Bushido - The Way Of The Samurai (A Guide) V. 2.0

Langues: JP EN DE FR
users online
Forum » FFXI » Jobs » Samurai » Bushido - The Way of The Samurai (A Guide) V. 2.0
Bushido - The Way of The Samurai (A Guide) V. 2.0
First Page 2 3 ... 146 147 148 ... 155 156 157
Offline
Posts: 17
By Mesias 2023-03-05 01:57:50
Link | Citer | R
 
Ramuh.Austar said: »
the merits are an increase to your chance to swing again on a missed hit, assuming no MA procced at all, has to be a single swing miss.

the zanshin-hasso swing is based on your zanshin rate, and is last or second to last on the priority, can't recall if it was before or after OAx

the gifts that increase zanshin attack are just attack on the zanshin hit.


Oh damn, so then its
50% traits
5% merits
10% gifts
and then theres another 5% from hasso/seigan gifts, ***i've been overcap
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2023-03-05 02:00:34
Link | Citer | R
 
overcap on what?
Offline
Posts: 17
By Mesias 2023-03-05 02:02:56
Link | Citer | R
 
zanshin rate, i was revising my set and it has 112 total,

i could of been using ambu cape for PDT or JSE neck instead of moonlight nodowa
 Ramuh.Austar
Offline
Serveur: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2023-03-05 02:06:48
Link | Citer | R
 
the 10% from hasso/seigan chance is different. that's the rate at which those two stats will activate without a missed hit or third eye
Offline
Posts: 17
By Mesias 2023-03-05 02:09:39
Link | Citer | R
 
Hopalong said: »
Any recommendations to solo with trusts Omen > Fu as 35 mastery Sam with Koga or Masa?


i've been using Koga, easier to keep multisteps going with AM3, even with hasso down while on DT set and still do pretty decent damage.
Offline
Posts: 17
By Mesias 2023-03-05 02:10:57
Link | Citer | R
 
Ramuh.Austar said: »
the 10% from hasso/seigan chance is different. that's the rate at which those two stats will activate without a missed hit or third eye

oh i see now, thank you Austar
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2023-03-06 03:49:32
Link | Citer | R
 
Dodik said: »
Asura.Sechs said: »
What were you using before in your hybrid sets and how do you feel Kasuga represented an "amazing" leap forward compared to your previous options?

What would you suggest instead of Kasuga helm?
I wasn't necessarily suggesting anything, I was inquiring.

tl;dr, just Sechs' 2 cents.
Flamma+2 is still nice for DPS. Basically the old pre-empy set, but with the additional Meva/DT granted by Kasuga+3 body/legs, which makes this set not perfect, but still much better than it used to be and pretty viable.

Kenda+1 should probably be used only in SB setups these days.

Mpaca head is still a decent and viable option, possibly your best dps hybrid option if you don't have the BiS dedicated Zanshin set.

Kasuga+3 is fantastic in the freedom it grants to your other slots. It's also an awesome DPS option if you have the BiS dedicated Zanshin setup.


What I'm personally gonna do, since I don't have a dedicated Zanshin set, is keep using Flamma+2 and swap to Kasuga+3 when I wanna raise my defensive stats.
[+]
Offline
Posts: 274
By trinironnie 2023-03-06 12:35:13
Link | Citer | R
 
Any idea why my Tachi:Kaegro damage sucks in Ody? Majority of the time its undead, sheeps i do about 50-60k, ziz i average 70k.

ammo="Knobkierrie",
head={ name="Nyame Helm", augments={'Path: B',}},
body="Nyame Mail",
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Orpheus's Sash",
left_ear="Thrud Earring",
right_ear="Ishvara Earring",
left_ring="Epaminondas's Ring",
right_ring="Niqmaddu Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
Offline
Posts: 401
By Guyford 2023-03-06 12:50:07
Link | Citer | R
 
Cause undead resist slashing

Edit: Also the 10 mdmg on cape should probably be STR
 Cerberus.Shadowmeld
Offline
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2023-03-06 13:07:46
Link | Citer | R
 
To do good hybrid damage on undead you need either banish sdt reduction or holy circle or both. If you don’t have either, you’re much better off switching to shining one
[+]
Offline
Posts: 274
By trinironnie 2023-03-06 15:48:46
Link | Citer | R
 
Cerberus.Shadowmeld said: »
To do good hybrid damage on undead you need either banish sdt reduction or holy circle or both. If you don’t have either, you’re much better off switching to shining one
This makes sense because I swear I used to do good damage some time, this explains why.
[+]
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-03-06 16:20:59
Link | Citer | R
 
Cerberus.Shadowmeld said: »
you’re much better off switching to shining one

skeletons resist piercing even more than slashing
[+]
Offline
Posts: 3572
By Taint 2023-03-06 17:00:04
Link | Citer | R
 
Fudo > Fudo kills them.
[+]
 Quetzalcoatl.Khajit
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Khajit
Posts: 441
By Quetzalcoatl.Khajit 2023-03-06 17:00:49
Link | Citer | R
 
