Bushido - The Way Of The Samurai (A Guide) V. 2.0 |
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Bushido - The Way of The Samurai (A Guide) V. 2.0
Presumably any content where m.acc is already capped and you're still using hybrids, no reason to pass up the tp bonus.
Taint said: » The extra 71 macc is a game changer on basement bosses 71...? 54? Offline
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Doji is 228 macc skill, Kusanagi is 277 + 35, so +84 unless magic accuracy skill on weapon is calculated differently from magic accuracy (+71 if Stage 4 Kusanagi)
Ah OK didn't realize he was talking about St4. Yeah...41 Macc for 500 TP bonus doesn't seem like a great trade and STP+10 is significantly better than DA+7, so IDK. If you're hurting for macc like that, I'd swap food before I would drop 500 TP Bonus for it.
One of the SAMs in our dynamis [d] group uses Kusa for Jinpu because of AM3 for PDL. Not sure if it's actually better than Doji because we don't do any statistics on it, but he swears by it "by eye". Offline
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I don't do Dynamis but in Sortie once you have Kusa you can exclusively use it. (Stewpot for food)
A/E: Jinpu B/F: Mumei C/G: Koki or Fudo D/H: Fudo or Mumei depending Element Before Kusa I used: A/E: Doji, Jinpu B/F: Shining One, Impulse C/G: Masamume Fudo or Doji Koki on C, was suspect on G. D/H: Masamune Fudo or Shoha depending on Element Offline
SAM should be let solo E with Doji IMO.
Taint said: » D/H: Masamune Fudo or Shoha depending on Element Offline
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K123 said: » SAM should be let solo E with Doji IMO. Taint said: » D/H: Masamune Fudo or Shoha depending on Element Jinpu Spams 99k but you need others WSing to reduce the wall or slip in Kagero as your 3rd WS. He dies so fast you wouldn't have time to SC properly. D/H it depends on the element and others WSs since you don't want to heal him. Offline
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K123 said: » Taint said: » D/H it depends on the element and others WSs since you don't want to heal him. Wind and Thunder is F. You can use Mumei or Impluse on F. H has 6 different elements and he absorbs based on which TP move he uses. How you deal with each element really depends on your group but one safe way is for everyone to use WSs that don't SC at all. Another safe way is to have just the DD or DDs on him with coordinated SCs. The safest way is to just kite him with Gravity (Grav2 and indi-Grav) Offline
Taint said: » K123 said: » Taint said: » D/H it depends on the element and others WSs since you don't want to heal him. Wind and Thunder is F. You can use Mumei or Impluse on F. H has 6 different elements and he absorbs based on which TP move he uses. How you deal with each element really depends on your group but one safe way is for everyone to use WSs that don't SC at all. Another safe way is to have just the DD or DDs on him with coordinated SCs. The safest way is to just kite him with Gravity (Grav2 and indi-Grav) I want to know what WS you do on all jobs to avoid skillchains on H. Offline
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K123 said: » Taint said: » K123 said: » Taint said: » D/H it depends on the element and others WSs since you don't want to heal him. Wind and Thunder is F. You can use Mumei or Impluse on F. H has 6 different elements and he absorbs based on which TP move he uses. How you deal with each element really depends on your group but one safe way is for everyone to use WSs that don't SC at all. Another safe way is to have just the DD or DDs on him with coordinated SCs. The safest way is to just kite him with Gravity (Grav2 and indi-Grav) I want to know what WS you do on all jobs to avoid skillchains on H. Really depends on party make up. Safe bets: Shoha, Savage, BH, Resolution. We just kite everything now but our last melee runs were DNC,SAM,COR,BRD,RDM,WHM. Flaming/Fulminious = Rudra,Mumei,Savage,BH Other 3 = Ruthless,Fudo,Savage,BH Taint said: » Other 4 = Ruthless,Fudo,Savage,BH There are only 3 more (Aita doesn't use Aero) Ruthless or Savage -> Fudo = Distortion, which is a heal for Flashflood & Icy Grasp Ruthless -> Savage = Scission, heal for Eroding Flesh It's more complicated than most want to give credit, but TBH a single heal here or there isn't too bad on Aita, it's not like you're gonna wipe because of it, it's just a minor slowdown, especially in kiting strats. For melee, it really does depend on your team and you have to map it out and pick the best WS for each person, sometimes sacrificing their best WS so another DD can get a better option. Or just be aware of these SC properties (or use a program to be aware of them for you) and slam WS right after someone else/avoid the one or two WS that conflict with what you're doing. Nice thing about kiting strat is he will stay in the same mode for a long time so you don't need to regularly think about which WS to use. Offline
Am I right to think if you used WAR WAR you could have both WAR using Judgement, RDM using BH, COR and BRD both using SB and be fine on all H modes?
