JSE Cape Augments |
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JSE Cape Augments
STR/DEX+3, Acc+5, Critical Hit Damage +2% on WAR cape. Not spectacular, but there is Crit Damage on it.
Bismarck.Inference said: » STR/DEX+3, Acc+5, Critical Hit Damage +2% on WAR cape. Not spectacular, but there is Crit Damage on it. That's pretty rape lol Holding out for +5 :3
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Anyone figured out max BP damage? I'm wondering if its the same as crit/ws dmg cap? Anyone gotten 5% or possibly more?
Zoltar said: » Anyone figured out max BP damage? I'm wondering if its the same as crit/ws dmg cap? Anyone gotten 5% or possibly more? Iirc it is 5% I believe I got a cape that has: Summoning magic + 4 BP Dmg 4 or 5% & Pet Enmity: +10 I'll double check next time I log in and post. Odin.Skjalf said: » Off-topic, but related to Incursion... got these pieces of gear from NM coffers so far: Sorry, don't remember which NM coffer contained which piece of gear. Does anyone recall? :3 Eosuchus Club from Tryl-Wuj's coffer arendsi fleuret from Ignor-Mnt's coffer Gaudryi Necklace from Durs-Vike's coffer Offline
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Carbuncle.Legato said: » Zoltar said: » Anyone figured out max BP damage? I'm wondering if its the same as crit/ws dmg cap? Anyone gotten 5% or possibly more? Iirc it is 5% I believe I got a cape that has: Summoning magic + 4 BP Dmg 4 or 5% & Pet Enmity: +10 I'll double check next time I log in and post. Thanks, lemme know! :-) Bismarck.Bigheadkitty
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So the capes with good augments. What level version are you getting them from? During T1 and T2 all I have seen are pretty random crap augments.
I got my DRK cape from my first venture into a level 124 run
Chimerawizard said: » I so have to have one of these! WhiteLighter said: » We need more mnk screen shots ; ;. I swear we have seen almost every job but that one. I would post one but game is to mean to give me one. Each cape has 4 possible augments, then the amounts differ. Mnk is locked into str dex subtle blow and counter; you'll see diff amounts of each, but no other types of augments The capes I got from a CL130 today (7man):
Also: Quetzalcoatl.Jezz said: » The capes I got from a CL130 today (7man): What was your setup? Offline
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Ya
Sylph.Tigerwoods said: » WhiteLighter said: » We need more mnk screen shots ; ;. I swear we have seen almost every job but that one. I would post one but game is to mean to give me one. Each cape has 4 possible augments, then the amounts differ. Mnk is locked into str dex subtle blow and counter; you'll see diff amounts of each, but no other types of augments Yah so true. i just wish it had something to replace Atheling Mantle or Letalis mantle for TP. Our group has been able to do everything up to 129 with either geo x2, whm, brd, war, sam; or geo rdm whm brd war sam. It's usually 3 people + mules or 4 people & two mules. I have no doubt we will continue to climb higher, we haven't had any trouble thus far the runs just start to take longer as content gets harder and we have limited playtime. I would say a viable party setup is pretty similar to delve in that dd x2, stunner x 1-2, support. The mobs are heavy on dispels so geo's are pretty useful in respect to corsair.
rdm cape
macc+5, enfeeb+9, enhan+9, enh.eff.dur.+17 Fasaga said: » Our group has been able to do everything up to 129 with either geo x2, whm, brd, war, sam; or geo rdm whm brd war sam. It's usually 3 people + mules or 4 people & two mules. I have no doubt we will continue to climb higher, we haven't had any trouble thus far the runs just start to take longer as content gets harder and we have limited playtime. I would say a viable party setup is pretty similar to delve in that dd x2, stunner x 1-2, support. The mobs are heavy on dispels so geo's are pretty useful in respect to corsair. Do you guys kill the buttloads of adds (via trance) or do you guys just keep them slept? Mini-NMs? Do you guys kill everything on the way to boss or just train there/die? Quetzalcoatl.Jezz said: » The capes I got from a CL130 today (7man): Also: How has your group been handling the increased mob EVA/MEVA at higher content levels? Also that is some terrible luck if it took you climbing from 123->130 to finally get a helmet. :/ One set up we use for 128 content (I'm fairly sure we will continue to use for 130+ is)
DD DD WHM BRD GEO DD DD WHM BRD GEO BLM COR SMN We usually go in with 11-14 depending on how many friends/LS members online. @123-125 BLM can Sleepga/Breakga Fodder / NMs / Mega Boss With no worries. @ 126 - 127 Mega Boss because resistant & NMs also (but not highly resistant) @ 128 Mega Boss / NMs & Adherent become highly resistant & to counter that the COR just gives BLM Warlock's roll which fixes Meva issue for all but Mega Boss (If you get a Lucky or 11 Warlock though Mega Boss sleeps easy also) RDM higher enfeebling makes sleeping much easier but Usually we follow a pattern of Sleepga > (wait a 40 Seconds) Sleepga II > ( wait 75 seconds ) Breakga > (wait for wake up) Reapply Sleepga rinse and repeat. As long as the BLM has capped skill and a endgame enfeebling set, they should be fine using this strat. We do kill all adds for more Grand Velkk Coffers (although we may stop doing that in future) Evasion wise @ 128 even when buffs are dispelled our end parses never show less than 89-91% accuracy. Hope that helps. Edit: ensure the BLM continuously has defensive buffs up (Aquaveil Blink SS Manawall etc. During 127-128 content at times 1-2 out of the horde of fodders may wake up and attack you.) At ilevel 128 the name of the MB changes along with the engage/defeat text and title. At 130 it has a chance to use Battle Trance when it's aggro'd(similar to how Tojil behaves when he's pulled). In the .dats there's a 3rd MB name with a new title, so it's safe to assume this event goes all the way up to 133 if the pattern continues. It seems quality of augments do not vary at all from higher ilevel(we still get plenty of junk augments at 130 like THF cape with +1 DEX as only augment), just quantity of coffers.
