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Killer Instinct: The Beastmaster Compendium
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-05-29 00:49:35
Cerberus.Warviper said: »Can anyone tell me a decent pet that can open up with a Ready move of some sort -> for a SMN that will then close with Flaming Crush for light skillchain? Looking through the guide shows that none of the pets have a Fragmentation move, or even Induration/Reverberation combo to make a 3-step light. The BST themselves could use Cloudsplitter though, since that's Fragmentation.
Usually in a strategy revolving around Flaming Crush, you'll want to have at least a COR and perhaps a RUN for Rolls and Quick Draw/Gambit to boost Ifrit's damage. COR can use Exenterator or Savage Blade for Frag (a little risky, depending on the enemy), while RUN is loaded with Frag options, most with Greatsword.
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-29 00:55:02
Managed to spawn and kill Perfidien tonight with just BSTs, a Geo and a RDM. It was our first attempt to pop him at all, so we were pretty slow testing some things out and seeing what would work. Going to try and test it out some more later using just the pet to see if it is possible, but I didn't wait to waste everyone else's time doing testing, so we switched to what we knew would work.
If anyone wants to watch it.
YouTube Video Placeholder
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By defu 2015-05-29 06:55:44
You'll ideally want at least 2. And yes you can get DT-4%, DA+5, or Crit/DA+4 I believe leaforbs is just the beginning of your troubles.
Thanks. Never experienced that before when augmenting that I could use so many stones and never once see a specific roll. What is an ideal augment for a sic/rdy set of axes, outside of the TP+200? Do you just set up your GS with Charmer axe as precast and then midcast to the dmg axes right after? Or does it not work like that?
Cerberus.Warviper
Serveur: Cerberus
Game: FFXI
Posts: 179
By Cerberus.Warviper 2015-05-29 07:45:19
Quetzalcoatl.Trulusia said: »Managed to spawn and kill Perfidien tonight with just BSTs, a Geo and a RDM. It was our first attempt to pop him at all, so we were pretty slow testing some things out and seeing what would work. Going to try and test it out some more later using just the pet to see if it is possible, but I didn't wait to waste everyone else's time doing testing, so we switched to what we knew would work.
http://www.twitch.tv/neokarsh/b/663820861 If anyone wants to watch it. I'll replace that with a Youtube link when the piece of ***stops processing.
Good job :)
What server are you guys on and was it a LS thing or pugs?
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-29 08:15:32
Cerberus.Warviper said: »
Good job :)
What server are you guys on and was it a LS thing or pugs?
BzerozerotyPirates on Quetzalcoatl. We're a PET JOB ONRY (support doesn't count) linkshell, and we're pretty damn big at this point so everything happens within the LS.
Cerberus.Warviper
Serveur: Cerberus
Game: FFXI
Posts: 179
By Cerberus.Warviper 2015-05-29 11:02:13
Quetzalcoatl.Trulusia said: »Cerberus.Warviper said: »
Good job :)
What server are you guys on and was it a LS thing or pugs?
BzerozerotyPirates on Quetzalcoatl. We're a PET JOB ONRY (support doesn't count) linkshell, and we're pretty damn big at this point so everything happens within the LS.
Doing stuff on US primetime I take it?
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-29 14:33:23
Gilgamesh.Leeroyjay said: »Is there a concise list of single pet only SCs (and MBs if they exist)?
Been doing a bunch of testing lately, and I think Phunk had a slight hiccup when he was looking at Mandragora's skillchain properties.
Leaf Dagger = Scission
So we can add to the list of single-pet skillchains:
Wild Oats (Transfixion ) -> Leaf Dagger (Scission ) = Distortion
Head Butt (Detonation ) -> Leaf Dagger (Scission ) = Scission
Leaf Dagger (Scission ) -> Head Butt (Detonation ) = Detonation
--
And as an amusing side-note, both Wild Oats and Leaf Dagger have long range, so they're able to hit flying Ouryu.
