Omen Findings |
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Omen Findings
The specials above if i recall were more around each 20% mark starting with abosrb almost immediatly 95-100%, then 80-60-40-20 (Still can be confirmed - DMG might of pushed it below at times) (20% being the most important, Kin target, a backup tank high on hate list is a bonus here rather than a DD) cause you want to be alive to bust out high dmg shortly after. He does take increased dmg after Fu absrobs (however many minimal buffs it has too) which is what made our group drop it like 30-40% with 99k last stands. It appeared to shield up at one point (Kei phase) think it was still taking dmg, just less, any SC broke it, wasnt really mentioned as an issue. Regular TP moves are same as other bosses, whichever one does doom, silence, para etc - We were 12, PUP tank, RNGs, got unlucky being in range for Terror @ 10% and also didnt manage to pull hate from pup on Terror (Kin) special which ended up with 1-2 RNG dieing while PUP re-established. Fight will get complex fast if dmg output is uncontrolled, will suck if dmg is slow - Bonus, you can keep trying, if time permits... Try it, and have fun!
Quote: If that is supposed to be designed for 6 people, then 20% in 30 seconds doesn't look entirely feasible My group usually runs PLD SAM COR BRD GEO WHM. I have 100% faith that our SAM with Yaegasumi&Stuff can bash in the last 20% comfortably. Lakshmi.Buukki said: » Asura.Sechs said: » Bismarck.Ihina said: » Is the order it uses the other caturae's tp moves always the same? Lakshmi.Buukki said: » Sounds like a really fun fight, though. You asked for more alliance content, and we got it. But hey, I won't complain. If that is supposed to be designed for 6 people, then 20% in 30 seconds doesn't look entirely feasible. I'm trying to imagine a setup where you could have the support, mage power, and enough DD to deal that much damage and defense over the course of a fight and still make out. I guess 2 great DD BRD/GEO Tank/Healer, but that'd be messy right around Kei's TP move. SV songs and bolster frailty and I could do that, the issue would be having those up with Interference/other dispel moves and timing it right. And it'll also depend on if it has any absorb mechanics like Kin or Gin. I've killed Gin within a bolster before and you have to watch your WS's for skillchains and the sort. Asura.Avallon
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There are several job strats that can output a ton of damage within a short time frame. The main issue would be Ou being in an undesirable mode at 10% (ie: Kin or Kei absorb phase).
Phoenix.Amarok
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Thanks to Bahamut.Lexouritis for posting the % breakdowns today, they were spot on. We went in to the boss twice tonight with 7 ppl and won both with plenty of time left (sam, sam, run, whm, geo, smn, cor).
First run we got the RDM ammo and 2 synth pieces. Second run got the COR neck and regal earring plus 2 synth pieces. We all have mules that have been collecting KI sets, and having 1 enter us and choosing OU on floor 3 allowed us to enter our mains without any boss KIs. Also if you have a char in alliance that warps out after the card farm but before the OU warp, they can keep their boss KIs intact. Also, on our second run, our zerg at 10% was so quick it didn't even get it's 10% cure move off, so was extra easy to finish. Quote: COR neck and regal earring plus 2 synth pieces. Sooo..... TH useful confirmed? Asking this again, wasn't answered earlier: Is a tank necessary or can you get away with hybrid set DDs?
Lakshmi.Buukki
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I just want to know if the neck stacks.
PUP, BSTx2, SMN, COR, GEO, RDM Gardez was the "Royal Decree"-looking Terror move, and Prophylaxis was the 10% heal. Lakshmi.Buukki said: » I just want to know if the neck stacks. Dream on Lakshmi.Buukki said: » I just want to know if the neck stacks. It doesn't stack. In fact barataria ring takes precedence. Bahamut.Lexouritis
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XD Thank Centurio of Bahamut for the strat :) We're entering now ourselves :)
Just cleared it ourselves. Certainly not a difficult fight. We just saved 1 hours 'til after 60% in case people suck and die to Bravado or Fullers. Also we didn't get the option to go up after clearing the main objective; we only got it after killing every mob on the floor.
