clearlyamule said: »
Remora.Brain said: »
clearlyamule said: »
Remora.Brain said: »
I'd honestly rather they just boost old content to iLVL and make it all relevant again than sit here waiting for a monthly square room with dumbass NMS in it.
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clearlyamule said: » Remora.Brain said: » clearlyamule said: » Remora.Brain said: » I'd honestly rather they just boost old content to iLVL and make it all relevant again than sit here waiting for a monthly square room with dumbass NMS in it. Leviathan.Comeatmebro
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Remora.Brain said: » Seeing as all of those things are expressed via stats, yes you failed smart ***. They would have to either remove level correction/aoe adjustment from old zones, or add additional zones for each bit of rehashed content. Neither is as simple as tweaking stats. Leviathan.Comeatmebro said: » Remora.Brain said: » Seeing as all of those things are expressed via stats, yes you failed smart ***. They would have to either remove level correction/aoe adjustment from old zones, or add additional zones for each bit of rehashed content. Neither is as simple as tweaking stats. Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null? Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right? we can tell based on how enmity works on them, for one.
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Remora.Brain said: » clearlyamule said: » Remora.Brain said: » clearlyamule said: » Remora.Brain said: » I'd honestly rather they just boost old content to iLVL and make it all relevant again than sit here waiting for a monthly square room with dumbass NMS in it. Things that are different including already mentioned from ilvl areas. Level correction, AoE, agi and skill calcs. Yes you can adjust these all by stats or at least simulate similar which is how "ilvl" content in non ilvl zones but that involves individually adjusting each individual mob for each level. And lol at that being piss easy. There's reason they did zone wide changes to how the game calculates things instead. And if they go the route of adding in all those calculation change to those zones they then have to check how that applies to all the old stuff. There is a good reason they used a little used small battlefield like legion for ambuscade Incidentally they'd probably actually have to take notice of and fix the vw bug Leviathan.Comeatmebro
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Remora.Brain said: » Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null? Remora.Brain said: » Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right? Leviathan.Comeatmebro said: » Remora.Brain said: » Do we know they're actually 99 and it's not just blanket leel correction value of 0 applied to new areas/systems so that the level correction is null? Remora.Brain said: » Also, even if they put more effort in than half-assing it and made heavy modifications to damage formulas, that still doesn't change the fact that all they have to do is modify enemy stats to end up with the desired results? Copy pasta their lvlcorrection/aoe solutions into the new areas and boost mob stats to levels comparable to relevant modern enemies, right? My next question then: Aside from enmity, how is cheesing it with 99's functionally different than 139's etc in a system without level correction? Could they not simply apply the lvl correction/aoe solution to the new zones they're creating? Regardless of which rules are used, it doesn't change the fact it's still manipulating the numbers to approximate current game challenges. Doing so to make interesting old content relevant again is much, much easier than creating entirely new content that doesn't suck. Leviathan.Comeatmebro
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Remora.Brain said: » My next question then: Aside from enmity, how is cheesing it with 99's functionally different than 139's etc in a system without level correction? Remora.Brain said: » Could they not simply apply the lvl correction/aoe solution to the new zones they're creating? Remora.Brain said: » Regardless of which rules are used, it doesn't change the fact it's still manipulating the numbers to approximate current game challenges. Doing so to make interesting old content relevant again is much, much easier than creating entirely new content that doesn't suck. Remora.Brain said: » ow is cheesing it with 99's functionally different than 139's etc in a system without level correction Offline
Assuming you wanted decent sized content with a decent amount of mobs Easiest thing probably would just to make a reskin of an old that has ilvl applied. It's effectively just bringing old content up but leaving old content there and not having to manually adjust every little thing and well figuring out how to do so.... basically escha lol