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Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-30 00:29:04
Managed to pop and basically kill Plouton with just 3x Beastmasters.
Would have killed him but our tank BST DC'ed, and immediately after he absorbed a Dia and went berserk. He was at 3% though, so it's certainly not difficult. Just got unlucky. Not going to bother with dia anymore on him.
So here is how we did it.
Magic bursts are done first. Use Mandy and a spider. The Bst using spider basically needs a full m.acc set. Mandy uses wild oats > leaf dagger to make distortion, then we used acid spray and suiton to double magic burst and not kill it. Acid spray was doing 6.6k, Suiton was doing like 60... Not sure if you need Suiton, but BG was vague.
Magic kills are wonky as hell. We used fireball. Best bet is to isolate the elementals so taht you are not lowering fireball damage. Hyoton seemed to help resist rates, but they are still high. Rolanberry daifuku might be a good idea too. Also, element matters 0%. We got upgrade using Fireball on Wind Elementals.
Skillchain is easily the easiest. Two Bsts using Leaf Dagger > Head butt make an infinite skillchain. We did that last to control the pop. Plouton is a big'ol puss. 2-3x Blackbeards had almost no problems taking him down to 50%, then we all used familiar>run wild>spur>Unleash and he dropped down to 10% by the time unleash wore off. The only thing worth mentioning is that if you are trying to do it with 3x Bst, it helps immensely to position pets on opposite sides of him. Most of his attacks are conal, so you can limit the amount of damage if you do proper positioning.
I personally used 7x dawn mulsums, and most of those were after a pet died and it wasn't safe to reposition, so my pet ate a lot of tp moves along with tank pet.
Edit: Talked to Falkirk, evidently he DC'ed WAYYYYY before I thought he did, and since I hadn't been paying attention to anything other than my pets ready timer and it's HP, we damn near killed it with only 2 BSTs.
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Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-30 00:49:41
Quetzalcoatl.Trulusia said: »Edit: Talked to Falkirk, evidently he DC'ed WAYYYYY before I thought he did, and since I hadn't been paying attention to anything other than my pets ready timer and it's HP, we damn near killed it with only 2 BSTs.
Basically you guys did the whole fight yourselves! :) I think he was almost dead after about 8-9 minutes? Seems the "hard" part is just fulfilling the pop conditions and Mandragora makes that so easy now.
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Earlier in the evening, Saylor and I pulled off a BST duo for Perfidien (had a WHM mule with us for entry purposes).
Fight took ~12.5 mins (and could've been faster, I'm sure).
Serveur: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2015-05-30 01:53:38
Love it! Gonna have to try it soon. I generally can't stand vagary but this looks fun.
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Sylph.Oraen
Serveur: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-05-30 04:44:14
Am I correct in assuming that macc is superior to MAB for Taeon augments? Or should I be aiming for a mix of the two? Currently have 20+ macc on a few pieces, want to know if I should aim for MAB on the last remaining ones or not. Oh, also, are there any desired Leaf augments for magic ready gear, or can I save just a little bit of money and avoid that?
Also, is acc better than atk for physical ready moves these days as well? I haven't done much endgame content on BST, as I'm always on GEO or BLU and still grinding those JPs for BST, so I don't know the current priorities.
Thanks in advance for any help, and all the info in this thread.
Serveur: Odin
Game: FFXI
Posts: 44
By Odin.Nogara 2015-05-30 08:11:53
So, with the state of the game it's time I decided to level BST!
I have 0 pet jobs from the past, which basically means I'll be starting a fresh :(
For the Master himself I have great augmented Taeon/Acro, but obviously this will do nothing for me since by the looks of it for the most part the masters aren't really engaging the mobs.
I guess my questions would be where do I start? What must have/key pieces does BST have that I should be working on getting right away? I have lots of Taeon/Acro sitting around, and Orbs are the easiest to farm anyways, so hopefully that'll give me a good start! All advice is appreciated!
