New Augment Results

Langues: JP EN DE FR
users online
Forum » FFXI » General » New Augment results
New Augment results
First Page 2 3 ... 46 47 48 ... 70 71 72
 Odin.Blazza
Offline
Serveur: Odin
Game: FFXI
user: Blazza
Posts: 6473
By Odin.Blazza 2009-10-09 00:52:11
Link | Citer | R
 
No idea, you might wanna start a new topic on that one if you haven't found your answer yet.
 Siren.Darkfire
Offline
Serveur: Siren
Game: FFXI
Posts: 2
By Siren.Darkfire 2009-10-12 00:55:02
Link | Citer | R
 
So does anyone know what influences the augments?

From what I could tell, the day of the week MIGHT influence the stats you can get (ex. str or fire resistance on firesday).

I'm not really sure what to say about the weather, but I think that just makes your augmented results even more random.

I thought the moon phase might affect the augment too, but I've come to discard that theory for now. I believed that low moon phase got you elemental resistances while high moon phase got you stats, like STR.

Things I haven't tested are the actual job you augment with and the gear you use when you augment. Or the direction you face when you open the treasure chest. Maybe the page you get (amount of tabs) affects the augment too. Or perhaps the region? Maybe the type of mob...

Man, I'm probably thinking too much... Any thoughts?
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 00:56:51
Link | Citer | R
 
Document it and figure it out. Either way I can definitely say it wont be simple as fire like stuff on firesday and low moon this. Best case it will be specific numbers waning vs waxing probably time of day... idk I'm trying to set up exactly same conditions twice in a row. Like exact same spawn and kill times too
 Siren.Darkfire
Offline
Serveur: Siren
Game: FFXI
Posts: 2
By Siren.Darkfire 2009-10-12 01:00:41
Link | Citer | R
 
Dasva said:
Document it and figure it out.


Yo, that's what I'm trying to do. It's hard to do when one can only augment one item per day though. Getting tabs is a pain too.

Here's an additional thought: Maybe the amount of people used to kill NM can influence the augment.

Edit: Yeah.. I should probably setup identical conditions too and see if I get the same augment. If I don't get the same augment then... Hell, this may as well just be truly random ~.~
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 01:03:06
Link | Citer | R
 
Darkfire said:
Dasva said:
Document it and figure it out.


Yo, that's what I'm trying to do. It's hard to do when one can only augment one item per day though. Getting tabs is a pain too.

Here's an additional thought: Maybe the amount of people used to kill NM can influence the augment.

Actually yes that seems to have an effect to which is why I always solo on rdm/nin. I had a whole bunch one documented but not really using them cause they didn't have start time and exact kill times. And well lately I just haven't cared enough to get all those tabs and do it... especially after the last one was immune to magic dmg for the entire fight
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 01:30:18
Link | Citer | R
 
Urial said:
User submitted image
All non Weapon augments were done in VoS, except the weskit was done in sky. Some bad, some meh, but i personally like the weapons.


I got the same Rindo result as you except mine has Stp+9 ans Acc+5 ^^

The stats look nice but tbh in comparison to hagun even stats like these dont compare, don't even come close to the numbers hagun puts out so easily. I will say though, it is a nice sam/thf weap with 200tp+
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-12 01:34:36
Link | Citer | R
 
Rindomaru can get up to 17 Store TP from what I've seen. 17 sTP. WS damage+5%, ACC+5 if it puts you at 5-hit, then I think it outdoes Hagun because of the 20% faster TP gain.
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 01:52:22
Link | Citer | R
 
You would like to think so but the ws dmg numbers are just pure ***, even if you did get to 100% tp faster than hagun it still dont compare, ive never tested it properly with a parse but ive done salvage with both my rindo and hagun and clearly i perform much better oveall with hagun, same goes for meripo and limbus, rindo just didnt perform well, ws dmg numbers barely ever went over 700-800
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 01:53:18
Link | Citer | R
 
Enternius said:
Rindomaru can get up to 17 Store TP from what I've seen. 17 sTP. WS damage+5%, ACC+5 if it puts you at 5-hit, then I think it outdoes Hagun because of the 20% faster TP gain.

Exactly. Well really more if the acc actually does anything. I have seen more acc on them too. At 100% Hagun adds a whole whooping 20% dmg. Of course this doesn't work with sekka. Not to mention the higher dmg rating upping your ws dmg too and your dps.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 01:55:24
Link | Citer | R
 
Ryukuro said:
You would like to think so but the ws dmg numbers are just pure ***, even if you did get to 100% tp faster than hagun it still dont compare, ive never tested it properly with a parse but ive done salvage with both my rindo and hagun and clearly i perform much better oveall with hagun, same goes for meripo and limbus, rindo just didnt perform well, ws dmg numbers barely ever went over 700-800

If your rindo was barely doing 700-800 even if it didn't have +ws dmg on it your hagun still wont break 1k even if it had the same dmg rating as rindo. And again wont work with sekka either
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 02:13:45
Link | Citer | R
 
Dasva said:
Ryukuro said:
You would like to think so but the ws dmg numbers are just pure ***, even if you did get to 100% tp faster than hagun it still dont compare, ive never tested it properly with a parse but ive done salvage with both my rindo and hagun and clearly i perform much better oveall with hagun, same goes for meripo and limbus, rindo just didnt perform well, ws dmg numbers barely ever went over 700-800

If your rindo was barely doing 700-800 even if it didn't have +ws dmg on it your hagun still wont break 1k even if it had the same dmg rating as rindo. And again wont work with sekka either


Let me get this straight you saying my hagun wont break 1k ws dmg? your funny lol.
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 02:15:37
Link | Citer | R
 
Dasva said:
Enternius said:
Rindomaru can get up to 17 Store TP from what I've seen. 17 sTP. WS damage+5%, ACC+5 if it puts you at 5-hit, then I think it outdoes Hagun because of the 20% faster TP gain.