Not inside Sheol. They get bonus slashing resist for being undead on top of their normal resist that makes piercing better from what I recall.
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2023-03-06 17:04:32
Link | Citer | R
 
Valefor.Prothescar said: »
Cerberus.Shadowmeld said: »
you’re much better off switching to shining one

skeletons resist piercing even more than slashing
Not in Sheol C. Sheol C skeletons are -50% to piercing and either -62.5% or -56.25% to slashing depending on how the combined resistances are calculated.
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1408
By Asura.Toralin 2023-03-06 17:11:37
Link | Citer | R
 
Let the warrior handle those and move onto something you are more effective against
[+]
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-03-06 17:12:40
Link | Citer | R
 
Forgot about species resistances in there. Regardless it still isn't really much better to switch to polearm anyway. Fudo->Fudo or Kagero->Koki will kill them just as fast (or faster) than Impulse->Impulse (floor 3 and 4 skeletons won't be easily one shotted by Impulse). Most of the time I don't even bother fighting the skeletons though. Leave them to the WAR and fight the pack next to them.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2023-03-06 17:35:49
Link | Citer | R
 
That's if... there's a war in your pt to begin with :D
I find most of the time my damage is slightly better with Shining One than lolDoji.

I guess Fudo from R15 Masa might close the gap? No clue.
 Valefor.Prothescar
Guide Master
Offline
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-03-06 17:40:08
Link | Citer | R
 
It isn't the WS dmg itself for those, it's the skillchain dmg. If you mean for general use on hybrid resistant mobs then I can believe Shining One beating Doji for sure in pure physical damage. This is of course assuming you're waiting to 1shot; Doji will WS nearly twice as frequently as Shining One after considering lower TP threshold to WS (you really want 2000+ for Impulse Drive to boost crit rate, you can Fudo with Doji much lower)

typically I use

Doji for anything susceptible to magic damage (hybrids) (Imps, Clusters, Rams, etc.)

Masa for anything that isn't susceptible to magic damage (hybrids) due to AM3 and stronger Fudos (Ameretat, Treants, etc)

Shining One for piercing weak things or things susceptible to magic damage and weak to piercing but they have something that makes hybrids shitty like Guard (Apkallu, Mandragora, Rocs, etc)
 Cerberus.Shadowmeld
Offline
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2023-03-06 19:27:11
Link | Citer | R
 
In sheol, I'm pretty sure that skele's only reduce piercing by 25%, not 50%.

Certainly, if at all possible, I pick a different target. But, I also have a pld that always puts up holy circle and a whm that does banishga. So I generally just stay in Doji now a days for undead.
 Asura.Bynebill
Offline
Serveur: Asura
Game: FFXI
user: Autocast
Posts: 160
By Asura.Bynebill 2023-03-06 21:32:55
Link | Citer | R
 
Trying to clean up my wardrobes and looking at Kenda+1, Is this set kind of phased out now? Outside of random niche scenarios like subtle blow when you don't have a whm?

In regards to sam and mnk, I see feet are maybe still useful in some Mnk WS sets.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2023-03-07 01:12:51
Link | Citer | R
 
Valefor.Prothescar said: »
It isn't the WS dmg itself for those, it's the skillchain dmg.
Yes but the SC damage isn't gonna make or break if the WS dmg is ***, since they're related.
Which is why I said that Shining One usually gets me slightly better results.
With Shining One I can usually kill skellies on floor 3/4 with 2 WSs, rarely with 3.
With Doji I don't think I remember ever killing them with 2 WS (including Light SC).
Most of the time it takes me 3 WSs if not more, seldom.
For a time I even tried to 3 step (Shoha > Kasha > Fudo) on them, but decided it was't worth it and ultimately just decided to use Shining One.

I'm not factoring stuff like Konzen Ittai, Hagakure and Sengikori of course because those have considerable CDs for a single pack.

I don't own an R15 Fudo but I imagine the boost to WS damage might make it worth enough to make so you can kill skellies reliably with 2x WSs (including SC damge of course).
It's just a wild guess from me of course.


Quote:
If you mean for general use on hybrid resistant mobs
Ehr no, I meant specifically on Skellies.
On other targets that resist hybrid but take decent Slashing damage usually Doji's Fudo wins for me, over Shining One.

I can rarely oneshot stuff with Doji using Fudo anyway.
Well on floor1 and 2 it's usually np but on floor 3/4 it's hard for me to oneshot stuff even if I wait for a decent amount of overTP.
It happens, but rarely. Depends on many factors, including the buffs I get which are not always ideal.

I can still get >6k DPS and >10k segs easily most of the time in PUGs so I guess it's not too bad.
My record is >14500 segs but it happened only twice iir and both were... full clears I think?