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-30 09:09:55
Am I correct in assuming that macc is superior to MAB for Taeon augments? Or should I be aiming for a mix of the two? Currently have 20+ macc on a few pieces, want to know if I should aim for MAB on the last remaining ones or not. Oh, also, are there any desired Leaf augments for magic ready gear, or can I save just a little bit of money and avoid that?
Also, is acc better than atk for physical ready moves these days as well? I haven't done much endgame content on BST, as I'm always on GEO or BLU and still grinding those JPs for BST, so I don't know the current priorities.
Thanks in advance for any help, and all the info in this thread.
For content lower than 119, MAB. For Content at 119, half mab and half macc seems to work well. For anything past that, full macc is more worthwhile. Seems that resist rates go up pretty drastically after that point. If you don't want to make several sets, just make macc unless you have no plans to do ilvl content.
So, with the state of the game it's time I decided to level BST!
I have 0 pet jobs from the past, which basically means I'll be starting a fresh :(
For the Master himself I have great augmented Taeon/Acro, but obviously this will do nothing for me since by the looks of it for the most part the masters aren't really engaging the mobs.
I guess my questions would be where do I start? What must have/key pieces does BST have that I should be working on getting right away? I have lots of Taeon/Acro sitting around, and Orbs are the easiest to farm anyways, so hopefully that'll give me a good start! All advice is appreciated!
Your very first order of business is to get a 119 axe to mainhand. Pet level is based on main hand ilvl.
After that, reward set. Falkirk already has the ideal reward sets on OP so I won't bother relisting here. Also, go ahead and get some reforged relic hands for Call Beast. I believe you need them and full Beast Affinity merits to call a 119 Lizard, which is a common pet to summon.
After that Charmer's Merlin from Dragua and Desaulter Taslets(however you spell it) for ready recast. It's the key to doing bonkers damage on Beast.
After that, work on Pet dt set. A dead pet does no damage.
Serveur: Odin
Game: FFXI
Posts: 44
By Odin.Nogara 2015-05-30 11:41:18
What's the general consensus on merits?
5/5 Reward/Sic recast & 5/5 Affinity/Healer?
Quetzalcoatl.Falkirk
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Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-30 11:59:57
If you don't want to unlock Killer Instinct/Feral Howl, then yeah.
Otherwise:
Group 1 Merits:
Reward 5/5
Ready Recast 5/5
Group 2 Merits:
Feral Howl 1/5
Killer Instinct 1/5
Beast Affinity 5/5 (for lizard pet)
Beast Healer 3/5
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-30 12:04:43
Average Physical Ready Move Damage with Capped pDIF:
WARRIOR PETS:
Ready | Charge
Cost | 1500 TP |
2000 TP |
3000 TP |
Notes |
Frogkick | 1 | 5104.81 | 5104.81 | 5104.81 | Amount of DEF ignored varies with TP |
Whirl Claws | 1 | 6577.08 | 6577.08 | 6577.08 | Area of effect varies with TP |
Somersault | 1 | 7656.57 | 10156.29 | 11627.00 | - |
Foot Kick | 1 | 8021.33 | 8021.33 | 8021.33 | Critical Hit Rate varies with TP |
