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 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-05-27 07:44:39
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Sad that people seem to think the only campaign worth a damn is double CP.

I'm *** stoked for the Domain Invasion campaign. Want to get to at least 8 in regen/refresh.

Edit: And you know this could get eschite ore back down to like 100-200k? Come on HQ abjuration gear, lets do this.
 
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 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2016-05-27 09:38:00
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I've been finished my 3 jobs for a while. I never even Apex'd on my THF, I just do enough content on it I'm 2100 and almost to 500 stored. COR and RUN got like 2 Apex parties each (had them from 1200 cap) and that's it. How many jobs are people playing they need to non-stop Apex every double CP campaign? ...which comes every other month, basically.
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 Asura.Saevel
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By Asura.Saevel 2016-05-27 09:48:02
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darkwaffle said: »
Yeah, I don't really get the fixation on CP/XP boost. It's nice and all but it's not like you can't earn job points without it or that it's the only thing in the game worth doing. IMO past a certain point (which comes well before 2100) grinding out JP is one of the least useful things you can do lol (in terms of "I want to make my character stronger/better").

Except no it's not. JP, specifically gifts, provide stat boosts to your character that go beyond gear or traits and the most potent posts are in the 1200 ~ 2100 range.

http://forum.square-enix.com/ffxi/threads/45366-Gifts

Warrior

Quote:
Critical Hit Bonus Increases critical hit rate by 5%. 1200
Physical Defense Bonus Increases physical defense by 25. 1280
Capacity Point Bonus Increases acquired capacity points by 35%. 1355
Physical Attack Bonus Increases physical and ranged attack by 25. 1360
Physical Evasion Bonus Increases physical evasion by 13. 1445
Physical Accuracy Bonus Increases physical and ranged accuracy by 13. 1530
Magic Evasion Bonus Increases magic evasion by 13. 1620
Magic Accuracy Bonus Increases magic accuracy by 13. 1710
Fencer Effect Increases the TP bonus of Fencer by 70. 1805
Double Attack Effect Increases double attack rate by 3%. 1900
Critical Damage Bonus Increases critical damage dealt by 3%. 2000
★Master! Grants a job-specific designation. 2100

Extra 25 defense, 25 attack, 13 evasion, 13 accuracy, 13 magic accuracy, 70 TP Bonus on Fencer, 3% double attack and 3% critical hit damage.

Blue Mage

Quote:
Job Trait Bonus Increases job traits gained from equipped blue magic by 1. Does not affect Gilfinder, Double Attack, or Auto Refresh. 1200
Physical Defense Bonus Increases physical defense by 25. 1280
Capacity Point Bonus Increases acquired capacity points by 35%. 1355
Physical Attack Bonus Increases physical and ranged attack by 25. 1360
Physical Evasion Bonus Increases physical evasion by 13. 1445
Physical Accuracy Bonus Increases physical and ranged accuracy by 13. 1530
Magic Defense Bonus Increases magic defense by 13. 1620
Magic Attack Bonus Increases magic attack by 13. 1710
Magic Evasion Bonus Increases magic evasion by 13. 1805
Magic Accuracy Bonus Increases magic accuracy by 13. 1900
Blue Magic Skill Bonus Increases blue magic skill by 13. 2000
★Master! Grants a job-specific designation. 2100

Extra 25 defense, 25 attack, 13 evasion, 13 accuracy, 13 magic defense, 13 magic attack, 13 magic evasion, 13 magic accuracy and 13 more Blue Magic Skill.

Black Mage

Quote:
New Spell Grants a new magic spell.
Death
Consumes all MP. Has a chance to knock out the target. If Death fails to knock out the target, it will instead deal darkness damage. Ineffective against undead. 1200
Magic Defense Bonus Increases magic defense by 5. 1280
Capacity Point Bonus Increases acquired capacity points by 35%. 1355
Magic Attack Bonus Increases magic attack by 18. 1360
Magic Evasion Bonus Increases magic evasion by 15. 1445
Magic Accuracy Bonus Increases magic accuracy by 15. 1530
Elemental Magic Skill Bonus Increases elemental magic skill by 13. 1620
Dark Magic Skill Bonus Increases dark magic skill by 13. 1710
Magic Burst Damage Bonus Increases magic burst damage by 7%. 1805
Magic Damage Bonus Increases magic damage by 7. 1900
Elemental Celerity Effect Reduces cast time of elemental magic by 2%. 2000
★Master! Grants a job-specific designation. 2100

Extra 5 magic defense, 18 magic attack, 15 magic evasion, 15 magic accuracy, 13 elemental skill, 13 dark magic skill, 7% magic burst damage, 7 magic damage, and 2% elemental celerity.

