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Dev Tracker - news, discussions
So is it Dynamis-Dread or Dynamis-Divergence?
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The frog will still be everyones favorite.
Scummoner being a huge bandwagon makes it just as easy as gravity-cheese. Just slower. Get ready for (more) smnonry shouts for the entire month. Wouldn't PUP tank + RNG be ideal since the gimmick seems to be just no buff on tank? Unless the range is much bigger than I remember
Anything ranged, and scummoner is more popular/easier/effortless.
One idiot ranger pulls hate, everyone dies. That's impossible for smn. Offline
Shiva.Spynx said: » Wouldn't PUP tank + RNG be ideal since the gimmick seems to be just no buff on tank? Unless the range is much bigger than I remember And the move still did tons of dmg with pup tanks. Like mule would take 40k when walking in for dia if it had much of any buffs on it and still like 20k buffless. The autos themselves would still take way more than enough dmg to kill them unless you did some tricky stuff You underestimate the ability of a SMN to retreat their pet.
I was referring to the hammer of doom AoE range (30') but if that can still kill pretty much any tank I guess the safest way with current info is to kill it with tact roll TP + 3-step double darkness/light SC (remember people were able to kill like this with THF/DNC before gravity trick was figured out)
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clearlyamule said: » Even without gravity, we have killed it quite fast with THF regain run in SATA strat. It's not remotely challenging nor annoying compare with some other vol1 VD lol. DirectX said: » Pantafernando said: » There are new gimmicks Figuring out gimmicks are fun, More gimmicks More! Offline
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Gimmicks are just a part of gaming in general now. Not something you can get rid of.
You want no gimmicks? Then everything is just immune to stun/silence/addle insta casts death and has a trillion HP. That's what it boils down to, without a gimmick it's impossible to lose. That's not saying gimmicks are good or fun. but necessary. Offline
I'm glad they're only releasing the first Dynamis zone this month, now we know it's gonna be meaty as ***. It should carry us for like at least 8 months of new content bimonthly so that we don't have a giant dry spell like we did with Omen.
Won't complain about any new content and totally get the dilution from SE to keep monthly fee but it may suck if they implement only the AF from the specific dynamis (pure theory) as the best ones are usually from xarc/beau that won't be available for several months
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Justuas said: » As if I haven't, lol. Gimmicks in FFXI normally has more than 1 setup to deal with, and plenty of flexibility in terms of pt composition. that's not something we find in ffxiv. Gimmicks in game is a plus, not a minus. Idk why people are against it. Afania said: » Justuas said: » As if I haven't, lol. Gimmicks in FFXI normally has more than 1 setup to deal with, and plenty of flexibility in terms of pt composition. that's not something we find in ffxiv. Gimmicks in game is a plus, not a minus. Idk why people are against it. Only thing I can think of are that some gimmicks are annoying to implement or drastically alter what the community feels should be a straightforward fight. I can understand the desire to have more fights where it's just You Your Squad The Monster No trash-walks or debilitating gimmicks Right now Dance off FFXI has always had gimmicks. Not every fight does but if the entire game was just tank and spank mechanics it wouldn't be very fun. I agree they are a plus.
Fenrir.Cherrywine
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Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled.
Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires. Lakshmi.Buukki
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Eleventh month of the year
Final fantasy ELEVEN perfect time to release new content.... They are quite wittier than I imagined. And here I thought it just took a full year to get something released. This was planned the whole time Obligatory eye roll Resub Lakshmi.Buukki said: » Eleventh month of the year Final fantasy ELEVEN perfect time to release new content.... They are quite wittier than I imagined. And here I thought it just took a full year to get something released. This was planned the whole time Obligatory eye roll Resub Thought you said you were quitting.. Welcome back Commander. Gimmicky, eh?
I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs! They did that in Ambu before.
Shiva.Siviard said: » Gimmicky, eh? I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs! One of the main reasons Velkk (incursion) are the absolute lowest ***-tier things in the game. As well as the five metric tons of mobs with complete encumbrance during VW and Legion era.
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Shiva.Siviard said: » Gimmicky, eh? I'd love to see an NM whose attacks knock off weapons & shields. Take THAT, PLDs and RUNs! inb4 Addon called Chastity Belt that prevents any stripping of gear
They already coded in the gimmick where geo bubbles causes mob behavior to change. I can see that being one of the gimmicks.
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Fenrir.Cherrywine said: » Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled. Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires. I disagree completely, proc systems are horrible and it gives certain job artificial advantage over another just because they proc. Immune to spell/PD/amnesia/mute gives certain jobs advantage because these jobs has mechanics to counter them. Don't like PD? Bring mage/ranger or thf to steal it. Don't like amnesia? Bring mage, or DD RUN to resist them, or MNK to white dmg it to death, or ranger to get away from it, or stunners to stun them like old incursion pt. Don't like mute? How about using dancers to heal? We get variety of ways to counter these mechanics in ff11 instead of "bring best DD" and that's what makes the game fun. These kind of mechanics allows creative freedom in setup to counter them, 100x better than "I'm bringing MNK war nin blu blm because I need to proc" Shiva.Spynx said: » Won't complain about any new content and totally get the dilution from SE to keep monthly fee but it may suck if they implement only the AF from the specific dynamis (pure theory) as the best ones are usually from xarc/beau that won't be available for several months I agree with this. And while some gear drops from two different dyna zones, it's still going to take a long time before SE gets around to Xarc/Beau if they release one new dyna zone a month. Fenrir.Cherrywine
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Afania said: » Fenrir.Cherrywine said: » Gimmicks with work arounds based on player input are fine. Like, the proc systems for Abyssea were pretty well-loved and popular. Voidwatch less-so, but it was the drop system that was reviled. Gimmicks like "Repeated use of Perfect Dodge," "Immune to Spell/Job," "Mute/Amnesia/Equipment-Strip" a la Incursion can all die in fires. I disagree completely, proc systems are horrible and it gives certain job artificial advantage over another just because they proc. Immune to spell/PD/amnesia/mute gives certain jobs advantage because these jobs has mechanics to counter them. Don't like PD? Bring mage/ranger or thf to steal it. Don't like amnesia? Bring mage, or DD RUN to resist them, or MNK to white dmg it to death, or ranger to get away from it, or stunners to stun them like old incursion pt. Don't like mute? How about using dancers to heal? We get variety of ways to counter these mechanics in ff11 instead of "bring best DD" and that's what makes the game fun. These kind of mechanics allows creative freedom in setup to counter them, 100x better than "I'm bringing MNK war nin blu blm because I need to proc" Can disagree, but the only advantage some jobs have is a purely artificial one. It isn't creative freedom. In some cases you are locked into efficiency. In others you are locked into bringing a more diverse set of jobs. It's just how the game is. THFs can steal a PD once every 45min. That doesn't help in an Ambu fight that should last 5min but lasts 12min because of multiple PDs back-to-back-to-back. It doesn't make the content more difficult. It just makes it longer. I hate those kinds of gimmicks. Mute and Amnesia are often paired together because locking players out of being able to do anything is often considered "difficulty". In those cases, players may as well not even play. AFK on a job with enough accuracy to hit it. Or RNG, I guess. Or, as has seems to happen on other servers, just SMN everything to not deal with the B.S. But gimmicks should be an opportunity for immersion. SP-spam/Mute/Amnesia/Gear-strippage and TP-wipega is the absolute opposite of immersion, imho. |
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