Not ideal because you ideally need more WS to have less walling, I understand, but as a baseline potential set up for 8/8? Offline
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K123 said: » Am I right to think if you used WAR WAR you could have both WAR using Judgement, RDM using BH, COR and BRD both using SB and be fine on all H modes? Not ideal because you ideally need more WS to have less walling, I understand, but as a baseline potential set up for 8/8? You want 5-6 different WSs firing. 5 is a 10% wall, 6 is no wall. Typically the WHM is only curing, so you want everyone doing something different. H is a zerg, the longer it goes the more annoying he gets. Our cleanest melee runs were SAM/WAR(/DRK) tanking and DNC/DRG. DNC can Climatic zerg/jump while SAM uses Yaeg. This set up was better then WAR and SAM since hate likes to swap from Yaegasumi and MS being used and hate swaps = fetters. The WAR could sub DRG but we never did that since SAM and DNC was ideal. If you do a fast DH > CBA > EGF you can have Yaegasumi up for H and F. If you kite its PLD,COR,BRD,RDM,GEO and then SAM/DRK/DNC. Which changes everything for the better and you can focus on progressing to 9/9. Fenrir.Skarwind said: » Isn't that the Momma's boy who failed to destroy the world, yet a circus clown was able to do it while becoming god? :P We joke, that clown justified an entire generations worth of clown fear. K123 said: » Am I right to think if you used WAR WAR you could have both WAR using Judgement, RDM using BH, COR and BRD both using SB and be fine on all H modes? Not ideal because you ideally need more WS to have less walling, I understand, but as a baseline potential set up for 8/8? Tomahawk will reduce the WS wall effect similar to what Rayke does for nukes, though I've never tested it on that many people using the same WS. Offline
Just trying to think of a good pug set up that doesn't need an iGEO or lots of communication... just engage and whack it.
If using MS, is Reso still a strong WS with SV etc? K123 said: » Just trying to think of a good pug set up that doesn't need an iGEO or lots of communication... just engage and whack it. If using MS, is Reso still a strong WS with SV etc? Yes reso is still strong, but I think Upheaval with R15 Chango will beat it now. Not really related to Sam though. Offline
Asura.Saevel said: » K123 said: » Just trying to think of a good pug set up that doesn't need an iGEO or lots of communication... just engage and whack it. If using MS, is Reso still a strong WS with SV etc? Yes reso is still strong, but I think Upheaval with R15 Chango will beat it now. Not really related to Sam though.
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Taint said: » K123 said: » Taint said: » D/H it depends on the element and others WSs since you don't want to heal him. Wind and Thunder is F. You can use Mumei or Impluse on F. H has 6 different elements and he absorbs based on which TP move he uses. How you deal with each element really depends on your group but one safe way is for everyone to use WSs that don't SC at all. Another safe way is to have just the DD or DDs on him with coordinated SCs. The safest way is to just kite him with Gravity (Grav2 and indi-Grav) Just thought I'd plop my 2-cents worth in here. Taint is right I think he accidentally said 6 elements in the mindset of all the elements minus light and dark. Aita uses 5 elemental attacks. Flaming kick (fire) and Fulminous Smash (thunder) are both "light" associated elements, so if you make a light-skillchain it will heal him. If you make fusion while he's in "flaming kick" mode it will heal him, as well as liquefaction. Fragmentation in "Fulminous Smash" mode will heal him, as well as impaction and light skillchains. Etc. etc. etc. The same goes for the three dark-element associated elemental attacks: Flashflood (water); so reverberation, distortion, or darkness skillchains will heal him. Icy grasp (ice); so induration, distortion, and darkness will heal him. Eroding Flesh (earth) is my favorite because it's super awesome getting erase on everyone for the slow effect and then re-applying haste 2 (reason we use 2 marches on H). Scission, gravitation, and darkness will heal him. Hey just returning and I dunno what my goals yet are to be but looking for some opinions on which vore ring to take and how important is karieyh's ring? I'm considering swapping it for the movement speed ring for when I multi box, and doing the same as well for the other characters I have. I don't really wanna depend on tako to get all characters aligned on movement speed%
I left the game about when Odyssey was launching so I don't have any of those sets yet and dunno when/if I'll ever come into getting them, time will tell I guess and whatever I'm capable of doing with my multi boxing. Offline
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Ephramad's Ring
https://www.bg-wiki.com/ffxi/Ephramad%27s_Ring Movement speed ring is really good for SAM for the extra 6%. Karieyh Ring is generally used for the regain now more than anything else. Online
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2nd for ephramad's. Even without the PDL it's a strong WS ring on its own with 10 STR 20 acc/atk, and with PDL its BiS, so if you play largely melees its a good option.
Kariyeh has lost a lot of its appeal with better ring options over the yrs, while shenddick has improved if you're wanting to maximize your defensive set while keeping mov speed Kariyeh is nice for Aminon, but if you're not doing that then movement speed is great.
I would say Cornelias actually unless you always have cor, 4 song brd, igeo
You'll be lacking a lot of WSD unless you have DM augs and still lacking attack over current bis (nyame B has att50 per piece at R15, kasuga hands att +62 meanwhile valorous has ~10 attack) so cornelias will have a big impact under all buff conditions while ephramad PDL is conditional. You can swap rings once a week so you can try both pretty painlessly but undergeared underbuffed you'll see cornelias win. If you have a +8 cor and constant bolters then danzo sune-ate can work OK, but I do have Without knowing your gear my other advice would be empy hands+2 and mpaca head to have the biggest upgrade impact. edit: i said karieyh but meant Shneddick I have a 4 song bard, said character also has an Idris because I only 3 boxed at the time but now I 4 box with maybe plans to 5 box.. so rebuilding the Idris on that 4th character and its got maybe another 2 weeks of coalition tasks before its completed.
Yeah if you're bringing your own buffers then PDL is the way to go. DEX and acc doesn't hurt against SAMs true enemy.
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FWIW, Cornelia's has weaponskill accuracy +20. The +10 on the English description is wrong and is not going to get fixed as the JP one says "weaponskill accuracy +20".
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