Dev Tracker - Discussion |
||
Dev Tracker - Discussion
Phoenix.Iocus said: » If anything, I'm hoping they make a way for shield jobs to natively cap delay instead of needing a subjob to cap delay. Asura.Raelia said: » Phoenix.Iocus said: » If anything, I'm hoping they make a way for shield jobs to natively cap delay instead of needing a subjob to cap delay. I play RDM 90% of the time and the only place I usually don't is Ody for RNG and RUN. Sacro Shield is really fun to play with and I'd like to do it regularly as an option without significantly impacting my WS frequency. I think I'm ok with them nerfing Savage Blade at this point. It's stagnated the game for several years. Devs said they nerfed Black Mage because players used the same strat for every fight, but I don't see much going around these days except 12 different jobs doing Savage Blade 24/7. I would gladly RDM/WHM if delay cap with a shield wasn't an issue. NAs, BarRAs, and Flash would make me a very happy camper. Asura.Geriond said: » It'd also make Haste Samba even less useful. It clearly needs a buff and added utility since it already interferes with Auspice and Enspells. Hasso, Last Resort, and Wyvern buffs already took the wind out of it's sail long ago. Phoenix.Iocus said: » I would gladly RDM/WHM if delay cap with a shield wasn't an issue. NAs, BarRAs, and Flash would make me a very happy camper. You need to stay away from most content if your idea of RDM/WHM involves whacking stuff. Switch to BLU, RUN or PLD and call it a day. /WHM is for access to Curaga II / III, which means whatever your fighting is chunking out AoE damage that you need to respond to. Otherwise /SCH is for general purpose magecraft and /NIN for slapping stuff around with sword/club/dagger. There is a time to melee, a time to heal, a time to buff / debuff and a time to toss nukes. Is there a reason content can't both require curaga and require(or at least allow?) the rdm to be in aoe? It's not like RDM has trouble creating an effective cure set with weapons locked. There are still unique reasons to want RDM(distract, frazzle, potentially even slow/para). Or, maybe content is easy enough they wanted to go the job they liked best, since that's the case for pretty much everything besides a few v20s.
Shiva.Thorny said: » Is there a reason content can't both require curaga and require(or at least allow?) the rdm to be in aoe? Anything's that dangerous enough to warrant Curaga spam is dangerous enough to not have the healer in that aoe range to begin with. If the healer can stand in AoE range and not worry about getting flattened mid-spell, then it's not a very dangerous situation to begin with. There is a reason the WHM's not meleeing stuff even though they have Maxentius which is ridiculously strong. WHM actually has spells / job abilities to support that exact style, and they don't use it. Stop trying to make Afflatus Misery happen. It's not going to happen.
Leviathan.Celebrindal
Offline
bigger question to me in the situation described (RDM/WHM DD'ing) is how often is their added damage while also main healing/status curing more than just TP feed? I know in those moments I have tried to dps while also curing, handling statuses, and enfeeblin, and unless its a crocea use fight where I can view my TP phase as "acceptable white damage", I just feel like I'm causing more TP moves than is needed while not really speeding things up.
