MAGA : An Oseem Augmenting Addon For Windower |
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MAGA : An Oseem Augmenting Addon For Windower
Asura.Ensane said: » I found slowing the add-on down from .75 to 1.10 greatly helped with miss Aug, Also seems like I get more stops during the process. I wish there was a way to show all augment it passes. Just so I can see if it's screwing up sometimes or not. I've never not gotten the augment it list and I've literally passed 10k stones through it but I also don't use very complex aug rules on it either no more then 2 rules in a single line.
It happened so several people, to me it happened 3 or 4 times (see my reports in the previous pages) until I simply stopped using the addon.
Some other times it worked flawlessly of course. I was using very very simple conditions as well. Then that guy I quoted claimed that simply setting the delay value high enough solves the issue completely. Was looking for more feedback about it so that I can safely go back into using the addon. As I've said before, internally MAGA always stops when it hits an augment. When the augment doesn't match, it then resumes. This all happens in the same thread so it can't inject twice in the same loop. The issue was if you typed //maga start twice (so, after it stops for an augment you type start instead of continue), you had two loops going that were interacting with eachother, causing unexpected behavior.
Part user error, part my fault for not protecting the command / writing it the way I did. I would be very surprised if the issue still existed. If it does, you can now observe all the augments as they happen anyway.
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[52 days between previous and next post]
Ragnarok.Phuoc
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Maga not working correctly, tried some augments today and it gives me something random, not what it tells me when it stops, anyone else having this problem?
edit: when i set "critical hit rate" 4 it will give me something else but setting "critical hit rate" 3 will actually give me that augment lol, this is weird D: Also raised the delay as some user suggested earlier, anyone knows if critical hit rate 4 has some bug? Offline
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//maga delay #
raise the # a bit Ragnarok.Phuoc
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i raised the delay to <delay>1.10</delay> already but crit hit rate 4 still gives me the problem, will try 1.50 now and see
Ragnarok.Phuoc
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This one:
<?xml version="1.1" ?> <settings> <global> <debug>false</debug> <delay>1.5</delay> <fern>true</fern> <pellucid>true</pellucid> <profiles> <default> </default> </profiles> <style>melee</style> <taupe>true</taupe> </global> </settings> Put it to 1.50 like in this conf and it seems to work now but as i said, at 0.75 and 1.15 it wasnt working D: its weird because only happened with crit hit rate 4, if i set 3 or 5 there was no problem at all. is MAGA working? mine says You have already started an augmentation Process, i wait a few mins, cancel and still have the same amount of stones.
You're not using the commands properly
Fenrir.Kaldaek
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So I have done over 100K augments and never experienced any of these issues. I have noticed, that things get glitchy with maga if you're using the config plugin. Besides that I can't recreate these issues.
Lakshmi.Reddwarf said: » is MAGA working? mine says You have already started an augmentation Process, i wait a few mins, cancel and still have the same amount of stones. I'm getting the same issue.. No idea how i'm doing it wrong.. Lakshmi.Vadian said: » Lakshmi.Reddwarf said: » is MAGA working? mine says You have already started an augmentation Process, i wait a few mins, cancel and still have the same amount of stones. I'm getting the same issue.. No idea how i'm doing it wrong.. reloading the addon 5 times got it to start working... And you're just going to omit the fact that on the 5th time you finally read that you had to type 'continue' instead of 'start'.. :\
Fenrir.Kaldaek
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^
Asura.Cair said: » And you're just going to omit the fact that on the 5th time you finally read that you had to type 'continue' instead of 'start'.. :\ I actually didn't change how I did anything. I traded Oseem the item, typed //maga start and it said repeatedly "You have already started an augmentation Process" Then I did //maga stop //maga start and got the same error.. tried //maga continue with no change. Finally //maga cancel reload the add-on with the same issues. Finally after the 5th time it started actually doing stuff when I did //maga start. I never actually reached any point where the augmentation process started after trading him the gear, so there was nothing to continue. Fenrir.Kaldaek
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are you using the config plugin by any chance?
Fenrir.Kaldaek said: » are you using the config plugin by any chance? nope I guess if you tried to start it without gear traded, it wouldn't start any more. I don't know why you would do that, but I fixed it so it can't happen. ¯\_(ツ)_/¯
Asura.Cair said: » I guess if you tried to start it without gear traded, it wouldn't start any more. I don't know why you would do that, but I fixed it so it can't happen. ¯\_(ツ)_/¯ I did have gear traded. I didn't try to start it w/out gear traded at all. Either way it's working now... so yeah.
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[291 days between previous and next post]
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my apologies if this is redudantn question but i didn read through the 3 other pages.
Is there a similiar plugin for skirmish augments?
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[50 days between previous and next post]
Sorry, late to the party. After I download the zip file, am I supposed to drag it to the addons folder of windower? The addon itself does not have a run.exec and it does not appear on the windower addon or plugin after I’ve download it so it won’t load when I open the game up. Any help would be appreciated it thank you.
If you set the add-on up similar to the other add-ons (WindowerFolder/addons/maga/[put maga files here]), you can type
Code //lua l maga Ragnarok.Blackcoffee
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Just loaded this up on a new laptop and went for damage taken augments. Watched it blow past damage taken aug's over and over. Added five sets by the end, damage taken = 0/1/-1/-3/-4 and it blew by -1/-3 multiple times. I have fast cast set on there as well (as another set) and it would stop for that no problem. Any ideas what could be wrong?
Ragnarok.Blackcoffee said: » Just loaded this up on a new laptop and went for damage taken augments. Watched it blow past damage taken aug's over and over. Added five sets by the end, damage taken = 0/1/-1/-3/-4 and it blew by -1/-3 multiple times. I have fast cast set on there as well (as another set) and it would stop for that no problem. Any ideas what could be wrong? Also what DirectX said is how it works. Ragnarok.Blackcoffee
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Gotcha, thanks guys. I guess the additional sets messed it up. I simply put in //maga add "Damage Taken" 1 and it seems to be working now.
For reference, and maybe this is stupid on my part, originally I had "Damage Taken" without a number. In the log it said "damage taken=0" and it wouldn't stop for any values, so I guess no value is no bueno. I figured 1 > 0 so it would stop, but it would not. Asura.Chaostaru
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This is what I do and it never fails. for example.
//maga add "Bloodpact damage" +10 do a //maga search function to get the exact spelling and put a +# or -# accordingly Fenrir.Kaldaek
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I wouldn't add a + or a -
All is does is add room for error. Just RTFM from the first page of the post. Below is cut and paste from Cair's instructions. add <augment name> <minimum value> <set number> : Adds "<augment name>" with minimum value match "<minimum value>" to set # <set number>. example //maga add "Weapon Skill Damage" 1 This will require 1+ WSD |
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