anybody noticed how the "future upgrades" mentioned are only for Relic, Mythic and Empyrean weapon? Ergon probably fall down under the Mythic category. But the noticeable absence here is that of Aeonic. Maybe that's for good? Time will tell I guess. My interpretation is that this is a a tacit admission that the devs realize that they did nothing to prevent the SMN-burn Aeonic factory, so they're addressing it now through power creep. Intentionally allowing RME weapons to leapfrog past (or further ahead of, as the case may be) Aeonics. Frankly, I kinda like the approach. Once the SMN train started, it was too late at that point to do a SMN nerf or change Aeonic NMs - that horse was already out of the barn. Far better to just let the Aeonic/AC zergs have their limelight and just deal with making the shinies a bit more obsolete later. Aeonics are obviously still gonna be *good*, but I've got no problem if the general pecking order ends up with them being a notch lower than further buffed RME. We'll have to see where the new crafted Divergence weapons end up on that spectrum. Didn't their JP post mention Ionic weapons along with Relic Emperian and Mythics? Knock it off.
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Bismarck.Nickeny said: » See this is fun Stabby dagger with a hook at the end Dex20 str 20 dmg 150 delay 210 Special effect: mandau works on off hand Always thought it was weird they don't. They had to go out of their way to program that specifically so it wouldn't.
Fenrir.Richybear said: » Divergencedabla: Allows yet another song that stacks with Empy. Just to lead to stupid shouts of "Ambuscade V1 N spam! 5+ song REMA Bard" Offline
Should also add that for a couple of stages (iirc 85 and 90) the att/acc worked offhand in an era people were rocking str/att magian weapons
Annilator Ilvl 121
DMG:160 Delay: 582 Range Acc+70 Range Atk+55 Magic Damage+ 160 Marksmanship +280 Aftermath: Range Attack+20% Enmity-35 Might as well just make the enmity -50 and call it a day, but this is just a pipe dream. Rangarok Ilvl 150
DMG: 357 Delay: 431 Skill +340 MDMG +502 Attack +1000 Accuracy +500 Crit +50% Aftermath: Turns you into Vegeta Don't half *** it, go for the gold. Asura.Saevel said: » Rangarok Ilvl 150 DMG: 357 Delay: 431 Skill +340 MDMG +502 Attack +1000 Accuracy +500 Crit +50% Aftermath: Turns you into Vegeta Don't half *** it, go for the gold. Asura.Saevel said: » Rangarok Ilvl 150 DMG: 357 Delay: 431 Skill +340 MDMG +502 Attack +1000 Accuracy +500 Crit +50% Aftermath: Turns you into Vegeta Don't half *** it, go for the gold. No one wants to be Vegeta ................ It's all about that Ultra Instinct Goku Dude !!! Asura.Lordoftheseven said: » Asura.Saevel said: » Rangarok Ilvl 150 DMG: 357 Delay: 431 Skill +340 MDMG +502 Attack +1000 Accuracy +500 Crit +50% Aftermath: Turns you into Vegeta Don't half *** it, go for the gold. No one wants to be Vegeta ................ It's all about that Ultra Instinct Goku Dude !!! While I agree,Ultra Instinct Goku is amazing, every single "Vageta's Pride" episodes are amongst my favorite. From the Buu saga until current. I particularly like the one where he ridicules zamasu for tak8ng gokus body and acknowledging gokus skill in its use,and zamasus lacking. The pinnacle,as a parent though,is "Vageta's sacrifice" during the buu saga.hair raising.knocking out trunks and goten,sending them away,knowing his own intention to sacrifice himself to ensure the future of his and gokus offspring. You don't always have to like the character of Vageta,but he is to be admired. Phoenix.Capuchin said: » I'm a little conflicted, mainly because I think that if they made both Omen and Dynamis-Divergence with a skeleton crew, I'd rate one of those two as a great success (even though I mostly find the other to be a disappointment) [cut] 1) Store more Omen tags 2) Entry with alliances 3) Regular campaigns 4) Farming floor Made Omen so, so, so much better. And it's actually quite fun, especially when helped with specific addons. Yes the "you have to be on the job" thing can be frustrating when you want cards for job X but you're required to play job Y, but it's overall nice. Last things they should've done to make Omen perfect (things