Sure, there are times where this isn't the case. Those moments I just wish I had been /nin and could dps legitimately rather than halfass it more than not. Asura.Saevel said: » Phoenix.Iocus said: » I would gladly RDM/WHM if delay cap with a shield wasn't an issue. NAs, BarRAs, and Flash would make me a very happy camper. You need to stay away from most content if your idea of RDM/WHM involves whacking stuff. Switch to BLU, RUN or PLD and call it a day. /WHM is for access to Curaga II / III, which means whatever your fighting is chunking out AoE damage that you need to respond to. Otherwise /SCH is for general purpose magecraft and /NIN for slapping stuff around with sword/club/dagger. There is a time to melee, a time to heal, a time to buff / debuff and a time to toss nukes. I do all content almost exclusively RDM/DNC for Healing Waltz and I'm easily tougher than the majority of the front line. If there is an alliance involved, sure you can do other things. But for a party or less, no thanks. I started going RDM/PLD for mid boss clears for Dyna-D when i have 2 friends that want unlocks on jobs that have no business being there yet. Get on my back etc, I'm bored and willing to help. RDM is gross strong with gross strong equips. If you're going Crocea+Daybreak then you are starting at +20% FC and 30% cure potency. Your pre and mid cast for curing is in capped DT. If you're using a Sacro Shield, you have the same setup. You WS in Nyame gear. You don't die anymore because you got caught in the wrong set when NMs use moves. It's amazing. Asura.Saevel said: » Shiva.Thorny said: » Is there a reason content can't both require curaga and require(or at least allow?) the rdm to be in aoe? Anything's that dangerous enough to warrant Curaga spam is dangerous enough to not have the healer in that aoe range to begin with. If the healer can stand in AoE range and not worry about getting flattened mid-spell, then it's not a very dangerous situation to begin with. There is a reason the WHM's not meleeing stuff even though they have Maxentius which is ridiculously strong. WHM actually has spells / job abilities to support that exact style, and they don't use it. You can't /WHM in Ody, so you're not going to do it there. VD ambuscades depending on the month I guess, but I honestly don't care about ambu anymore, which is not an argument against your premise. So that that's 1 place. Where else are you using RDM/WHM and spamming curaga? Legit asking. Leviathan.Celebrindal said: » bigger question to me in the situation described (RDM/WHM DD'ing) is how often is their added damage while also main healing/status curing more than just TP feed? I know in those moments I have tried to dps while also curing, handling statuses, and enfeeblin, and unless its a crocea use fight where I can view my TP phase as "acceptable white damage", I just feel like I'm causing more TP moves than is needed while not really speeding things up. Sure, there are times where this isn't the case. Those moments I just wish I had been /nin and could dps legitimately rather than halfass it more than not. Practically none. The entire discussion was about having SJ access in Odyssea Gaol and how it would effect added utility and setups, especially triple NM runs where you need to get creative. RDM/WHM came up and Iocus reacted it like it was kryptonite, then lots of goal shifting and magical thinking. Quote in question, Asura.Saevel said: » Phoenix.Iocus said: » Asura.Saevel said: » If anything allowing subs would let RDM heal more and the BLU focus more on blunt DPS. Pass. RDM go be a pink mage and BLU ignore all your spells and just be a niche DPS that we will immediately exclude the second we can take something else. What a new and unique opinion that RDMs and BLUs have never heard before. If anything, I'm hoping they make a way for shield jobs to natively cap delay instead of needing a subjob to cap delay. RDM isn't pink mage, it's a multi-functional job and one of those functions is healing. In a three NM run where everyone is stretching roles on second and third NM's, having another healer is always a good thing. This right here is all we need to know to move on. Phoenix.Iocus said: » I do all content almost exclusively RDM/DNC for Healing Waltz Leviathan.Celebrindal said: » bigger question to me in the situation described (RDM/WHM DD'ing) is how often is their added damage while also main healing/status curing more than just TP feed? I know in those moments I have tried to dps while also curing, handling statuses, and enfeeblin, and unless its a crocea use fight where I can view my TP phase as "acceptable white damage", I just feel like I'm causing more TP moves than is needed while not really speeding things up. Sure, there are times where this isn't the case. Those moments I just wish I had been /nin and could dps legitimately rather than halfass it more than not. My SB set for Ody is Bathy Choker, OG failnaught, dignitary's earring, Chirich +1 x2, Ninurta's Sash/Pieste Belt+1, and Sherida's is more than 50 subtle blow without a subjob. Phoenix.Iocus said: » Where else are you using RDM/WHM and spamming curaga? Asura.Saevel said: » Leviathan.Celebrindal said: » bigger question to me in the situation described (RDM/WHM DD'ing) is how often is their added damage while also main healing/status curing more than just TP feed? I know in those moments I have tried to dps while also curing, handling statuses, and enfeeblin, and unless its a crocea use fight where I can view my TP phase as "acceptable white damage", I just feel like I'm causing more TP moves than is needed while not really speeding things up. Sure, there are times where this isn't the case. Those moments I just wish I had been /nin and could dps legitimately rather than halfass it more than not. Practically none. The entire discussion was about having SJ access in Odyssea Gaol and how it would effect added utility and setups, especially triple NM runs where you need to get creative. RDM/WHM came up and Iocus reacted it like it was kryptonite, then lots of goal shifting and magical thinking. This right here is all we need to know to move on. Phoenix.Iocus said: » I do all content almost exclusively RDM/DNC for Healing Waltz What? I can use meds on myself, but I can't use them on others. They obviously didn't give RDM the ability to deal with status effects and dual wield outside of /DNC. Watching AV occasionally and seeing ppl die to it or charmed is too funny. He still can beat those ilevel kids up, chainspell/meteor spamming.