Every job gets useful stuff post 1200, more defense, more attack, more accuracy, more evasion, more magic attack and some other special stat bonus's. Your CP gain rate skyrockets past 1200 as all those CP Bonus's stack. The hardest part of getting CP is getting the first ~700 JP's to get decent CP gain bonus's, then it gets super easy.
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 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2016-05-27 09:57:43
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Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments

AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWYYYYYYYYYYYYYYYYYUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!

Let's hope they are actually useful. Skillchain damage is the one they said they would consider making a while back, maybe that is coming? Turbo Charger III would be nice if it caps haste with only one wind maneuver. An attachment that makes magic damage not suck in some way would be awesome...

Also, hurray healing blood pacts boost.

No mention of the 2hd changes though, perhaps those aren't coming in this update?
 Quetzalcoatl.Beaztmaster
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By Quetzalcoatl.Beaztmaster 2016-05-27 10:33:42
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Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands

AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWYYYYYYYYYYYYYYYYYUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!
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 Quetzalcoatl.Mithlas
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By Quetzalcoatl.Mithlas 2016-05-27 10:47:11
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Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands and require 3000 TP for Ready usage

Fixed that for ya
[+]
 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2016-05-27 10:57:03
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Quetzalcoatl.Mithlas said: »
Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands and require 3000 TP for Ready usage, also you have to sub DRK and can only use Ready moves under the effects of Last Resort

Fixed that for ya

Fixed your fix.
[+]
 Fenrir.Ramzus
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By Fenrir.Ramzus 2016-05-27 11:00:03
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Quetzalcoatl.Trulusia said: »
Quetzalcoatl.Mithlas said: »
Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Your pet will automatically be released if you move further than 8' away from it during combat

Fixed that for ya

Fixed your fix.

?
 Quetzalcoatl.Beaztmaster
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By Quetzalcoatl.Beaztmaster 2016-05-27 11:00:11
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Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.


Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands and require 3000 TP for Ready usage
Akihiko Matsui
・Finally learns why adventurers love the taste of Cinnamon Toast Crunch
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 Valefor.Omnys
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By Valefor.Omnys 2016-05-27 11:06:21
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Asura.Saevel said: »
Except no it's not. JP, specifically gifts, provide stat boosts to your character that go beyond gear or traits and the most potent posts are in the 1200 ~ 2100 range.

http://forum.square-enix.com/ffxi/threads/45366-Gifts

There's a few significant 550s, 1200s, etc. BLU's 100/1200 is just... it's as good as a real JP Bonus should be. Some jobs got the shaft because the team designing JP probably didn't understand the job.

Edit: Or, more likely, the team didn't understand what they were doing with some of the good JP gifts.

But most people complaining are complaining about sub <200 which I don't understand. Like a main-BST saying "I can't get more than 50 JP on any job!". My BST accidentally has 200 just from farming merits and gain-exp.

Camp {I'm playing solo on a terrible job right now.} {over there} is trying its damnedest to get aoe'ing nerfed rather than A) using an AOE job, B) Using your AOE job to...AOE or C) Teaming up with an AOE job. I facepalm when I see a BST, BLU, WAR, BLM or GEO going 1-v-1 with mobs.

If any player would have ever asked me to leech off my AOEs and either pull for me or heal me/regen me on the run, I would have taken them right away. Regardless of that, I've let plenty of people leach anyway even if all they could contribute was a random waltz.
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 Ragnarok.Inx
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By Ragnarok.Inx 2016-05-27 11:54:07
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That new quest better offer something amazing as a reward because getting the Golden Shovel KI is a stupidly excessive requirement.
 
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 Asura.Foreverj
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By Asura.Foreverj 2016-05-27 12:15:23
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Asura.Ladyofhonor said: »
Sad that people seem to think the only campaign worth a damn is double CP.