Sickle Slash | 1 | 8059.50 | 8059.50 | 8059.50 | Critical Hit Rate varies with TP |
Claw Cyclone | 1 | 9914.85 | 13317.89 | 15205.60 | Conal AoE |
Cyclotail | 1 | 9963.20 | 13234.78 | 15401.75 | Radial AoE (10 yalms) |
Nimble Snap | 1 | 12298.40 | 16416.60 | 18973.25 | - |
Tail Blow | 1 | 12221.54 | 16486.29 | 18977.44 | Additional effect: Stun |
Blockhead | 1 | 12304.13 | 16442.42 | 18990.67 | - |
Brain Crush | 1 | 12240.79 | 16492.92 | 18968.33 | Additional effect: Silence |
Sensilla Blades | 1 | 12231.79 | 16476.32 | 18969.71 | Conal AoE |
Lamb Chop | 1 | 12242.29 | 16443.33 | 18980.29 | - |
Sheep Charge | 1 | 12211.11 | 16427.89 | 18942.00 | - |
Recoil Dive | 1 | 12647.79 | 16352.58 | 18891.00 | Conal AoE |
Razor Fang | 1 | 12214.65 | 16426.80 | 18967.71 | - |
Scythe Tail | 1 | 12198.25 | 16438.75 | 18953.50 | Additional effect: Stun |
Ripper Fang | 1 | 12177.33 | 16318.75 | 18970.33 | - |
Mandibular Bite | 1 | 12221.50 | 16263.50 | 18882.00 | - |
Swooping Frenzy | 2 | 13112.47 | 13112.47 | 13112.47 | Conal AoE, Duration varies with TP |
Tegmina Buffet | 2 | 19878.33 | 26989.22 | 30534.86 | Radial AoE (6 yalms) |
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NON-WARRIOR PETS:
Ready | Charge
Cost | 1000 TP |
2000 TP |
3000 TP |
Notes |
Grapple | 1 | 4401.00 | 8406.00 | 9749.50 | Conal AoE |
Double Claw | 1 | 5086.43 | 10071.50 | 11729.00 | - |
Spinning Top | 1 | 5863.00 | 11501.33 | 13151.33 | Radial AoE (10 yalms) |
Leaf Dagger | 1 | 6098 | 12474 | 14414 | Additional effect: Poison, Static damage |
Wild Oats | 1 | 7035.94 | 14367.33 | 16531.50 | Additional effect: VIT Down |
Head Butt | 1 | 7049.85 | 14402.28 | 16567.00 | - |
Big Scissors | 1 | 8022.45 | 8022.45 | 8022.45 | Critical Hit Rate varies with TP |
Power Attack | 1 | 8019.20 | 8019.20 | 8019.20 | Critical Hit Rate varies with TP |
Spiral Spin | 1 | 8025.56 | 8025.56 | 8025.56 | Duration of effect varies with TP |
Rhino Attack | 1 | 8032.69 | 16412.50 | 18983.50 | - |
Sudden Lunge | 1 | 8019.57 | 16490.00 | 18763.00 | Additional effect: Stun |
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Multi-hit Ready Moves:
WARRIOR PETS:
Ready | Charge
Cost | 1500 TP |
2000 TP |
3000 TP |
Notes |
Tickling Tendrils | 1 | 3026.18 | 3871.73 | 4384.67 | Hits 5 times, Additional effect: Stun |
Pentapeck | 3 | 6577.08 | 6577.08 | 6577.08 | Hits 5 times, Duration of effect varies with TP |
Chomp Rush | 3 | 6790.33 | 6790.33 | 6790.33 | Hits 3 times, Duration of effect varies with TP |
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NON-WARRIOR PETS:
Ready | Charge
Cost | 1000 TP |
2000 TP |
3000 TP |
Notes |
Pecking Flurry | 1 | 2562.80 | 4682.50 | 5316.33 | Hits 4 times |
Sweeping Gouge | 1 | 4386.14 | 8605.33 | 9857.07 | Hits 2 times, Conal AoE, DEF-25% |
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These values were collected with 10/10 Ready Damage+ job points.
One of the first things you might notice is that Razor Fang shares the same fTP value with a large number of other attacks (Sudden Lunge, Rhino Attack, Lamb Chop, and many more). But because no other pet has the same innate Attack Adjustment as BlackbeardRandy, their damage potential is hampered without an extreme amount of buffs/debuffs on any content that matters (note: Sheep can pull slightly ahead while Rage is active).
