New Augment Results |
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New Augment results
It's still a great augment, good for a tanking nin or even maybe a pld that isn't doing anything too big, no?
Seipher said: sooooo.... seipher do good? Seipher do good. Vegetto said: Swift belt is better for sam, only jobs that would be a competition w/ swift belt are DoT jobs such as thf and nin. Or pld... good tank belt. Also jobs that can get to the haste cap with that belt. Oh wait sam/drg can. Hmmm Using mamool ja infiltrator as an example
lv 82, 345 defense, Dia II = 309 defense 5 str 12 attack (including the attack u get from str) You should at least have 500 attack after food/buffs ((512/309)-.35)/((500/309)-.35) = 3.06% increase in DoT 5 str, gonna raise ur Fstr by 1-2, going to assume fstr is 5 to begin with, brings hagun base dmg to 80 1/80 = 1.25% increase 2/80 = 2.5% increase 5 str on average is going to be 1/80 75% of the time and 2/80 25% of the time ((1.25 x 3)+2.5)/4 = 1.5625% average increase Compounding attack and str 1.0306 x 1.015625 = 4.67% total increase to DoT DoT only composes of about 30% of a sam's damage .3 x 4.67 = 1.401% increase Haste affects all of your damage, since it helps DoT directly and WS damage indirectly (by giving more tp and ws'ing x% as often). With warwolf you have 16% haste in your build, so we're looking at 16 vs 17% haste haste% increase = added haste/(100-total haste) 1/(100-17) = 1/83 =1.2% increase to DoT and ws dmg. 1.401 > 1.2 right? Yes, but as I said haste is exponential. Let's add haste and 1 march haste + march = 26% haste, plus your gear puts us at a total of 42 vs 43 1/(100-43) = 1/57 = 1.75% increase 1.75 > 1.4 Now let's say you're getting 0 external haste no march no haste. use hasso now we have 26 vs 27 1/(100-27) = 1/73 = 1.37% increase. So basically, the only time that belt is better than swift belt is if you have absolutely no external haste on you. Vegetto said: So basically, the only time that belt is better than swift belt is if you have absolutely no external haste on you. Or you can cap gear haste with this belt Dasva said: Vegetto said: Swift belt is better for sam, only jobs that would be a competition w/ swift belt are DoT jobs such as thf and nin. Oh wait sam/drg can. Hmmm Sam: This would be for /drg only AND once you get usu shoes, this is no longer true. You'd have to use fuma. Usu shoes drop 1 haste, add 1 haste swift belt recap, get better stats from usu than u do on the warwolf. Drg: Drg can't cap haste w/ a vbelt, how are you capping haste w/ this? Turban, dusk gloves+1, vbelt, homam, homam, blitz ring, relic body+1 = 24% haste Vegetto said: Dasva said: Vegetto said: Swift belt is better for sam, only jobs that would be a competition w/ swift belt are DoT jobs such as thf and nin. Oh wait sam/drg can. Hmmm Sam: This would be for /drg only AND once you get usu shoes, this is no longer true. You'd have to use fuma. Usu shoes drop 1 haste, add 1 haste swift belt recap, get better stats from usu than u do on the warwolf. Drg: Drg can't cap haste w/ a vbelt, how are you capping haste w/ this? Turban, dusk gloves+1, vbelt, homam, homam, blitz ring, relic body+1 = 24% haste um usually when people list job/job it means job/subjob.... He was talking about SAM/DRG, with the earring thing. Not about DRG directly.
Loldrg. Dasva said: Vegetto said: Dasva said: Vegetto said: Swift belt is better for sam, only jobs that would be a competition w/ swift belt are DoT jobs such as thf and nin. Oh wait sam/drg can. Hmmm Sam: This would be for /drg only AND once you get usu shoes, this is no longer true. You'd have to use fuma. Usu shoes drop 1 haste, add 1 haste swift belt recap, get better stats from usu than u do on the warwolf. Drg: Drg can't cap haste w/ a vbelt, how are you capping haste w/ this? Turban, dusk gloves+1, vbelt, homam, homam, blitz ring, relic body+1 = 24% haste um usually when people list job/job it means job/subjob.... And I've covered that situation. Usu shoes are the best, once he gets them he will no longer be at haste cap w/ that belt. Enternius said: He was talking about SAM/DRG, with the earring thing. Not about DRG directly. Loldrg. Makes 0 difference, my point on sam/drg still stands. Vegetto said: Enternius said: He was talking about SAM/DRG, with the earring thing. Not about DRG directly. Loldrg. Makes 0 difference, my point on sam/drg still stands. Either way that whole drg argument was just silly. And saying only /drg when I already stated it even more so. And not everyone has salvage gears! Also since you bring up salvage what about when your in salvage/assault
Nonetheless, solo, or on any job that can use it other than SAM, Warwolf Augmented will almost always be better, if only by a little bit.