FYI, the first line of text when entering Incusion is your group's current ilevel and the second line is your server's current highest attempted ilevel. The second line has nothing to do with your group's run whatsoever. 5 STR, 3 DEX, 2 Accuracy on Mauler's Mantle from megaboss 123
I went w/ a shout pug on my whm. Personally, I had only done a handful of runs(maybe 10?) prior to that run, with only 2 attempts at boss. Both times with less than 5 mins remaining. (I didn't even know we could warp around until after my 5th run or so....) That was my first boss clear; it just happened to also be CL130.
The setup they took was: Yagrush whm, 2 brds(3 songs), relic war, drg, stun sch. Outside party was a dual boxed lolthf just for TH. Brds kept everything slept, with the sch as backup. Sch was also responsible for stunning the encumberance and curse/para/viruna moves (although some did get through). Brds songs were Minuet x2, Mad x2, March x2, Scherzo and Minne. (Though it's possible they only gave 1 Minuet and x2 Minnes.) After sleeping, brds would spend their time spamming finale on everything and hasting. Most of the time the DDs were either doing self skillchains, or they seemed to be smart enough to follow after one another to make the skillchains. SV x2 for the boss. At around 80% the sch did embrava. They were able to kill it down to about 20% before embrava wore. (One thing I'll say... the higher the CL the LESS MOBS are in the zone. When they pulled the boss, there were only maybe 5 adds with the pull... instead of a full room of 15 at CL123.) After they pulled the boss, they never touched an add. They just kept sleeping everything and as soon as the boss died, used the extremity to warp out. None one died on any run. Mp was never an issue. I should also mention we went in twice. First run we walked down to kill Dur and then Liij then exited. Second run a different person took us in and we warped to Liij and then went down to the boss. Pics of the drops and xp/cp: First run Second run I think I had around 55 NQ coffers and 10 Grand NQ coffers from the two combined. Currently streaming. ~ http://www.twitch.tv/jezziebell Quetzalcoatl.Jezz said: » I went w/ a shout pug on my whm. Personally, I had only done a handful of runs(maybe 10?) prior to that run, with only 2 attempts at boss. Both times with less than 5 mins remaining. (I didn't even know we could warp around until after my 5th run or so....) That was my first boss clear; it just happened to also be CL130. Brash Gramk-Droog doesn't spawn in ilevel 130. Gramk-Droog(no Brash) starts spawning in 128, so the runs you did were 127 or less. Quetzalcoatl.Jezz said: » I went w/ a shout pug on my whm. Personally, I had only done a handful of runs(maybe 10?) prior to that run, with only 2 attempts at boss. Both times with less than 5 mins remaining. (I didn't even know we could warp around until after my 5th run or so....) That was my first boss clear; it just happened to also be CL130. The setup they took was: Yagrush whm, 2 brds(3 songs), relic war, drg, stun sch. Outside party was a dual boxed lolthf just for TH. Brds kept everything slept, with the sch as backup. Sch was also responsible for stunning the encumberance and curse/para/viruna moves (although some did get through). Brds songs were Minuet x2, Mad x2, March x2, Scherzo and Minne. (Though it's possible they only gave 1 Minuet and x2 Minnes.) After sleeping, brds would spend their time spamming finale on everything and hasting. Most of the time the DDs were either doing self skillchains, or they seemed to be smart enough to follow after one another to make the skillchains. SV x2 for the boss. At around 80% the sch did embrava. They were able to kill it down to about 20% before embrava wore. (One thing I'll say... the higher the CL the LESS MOBS are in the zone. When they pulled the boss, there were only maybe 5 adds with the pull... instead of a full room of 15 at CL123.) After they pulled the boss, they never touched an add. They just kept sleeping everything and as soon as the boss died, used the extremity to warp out. None one died on any run. Mp was never an issue. I should also mention we went in twice. First run we walked down to kill Dur and then Liij then exited. Second run a different person took us in and we warped to Liij and then went down to the boss. Pics of the drops and xp/cp: First run Second run I think I had around 55 NQ coffers and 10 Grand NQ coffers from the two combined. I'm going to do another run with the same group in a little bit and will stream it. http://www.twitch.tv/jezziebell Are you sure it was CL130? Because from my experience, @130 Brd's can never sleep the Mega Boss even if they have the best gear, my LS tried it ourselves. The only jobs that could were the BLM and SCH's. But at earlier levels, yes bards can sleep the mega boss easily. Bismarck.Dubai said: » But at earlier levels, yes bards can sleep the mega boss easily. No. Every NM in the zone is immune to lullaby starting at ilevel 123, even with NT/ES. BRD can only sleep the helpers and lesser monsters. |
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