I'm *** stoked for the Domain Invasion campaign. Want to get to at least 8 in regen/refresh.

Edit: And you know this could get eschite ore back down to like 100-200k? Come on HQ abjuration gear, lets do this.

I need JP on my Geo and blue Mage mule. I play 2 hours a night and I'm need to gear mule get master status on geo and blue mule make a almace, tizona. Naturally JP comes at the expense of other stuff cause it's boring. Double campaign at least makes it tolerable
 Asura.Foreverj
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By Asura.Foreverj 2016-05-27 12:17:28
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Valefor.Omnys said: »
Asura.Saevel said: »
Except no it's not. JP, specifically gifts, provide stat boosts to your character that go beyond gear or traits and the most potent posts are in the 1200 ~ 2100 range.

http://forum.square-enix.com/ffxi/threads/45366-Gifts

There's a few significant 550s, 1200s, etc. BLU's 100/1200 is just... it's as good as a real JP Bonus should be. Some jobs got the shaft because the team designing JP probably didn't understand the job.

Edit: Or, more likely, the team didn't understand what they were doing with some of the good JP gifts.

But most people complaining are complaining about sub <200 which I don't understand. Like a main-BST saying "I can't get more than 50 JP on any job!". My BST accidentally has 200 just from farming merits and gain-exp.

Camp {I'm playing solo on a terrible job right now.} {over there} is trying its damnedest to get aoe'ing nerfed rather than A) using an AOE job, B) Using your AOE job to...AOE or C) Teaming up with an AOE job. I facepalm when I see a BST, BLU, WAR, BLM or GEO going 1-v-1 with mobs.

If any player would have ever asked me to leech off my AOEs and either pull for me or heal me/regen me on the run, I would have taken them right away. Regardless of that, I've let plenty of people leach anyway even if all they could contribute was a random waltz.

Wait face palm when geo goes 1v1? Geo can aoe solo and survive? How?
 Valefor.Omnys
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By Valefor.Omnys 2016-05-27 13:45:17
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Speaking mostly for Zi'tah--

A good -dt set allows you to gather up several mobs easily. If you have aquaveil up, there's no trouble.

I run around with indi-refresh or indi-acumen depending on the state of my mp and don't actually worry about a geo bubble.

Because of /rdm enhancing, phalanx isn't terribly useful but I'll use it and Ice spikes. I can easily gather up 8 mobs.

For trusts, I would use Kupofried, Koru Moru, whm x2 and Leonyne (because he also aoes).

Unlike the other jobs, you are still a mage and the eight-mob limit to elemental aoes (before they start diminishing) is still a factor so I don't try to gather up more than eight.

Edit: Also, Koru-Moru will have phalanx on you most of the time. I was doing this before I had Koru and Kupofried so it was basically just a lot of whms following me around.

You may eventually run out of MP. I have ethereal earring which helps a great deal in this specific situation, but with refresh, convert, devotion from the whms. It works well enough.

It's not my preferred job to AoE on but when I needed merits and still needed JP on my geo? Sure, why not.

Here's an easy 43% PDT set (assuming 5% dark ring) that still has +3-4 refresh, ignoring whatever headpiece and earrings you use.

(Edit: said 47% because I forgot GEO can't use flume.)

ItemSet 343936

A bit easier for me since I have Defending and Vocane. If you have defending, you could forget about one or the other of the rings shown and cap.

(edit: And a GEO should have a solid DT set anyway, as it's within melee range more than any other caster.)
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 Asura.Saevel
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By Asura.Saevel 2016-05-27 13:47:29
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darkwaffle said: »
Asura.Saevel said: »
Except no it's not. JP, specifically gifts, provide stat boosts to your character that go beyond gear or traits and the most potent posts are in the 1200 ~ 2100 range.

Every job gets useful stuff post 1200, more defense, more attack, more accuracy, more evasion, more magic attack and some other special stat bonus's. Your CP gain rate skyrockets past 1200 as all those CP Bonus's stack. The hardest part of getting CP is getting the first ~700 JP's to get decent CP gain bonus's, then it gets super easy.

