Reisenjima T4s

Langues: JP EN DE FR
users online
Forum » FFXI » Escha » Reisenjima T4s
Reisenjima T4s
First Page 2 3 ... 27 28 29 ... 45 46 47
 Odin.Taffy
Offline
Serveur: Odin
Game: FFXI
user: Taffy
Posts: 79
By Odin.Taffy 2017-05-01 13:52:23
Link | Citer | R
 
Leviathan.Comeatmebro said: »
And those skilled, diehard SMNs will still be able to make it work after AC zergs cease to be a thing. The only people who are going to be suffering are the ones who threw everything they could at getting apogee/nirvana to jump on the bandwagon without actually learning the job or building the other related sets.

The bandwagoners helped me pay for my Annhilator and Yagrush though via Elan Strap +1 sales going from 2-3 a month to 20-30 a month! So they did help the community somewhat :)
[+]
 Asura.Boogerballs
Offline
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2017-05-01 14:38:19
Link | Citer | R
 
1st off they never said they are nerfing smn and 2nd even if they do the good linkshells will be fine since there are more jobs in the game other than smn
Offline
Posts: 1600
By Ruaumoko 2017-05-01 14:48:18
Link | Citer | R
 
Asura.Boogerballs said: »
1st off they never said they are nerfing smn and 2nd even if they do the good linkshells will be fine since there are more jobs in the game other than smn
I'm pretty confident that at least one of the adjustments due in the next few days is a SMN nerf of some description. When the JP players are kicking up this much of a storm about it on the official forums then you'd bet your bottom dollar that SE is on it.

It'll be nice to not see the majority of shouts for all content requesting SMN.
[+]
 Asura.Saevel
Offline
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-05-01 14:54:59
Link | Citer | R
 
Asura.Boogerballs said: »
there are more jobs in the game other than smn

Last time I looked weren't you guys selling Aeonics for a few hundred million and using the SMN AC zerg method to do it?
 Bahamut.Boogerballs
Offline
Serveur: Bahamut
Game: FFXI
Posts: 201
By Bahamut.Boogerballs 2017-05-01 15:07:13
Link | Citer | R
 
Asura.Saevel said: »
Asura.Boogerballs said: »
there are more jobs in the game other than smn

Last time I looked weren't you guys selling Aeonics for a few hundred million and using the SMN AC zerg method to do it?

we are, and will continue even if this nerf happens. we have other jobs to fall back on.
 Bahamut.Boogerballs
Offline
Serveur: Bahamut
Game: FFXI
Posts: 201
By Bahamut.Boogerballs 2017-05-01 15:09:49
Link | Citer | R
 
Ruaumoko said: »
Asura.Boogerballs said: »
1st off they never said they are nerfing smn and 2nd even if they do the good linkshells will be fine since there are more jobs in the game other than smn
I'm pretty confident that at least one of the adjustments due in the next few days is a SMN nerf of some description. When the JP players are kicking up this much of a storm about it on the official forums then you'd bet your bottom dollar that SE is on it.

It'll be nice to not see the majority of shouts for all content requesting SMN.

i agree that its very likely there will be a smn nerf, but since they havent specifically said anything all this smn nerf crap is invalid. personally idc if they nerf it. ill be out a few hundred mil but i wont have to continue jping this job so ill count it as a win lol
 Asura.Saevel
Offline
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-05-01 15:12:46
Link | Citer | R
 
Bahamut.Boogerballs said: »
personally idc if they nerf it.

Bahamut.Boogerballs said: »
ill be out a few hundred mil

IDK man sounds like you do.
 Ragnarok.Inx
Offline
Serveur: Ragnarok
Game: FFXI
user: Inxmonk
Posts: 371
By Ragnarok.Inx 2017-05-01 15:22:14
Link | Citer | R
 
SMN contributes just fine in the context I mentioned, which is far from a zerg strat and doesn't even require a RUN.