Our idea was to Resolution at 15% and close with 3000 TP Mandalic Stab, but Ihina sucks and didn't see the Reso go off, so we just spammed WSs after that and finished it off. The heal move brought it from 6% to 22%. How many did you bring?
9, with 2 not really doing anything.
RUN(DDing with Lionheart) THF THF BRD GEO WHM was in main PT and we had a COR do rolls, then drop from pt. Bahamut.Lexouritis
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The person who enters Omen in the first place needs all 5 KIs, or you can't do Ou..................................btw.....................
Bahamut.Lexouritis said: » The person who enters Omen in the first place needs all 5 KIs, or you can't do Ou..................................btw..................... Fenrir.Tarowyn said: » Oh, looking at the JP wiki, it says the person with the 5 KI's needs to be the one to actually enter omen so be careful about that Sylph.Narok
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We did Ou with 6 (PLD SAM BLU SCH GEO BRD) + thf mule who did nothing but TH.
It was a complete ***show because we misunderstood what people meant about the mechanics. Ou gains the special moves of the given Caturei but not necessarily the mechanic. We all ate Dancing Fullers because we were waiting for it to put up a shield like Kei, for example. That said, now that we know that, it'll be a lot easier to not die like dipshits. After it leveled up it gains access to Meteor and that actually proved to be a bit of a challenge for me as a SCH healer. We kept my Yag mule out of the run so that we could go back to back tonight, and I imagine it will be significantly better with him healing. Might be something to think about if you are not a top-tier group like us. Good news. We had about 40 minutes when we got there and still had plenty of time to sort drops after having completely wiping twice. I imagine it will be very easy for us as we get better at it. We got a necklace, earring, steel and coral. Offline
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Bahamut.Lexouritis said: » Some japanese have beaten Ou on various servers, including Bahamut. One of them is in our Ls. I'm not really understanding everything he is saying to me but this is what he said: It can use any and all of the former Caturae (Fu, Gin, Kin, Kei, Kyou), unsure if they are randomly picked or in a set order special moves and he saw the following~ ~95%~Did Fu's Absorb move ~75%~Did Kyou's Needle move ~60%~Did Kei's Move ~55%~It leveled up, and you could see his Hp bar finally ~45~It used Gin's move ~30%~used Kin's Target (no mention of death sentence at any time by my Jp friend but we can assume Ou has access to it). ~15% an AoE terror move, avoidable at ~20 yalms ~10% used a new move: Ou gains 10% HP in health, and you have 30 seconds to kill it or it will reset the entire fight. Not sure if anyone has tried Ou yet in the NA/EU communities, I haven't kept up on the forums, but i guess this is some information we can use. I think we're trying him tonight, we finally got our mules the KIs. Will post what we see/etc. Edit: there were a few other things he told me, but i didn't quite understand them, regardless i think we're going around 10pm est, so I'll post something at some point tonight. He also said It was harder than the other 5, but not terribly bad. I believe they went in with more than 1 party though. My guess is 2 standard tank/dd/buff/buff/buff/healer parties. Did this tonight. Fight went exactly as described. Main party WHM, PLD, SAM, THF, GEO, COR. Off party SMN, BRD. Took it nice and slow. SAM went in with PLD and brought the first few % down. SMN and COR brought it to 95% out of range. Accidentally, absorbed ~12 buffs from Fu move, and pushed straight through Kyou move. Sacrificed PLD as planned and myself (THF) accidentally. Little messy at 60%. SAM backup tanked in DT while necessary. Level up at 55%. Fade from GEO and melee through 45%. 30% Popped Perfect Dodge and accomplice'd hate from PLD to avoid terror. Backed off and let COR and SMN take it passed 15%. GEO stayed in with PLD with wilt up. PLD had terror resist set. GEO had pet set. Neither terrorized. Brought down to 12% and backed off for full super buffs (no perfect defense). Zerged down in ~23s. Fudo, savage blade, unstacked rudra's ~22k. SA Rudra 55k. TA Rudra 45k. Overall seemed about on par with the 5 bosses in difficulty. We were never in any danger of wiping. Oh, Ou Obliterator is the title. I'm not sure that's how I'd describe what we did.