https://we-are-vanadiel.finalfantasyxi.com/vanarium/
I would love little 3D printed models of these drawings they did for the Vanarium. They really captured the the essence of the zones they picked. SimonSes said: » I'm not confusing anything. You are talking about experienced bis geared players and I'm talking about new/returning players. A few pages late, but it's still a poor parallel. Salvage was 18 man and even the 'hardest' NMs were cleared with 3 experienced bis geared players. I'd like to see someone solo(1/6 the group size limit) v20 bumba. For that matter, I don't think we've even seen a 5 man. The difficulty scale is not even in the same ballpark. Unaugmented gear is just a handout, no different from bayld armor or abyssea cruor sets. The goal of the event is to augment your armor, and that takes quite a bit longer. No, it's not as long as salvage, but the game is designed for a different kind of player now. Real long term goals like that just plain haven't existed in years. Ambuscade
July we already know we will have gobs for v1, Antlion for v2. August is ramuh for v1 and Malboro/Cardin for v2 to coincide with the green festival They felt the need to explain the concept of the event and who should challenge it, like new 119 for v2. They talked about the adjustments that Matsui mentioned in his post. TVR Also explaining how to start and what the story is about/ where it takes place. Also mentions requirements to progress. Empyrean strengthening You need 119 version to strengthen along with common materials and points. Points and materials are obtained with the new battle content scheduled to be implemented in August. I'll translate this armor later if no one beats me to it. BOLDED THINGS ARE NEW FROM +1 VERSION Boii Lorica +2 (WAR) DEF:164 HP+86 STR+38 DEX+34 VIT+38 AGI+29 INT+29 MND+29 CHR+29 Accuracy+54 Attack+64 Magic Accuracy+54 Evasion+84 Magic Evasion+99 "Magic Def. Bonus"+7 Haste+3% Great Axe skill +16 "Store TP"+10 "Blood Rage" duration +36 Damage Taken-13% Set: Augments "Double Attack" Ebers Bliaut +2 (WHM) DEF:145 HP+117 MP+129 STR+25 DEX+30 VIT+30 AGI+25 INT+40 MND+43 CHR+34 Accuracy+54 Magic Accuracy+54 Evasion+81 Magic Evasion+120 "Magic Def. Bonus"+10 Haste+3% Healing magic skill +29 Regen+4 "Refresh"+3 "Afflatus Solace"+16 Set: Augments elemental resistance spells Wicce Coat +2 (BLM) DEF:144 HP+70 MP+122 STR+24 DEX+24 VIT+29 AGI+29 INT+45 MND+38 CHR+38 Accuracy+54 Magic Accuracy+54 "Magic Atk. Bonus"+54 Magic Damage+24 Evasion+78 Magic Evasion+131 "Magic Def. Bonus"+10 Haste+3% Elemental magic recast delay -15% Magic burst damage II+4 "Refresh"+3 Set: Augments "Conserve MP" Bhikku Cyclas +2 (MNK) DEF:145 HP+79 STR+35 DEX+34 VIT+34 AGI+55 INT+26 MND+33 CHR+28 Accuracy+54 Attack+64 Magic Accuracy+54 Evasion+95 Magic Evasion+99 "Magic Def. Bonus"+7 Haste+4% "Martial Arts"+7 Augments "Impetus" Weapon Skill Damage+8% Set: Augments "Kick Attacks" Lethargy Sayon +2 (RDM) DEF:147 HP+77 MP+81 STR+29 DEX+29 VIT+25 AGI+25 INT+42 MND+40 CHR+30 Accuracy+54 Attack+54 Magic Accuracy+54 "Magic Atk. Bonus"+49 Magic Damage+24 Evasion+81 Magic Evasion+126 "Magic Def. Bonus"+10 Haste+3% Enfeebling magic effect +16 "Refresh"+3 Damage Taken-13% Set: Augments "Composure" Skulker's Vest +2 (THF) DEF:151 HP+83 STR+35 DEX+46 VIT+29 AGI+43 INT+26 MND+26 CHR+26 Accuracy+54 Attack+54 Magic Accuracy+54 Evasion+95 Magic Evasion+109 "Magic Def. Bonus"+9 Dagger skill +33 Haste+6% Augments "Conspirator" Weapon Skill Damage+8% Set: Augments "Triple Attack" They said the set effects are "basically the same" but that could refer to the same effects as the +1, and not the strength. It remains to be seen if the strength of the set effects will increase. It was also mentioned that they work in combination with +1/+2/+3 pieces like AF does. the new battle event is called "ソーティ", translated as "Sortie". This will probably not be the English word. Meaning of the word in Spoilers