Getting kinda tiresome seeing the same posters pushing a narrative where one, flaky strategy is the only reason why you'd ever want SMN to dd in an endgame situation.
[+]
 Asura.Boogerballs
Offline
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2017-05-01 15:29:29
Link | Citer | R
 
Asura.Saevel said: »
Bahamut.Boogerballs said: »
personally idc if they nerf it.

Bahamut.Boogerballs said: »
ill be out a few hundred mil

IDK man sounds like you do.

you know me saevel, i hate it when ppl pre-emptively get all pissy because of something that may or may not happens
Offline
Posts: 4028
By Blazed1979 2017-05-01 15:32:52
Link | Citer | R
 
Change thread title to F U SMN
 Asura.Boogerballs
Offline
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2017-05-01 15:42:07
Link | Citer | R
 
might as well lol
 Fenrir.Jumeya
Offline
Serveur: Fenrir
Game: FFXI
user: Jumeya
Posts: 155
By Fenrir.Jumeya 2017-05-01 16:12:10
Link | Citer | R
 
We've had some rather good use of SMN as a -enmity (Carbuncle) / Crimson Howl etc buffer for RNG parties rotated in after Bard stuffs.

For Albumen, 3 Rangers + Cor DPS seem to be ample in a 18 man pt (With full buffs etc), managing hate (Due to hate reset) is the only real challenge in that case, however Bard + Geo + barspells + double RUN tank only ever, so temporarily, lose hate once in the fight.

The third party is really just add handling / misc extra and a COR for peace of mind on E.seal reset.
 Asura.Saevel
Offline
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-05-01 16:35:07
Link | Citer | R
 
Asura.Boogerballs said: »
Asura.Saevel said: »
Bahamut.Boogerballs said: »
personally idc if they nerf it.

Bahamut.Boogerballs said: »
ill be out a few hundred mil

IDK man sounds like you do.

you know me saevel, i hate it when ppl pre-emptively get all pissy because of something that may or may not happens

Oh it's happening, we just don't know in what way and to what extent. Personally I really hope it's just a nerf to AC zerging and it leaves SMN in general able to do their think and still be effective. SE has a hit and miss record for these things though.
 Asura.Fiv
Offline
Serveur: Asura
Game: FFXI
user: Gares
Posts: 356
By Asura.Fiv 2017-05-01 16:53:25
Link | Citer | R
 
Asura.Saevel said: »
SE has a hit and miss record for these things though.
Ironically a SMN nerf, as in perfect defense, is the only nerf i can think of that wasn't overly heavy handed or resulting in the job being left out of current content at the time. Im sure theres others though....

I mean i doubt they would modus veritas it at this stage of the game.
 Bahamut.Boogerballs
Offline
Serveur: Bahamut
Game: FFXI
Posts: 201
By Bahamut.Boogerballs 2017-05-01 17:03:56
Link | Citer | R
 
Asura.Saevel said: »
Asura.Boogerballs said: »
Asura.Saevel said: »
Bahamut.Boogerballs said: »
personally idc if they nerf it.

Bahamut.Boogerballs said: »
ill be out a few hundred mil

IDK man sounds like you do.

you know me saevel, i hate it when ppl pre-emptively get all pissy because of something that may or may not happens

Oh it's happening, we just don't know in what way and to what extent. Personally I really hope it's just a nerf to AC zerging and it leaves SMN in general able to do their think and still be effective. SE has a hit and miss record for these things though.

by doing anything to conduit (which most players want), they will make smn useless except for the few unique buffs it gets. if they do nerf it, i think its going to be the opposite of the mnk buff. they will probably shave like 5 sec off of conduit or something so they "nerf" it but still makes it working as intended,
 Asura.Boogerballs
Offline
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2017-05-01 17:04:41
Link | Citer | R
 
Bahamut.Boogerballs said: »
Asura.Saevel said: »
Asura.Boogerballs said: »
Asura.Saevel said: »
Bahamut.Boogerballs said: »
personally idc if they nerf it.

