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Dev Tracker - news, discussions
By Calinar 2017-02-01 04:20:06
That's exactly what we thought. Basically when T3 Escha Sky was new we tried out MACC on the Whale.
Have Dunna Focus up: Nuke it no problem
Compensate with +75 MACC in gear: Heavily resist nukes
Compensate with +110 MACC in gear: Still resist
Stuff's been fishy for a long time and everyone refused to believe it.
Everyone knew, but didn't care cause content was free with mages.
People claim to care about the challenge, but they're full of ***.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2017-02-01 04:20:10
So the truth behind their complicated description of "calculation bug" is simply that +10 macc was actually +10% macc lol?
Wonder if the same applies to Vex and Attunement, and I assume it is exactely the same for Languor.
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By Calinar 2017-02-01 04:28:46
Geo was(is) VERY OBVIOUSLY broken. Blatantly, in fact.
You'd fight tooth and nail arguing it wasn't. Delusional.
The same thing is going to happen with BLU. Then all these people will be like "oh yeah I knew it was broken." liars.
Probably going to happen to summoner too. Depending on severity of changes, smns will be even more op with the plethora of buffs they've received.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2017-02-01 04:46:31
Let's put in some numbers for a more practical view on the topic.
Max Languor => -50 Meva
Dunna Languor => -75 Meva
Idris Languor => -100 Meva
(no bolster)
Frazzle II => -50
Frazzle III => -90
(these are the max attainable values)
T1 Threnody => -70
T2 Threnody => -180
(these are values with Ghorn, currently the best instrument in game as far as potency is concerned)
So, are we trying to say that Languor was supposed to be -100 Meva, but it turned out to be -100% Meva?
IF this is true (see Tychefm's post) then I assume there is a cap somewhere (90%?) because otherwise Idris Languor alone, without bolster and without Focus, would've already floored target's resistance to debuff, and we know this is not the case, since Bolster still makes quite a difference on most high level targets.
First thought: I don't think Languor is % based, it's still a static value, just higher than the -100 that it should be
Next thing is when comparing -Meva values to -Eleresistance values.
As far as we know Frazzle III numbers are right.
If we accept this as true, ThrenodyII should be much more powerful than FrazzleIII, exactly double the potency (but for a single element). This is quite a noticeable difference that would require no detailed test to be noticed, and yet what we see in reality is the other way around, T2 Threnodies are much weaker than FrazzleIII
Second Thought: I still think there is no 1:1 correspondance between -ElementalResistance and -Meva. Eleres is not -meva but for a single element, it's something else, whatever it is, and it's less "powerful" (per number) compared to Meva-
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Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2017-02-01 04:53:08
Wonder if the same applies to Vex and Attunement, and I assume it is exactely the same for Languor.
I'd say it seems likely, and here's why: I have a lot of experience tanking stuff on PUP, and Pet: Magic Evasion gear never seems nearly as effective as Attunement.
I have Pet:Meva+21~25 augments on 5 tanking pieces (4/5 Taeon set, and Ohrmazd). I forget exact number offhand, but it's something like Meva+110 total. Right in between Dunna/Idris GEO Attune (Meva+95 for Dunna, Meva+125 for Idris). Yet, any PUP with a lot of tanking experience who has fooled around with MEva gear probably knows just from "feel" that swapping it in from other non-Meva pieces (say, Rao gear) just ain't the same as players resisting stuff under Attune.
However, it IS pretty obvious that automatons will resist spells more often when a GEO tosses Vex on the mob to drop its Macc (same amount of Macc- as Attune gives players Meva+, 95/125 for Dunna/Idris). It feels much more like what happens to players when a GEO uses just one of Vex/Attune.
It was always pretty puzzling why these seemed to be significantly different, when the amounts of Meva+/Macc- should make any one of Vex, Attune (player), and similar amount of Meva gear (pet) be pretty similar. For players, Vex/Attune more or less help the same amout, but for pets Vex was clearly more beneficial than an equal amount of Meva from gear.