Btw I'm not even remotely suggesting people to use lolDoji. It's just what I use because I own an R15 one and I don't have a Masa.
If I did I would alternate them using Doji for Hybrids and Masa for physical, of course.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2023-03-07 01:15:58
Link | Citer | R
 
Asura.Bynebill said: »
Trying to clean up my wardrobes and looking at Kenda+1, Is this set kind of phased out now?
Earlier we discussed Kenda+1 for the head slot, but I think it pretty much applies to all slots now.

It's still "nice", you shouldn't feel bad to use it if you lack better options but the thing is that yes, now there are better options.
It keeps a clear spot for SB niche builds, and that's it.

For NIN and MNK it's in a slightly better position compared to SAM if you ask me (especially for some slots), but even for them it lost a bit of relevance compared to, say, >1 year ago.
 Phoenix.Capuchin
Offline
Serveur: Phoenix
Game: FFXI
user: Anza
Posts: 3628
By Phoenix.Capuchin 2023-03-07 15:52:31
Link | Citer | R
 
Yeah, for me Kendatsuba on SAM is basically only for Subtle Blow these days. Empy for body/legs is clearly preferable for a default TP set, Empy head is probably the better call due to defensive perks (as discussed above), and I'll normally use Tatenashi or Mpaca hands/feet (or Ryuo feet).

I also no longer use Kendatsuba gear with any regularity on MNK. I pretty much do Mpaca or Malignance TP sets, depending on defensive needs - and Empy body if Impetus is up.

I do still use Kendatsuba frequently on NIN, I'm usually in that as my default TP set. Better TA and crit rate than Mpaca, Ken has Racc that Mpaca lacks (for Daken throws), similar acc. Mpaca's one significant edge is that it has Atk that Kendatsuba lacks - but I don't think that outweighs Kendatsuba's TA/crit/Racc. With Utsusemi and Migawari as extra layers of protection, I also tend to prefer Kendatsuba's Meva over Mpaca's superior PDT from a defensive perspective. And if I'm really concerned about taking AoE damage (or if I'm doing a STP build, like I do with Nagi) I'll switch to Malignance anyway.
 Asura.Bippin
Offline
Serveur: Asura
Game: FFXI
user: Gunit
Posts: 1090
By Asura.Bippin 2023-03-07 16:37:49
Link | Citer | R
 
Can use Kendatsuba hands/feet on SAM when you want some extra MEVA. For SAM the set is mostly used for niche stuff, ranged, crit etc
[+]
 Phoenix.Capuchin
Offline
Serveur: Phoenix
Game: FFXI
user: Anza
Posts: 3628
By Phoenix.Capuchin 2023-03-07 17:54:59
Link | Citer | R
 
Oh yeah, ranged is another niche use case (/em looks at lonely 75 Yoichi, just waiting on me to do some trials to get its arrows for SAM lol)

For Meva, usually when I care enough that I'm actively gearing for Meva I find myself going with Nyame over Ken+1. More Meva, and I tend to care about having Nyame's DT in that kind of situation. But yeah, I could see it for a situation where you aren't so much in danger of taking damage as you are just trying to stack Meva to avoid enfeebles while also optimizing TP speed.
 Asura.Bynebill
Offline
Serveur: Asura
Game: FFXI
user: Autocast
Posts: 160
By Asura.Bynebill 2023-03-07 19:51:42
Link | Citer | R
 
Feel like only pieces I ever consider using on my sam these days is hands and feet.

Emp+3 helm/body/legs is 20Meva total less than Kenda helm/body/legs on top of of offering considerable DT gains, STP and in the case of legs delay reduction.

You don't need helm, body or legs in subtle blow sets as you generally have a whm in situations you would actually have to rely on them.

Hands/feet however are like +117 Meva over Tatenashi/ryou, Those still feel like good swaps (feet being a good acc swap as well which with master levels is less and less neded it feels like)

Honestly was just looking for some justification in giving 3 wardrobe slots to helm/body/legs. Archery sam is not it.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2023-03-09 10:29:28
Link | Citer | R
 
Anybody bothered to math Nyame hands R25 vs Kasuga Kote +3 for Hybrid WSs?
It's basically 30mab/DA+4% vs 2%WSD/slightlyhighermods

On a hunch I would say that no, Nyame R25 is better.
But Kasuga might win with Sekkanoki up thanks to the additional TP bonus? Maybe...
 Asura.Bippin
Offline
Serveur: Asura
Game: FFXI
user: Gunit
Posts: 1090
By Asura.Bippin 2023-03-09 10:41:44
Link | Citer | R
 
Asura.Sechs said: »
On a hunch I would say that no, Nyame R25 is better.
Yes even R20 should be better

Asura.Sechs said: »
But Kasuga might win with Sekkanoki up thanks to the additional TP bonus?
Of course
[+]
 Cerberus.Shadowmeld
Offline
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2023-03-09 12:47:24
Link | Citer | R
 
Barring Sekkanoki, Nyame is better due to it's physical + magical stats.

Edit: to be fair I haven't "mathed" it, but I've done a lot of practical use.
First Page 2 3 ... 146 147 148 ... 155 156 157
Log in to post.