Obviously they are useful bonuses - I'm not contesting that. And when your gear is already pretty nice the Gift bonuses do become some of your most attainable upgrades. But I am saying that unless you're already quite currently geared you can probably get more than {cumulative effect of earning X JP} by devoting {time spent earning X JP} to farming gil or grouping for NMs to improve your gear directly. For anyone without, say, ~Reisenjima/NQ abjurations (probably the best 'bang for your buck' gear at this time) simply working on getting to that point though will do more for you overall than most gifts will. Probably in substantially less time as well if you're proactive about it - hell even if you just farm a few million gil and have it merc'd.

Your statement

Quote:
Yeah, I don't really get the fixation on CP/XP boost. It's nice and all but it's not like you can't earn job points without it or that it's the only thing in the game worth doing. IMO past a certain point (which comes well before 2100) grinding out JP is one of the least useful things you can do lol (in terms of "I want to make my character stronger/better").

That bolded part is factually incorrect. JP's post 1200 are some of the easiest ways to increase your characters power level as those increase's are permanent and stack with everything else for the rest of your characters life. In essence gifts are "extra levels" added to your character.
 Asura.Saevel
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By Asura.Saevel 2016-05-27 13:54:43
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Valefor.Omnys said: »
Asura.Saevel said: »
Except no it's not. JP, specifically gifts, provide stat boosts to your character that go beyond gear or traits and the most potent posts are in the 1200 ~ 2100 range.

http://forum.square-enix.com/ffxi/threads/45366-Gifts

There's a few significant 550s, 1200s, etc. BLU's 100/1200 is just... it's as good as a real JP Bonus should be. Some jobs got the shaft because the team designing JP probably didn't understand the job.

Edit: Or, more likely, the team didn't understand what they were doing with some of the good JP gifts.

But most people complaining are complaining about sub <200 which I don't understand. Like a main-BST saying "I can't get more than 50 JP on any job!". My BST accidentally has 200 just from farming merits and gain-exp.

Camp {I'm playing solo on a terrible job right now.} {over there} is trying its damnedest to get aoe'ing nerfed rather than A) using an AOE job, B) Using your AOE job to...AOE or C) Teaming up with an AOE job. I facepalm when I see a BST, BLU, WAR, BLM or GEO going 1-v-1 with mobs.

If any player would have ever asked me to leech off my AOEs and either pull for me or heal me/regen me on the run, I would have taken them right away. Regardless of that, I've let plenty of people leach anyway even if all they could contribute was a random waltz.

I was responding to his comment that JP's (assuming past 1200) were one of the least useful things you can do to improve your characters power level, which is patently false. JP past 1200 isn't even hard to get, it's piss easy because the amount of CP Bonus's built up make it come fast when compared to the early gift levels.
 Valefor.Omnys
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By Valefor.Omnys 2016-05-27 14:11:36
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Quetzalcoatl.Beaztmaster said: »
Pantafernando said: »
Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands and require 3000 TP for Ready usage
Akihiko Matsui
・Finally learns why adventurers love the taste of Cinnamon Toast Crunch

What about Apple Jacks? Balance must be maintained.
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 Ragnarok.Rydal
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By Ragnarok.Rydal 2016-05-27 14:56:49
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Ragnarok.Inx said: »
That new quest better offer something amazing as a reward because getting the Golden Shovel KI is a stupidly excessive requirement.

Judging by the other KIs leading up to the Golden Shovel KI, it's probably this. Hopefully not since the point of this would be to help get to Legend rank faster for Ergons and well....it requires you to get Legend rank so....
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2016-05-27 15:20:57
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Valefor.Omnys said: »
You may eventually run out of MP.

https://www.bg-wiki.com/bg/Seidr_Cotehardie
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 Ragnarok.Inx
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By Ragnarok.Inx 2016-05-27 19:51:19
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Ragnarok.Rydal said: »
Ragnarok.Inx said: »
That new quest better offer something amazing as a reward because getting the Golden Shovel KI is a stupidly excessive requirement.

Judging by the other KIs leading up to the Golden Shovel KI, it's probably this. Hopefully not since the point of this would be to help get to Legend rank faster for Ergons and well....it requires you to get Legend rank so....

