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Dev Tracker - news, discussions
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-01-06 07:53:18
Looks like SE is doing exactly what needs done, raising the skill potency cap of certain high end Bard songs. Adding more all songs+ gear is just icing on top of that. BRD's pair really well with non-BLU DD's, sing their songs and run back to the mages to help support there. Re-singing songs mid battle isn't difficult so dispel isn't nearly as big an issue as it is for COR. You can only SV once though
So... it's not needed. SV is nice but you shouldn't be relying on it. Bolster is different because Malaise / Frailty experience increasing returns and therefor the effect of doubling them is ridiculous. When people think "GEO is broken *cry cry*" what they are thinking about is the way subtraction on the bottom of fractions works. Haste, Defense Down and Magic Defense Down all function the same way, dramatically increasing returns after 50%. GEO buffs are nice but just normal stuff, it's their debuffs that are overpowered. What i mean is that dispel does affect brd, if anything because of SV. What you saying is accurate, but you would always prefer a song that gives you, say, 92 accuracy to one who gives you 46. Now, attack and haste you can floor them regardless, but people usually itemize according to how much accuracy+ they can rely on.
Actually once your at cap 92 is the same effect as 46. And under no circumstances should people be basing their acc on 2hr buffs, thats a guaranteed wsy to screw something up and stall damage. Murphys law and all.
What I atated was that dispel isn't a big issue. Don't stretch people's words to extremes.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-01-06 08:00:43
On another note. I actually do lots of content with BRDs, virtually every melee setup includes one. This person also has Idris GEO but we already have one of those. For groups including non-blu melees BRD is like crack, especially now with Honor March. BRDs are also the ideal candidates to assist the healer in removing status debuffs as they are usually /WHM. Really versatile support position.
What hurts BRD is that it's practically worthless in a pet or burst setup which is what 90% of you use to anything difficult.
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Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-06 11:08:52
That's great and all but where does that leave pugs ( Prolly around 90% of the groups people play with who aren't lucky enough to know a group of decked out friends/are a girl in RL/ credit card warriors etc) Reason people go Burst/Pet is because chance of failure is low and most people don't have the gear to fight said battles the melee method. Heck the amount of brds what have the gear to even make the setups work/ know how to use brd/ have it geared is at a all time low. Infact a brd I know who has 4songs/99gal doesn't want Honor march because he thinks it sucks. (I tried explaining it. stopped trying) not mention they are still bards who don't know what a dummy song is....... Lets not even talk about Pug Melees....
YOU might not have these issue since your around the 10% of the server who knows what they are doing - but what about the people who aren't so lucky?
Leviathan.Stamos
Serveur: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2017-01-06 11:12:35
Game is like 15 years old, if people don't know what they are doing not sure what to tell you
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Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-01-06 11:45:56
The overwhelming majority of XI players have little or no idea what they're doing, and that's unlikely to ever change. The game's mechanics are relatively complicated and opaque for a MMO, and most players are unwilling to properly educate themselves.
Nonetheless, it's foolish to try and balance around said ignorance despite its relevance to the larger portion of the game's community. Uneducated players (and even a shocking number of supposedly more informed players) are fickle and prone to following fads, sometimes going so far as to pull them from thin air (and vigorously express and defend their beliefs at every opportunity) without any sort of supporting evidence. Their adoption and subsequent rejection of said fads also tends to lag behind balance changes rather significantly, especially in the current environment where knowledge propagates slowly and largely depends on a small handful of players that are willing to put in the time to advance our understanding of the game. Attempting to chase these trends and balance around them is a fool's errand that's as likely to do harm as good, especially as the game progresses towards a more balanced state.
Serveur: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-01-06 11:54:13
Bard "sucks" aka BRD stuff can be
A) dispelled
B) resisted
C) isn't GEO
aka ppl will call anything not very top tier trash.
Currently, Bard mostly "sucks" because you need REA to really be able to keep up. It's by far the job with the highest starting standards. Hopefully these changes can make Bard plenty viable pre-Honor March, and make a REMA bard close to a mainstay in a party.