Dasva said: Vegetto said: Enternius said: He was talking about SAM/DRG, with the earring thing. Not about DRG directly. Loldrg. Makes 0 difference, my point on sam/drg still stands. Either way that whole drg argument was just silly. And saying only /drg when I already stated it even more so. And not everyone has salvage gears! And not everyone has dusk gloves+1 either. As a matter of fact, I've seen more usu shoes than I have dusk+1 on fairy. So if you want to exclude optimal gears that are hard to get, then downgrading from dusk+1 to dusk puts you at 24 w/ warwolf. If we're not excluding good tougher to get gear, then usu shoes are in, and my point still stands. Plus Usukane are relatively cheap and easy to get compared to Dusk +1.
Also, if you're excluding harder-to-get gear like that, then Warwolf with the augment would still win, because of less Base haste to compound with Swift Belt. Enternius said: Nonetheless, solo, or on any job that can use it other than SAM, Warwolf Augmented will almost always be better, if only by a little bit. Swift belt would be better on drg still. I'm pretty sure their distribution is like 35/60/5(jumps) Enternius said: Plus Usukane are relatively cheap and easy to get compared to Dusk +1. Also, if you're excluding harder-to-get gear like that, then Warwolf with the augment would still win, because of less Base haste to compound with Swift Belt. No, check my math, that was done with 16 and 17% haste in gear, this was his build, w/o even dusk gloves nq. If you have Drakesbane, I'm sure, but if we're not including harder-to-get gear, I don't think we'd include that either because Nyzul takes actual work >.>
Enternius said: If you have Drakesbane, I'm sure, but if we're not including harder-to-get gear, I don't think we'd include that either because Nyzul takes actual work >.> If you're a main drg and you don't have or aren't working on drakesbane, quit the job and take up another main. If drg isn't your main and you don't have drakesbane, use your main. That being said, if you're a drg, get drakesbane >.> Not everyone has a salvage group. Everyone can get the money for dusk+1 though it might take time. And either way again.
Dasva said: Also since you bring up salvage what about when your in salvage/assault Dasva said: Not everyone has a salvage group. Everyone can get the money for dusk+1 though it might take time. And either way again. Dasva said: Also since you bring up salvage what about when your in salvage/assault If you're in salvage/assault, then use imperial ring for the 4% haste extra and you'd cap that way w/o any haste at all on the belt w/ drg and w/o /drg you'd still need 1 more haste to cap, so don't see what point you're trying to make here. If we're excluding imperial ring, then I don't see how in salvage/assault would make a difference from outside when comparing the two belts Vegetto said: Dasva said: Not everyone has a salvage group. Everyone can get the money for dusk+1 though it might take time. And either way again. Dasva said: Also since you bring up salvage what about when your in salvage/assault If you're in salvage/assault, then use imperial ring for the 4% haste extra and you'd cap that way w/o any haste at all on the belt w/ drg and w/o /drg you'd still need 1 more haste to cap, so don't see what point you're trying to make here. If we're excluding imperial ring, then I don't see how in salvage/assault would make a difference from outside when comparing the two belts No no use beta earring too!!! Ok, so if you have Dusk gloves+1, imperial ring AND beta earring, use warwolf belt in salvage, if not then use swift belt. outside of salvage use swift belt.
Happy? Edit: beta earring doesn't work in assault so changed salvage/assault to salvage. And again, this is assuming no usu shoes, as soon as you get those, we're back to the same situation as /drg. You'd have to have dusk+1 and not have usu for that belt to win.
Vegetto said: Ok, so if you have Dusk gloves+1, imperial ring AND beta earring, use warwolf belt in salvage, if not then use swift belt. outside of salvage use swift belt. Happy? Edit: beta earring doesn't work in assault so changed salvage/assault to salvage. Yeah yeah I know but it gives 2racc too!!! *** it just use this and get it over with.
http://www.ffxiah.com/item.php?id=15458 If I had one of those, I'd sell it. Unless you're 100% perfect in any slot, just about any upgrade you can buy paired with Vbelt/Speed is going to do more for you than the extras on that.
And even if you had one of those, doesn't make warwolf 3 haste better than swift. Vegetto said: And even if you had one of those, doesn't make warwolf 3 haste better than swift. Even in situations when Swift is better, it's still pretty damn close. Far from a useless augment and also a lot better than Swift for if you're soloing or something. "Even in situations when Swift is better, it's still pretty damn close." "Far from a useless augment and also a lot better than Swift for if you're soloing or something." Anything that you're solo'ing on sam is going to be lower level and weaker than mamools, means you gain a lot less out of the attack and your fstr is most likely to be capped and if not, a lot higher than it would be on the mobs i did the math for, also going to gain less from that as well. For defensive purposes you'd have an argument, but for pure damage, I can't see warwolf winning in solo either and if so, not by the "a lot better" you claim. |
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