Also don't forget the evasion and skill adjustments just for ilvl zones. You know they really overlook things when it comes to big changes like that... like was a good year after the introduction of ilvl and they were still making adjustments to account for the differences. Could definitely see them super stating based on their job formulas and then forgetting higher amounts of agi doesn't apply or remembering how they lowered meva but forgetting all the other little things lowering skill did. Quote: Recollections of Vana'diel (NA/EU) As we celebrate the 15th anniversary of FINAL FANTASY XI, we'd like to encourage you to look back on some of your most cherished memories of Vana'diel. Whether it be fighting an HNM for the first time, navigating Valkurm Dunes with a party of fresh adventurers, or even just fishing alongside Joulet and Gallijaux to obtain Lu Shang's fishing rod! With so many memories made in the Vana'diel it may be difficult to narrow it down to just one! Read over the details and submit a screenshot of a cherished memory and we'll award qualifying participants with a special Well in-game furnishing. Campaign Period From Monday, October 16, 2017 at 12:01 a.m. to Friday, October 20, 2017 at 7:00 p.m. (Pacific Time) Theme Showcase a memory of your adventures in Vana'diel! Prizes The first 111 qualifying submitters per day will each receive one (1) “Well” in-game item. * Please note that the awards are not transferable to another individual/character. * Submissions will be disqualified if the submitter's delivery box is full at the time of prize fulfillment or if the character has transferred to another World after submission. How to Obtain an Award Submit a screenshot that meets the campaign's theme. The screenshot must depict a very clear image of either your character, an NPC, a place, or a thing. Awards will be distributed after the campaign period. You may practice submitting and formatting your post in the discussion/practice thread here. http://forum.square-enix.com/ffxi/threads/53256 Once you are ready, please submit your screenshot in the OFFICIAL SUBMISSION THREAD. http://forum.square-enix.com/ffxi/threads/53257 Post your screenshot with the following information: Your Character name Your World name (Optional) Describe the memory showcased in your entry Template Name: [Character Name] World: [World Name] Description: [Optional] Example Name: Sicycre World: Atomos Description: I will never forget the time I saw the rainbow appear over the La Theine Plateau! You must abide by the following rules and guidelines when making your submission: One (1) submission per person. If multiple submissions containing the same character are posted, only the first submission will be accepted for that character. You must have a North American or European Square Enix Account. If a screenshot contains names of other players, please ask for permission before submitting the screenshot. If you are unable to obtain permission from the other player, please be sure to hide their name before submitting the screenshot. You may use image editing software to crop, alter, enhance, or add more features to your screenshots as long as it clearly shows that the image is FINAL FANTASY XI-related. Normal forum rules apply to all posts. Square Enix reserves the right to remove or take down any content in its sole discretion. http://forum.square-enix.com/ffxi/threads/53287-Returnee-Support-Campaign-Phase-One
20 days of chain cp/exp Quote: Domain Invasion Treasure Coffer Campaign Players may occasionally receive additional spoils from Geas Fete content in the applicable area when vanquishing Azi Dahaka, Naga Raja, or Quetzalcoatl in Domain Invasion. Bunch of other unimportant things too; skirmish monstrosity dynamis trust+ bayld+ wkr+ abyssea synth+ etc Asura.Eiryl said: » Quote: Domain Invasion Treasure Coffer Campaign Players may occasionally receive additional spoils from Geas Fete content in the applicable area when vanquishing Azi Dahaka, Naga Raja, or Quetzalcoatl in Domain Invasion. Chain CP for everyone!
Finally capacity point bonus returns! I've got several jobs to CP, can't wait.
With the amount of people we have on Asura lately it's gonna be fun finding a good camp xD
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Lol at some of the campaigns randomly cycling in and out over the month for a day or 2 at a time
Asura.Sechs said: » With the amount of people we have on Asura lately it's gonna be fun finding a good camp xD Oh snap, I didn't think about that. Ugh. 4 am EST CP PT, (|Yes, please.|) So.. 9hour maintenance during the day today?
Damn.. Ragnarok.Nanaky said: » So.. 9hour maintenance during the day today? Damn.. It's during gain money, the only time that matters.
It's for more system updates. http://forum.square-enix.com/ffxi/threads/53278-NA-PlayOnline-and-Related-Services-Maintenance-%28Oct.-25%29 Ragnarok.Phuoc
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9 hours update on EU prime time lol, good job SE!
yup , on my only day off ...
Ragnarok.Phuoc said: » 9 hours update on EU prime time lol, good job SE! Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one Ragnarok.Phuoc
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Fenrir.Ramzus said: » Ragnarok.Phuoc said: » 9 hours update on EU prime time lol, good job SE! Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one In ragnarok, there's more europeans than americans or japanese so that doesnt apply everywhere. Asura.Ryujinjakka
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Ragnarok.Phuoc said: » Fenrir.Ramzus said: » Ragnarok.Phuoc said: » 9 hours update on EU prime time lol, good job SE! Well, it's going to be "some region prime" at any point in a 24 hour period so may as well make it the most dead one In ragnarok, there's more europeans than americans or japanese so that doesnt apply everywhere. If that's the case, maybe i should move there.. Asura sucks for anything but mercs and trolls during EU prime.. or any time really... Asura.Ryujinjakka said: » Asura sucks for anything but mercs and trolls during EU prime.. or any time really... I thank them for concentrating so many of those *** onto one server. Ragnarok.Phuoc
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Cant be THAT bad in asura D:
It's not, but it is. Worst possible server and best possible server. Most people, but the biggest number of losers.
More opportunities, to fail. More things to buy, overpriced. More people shouting, to add to your blacklist. Double-edged everything. |
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