That and a second Adoulin Ring wouldn't be too bad I suppose, but it's still quite a time-sink for anyone who hasn't already hit legend in all coalitions. Especially when the difficulty/complexity of the new quest is unknown.
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By Takisan 2016-05-31 10:18:30
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Quetzalcoatl.Mithlas said: »
Pantafernando said: »
Announcing the Next Version Update



Good day, adventurers! Matsui here with this month's roundup.

The next version update is scheduled for Tuesday, June 7.
new automaton attachments

Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
New Taming Skill added. Affects pet accuracy and attack similar to ALL OTHER JOBS IN FFXI.
Further reduce the range on Pet Commands and require 3000 TP for Ready usage

Fixed that for ya

^^b
 Phoenix.Tigertail
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By Phoenix.Tigertail 2016-05-31 10:59:00
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Valefor.Omnys said: »
Quetzalcoatl.Beaztmaster said: »
Pantafernando said: »
Summoner
・Adjust healing-type blood pacts
Puppetmaster
・Add new attachments
Beastmaster
Further reduce the range on Pet Commands and require 3000 TP for Ready usage
Akihiko Matsui
・Finally learns why adventurers love the taste of Cinnamon Toast Crunch

What about Apple Jacks? Balance must be maintained.

OMG Apple Jacks, flashback to childhood! SO good.
 Phoenix.Tigertail
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By Phoenix.Tigertail 2016-05-31 11:03:12
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Valefor.Omnys said: »

Here's an easy 47% PDT set (assuming 5% dark ring) that still has +3-4 refresh, ignoring whatever headpiece and earrings you use.

ItemSet 343936

A bit easier for me since I have Defending and Vocane. If you have defending, you could forget about one or the other of the rings shown and cap.

(edit: And a GEO should have a solid DT set anyway, as it's within melee range more than any other caster.)

GEO is not on the flume belt, is there another dt belt that GEOs can use?
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By FaeQueenCory 2016-05-31 11:14:49
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Ragnarok.Rydal said: »
Ragnarok.Inx said: »
That new quest better offer something amazing as a reward because getting the Golden Shovel KI is a stupidly excessive requirement.

Judging by the other KIs leading up to the Golden Shovel KI, it's probably this. Hopefully not since the point of this would be to help get to Legend rank faster for Ergons and well....it requires you to get Legend rank so....
Given that we don't know how much it reduces, (I can only pray that it's more than the piddly amount the other shovels do...) something on the line of Rhapsodies reductions would be ideal...
And they DID mention forever ago that they'd look into reducing imprimatur charge time further... (since HPB outside of campaigns was basically nonexistent... Though they have "fixed" the lack of Salvage equivalence with Ambuscade... Not quite the same though.)
Maybe the Scope will drop them to 1hr or so.
(I can dream my crack dream.)

Though I'd almost want a second ring more. (Since a massive reduction in imprimatur charge time is a finite boon.)
Though given that this is an epilogue quest... It could really be anything.

Mission Epilogue Rewards:
RotZ+CoP: Earrings
ToAU: Alexander and Odin
WotG: Atomos summon and Lillisette Trust
SoA: ????

All we can say for sure is...
 Valefor.Omnys
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By Valefor.Omnys 2016-05-31 11:39:53
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Phoenix.Tigertail said: »
GEO is not on the flume belt, is there another dt belt that GEOs can use?

Lol, my bad.

And apparently there's not, but there's a few mdt belts
http://www.ffxiah.com/search/item?&slots[]=1024&jobs[]=2097152&description=damage%20taken#adv
 Quetzalcoatl.Gencay
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By Quetzalcoatl.Gencay 2016-05-31 12:43:14
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ok from way some are making it sound you can get more then 1 refresh vorseals off the dragons? cause when i killed one of them twice i didn't get a second vorseal from it
 Phoenix.Tearxx
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By Phoenix.Tearxx 2016-05-31 12:46:03
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Ragnarok.Rydal said: »
Ragnarok.Inx said: »
That new quest better offer something amazing as a reward because getting the Golden Shovel KI is a stupidly excessive requirement.

Judging by the other KIs leading up to the Golden Shovel KI, it's probably this. Hopefully not since the point of this would be to help get to Legend rank faster for Ergons and well....it requires you to get Legend rank so....

Is it expected that this new quest would reduce imp times?
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