Valefor.Omnys
Serveur: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-01-06 12:06:29
HM being 1200, and a counterpart mage song would have gone miles.
Not only are the reqs too high, Bard's prep mechanic is ridiculous considering they can be dispelled and unevenly.
(One by loses march, the next loses minuet)
Lastly, the threnodiea appear, in practice to be weaker than focus or languor, considering those are universal and generally irresistible.
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2017-01-06 12:25:14
No, your choice of wording is irresistible :)
Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-06 12:57:27
Not asking the developer to make content around people who don't do research - but to balance things out so we can take different strategies to fights-
Brd changes will be welcome but the real culprit is the monster scaling on Escha/resji NMs that make people cut throat on party slots.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2017-01-06 13:25:19
That's great and all but where does that leave pugs ( Prolly around 90% of the groups people play with who aren't lucky enough to know a group of decked out friends/are a girl in RL/ credit card warriors etc) Reason people go Burst/Pet is because chance of failure is low and most people don't have the gear to fight said battles the melee method. Heck the amount of brds what have the gear to even make the setups work/ know how to use brd/ have it geared is at a all time low. Infact a brd I know who has 4songs/99gal doesn't want Honor march because he thinks it sucks. (I tried explaining it. stopped trying) not mention they are still bards who don't know what a dummy song is....... Lets not even talk about Pug Melees....
YOU might not have these issue since your around the 10% of the server who knows what they are doing - but what about the people who aren't so lucky?
Take your group of players. Go thru, gearing everyone up using whatever strategy works easiest/fastest for your group. Then, on round 2 or 3,you'll be ready to attempt things melee style. Shells doing Kirin/Kouryu,WoC,etc melee didn't all start out that way- many started out with a burst strat, got better gear THRU that strat, and then were able to try in a more direct fashion.
Don't think it's always about bought wins, boobies,and buddies.
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By Pantafernando 2017-01-06 15:36:17
Quote: Thanks for the suggestion about adding special shurikens.
While this is definitely an interesting idea, the development team does not have any plans to introduce something like this. Since ninjas are able to boost their damage output through Daken, it would result in a directly damage boost on top of what katanas are already capable of. In the event that we were to introduce RMEA shurikens, we would have to lower the stats on katanas to balance everything properly, and we feel that this is not a desirable change.
By Pantafernando 2017-01-06 15:36:30
Quote: Greetings,
Thanks for the feedback about the materials needed from Voidwatch to upgrade relic armor to item level 119.
To start, I’d like to share the development team’s thought process about item drops from battle content. Essentially, obtaining rewards is split into two different categories: shared rewards that you lot on with other party members and personal loot drops. Voidwatch, as many of you are all aware, falls into the latter category. In the former situation, you could be lotting against 17 other people when an item drops, and personal rewards have been balanced the way they are at the moment since you do not need to worry about losing the item because of a roll. There is also a possibility that all members of an alliance can obtain the same item at the same time. Therefore, increasing the drop rate of these materials could potentially flood the market.
Considering the stats on the upgraded relic gear, the development team feels there is proper balance and think that addressing the drop rates directly would be difficult to accomplish without disturbing this balance.
With that said, however, they have made Voidwatch much more accessible for solo players/low-man groups and removed a lot of the hurdles for participating in this content. While many players have chosen to focus on Voidwatch only during campaign periods due to the light alignment boosts, it’s possible to farm these materials by using just a single cell, and we encourage you to use these if you are finding that there are no materials on the auction house.
By Pantafernando 2017-01-06 15:38:47
Notice that shanks/cursed gear went up to 1500 points again.
Quote: Announcing the January 2017 Login Campaign (01/05/2017)
The January 2017 Login Campaign will be active during the following period.
Point accumulation period:
Tuesday, January 10 at 7:00 a.m. (PST) to Thursday, February 2 at 6:00 a.m.
Read on for details.
http://www.playonline.com/ff11us/campaign/login/login43.html
By Bamboom 2017-01-06 15:41:50
Another bad login campaign :|
At least bring back the seal kupons for empy gear...