pankakes said: » unstacked rudra's ~22k. SA Rudra 55k. TA Rudra 45k. That means unstacked Rudra's didn't have attack cap, but stacked Rudra's did. What were the buffs at the time? Offline
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Asura.Ladyofhonor said: » pankakes said: » unstacked rudra's ~22k. SA Rudra 55k. TA Rudra 45k. That means unstacked Rudra's didn't have attack cap, but stacked Rudra's did. What were the buffs at the time? Attack should have been capped. I wanna say it was bolster frailty, fury, torpor, hunters, chaos, SV march/min (no aeonic). Did twashtar/aeneas 3k SA and then TP unknown for the others. pankakes said: » Asura.Ladyofhonor said: » pankakes said: » unstacked rudra's ~22k. SA Rudra 55k. TA Rudra 45k. That means unstacked Rudra's didn't have attack cap, but stacked Rudra's did. What were the buffs at the time? Attack should have been capped. I wanna say it was bolster frailty, fury, torpor, hunters, chaos, SV march/min (no aeonic). Did twashtar/aeneas 3k SA and then TP unknown for the others. Odd, without boost/indi-dex I'm usually at 55k~ for stacked Rudra's but 28-32k for unstacked when I have at least BoG frailty and full bard songs. Figured the difference would be attack. Killed it a second time with more characters (PLD WHM in 1 pt, RUN SAM BLU GEO BRD WHM in other, THF forgot to TH because he is a bad friend).
Took about 10 mins now that we understood the fight, so it should be pretty easy for most groups to clear. Had more than 30 mins left at the end. Edit: Drops on second kill were Kin Scale, Cloth, and Coral. Lakshmi.Geneyus said: » Killed it a second time with more characters (PLD WHM in 1 pt, RUN SAM BLU GEO BRD WHM in other, THF forgot to TH because he is a bad friend). Took about 10 mins now that we understood the fight, so it should be pretty easy for most groups to clear. Had more than 30 mins left at the end. Edit: Drops on second kill were Kin Scale, Cloth, and Coral. Ugh why the *** SE. Yah, it was a kick in the balls after some pretty stellar drops on the first one.
So it seems that the order of SPs is always the same at least, that's good news I guess.
If the order were completely random fight would've been way messier Offline
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I was hoping for random and laugh at mule bodies pile.
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Asura.Ladyofhonor said: » pankakes said: » Asura.Ladyofhonor said: » pankakes said: » unstacked rudra's ~22k. SA Rudra 55k. TA Rudra 45k. That means unstacked Rudra's didn't have attack cap, but stacked Rudra's did. What were the buffs at the time? Attack should have been capped. I wanna say it was bolster frailty, fury, torpor, hunters, chaos, SV march/min (no aeonic). Did twashtar/aeneas 3k SA and then TP unknown for the others. Odd, without boost/indi-dex I'm usually at 55k~ for stacked Rudra's but 28-32k for unstacked when I have at least BoG frailty and full bard songs. Figured the difference would be attack. Is that Aeneas main hand and '2k tp'? I always swap hands on Fu for the big boost from AM3 white damage numbers with the DT+. Going into this I assumed he was going to be tougher than Fu so I swapped at the start to keep things moving faster and forgot to ever swap back. Side note - That really screwed me. Usually I can TA the tank and get away with plenty of time to spare on Fu but we shot right through 75% before I could move out of conal range with auto attack animation lock. Not sure if he had lower HP than Fu or we were just over buffed, but Fu never drops that fast. |
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