that will never happen) are: 1) remove scales and non-Ou mats from Ou loot pool 2) make so at least one Ou loot pool slot is guaranteed 100% to be equipment 3) Lower the card exchange rate and make it so it is 3:1 normally and 2:1 during campaigns. As for Dyna, I was very much skeptic and against the event, but I have to admit I'm really enjoying it so far. Not sure I'll like the additional 30 mins though, if anything because events that last more than 1,5hrs without breaks tend to bore me/stress me these days. I think one of the biggest reasons why so many people are agaisnt Divergence, especially in here, is because it can't be efficiently soloed/lowmanned. There's a plethora of other reasons of course. The quality of most of the the Relic+3 gear, the shards drop rate, the huge cost of upgrades (requiring mats which are already very sought after and that can't be bought from NPC like Omen, meaning their price will skyrocket not only for Divergence upgrades themselves, but also for all the recipes that make use of those mats) the incredibly high cooldown to re-enter and so on. I think they should totally lower the entry time. Doesn't have to be super low, but it should be around 40hours imo. Especially if they mean to keep the entry time at 60, they should really raise the drop rate for shard/void items and/or make so they can drop from any monster but higher chance from job-specific ones. The current weekly campaign drop rates feel like it's where it should be anytime, not during the weekly zone-bonus. I guess they should add more drops/motivation to the megaboss as well but hopefully the july patch will address that already. Oh and yeah, I find the job unlock mechanic a bit annoying. On one hand it's less "demanding" than the Omen one, but despite that I find it way more annoying, especially to keep track. But whatever, almost done for my 10 jobs, after that it's gonna be "play the job I want to play" for the rest of Divergence, rather than "the job I need to unlock". Quote: And, I at least have some cautious optimism that the people who made Omen are capable of pulling off some decent battle content when we get to the inevitable Empyrean Armor +2/+3. Even if they don't do Abyssea 2.0, there's enough they can work with to repurpose for new events (Limbus, VW, etc.) Don't expect Abyssea 2.0 though. As much as I'd love it, it cannot come unless they decide to release "abyssea 2.0" miniexpansion packs. I'd be all for it of course, but we all know it's not gonna happen. Really curious what they have in mind for Empy reforge. If it's gonna be super expensive, I hope it's gonna be the Omen route, with fixed prices that will take away gil from the economy but won't affect the rest of the crafted prices. Which was another very good thing of Omen compared to Divergence, if you ask me. Offline
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Asura.Saevel said: » Rangarok Ilvl 150 DMG: 357 Delay: 431 Skill +340 MDMG +502 Attack +1000 Accuracy +500 Crit +50% Aftermath: Turns you into Vegeta Don't half *** it, go for the gold. ... so it adds a graphical effect to Boost? Leviathan.Celebrindal
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Connect the relic ranged weapon skills to the ammunition once you afterglow it. This way I can coronach on my fomalhaut, and actually have a reason to afterglow my yoichi.
Leviathan.Celebrindal said: » Connect the relic ranged weapon skills to the ammunition once you afterglow it. This way I can coronach on my fomalhaut, and actually have a reason to afterglow my yoichi. They just recently said; "never gonna happen, imbaranced" Quote: With regards to Relic WS, we can’t resolve the problem of balance, including the very reason for the existence of Relic weapons, so there are no plans to add such a method. Let us convert our god damn JP. Sitting at 500JP is annoying.
Asura.Topace said: » Let us convert our god damn JP. Sitting at 500JP is annoying. 1 JP = 10 Potpourri to Emporox so we all can get useless, outdated ***faster. Whose ready for that MEGA Update tomorrow!!!! More Dyna Crap!!! Awesome Weapons that will rival the REMA we put our blood and hard earned time into!!!
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