Serveur: Asura
Game: FFXI
Posts: 61
By Asura.Madotsukii 2017-01-06 16:03:11
Another bad login campaign :|
At least bring back the seal kupons for empy gear... Yeah, pretty lackluster. Been hoping to see some more trusts that I do not have since returning to the game like Amchuchu, but alas.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-01-06 19:34:20
That's great and all but where does that leave pugs ( Prolly around 90% of the groups people play with who aren't lucky enough to know a group of decked out friends/are a girl in RL/ credit card warriors etc) Reason people go Burst/Pet is because chance of failure is low and most people don't have the gear to fight said battles the melee method. Heck the amount of brds what have the gear to even make the setups work/ know how to use brd/ have it geared is at a all time low. Infact a brd I know who has 4songs/99gal doesn't want Honor march because he thinks it sucks. (I tried explaining it. stopped trying) not mention they are still bards who don't know what a dummy song is....... Lets not even talk about Pug Melees....
YOU might not have these issue since your around the 10% of the server who knows what they are doing - but what about the people who aren't so lucky?
You don't need Idris GEO's and HM BRD's to beat most content with Melee setups. You will probably struggle on T4 HELM's though, those are just giant ***. Most content can be done with a 3~4 song BRD for the melee's since the BRD is capping haste and giving them a combination of attack / accuracy or even Schertzo (if it's that strategy). Of course having better is obviously better, but having the weaker versions just means you take longer to kill the NM and most are killable in a fraction of the allotted time.
Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-07 08:46:17
Leviathan.Celebrindal said: »Take your group of players. Go thru, gearing everyone up using whatever strategy works easiest/fastest for your group. Then, on round 2 or 3,you'll be ready to attempt things melee style. Shells doing Kirin/Kouryu,WoC,etc melee didn't all start out that way- many started out with a burst strat, got better gear THRU that strat, and then were able to try in a more direct fashion.
I can't get stable people to stay after we gear them up. after around a week after they are geared they either lose focus or take a break only to come back needing a crash course on whats new. Ive geared up a ton of friends just to watch them quit...
You don't need Idris GEO's and HM BRD's to beat most content with Melee setups. You will probably struggle on T4 HELM's though, those are just giant ***. Most content can be done with a 3~4 song BRD for the melee's since the BRD is capping haste and giving them a combination of attack / accuracy or even Schertzo (if it's that strategy). Of course having better is obviously better, but having the weaker versions just means you take longer to kill the NM and most are killable in a fraction of the allotted time.
trying but the main issue is people lose moral after a wipe and just fizzle out and play something else or pay someone for the clear/gear and be happy fighting selkit, for a friend thats gonna quit in 3 days - 100x times.
Serveur: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2017-01-07 08:53:31
That's great and all but where does that leave pugs ( Prolly around 90% of the groups people play with who aren't lucky enough to know a group of decked out friends/are a girl in RL/ credit card warriors etc) Reason people go Burst/Pet is because chance of failure is low and most people don't have the gear to fight said battles the melee method. Heck the amount of brds what have the gear to even make the setups work/ know how to use brd/ have it geared is at a all time low. Infact a brd I know who has 4songs/99gal doesn't want Honor march because he thinks it sucks. (I tried explaining it. stopped trying) not mention they are still bards who don't know what a dummy song is....... Lets not even talk about Pug Melees....
YOU might not have these issue since your around the 10% of the server who knows what they are doing - but what about the people who aren't so lucky?
You don't need Idris GEO's and HM BRD's to beat most content with Melee setups. You will probably struggle on T4 HELM's though, those are just giant ***. Most content can be done with a 3~4 song BRD for the melee's since the BRD is capping haste and giving them a combination of attack / accuracy or even Schertzo (if it's that strategy). Of course having better is obviously better, but having the weaker versions just means you take longer to kill the NM and most are killable in a fraction of the allotted time.
Sorry, but that again falls into the "10% of the server who knows what it's doing" thing.