Bahamut.Boogerballs said: »
ill be out a few hundred mil

IDK man sounds like you do.

you know me saevel, i hate it when ppl pre-emptively get all pissy because of something that may or may not happens

Oh it's happening, we just don't know in what way and to what extent. Personally I really hope it's just a nerf to AC zerging and it leaves SMN in general able to do their think and still be effective. SE has a hit and miss record for these things though.

by doing anything to conduit (which most players want), they will make smn useless except for the few unique buffs it gets. if they do nerf it, i think its going to be the opposite of the mnk buff. they will probably shave like 5 sec off of conduit or something so they "nerf" it but still makes it working as intended,

keep in mind, smn isnt good ourside of conduit so idk why ppl keep bitching
 Sylph.Cherche
Offline
Serveur: Sylph
Game: FFXI
By Sylph.Cherche 2017-05-01 17:17:15
Link | Citer | R
 
Large bursts of hate free damage and party buffs is bad? Seems legit.
[+]
 Asura.Xijaah
Offline
Serveur: Asura
Game: FFXI
user: Xijaah
Posts: 97
By Asura.Xijaah 2017-05-01 17:17:43
Link | Citer | R
 
Leviathan.Comeatmebro said: »
And those skilled, diehard SMNs will still be able to make it work after AC zergs cease to be a thing. The only people who are going to be suffering are the ones who threw everything they could at getting apogee/nirvana to jump on the bandwagon without actually learning the job or building the other related sets.
I completely agree.
 Asura.Topace
Offline
Serveur: Asura
Game: FFXI
user: Topace
Posts: 771
By Asura.Topace 2017-05-01 17:35:32
Link | Citer | R
 
All this chatter about smn. #MakeMNKViableAgain.
 Ragnarok.Phuoc
Offline
Serveur: Ragnarok
Game: FFXI
Posts: 354
By Ragnarok.Phuoc 2017-05-01 17:42:48
Link | Citer | R
 
Outside the possible options i mentioned in a post some pages ago here, my bets are on limit the number of BPs u can do under conduit (say 5 or 10) or make the mob resist avatar damage after say 2 or 3 BPs in a short period of time, making AC kind of pointless for DD purposes.
 Ragnarok.Ejiin
Guide Maker
Offline
Serveur: Ragnarok
Game: FFXI
user: Ejin
Posts: 528
By Ragnarok.Ejiin 2017-05-01 17:53:42
Link | Citer | R
 
Ragnarok.Inx said: »
SMN contributes just fine in the context I mentioned, which is far from a zerg strat and doesn't even require a RUN.

Getting kinda tiresome seeing the same posters pushing a narrative where one, flaky strategy is the only reason why you'd ever want SMN to dd in an endgame situation.

Is your argument seriously conduit burning is "just fine" even though you claim your LS hasn't used conduit burn to get any clears, but does use SMN? Why would it even matter if they nerf conduit when you seemingly do just fine without it?

The only argument I can understand is that SE might go too far and MNK the ***out of SMN, but leaving conduit the way it is would be far more harmful to the future of the game. And like a few people have said already, any group worth a damn will still be able to get clears without crutching so hard on SMN.
[+]
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2017-05-01 18:16:27
Link | Citer | R
 
Speaking as a SMN im fine if it is nerfed reasonably but a few comments upthread complaining about shouts always requesting SMNs seem to forget lots of shouts also request GEO WHM and PLD yet they are happy SMN might now be dropped.

Seems like there is a lot of unwarranted hate at SMN considering weve been pretty ***dps for much pf ffxi's history and was primarily used as a one trick pd *** pre-adoulin
 Sylph.Cherche
Offline
Serveur: Sylph
Game: FFXI
By Sylph.Cherche 2017-05-01 18:22:57
Link | Citer | R
 
GEO PLD and WHM aren't competing with a dozen other jobs for the same slot.
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2017-05-01 18:35:02
Link | Citer | R
 
Sylph.Cherche said: »
GEO PLD and WHM aren't competing with a dozen other jobs for the same slot.

That is SMN's problem how?