here: Entry conditions Need to progress in rov and adoulin up to a certain point Entry ki every 20 hours 1 to 6 people can enter and trusts can be used Same npc in charge of increasing empyrean armor from ÷1 will also be in charge of Entry. NPC will be in Leafallia. Other updates WOTG mission update like we already know (edited 7-7) Adjustment of spike flail Bhaflau mob placement Rema ammo belts Countermeasures putting in place in August if you throw away Rema ammo belts They are explaining content levels for events and ambuscade to unfamiliar players Nothing we don't know here below in the spoiler tags. Essentially explaining to get armor from Coalition npcs when you get to 99, then how ambuscade works. They they say to work to 109 AF from there. They are continuing to explain things for new or returning players, like af+3, and the path of how rdm relic body is upgraded and the strength of each upgrade. Not going to post anything else unless it's about a future update. Colibri bed for 500pt in July login campaign Free login campaign from 8/5 - 8/22 and Discount Campaign from 8/5-8/31. Shadow lord event again in August, does not seem like theres anything new. Offline
Posts: 177
Manque said: » Fujito and Matsui did an hour long interview in Japanese. Haven’t watched the whole thing yet but seems like it’s mainly about the history of development. Will update with any juicy mithkabobs. https://youtu.be/zFqNtMJCVwY Gave the video a listen while commuting and made some notes of the highlights. The convo was 100% regarding the development, testing, and network infrastructure of the game. I thought they might at least reference specific content more or give some teasers of what's coming but not much of anything was given beyond the final comments (bolded)... A very high-level conversation with not much meat to it in my opinion.
Final comments from Fujito/Matsui:
I didnt feel that much conviction about FFXI future when worded like that from Fujito and Matsui...
Manque said: »
While true, this is like saying "the moon is closer than the sun." They aren't even within a few orders of magnitude. Interesting that FFXI will have to change hands at the 25th anniversary. Sylph.Funkworkz said: » Same npc in charge of increasing empyrean armor will upgrade it So again max 6 people per content. Yaiiiiiiii
Everybody happy I guess, right? RIGHT? LAMMME was hoping for 18 man content again
Asura.Sechs said: » So again max 6 people per content. Yaiiiiiiii Everybody happy I guess, right? RIGHT? It really sucks, means situation like my LS where there's not a divisible by 6 numbers are still gonna struggle as some people will not be able to get the most out of this content unless they pug, kinda keeps dividing the group up into smaller statics in the ls that have less and less reason to play together <.< Not sure why they're being so adamant on 6-men-only content over the last 4+ years.
These are the things (together with many other) that make me want to flip a table and say "*** IT!", slamming the door as I make a diva-exit. Then again part of me feels like they're waiting exactely for that from all of us so they close the servers, so I guess I won't lulz More disappointed its another 20 hour lockout content thing. More daily grinds the burnout is strong already now yet another thing you feel forced to do or get left behind...
As long as it is just a damn entry KI and not segments/currency to do fights, I'm satisfied with 6 man. I enjoy harder content if I don't have to farm something to be able to do it.
Master trials and stuff you can just bash your head against the wall 10 times till you get it right, which I'm a lot more accepting of that ****ing segment grind Asura.Sechs said: » So again max 6 people per content. Yaiiiiiiii Everybody happy I guess, right? RIGHT? It'll have sub, magic and weapon skills locked out, and people will cheer. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|