Leaf Dagger is a bizarre attack - it's a long-range move with a TP return of 105 (unlike its melee TP gain of 57 per hit), and the damage is static so you get the same result every time when attack ratio is capped. I tested it (and Wild Oats) against Steely Weapon and it's definitely not "ranged damage". All the other Ready moves behaved as you'd expect, with standard TP return amounts and properties.
And finally, regarding multi-hit Ready moves, I can say with some degree of certainty that Sweeping Gouge has replicating fTP on the 2nd hit, and that probably extends to the other multi-hit moves also (but you often won't see the full potential damage on high level targets because of uncapped attack ratio, negative Attack Adjustment values, or missed hits). That being said, I feel like Sweeping Gouge is a really underrated move considering its DEF-25% effect can help you get closer to pDIF cap, and it pumps out large conal damage simultaneously... all for 1 charge. Depending on your party composition, it can be pretty swank. :)
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Sylph.Oraen
Serveur: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-05-30 13:37:36
Planning on using BST a ton for Escha NMs, so looks like heavy macc will be my priority. Thanks a bunch, Trulusia.
As far as JPs, go, what is the priority on categories? I started on Spur first after reading how strong it is, but would love to know what to work on next. Logic says to start on the Ready category, but unleash also looks very powerful.
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-30 13:45:45
Interesting.
So based on that data, assuming you can cap or get close to cap on pDif, Tegmina Buffet is the idea ready move for Unleash? With spur and unleash up, wouldn't that push the damage to around 45k?(assuming 10/10 spur and unleash)
Not sure on what content you could do that on though, but I find it very interesting. I suppose with damage that high a Beastmaster could possibly solo Wopket, probably pretty quick too.
Looks like I got some theory crafting and practical application to do.
Serveur: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2015-05-30 13:57:20
How would you cap against something like Wopket solo though, realistically?
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-05-30 15:09:12
How would you cap against something like Wopket solo though, realistically?
Solo? You can't. But Wopket takes extra damage from the Grasshopper pet on account of the grasshopper being Vermin.
I was trying to find information on Wopket to figure out how reasonable it would be to do, but I can't find any info at all on what the hell Wopket's stats even are, so basically.
Dunno, can't give you a real answer. 11 Beast roll, Akamochi +1, Run wild, Spur, Familiar, bolstered/blazed Frailty would probably get you close. Throw in Aymur and AMII and I bet you could hit it. If somehow you had an Idris I'm sure it would be there.
Serveur: Fenrir
Game: FFXI
Posts: 282
By Fenrir.Sathicus 2015-05-30 15:23:28
Yeah at that point, absolutely. I'm with you 100%. But a BST as the only damage on Wopket can do it with less than that, but for the silly numbers, yeah.
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-30 17:20:09
As far as JPs, go, what is the priority on categories? I started on Spur first after reading how strong it is, but would love to know what to work on next. Logic says to start on the Ready category, but unleash also looks very powerful.
Unleash category is tempting, but polish off that Ready category first! :D
Quetzalcoatl.Trulusia said: »So based on that data, assuming you can cap or get close to cap on pDif, Tegmina Buffet is the idea ready move for Unleash? With spur and unleash up, wouldn't that push the damage to around 45k?(assuming 10/10 spur and unleash)
Yeah - and actually, the Spur/Unleash terms multiply together, so you get closer to ~47.5kish.
Sylph.Oraen
Serveur: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-05-30 17:20:52
Thanks a bunch, Falkirk. Also, what did that poor rabbit ever do to you?
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-05-30 17:26:34
He was one of Wrathare's cronies, I think... >:(
By Loshiniloi 2015-05-31 21:26:40
I'm bookmarking this guide! This guide was better then the ones I'v read in the past, kudos to you fellow Beastmaster :D
Serveur: Odin
Game: FFXI
Posts: 44
By Odin.Nogara 2015-06-01 12:41:21
Ok so I hammered down this weekend and finished leveling then started on gear.