I've tried to explain mechanics until I get metaphorically blue in the face, but if people are idiots or stubborn and refuse to listen, it's no good. It doesn't matter how good your gear is: I was just in an Ambuscade Vol. 1 Difficult fight where we kept wiping because the PLD, with a 99 Aegis and Souveran +1 pieces, could not keep enmity.
I would do a Roll, JUST a single Phantom Roll, and it would pull every Imp off the PLD. Doing a 1CE 80VE action should not do that. The PLD refused to do anything but stand there and use provoke. Wasn't even trying to cure themself, wasn't using any enmity-management JAs other than provoke. It was so bad I wanted to log out and rethink my life.
There are tons of things in this game that are doable in lots of different ways if you are well geared, not doing it with idiots, not doing it with stubborn people, or some combination of the three.
Unfortunately, getting a group of six people together who are all three of those things is somewhat difficult for a lot of people. And, again, one of the biggest faults that I see with most people posting on this site is they fail to remember they're in the small percentage of the population who knows what they are doing, is well geared, and has a group of similar people to do things with who, if they don't understand the game mechanics, at least will listen to people who do.
Addendum: There are far too many people who require, say, an Idris GEO, because they need that as a crutch because they can't/won't do anything different, because that's how you "have to do it" because it's all that works for them because they won't do anything different because it's all that works for them, etc, etc.
Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-07 09:32:28
Moral of the story - 10% of the server enjoys all the new endgame content - 90% of the server is stuck gearing people who are gonna quit in a month/grind ambuscade/watch youtube vids of people clearing content.
Serveur: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-01-07 10:09:01
Sorry, but that again falls into the "10% of the server who knows what it's doing" thing.
I'm not going to deny these people exist, because absolutely they do, but I think you're grossly exaggerating here. I did an Omen run last night with my static, but a pug tank, we cleared it with like 37min to spare? Then I had an extra KI so I pugged a tank, healer and geo (who wasn't even master, as he had to inform me). It was nearly as smooth, and we even got the Thinker this run.
Now, I've also gotten SMN's who wanted to melee Omen bosses, so I know special people exist, but I don't think the population is quite as bad as you make it sound.
By Verda 2017-01-07 10:20:48
If they can read the log, pay attention, and actually see what party members say and react to it they already beat over half the population in skill and ability anyway. You'd be surprised just how hard it is to get even people with lots of game knowledge and great gear to do that sometimes. It reminds me of this interview process I heard about once where like 500 people showed up and the only thing they were asked was to write their first and last name and address on the top line of the paper and underline it, the papers were collected and that was it, that was the test. Only 80 or so people even got past that part.
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Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-07 10:23:48
Omen isn't as difficult as let's say WoC/Kirin - t4 resji (heck some have issues with t3)... Plus you didn't have to count for the DPS being a pug... luxury of being on a more populated server... You checking their gear before you entered/asked if they done this... etc
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2017-01-07 11:00:24
I am truly sorry for the "homeless" people that are experiencing the same struggles you are. Because you're right, the lineage of this game is grind and Precious few get that any more. Every group is gonna wipe 6 times in one night their first time against Schah, It's the groups that can stick together thru bad nights that have success. Just an example, fill in your own personal favorite.
But two questions-first, what can SE really do about people who flake on you, or are idiots? Nothing really, outside of making solo games. Changing game mechanics to help those who can't succeed using the current mechanics...I don't see that working.
And second question- should SE change game mechanics because some cannot succeed under the current model, when the fault for their failure is not lack of tools, but rather, improper usage of what SE has given us to work with? Your example of the decked out PLD who didn't know how to hold hate on multiple targets is perfect- the gear didn't matter, and someone with less gear but more knowledge would have been successful. So should there really be changes made to accommodate that?
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Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2217
By Bismarck.Nickeny 2017-01-07 12:11:18
Im thinking you are missing the point. They are geared people out there that have zero idea how to use the gear they have. Ive seen afterglow blus use almace in main hand with tizona on off... its happens. The main issue on hand is the monster scaling.
