JSE Cape Augments

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JSE Cape Augments
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 Asura.Ccl
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By Asura.Ccl 2014-09-21 13:55:08
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If you only get 10k gil I have bad news for you
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 Ragnarok.Afania
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By Ragnarok.Afania 2014-09-21 14:03:38
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Ragnarok.Ejiin said: »
Except... everything in the event can be slept and stunned. There's no reason not to sleep pulls and fight mobs 1 by 1 to focus on stun locking them.

Would you argue NIN has better DPS on Tojil since it has lower delay when weak? No, you'd just stun Tojil and bring DD that kill it faster.

If you go with PUG they aren't going to provide proper support period.

Tojil isn't the same as incursion. If you PUG tojil there's still a good chance you'll fail and wipe, and tojil is kinda 0 or 1 event....you either kill it and get plasm/items or don't kill it and waste your time completely.

Thus I tend to avoid to PUG tojil unless I have a solid stunner around....it's a waste of time to /shout for a stunner for 1hr just to do a tojil run.

You can do incursion with PUG fairly easily, even if they can't stun or no stunner in the pt. I'd rather log on and do event right away with PUG, instead of spend 3hr waiting for friends/lsmate to pop to do it.
 Quetzalcoatl.Maldini
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By Quetzalcoatl.Maldini 2014-09-21 14:07:44
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Ragnarok.Afania said: »
Ragnarok.Ejiin said: »
Except... everything in the event can be slept and stunned. There's no reason not to sleep pulls and fight mobs 1 by 1 to focus on stun locking them.

Would you argue NIN has better DPS on Tojil since it has lower delay when weak? No, you'd just stun Tojil and bring DD that kill it faster.

If you go with PUG they aren't going to provide proper support period.

Tojil isn't the same as incursion. If you PUG tojil there's still a good chance you'll fail and wipe, and tojil is kinda 0 or 1 event....you either kill it and get plasm/items or don't kill it and waste your time completely.

Thus I tend to avoid to PUG tojil unless I have a solid stunner around....it's a waste of time to /shout for a stunner for 1hr just to do a tojil run.

You can do incursion with PUG fairly easily, even if they can't stun or no stunner in the pt. I'd rather log on and do event right away with PUG, instead of spend 3hr waiting for friends/lsmate to pop to do it.

Get back in game I have that HQ necklace you want, we can negotiate a price in game.
 Ragnarok.Cheweh
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By Ragnarok.Cheweh 2014-09-21 14:08:39
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Rng Cape: +3 Str +3 Agi +1 Stp 1 :)
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 Bismarck.Inference
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By Bismarck.Inference 2014-09-21 14:54:29
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Cerberus.Conagh said: »
All of what 10k gil? lol ok.

EXP and Job points, sure it aint bad for that, but supposing I want merits that I can solo to 45 in like ~ 30 minutes as apposed to spend 30 mins waiting and then 45 minutes inside.... Seems very time inefficient in my eyes.

I end a night with minimum of 200k from usually 3 runs. You get plenty of Voay -1, as well as 6-10 of some stackables that can NPC for ~500G each. Adds up, this is coming from someone who usually relinquishes Morta coffers as soon as I see there's no Rift/HMP in it.

Obviously the point behind the EXP is that you aren't going there for EXP. You're going there for your capes/gear and you come out with capped merits and 2-3 JP as a nice bonus, depending on how many times you run it.

A few missed stuns also doesn't cripple aftermath. We've had it happen a few times and our mythics are still worlds above our non-mythics substantially more than they have ever been for other events, even the bad ones.
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 Cerberus.Conagh
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By Cerberus.Conagh 2014-09-21 16:11:29
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Asura.Ccl said: »
If you only get 10k gil I have bad news for you

It's an exageration, but it's hardly "worth while" for gil.
 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-22 07:22:10
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Torn between the GEO backs. Either one would be nice.
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 Ragnarok.Martel
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By Ragnarok.Martel 2014-09-22 07:55:40
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Use both? Idle in the first, cast indi in the second.
 Asura.Ccl
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By Asura.Ccl 2014-09-22 08:05:26
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Cerberus.Conagh said: »
Asura.Ccl said: »
If you only get 10k gil I have bad news for you

It's an exageration, but it's hardly "worth while" for gil.

It's worth it mainly because it's the only challenging content atm

gil/merit/job point are just extra.
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 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-22 09:45:34
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Ragnarok.Martel said: »
Use both? Idle in the first, cast indi in the second.
I thought about that, but I need to make sure the Indi duration won't drop when I swap to the -DT cape.

Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting.
 Valefor.Ophannus
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By Valefor.Ophannus 2014-09-22 10:38:47
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It's likely +20%
 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-22 10:43:50
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Valefor.Ophannus said: »
It's likely +20%
It is, did the math afterwards.
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By Crevox 2014-09-22 12:06:25
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Don't think anyone has posted it yet. 133+
 Ragnarok.Ejiin
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By Ragnarok.Ejiin 2014-09-22 12:11:50
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133 win was posted a couple days ago on BG:

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By Crevox 2014-09-22 12:12:42
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Ah, well, posted here at least. I just got done with 134.
 Bismarck.Roundelk
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By Bismarck.Roundelk 2014-09-22 19:50:06
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Bismarck.Ariyon said: »
Ragnarok.Martel said: »
Use both? Idle in the first, cast indi in the second.
I thought about that, but I need to make sure the Indi duration won't drop when I swap to the -DT cape.

Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting.

Is that a total of 3 minutes and 35 seconds? It's possible you casted with Bagua pants+1 with gives Indi duration +15.
 Leviathan.Protey
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By Leviathan.Protey 2014-09-23 22:12:55
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DNC cape:

STP+3
Dual Wield +3
Reverse Flourish +19
WS damage +2%



too bad it was on my brd mule.... /toss
 Quetzalcoatl.Jezz
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By Quetzalcoatl.Jezz 2014-09-24 10:53:20
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I don't play sam. :(
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By runeghost 2014-09-24 16:47:51
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Does anyone know if you ever will be able to turn them in to the Library npc in a 3 for 1 for an unaugmented one? For whatever reason, I keep getting ones for jobs I don't use... but am hesitant to just drop them all.
 Leviathan.Protey
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By Leviathan.Protey 2014-09-24 17:28:01
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runeghost said: »
Does anyone know if you ever will be able to turn them in to the Library npc in a 3 for 1 for an unaugmented one? For whatever reason, I keep getting ones for jobs I don't use... but am hesitant to just drop them all.

as of right now you can't. SE has not said one way or the other if they will change this.
 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-24 18:35:06
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Bismarck.Roundelk said: »
Bismarck.Ariyon said: »
Ragnarok.Martel said: »
Use both? Idle in the first, cast indi in the second.
I thought about that, but I need to make sure the Indi duration won't drop when I swap to the -DT cape.

Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting.

Is that a total of 3 minutes and 35 seconds? It's possible you casted with Bagua pants+1 with gives Indi duration +15.
Yeah, it was 3 minutes 36 seconds from the cape. The animation wore off at 3:35 but the effect stayed on another second. I don't have Bagua pants or anything else that increases Indi duration, so it's +20% duration which is awesome..
 Shiva.Siviard
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By Shiva.Siviard 2014-09-24 19:06:54
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Bismarck.Ariyon said: »
Ragnarok.Martel said: »
Use both? Idle in the first, cast indi in the second.
I thought about that, but I need to make sure the Indi duration won't drop when I swap to the -DT cape.

Edit: After some very quick sciencing, I don't lose the full effect if I change capes after casting. I also discovered that the +20 duration actually gives me 35 more seconds on Indi-Haste, as opposed to the 20 seconds I was expecting.

I have a Lifestream Cape with Indi Effect Duration +19, and I also cast with Bagua Pants. My Indi spells last 3:49 which doesn't totally add up. 3:00 standard duration +12 sec. (Bagua Pants) and +19 sec. (Lifestream Cape aug.) would add up to 3:31. Doesn't add up.

Now I did notice a difference in the armors themselves. Bagua Pants have "Indiclosure Spell Duration +12", while the Lifestream Cape augment reads "Indiclosure Effect Duration +19) Is the extended effect duration somehow different than spell duration?


***NINJA EDIT*** - looks as though Ariyon answered the question! The augment on the Lifestream Cape is actually a percentage value. Very interesting!
 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-24 20:00:45
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I really wish they'd put % when something is a percent value instead of leaving us to figure it out on our own. Would adding that extra icon break the piece in some way?
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 Quetzalcoatl.Jezz
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By Quetzalcoatl.Jezz 2014-09-25 10:34:55
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Not a cape... but the first time I've gotten this.

 Bismarck.Ariyon
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By Bismarck.Ariyon 2014-09-25 18:24:07
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It's not JSE, but I got this my second night back in-game.

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 Sylph.Hyunkyl
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By Sylph.Hyunkyl 2014-09-25 18:41:38
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You're all set for Capacity/Job points farming ;)
 Odin.Calipso
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By Odin.Calipso 2014-09-25 18:42:03
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Quetzalcoatl.Jezz said: »
Not a cape... but the first time I've gotten this.


You can actually get the boxes that have HP bayld in them, too.
 Quetzalcoatl.Jezz
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By Quetzalcoatl.Jezz 2014-09-25 19:13:05
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Odin.Calipso said: »
Quetzalcoatl.Jezz said: »
Not a cape... but the first time I've gotten this.


You can actually get the boxes that have HP bayld in them, too.
Hax. I've never gotten a box of HP bayld; not even from WKR.
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By Heimdel 2014-09-25 20:56:37
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Quetzalcoatl.Jezz said: »
Odin.Calipso said: »
Quetzalcoatl.Jezz said: »
Not a cape... but the first time I've gotten this.


You can actually get the boxes that have HP bayld in them, too.
Hax. I've never gotten a box of HP bayld; not even from WKR.

I think part of the problem is wkr don't normally last long enough for people to hitthe limited required for them.
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