I always thought maybe the innate pet "ilevel" stats just gave less baseline Meva than what's on the average player 119 armor sets. At this point it seems to be a pretty safe bet there is some hidden level of Meva for automaton from the animator/level, illustrated pretty strongly when the "ilevel 119" Animator P came out with much stronger unlisted puppet ilevel stats than the older Divintator, the original "119" animator. I couldn't figure it out, but thought maybe it was something like adding Meva helped get about floored level, but didn't allow the pet to hit some sort of "tier" where players got more benefit from Meva buffs... But this still never really explained why there has obviously been a difference between pet Meva gear that should have been more or less equivalent to player Attune spell, while Vex fairly evidently helped both players and automatons roughly equally.
Well, it makes a heck of a lot more sense why that was now.
Interesting from the perspective of tanks (or any player in spell range who was benefiting from Attune) though, that they don't seem to be adjusting mob Macc downward or buffing Addle to compensate for the loss of utility we're going to see from Vex/Attune. Seems like they're taking steps to make the "nerf" less severe for players casting on mobs by improving other debuffs, but may be a straight up downgrade to Vex/Attune with no corresponding balancing efforts to help mitigate that.
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2017-02-01 05:01:49
I still think Frailty is a bit too powerful.
Bolster Idris Frailty => -83,6% defense
Idris Frailty => -41,8% defense
Bolster Dunna Frailty => -56,6%
Dunna Frailty => -28,3%
The goal is reaching PDIF cap, and with Frailty being so powerful it is too easy to do so, and this devaluates other forms of +attack.
Dunna values are fine, it's Idris' values that are a bit too high. As a way to "fix" this without making Dunna too much weaker I would do the following:
1) Boost -Def % base value at 900 skill from 14,8% to 20%
2) Reduce the % bonus you get for each point of "Geomancy+" from 2.7% per point to 1.8% per point
This will lead us to the following values:
Bolster Idris Frailty => -76% defense
Idris Frailty => -38% defense
Bolster Dunna Frailty => -58%
Dunna Frailty => -29%
This way Dunna Frailty is slightly stronger (almost the same) and Idris Frailty is weaker.
This will make it harder to reach the PDIF cap but nowhere near impossible, it would just make other sources of attack (Fury, Chaos Roll, Minuet, Honor March) more valuable.
I would also boost Minuet base values as follows:
1) Minuet 5 => from 79 to 85
2) Minuet 4 => from 73 to 79
3) Minuet 3 => from 65 to 71
With 3 minuets up, this would mean 18 more attack, furtherly multiplied by bonuses like Indi-Fury, Chaos Roll and Smite.
In addition to this let's not forget that BRD will soon receive at least another song+1, possibly song+2 as well. Worst case scenario that's gonna be another +12 attack to add to that +18.
I would like this scenario much more than the current one. I don't think it would make monsters undefeatable, it would just make other sources of +attack more valuable instead of irrelevant, as it is today pretty much.
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2017-02-01 05:16:40
I'd say it seems likely, and here's why: I have a lot of experience tanking stuff on PUP, and Pet: Magic Evasion gear never seems nearly as effective as Attunement. I made a post above as to why it seems unlikely to me.
SE said once more that the values (numbers) in that page are correct, it's just the numbers in game that are not.
Following this, if Languor really was a %, it would mean -100% Meva without Bolster, that's crazy, that alone would make all other sources of Macc irrelevant and you would feel no difference with Bolster (-200%).
Instead we all know that we can feel that difference on several targets.
Hence, in my opinion, Languor cannot be a % based buff. It's just like SE said, it's higher than -100, but it's not -100%.
Another small thing that I noticed. Fujito's post reports a link to the Geomancy spell table.
But the link sends you to the "Enhancement Geomancy" buffs, not to the "Enfeebling Geomancy" buffs.
He could have put one or the other link, or he could've put both.
Instead he chose to put the enhancement geomancy page.
What does this tell us? It could be a coincidence of course, but to me this hints that the Geomancy bubbles that are affected by this "bug" could be just Focus and Attunement (Macc+, Meva+) and not Vex and Languor.
Focus values:
Idris Bolster Focus => +200
Idris Focus => +100
Dunna Bolster Focus => +100
Dunna Focus => +50
Now these values could be % based, why not?
+100% Macc would "only" double the macc you have from gear and skill and whatever else, it wouldn't make everything land with 0% resist rate like meva-100% would.