Blame SE if your DD job doesn't get invited anymore.
 Sylph.Cherche
Offline
Serveur: Sylph
Game: FFXI
By Sylph.Cherche 2017-05-01 18:43:58
Link | Citer | R
 
Everyone is complaining to SE. And SE is presumably fixing their blunder.
 Fenrir.Cherrywine
Offline
Serveur: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-05-01 19:08:04
Link | Citer | R
 
SE fixes things like a vet fixes things. A little snip snip and... Oh, it doesn't work anymore. Oops.
[+]
Offline
By clearlyamule 2017-05-01 19:26:03
Link | Citer | R
 
Fenrir.Cherrywine said: »
SE fixes things like a vet fixes things. A little snip snip and... Oh, it doesn't work anymore. Oops.
Hey guys how do we make it harder for avatars to hit max dmg on high level stuff.... well we could bring back the dlvl penalty. Brilliant!
 Asura.Saevel
Offline
Serveur: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2017-05-01 19:27:33
Link | Citer | R
 
Bahamut.Boogerballs said: »
by doing anything to conduit (which most players want), they will make smn useless except for the few unique buffs it gets.

That shows your not a career SMN. SMN is pretty bad *** in general, it's got great safe hate free damage. If a SMN's pet gets obliterated by an AoE, they just resummon, no silly timers necessary. They can stay at a very safe distance doing everything they need to do. SMN has both physical and magical attacks that can make a variety of SC's and even the ability to burst for high damage on those skillchains, then their buffs are tossed on top of that with nice layer of Avatars Favor. Players who explore all it's options will find out they can do a ***ton of stuff, it's just not a zerg job, well wasn't a zerg job. You would use SMN for the same reasons you'd use Relic RNG, except in this case if the summoner or their pet dies it's no biggie as weakness doesn't effect them.
 Bahamut.Boogerballs
Offline
Serveur: Bahamut
Game: FFXI
Posts: 201
By Bahamut.Boogerballs 2017-05-01 19:45:49
Link | Citer | R
 
Asura.Saevel said: »
Bahamut.Boogerballs said: »
by doing anything to conduit (which most players want), they will make smn useless except for the few unique buffs it gets.

That shows your not a career SMN. SMN is pretty bad *** in general, it's got great safe hate free damage. If a SMN's pet gets obliterated by an AoE, they just resummon, no silly timers necessary. They can stay at a very safe distance doing everything they need to do. SMN has both physical and magical attacks that can make a variety of SC's and even the ability to burst for high damage on those skillchains, then their buffs are tossed on top of that with nice layer of Avatars Favor. Players who explore all it's options will find out they can do a ***ton of stuff, it's just not a zerg job, well wasn't a zerg job. You would use SMN for the same reasons you'd use Relic RNG, except in this case if the summoner or their pet dies it's no biggie as weakness doesn't effect them.

what do u mean no silly timers? yeah smn can resummon but they are still bound by 20 second BP timers outside of conduit. also if your pet dies, it still takes time to resummon it. that ticks down conduit. i figure 1 second to summon, another to assault + another 4-5 for the dumb *** to get weird with whatever walking path it decides to take. so in reality u have like 23 seconds to spam whatever you can. also what if the pet get enfeebled? thats more time thats added. smn isnt as powerful as you would like to think. still bound by timers and other gay ***like everyone else
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2017-05-01 19:50:52
Link | Citer | R
 
If pet dies during conduit, unless you get a very lucky quick magic proc, the conduit is wasted.

People fail to realize conduit window is very small, it's very good for a quick burst to kill off something and it's power in T4 is the cumulative effect of many SMNs doing a short burst of spike.

So the most reasonable thing for me to see them do is do some kind of a nerf on how conduit BP damage is calculated if multiple bps are stacked on top of each other.

I should note that nerfing solo SMN conduit would be gravely unfair and unbalancing as many smaller low man groups rely on their 1 SMN to do dmg. Nerf a bunch of SMNs spamming it, sure, just like how they nerfed Black mages spamming black magic back in the day.

But I'd be less agreeable if they just straight up nerfed SMN abilities.
First Page 2 3 ... 27 28 29 ... 45 46 47
Log in to post.