Got a great start on all my JA sets like Reward/Ready etc..... Before I start augmenting though I want to figure out what type of sets I'm gonna need.
So for Sic/Ready, I have the Desulter's Tasset/Charmers Merlin. Do they need to stay on for the entirety of Sic/Ready, or can you have them in a pre-cast and switch out to a more attack based piece on the midcast section?
Between your Sic/Ready is it essential to have an Acc/Att/Haste set, or is it best to have a full set geared towards -DT/Def or is a hybrid set the best option consisting of -DT/Acc/DA or Regen? I don't quite get how important the pets "tping" portion of a battle is, especially for the High Tier Battles, never had a pet job before, but I know for say Sam, my TPing portion is just as important as my WS is, is that the case here for a BST's pet? Or is the main goal to just focus on a very solid -DT/Def set, and then a really solid Sic/Ready set?
Also, kind of tight on gil, I farm my own Leaf/Dusk orb stones, but it takes time so for Sic/Ready, which is more important right now, a Magic based build or a Physical based build?
And thank you all for the advice so far, it's been great!
Serveur: Shiva
Game: FFXI
Posts: 273
By Shiva.Larrymc 2015-06-01 13:13:24
Are any pet ready moves considered ranged damage? I know we have some exclusive BST gear with a stat of pet:R.acc or pet:r.att - when is this useful?
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-06-01 13:48:18
Ok so I hammered down this weekend and finished leveling then started on gear.
Got a great start on all my JA sets like Reward/Ready etc..... Before I start augmenting though I want to figure out what type of sets I'm gonna need.
So for Sic/Ready, I have the Desulter's Tasset/Charmers Merlin. Do they need to stay on for the entirety of Sic/Ready, or can you have them in a pre-cast and switch out to a more attack based piece on the midcast section?
Between your Sic/Ready is it essential to have an Acc/Att/Haste set, or is it best to have a full set geared towards -DT/Def or is a hybrid set the best option consisting of -DT/Acc/DA or Regen? I don't quite get how important the pets "tping" portion of a battle is, especially for the High Tier Battles, never had a pet job before, but I know for say Sam, my TPing portion is just as important as my WS is, is that the case here for a BST's pet? Or is the main goal to just focus on a very solid -DT/Def set, and then a really solid Sic/Ready set?
Also, kind of tight on gil, I farm my own Leaf/Dusk orb stones, but it takes time so for Sic/Ready, which is more important right now, a Magic based build or a Physical based build?
And thank you all for the advice so far, it's been great!
Physical ready moves are your bread and butter, but magical are also quite useful. Physical should have priority, but if you you are farming your own stones, you probably want to keep really high mab or macc stats if you get them.
And the TP phase is totally unimportant for pet jobs. Sure, it adds a small amount of damage over time, but dead pets do no damage. Falkirk has done testing and it seems that any tp under 1000 is rounded up to 1000 anyway, so unless your pet is somehow getting more than 1000 tp in ten seconds, it adds zero damage to your ready moves. So basically, build ready sets and tanking sets.
Are any pet ready moves considered ranged damage? I know we have some exclusive BST gear with a stat of pet:R.acc or pet:r.att - when is this useful?
Nope, not a one. While some pet moves are ranged, none count as ranged damage. The only pet job that can deal ranged damage is PUP, and I suspect SE has no intentions of changing that. We have speculated that SE simply put both on there as a sort of catch all for any pet gear, but who knows.
Asura.Ccl
Serveur: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2015-06-01 13:53:43
Is there a reason to use pet Tp bonus gear then if you ready at like 0/100 tp?
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-06-01 14:12:22
Is there a reason to use pet Tp bonus gear then if you ready at like 0/100 tp?
The increase to 1000 TP occurs during precast, and Pet TP Bonus gear is applied during pet midcast.
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