Phoenix.Keido
Serveur: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2017-02-01 08:20:16
Probably going to happen to summoner too. Depending on severity of changes, smns will be even more op with the plethora of buffs they've received.
LOL 1 Month of Amby ppl requiring SMN and this guy thinks SMN is OP.
By Calinar 2017-02-01 08:24:08
Probably going to happen to summoner too. Depending on severity of changes, smns will be even more op with the plethora of buffs they've received.
LOL 1 Month of Amby ppl requiring SMN and this guy thinks SMN is OP.
Yeah, totes whats going on. you got it.
Serveur: Shiva
Game: FFXI
Posts: 273
By Shiva.Larrymc 2017-02-01 08:34:55
If SE had simply added m.acc and m.eva to /checkparam instead of saying "its too hard, blah blah, too many exceptions, blah blah" - this would have been easily measured long ago.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2017-02-01 08:37:09
SMN is actually OP people just sleep on it, and like most pet jobs, the majority of the people who play it are so shitty that you're better off not bringing them and at all.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-02-01 09:00:08
5) Monster's Meva will be reduced
Wondering what this will do for multistep skillchain damage. 99,999 Radiance perhaps? (Doubtful) Nothing. They didn't say a word about mdef, I have no idea why mdef-related considerations keep coming up in here.
Serveur: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-02-01 09:14:40
Quote: Bard Songs (2017/2/1)
As we informed players in the past, we are planning on adding new equipment with the attribute “All Songs+”, and it is scheduled for the next update. We are also simultaneously adjusting the effects of “Song+” properties. Specifically, we are going to standardize its effect by making the effect “+10%”. The affected songs are as follows:
Minne/Minuet/Madrigal/Prelude/Mambo/March(Honor included)
We will also be raising the skill and effect cap for these songs.
The property “Song+” will also now affect the “Carol” songs.
We believe this adjustment will increase the performance of songs all around. Please be sure to try it out.
Some pretty significant changes here. For this to be a true overall buff, and not a nerf at non-super-high Song+ values, the increase in the caps due to skill is going to have to be pretty darn huge. I hope SE doesn't screw this up.
[+]
Serveur: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2017-02-01 09:39:59
Quote: Bard Songs (2017/2/1)
As we informed players in the past, we are planning on adding new equipment with the attribute “All Songs+”, and it is scheduled for the next update. We are also simultaneously adjusting the effects of “Song+” properties. Specifically, we are going to standardize its effect by making the effect “+10%”. The affected songs are as follows:
Minne/Minuet/Madrigal/Prelude/Mambo/March(Honor included)
We will also be raising the skill and effect cap for these songs.
The property “Song+” will also now affect the “Carol” songs.
We believe this adjustment will increase the performance of songs all around. Please be sure to try it out.
Some pretty significant changes here. For this to be a true overall buff, and not a nerf at non-super-high Song+ values, the increase in the caps due to skill is going to have to be pretty darn huge. I hope SE doesn't screw this up.
Lets be real here. If they were able to botch the MNK "buff" (I use that term loosely I might add), they'll most likely botch this one too.
By Ruaumoko 2017-02-01 09:46:46
Well, that's a significant buff to BRD.
COR next?
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-02-01 10:09:46
Depending how it's implemented, that's potentially a pretty big nerf to honor march. March+1 hands provide a gigantic boost atm.
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2017-02-01 10:25:27
Don't see how anyone figures this could hurt BRD in any way. Song+ being 10% of the base puts it either on par or ahead of the current system for the higher end songs (aside from Marches), and that's before raising base values from skill. Honor March +1 today is the same as Honor March +5.33 under the new system, and we weren't getting more March+ without a change.
Obviously the full extent of the buffs could be disappointing, but surely people remember the buffs to Phantom Roll and Geomancy from 2-3 years ago or so? Those were generous as ***. Also Barataria Ring and Nepote Bell being common sellable drops off of WKRs gives me hope that All Songs+ stuff won't be that hard to get.
Serveur: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-02-01 10:36:31
Don't see how anyone figures this could hurt BRD in any way. Song+ being 10% of the base puts it either on par or ahead of the current system for the higher end songs (aside from Marches), and that's before raising base values from skill. Honor March +1 today is the same as Honor March +5.33 under the new system, and we weren't getting more March+ without a change.