After we wipe xxx t3-4 NM
Returning player I just geared: Why don't you bring 18 people to XXX fight? wouldn't that make it easier?
Me: it would scale and become even harder
Returning Player: That's Stupid. *plays overwatch and doesn't sign in for two months*
Bismarck.Phaded
Serveur: Bismarck
Game: FFXI
By Bismarck.Phaded 2017-01-07 12:31:22
The simple fact about 18-man Aeonic farming is that even if you have 6 ***players you can still hide them by putting them on jobs that are less crucial to success such as COR for buffs, SMN for Mew, or as BLM for an extra Death. As long as you have a strong "core" nothing should be out of reach. By core I mean tanks healers geos schs 3+ blms. If someone is so shitty they are doing less than 5% of the damage on a dps job then certainly they shouldn't have and won't be invited again.
When dealing with pug groups/players its also expected that you are going to wipe multiple times before a clear, same thing happens in 14 and pretty much every MMO. Going with pugs is just gambling for a win, but its better than staring at a spinning moogle.
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-01-07 12:36:17
The HP scaling is indeed too harsh, going from 6 to 18 should double not triple a NM's HM and going under 6 should have no effect at all. That would be a far better gradient.
As for flaking players, that is not SE's fault nor anyone else's. Practically all the information about game mechanics is available on FFXIAH or BG. Lots of players here will freely discuss events and give answers to questions about fighting NM's and clearing content. There is absolutely no reason for someone not to know a fight a few weeks after it's been out.
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Bismarck.Phaded
Serveur: Bismarck
Game: FFXI
By Bismarck.Phaded 2017-01-07 12:45:53
The HP scaling should definitely be tweaked a little, but their reservations could be that if they adjust it too low, the game then becomes just tossing bodies at NMs. It's bad enough a few can be zombie'd back into a clear.
This is also 100% just an issue with flaky or casual players. Saevel is correct in saying all info is readily available. Too many players make the "I play for fun, this isn't a job" excuse and expect things to get explained with some sort of Cliff notes version during pre-pop. Wins don't happen this way.
For every 1 casual player that does do research there are probably 20 that go in blind. Hence current win rates.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2017-01-07 13:04:44
The HP scaling should definitely be tweaked a little, but their reservations could be that if they adjust it too low, the game then becomes just tossing bodies at NMs. It's bad enough a few can be zombie'd back into a clear.
Yeah that's why I figured the baseline at 6 with it going up to 2x at 18. Makes a nice slop that you can't just throw more bodies at it, but neither does it punish you for bringing extra people. A perfect example would be a group of 6 going to kill / farm T2 Reisen NMs and a friend wants to come along. That would make the group 7 which is very bad because whomever is in that second party won't be getting supported but will be adding HP. We've had situations happen where a few extra people want to come along for T3's and we need to figure out how to stuff them in without making the fight unreasonably difficult. Then you got those people who say dumb stuff like "well I just solo this on SCH/BST/ect with my mule" without realizing their only able to do that because they are exploiting the HP being half at 3 people vs 6 or 1/6th of what an 18 man is.
It looks like this (Tojil's HP)
6 man = 400,000 HP
12 man = 800,000 HP
18 man = 1,200,000 HP
and
3 man "solo" = 200,000 HP
On higher level stuff the difference becomes more extreme. It's created this situation where high end players often would rather bring a bunch of mules to clear stuff and sell the drops instead of forming guilds for it. HP scaling is the primary reason mercing has taken over the markets of big servers.
Bismarck.Phaded
Serveur: Bismarck
Game: FFXI
By Bismarck.Phaded 2017-01-07 13:09:19
Then you got those people who say dumb stuff like "well I just solo this on SCH/BST/ect with my mule" without realizing their only able to do that because they are exploiting the HP being half at 3 people vs 6 or 1/6th of what an 18 man is.
Quoted for truth, happens too many times. I often have to remind morons that alliance strats are completely different from low man strats and always need to be approached from a different point of view.
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Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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