Obviously the full extent of the buffs could be disappointing, but surely people remember the buffs to Phantom Roll and Geomancy from 2-3 years ago or so? Those were generous as ***. Also Barataria Ring and Nepote Bell being common sellable drops off of WKRs gives me hope that All Songs+ stuff won't be that hard to get. Except that the fact that it doesn't for march is a huge point, as it's a significant part of Bard's utility.
Carol also gets more than +10% per song+ right now.
Asura.Sechs
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Game: FFXI
Posts: 10086
By Asura.Sechs 2017-02-01 10:40:53
Leviathan.Comeatmebro said: »Depending how it's implemented, that's potentially a pretty big nerf to honor march. March+1 hands provide a gigantic boost atm. Well true, but given how more "song+" gear is coming, surely you didn't expect things to stay as they are?
What matters to me is that:
1) the final result will be better than what the current maximum is
2) these new items won't be incredibly hard to obtain
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-02-01 10:50:55
I can't see them weakening Honor March. My question is whether or not they'll opt to significantly buff it... I doubt they'll go so far as to let you cap magic haste through Haste 1 and an unbuffed (no Marcato/SV) Honor March, but if they buff the baseline with capped skill such that you could hit 29% with Tenuto and Song+ gear then that'd be a nice little perk.
Fenrir.Snaps
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Game: FFXI
Posts: 1139
By Fenrir.Snaps 2017-02-01 10:51:54
Would be nice if Minuet was a percentage or added before percentage buffs. In regards to balance I think we'll just need to wait and see because the skill adjustment is going to affect the overall balance. It's impossible to say at this point.
By clearlyamule 2017-02-01 11:09:32
While yes it is overall slight buff to most the highest tier of songs it's often a slight nerf to the tier under and more to the ones under that. So in situations where you stacking the same songs of different tiers it's pretty meh.
That said it kind of makes me slightly hopeful in a roundabout way. One of the big complaints about strong brd buffs and one of the reasons behind the geo buffs of old was how brds could just stack a bazillion of songs and rotations were a thing while geo couldn't. Discouraging buff stacking on this makes it a little safer balance wise to buff the highest tiers more or add more +song
Valefor.Omnys
Serveur: Valefor
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Posts: 1759
By Valefor.Omnys 2017-02-01 11:10:26
This is all tremendously hilarious because we all knew GEO was a cut above, even though it seemed deliberate.
Gg SE for balancing everything around a glitch.
RE: Vex/Attune. I've wondered the same.
PS: Play your game.
Serveur: Asura
Game: FFXI
Posts: 616
By Asura.Avallon 2017-02-01 11:13:31
I wonder if these 2 items will actually be of use after the BRD changes.
I'm guessing no, but it seems those 2 items in particular were given very specific BRD-related stats that presumably were never even bothered with by most groups doing Aeonics.
Siren.Kyte
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Posts: 3332
By Siren.Kyte 2017-02-01 11:16:22
They give an extra 20 accuracy/20 attack with the songs- they aren't amazingly compelling.
Valefor.Omnys
Serveur: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-01 11:19:37
They also have terrible str/dex.
I hate, loathe, despise conditional gear. In hope it nevernever comes back.
[+]
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2017-02-01 11:22:56
Except that the fact that it doesn't for march is a huge point, as it's a significant part of Bard's utility.
And again, it'd only be a nerf for March (and March alone) if they just changed how Song+ worked without raising caps or adding gear. There's really no reason to panic.
Carol also gets more than +10% per song+ right now.
Carol isn't on the +10% list. Actually, I'm not sure what the deal with the Carol bit is unless they meant Carol II.
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Posts: 1326
By Asura.Azagarth 2017-02-01 11:25:16
the hands are useful
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2017-02-01 11:30:15
those hands have less acc than NQ Emicho, Adhemar, and Ryuo even with Madrigal
By clearlyamule 2017-02-01 11:31:45
This is pretty lul worthy. Low sample sizes on the focus but going thru there numbers and math frazzle seemed to work as intended, fury worked normally (they seem to be checking to make sure no weird pt lvl difference hijinks) but mathing it out dunna focus only ended up giving around 5 macc
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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