Exactly. Well really more if the acc actually does anything. I have seen more acc on them too. At 100% Hagun adds a whole whooping 20% dmg. Of course this doesn't work with sekka. Not to mention the higher dmg rating upping your ws dmg too and your dps.


Rindo looks nice in theory, it just isnt any good unless you /thf, period. Sure if you dont have Hagun i would use Rindo before i used Shinsoku, Ushikirimaru or anything else, it doesn't suck...just hagun is better.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 02:25:02
Link | Citer | R
 
Ryukuro said:
Dasva said:
Ryukuro said:
You would like to think so but the ws dmg numbers are just pure ***, even if you did get to 100% tp faster than hagun it still dont compare, ive never tested it properly with a parse but ive done salvage with both my rindo and hagun and clearly i perform much better oveall with hagun, same goes for meripo and limbus, rindo just didnt perform well, ws dmg numbers barely ever went over 700-800

If your rindo was barely doing 700-800 even if it didn't have +ws dmg on it your hagun still wont break 1k even if it had the same dmg rating as rindo. And again wont work with sekka either


Let me get this straight you saying my hagun wont break 1k ws dmg? your funny lol.

I'm saying if your rindo(even without any augments at all) is doing only 800 at 100% tp it is impossible to break for your hagun too break 1k. It's pretty simple math.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 02:37:21
Link | Citer | R
 
All the good gkt ws tp mods are like this
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.5625 1.875 2.50

So 1.875/1.5625 is 1.2 so 20% more dmg. So assuming rindomaru has +5% dmg on it and ignoring Hagun at 100% will only do about 14% more dmg then rindo. And will do about 5% less with sekka or at 300%. While 14% more dmg is certainly nothing to laugh at it will only take your 800 dmg ws to 915ish.
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 03:31:22
Link | Citer | R
 
Dasva said:
All the good gkt ws tp mods are like this
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.5625 1.875 2.50

So 1.875/1.5625 is 1.2 so 20% more dmg. So assuming rindomaru has +5% dmg on it and ignoring Hagun at 100% will only do about 14% more dmg then rindo. And will do about 5% less with sekka or at 300%. While 14% more dmg is certainly nothing to laugh at it will only take your 800 dmg ws to 915ish.


And, when you take into account DA and Crits and that extra 100% it all makes a difference. Generally at 300 TP yes, Rindo will come out on top pretty much every time discounting any other variables.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 03:34:30
Link | Citer | R
 
Ryukuro said:
Dasva said:
All the good gkt ws tp mods are like this
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.5625 1.875 2.50

So 1.875/1.5625 is 1.2 so 20% more dmg. So assuming rindomaru has +5% dmg on it and ignoring Hagun at 100% will only do about 14% more dmg then rindo. And will do about 5% less with sekka or at 300%. While 14% more dmg is certainly nothing to laugh at it will only take your 800 dmg ws to 915ish.


And, when you take into account DA and Crits and that extra 100% it all makes a difference. Generally at 300 TP yes, Rindo will come out on top pretty much every time discounting any other variables.

Lol counting on things like that too happen? Yeah ok. More importantly look again that math was the extra 100%. And um tp mod only applies to the first hit which means if you do double attack the 2nd hit will actually do more on a rindo cause on hagun it will be like a normal hit with str mods on it while the rindo will have same thing but still have the +5% dmg and higher base dmg. And there is no generaly there is no way in hell a hagun could win at 300% or during sekka. Ever.
 Valefor.Ryukuro
Offline
Serveur: Valefor
Game: FFXI
user: Ryukuro
Posts: 366
By Valefor.Ryukuro 2009-10-12 03:41:34
Link | Citer | R
 
You tested it or just looked at the math on paper? There are loads of variables that come into account, not everything works in practical situations like it does on paper.
 Ramuh.Dasva
Offline
Serveur: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2009-10-12 03:46:26
Link | Citer | R
 
Ryukuro said:
You tested it or just looked at the math on paper? There are loads of variables that come into account, not everything works in practical situations like it does on paper.

The math doesn't lie and it seems like this never flys. As far as those variables go none of them matter because your not changing them. This is straight up +% dmg multiplied in. How bout this go out and ws random weak *** mobs with hagun and a rindo at 100% till you get consistent numbres for each one. Look at it.
 Phoenix.Seipher
Offline
Serveur: Phoenix
Game: FFXI
user: Seipher
Posts: 12
By Phoenix.Seipher 2009-10-15 01:21:59
Link | Citer | R
 
User submitted image

1/1 :]]]]]]]]]]]]]
 Asura.Hit
Offline
Serveur: Asura
Game: FFXI
user: FFXIHit
Posts: 765
By Asura.Hit 2009-10-15 01:37:27
Link | Citer | R
 
Seipher said:
User submitted image

1/1 :]]]]]]]]]]]]]


Whoa.. what area is this from?
 Phoenix.Seipher
Offline
Serveur: Phoenix
Game: FFXI
user: Seipher
Posts: 12
By Phoenix.Seipher 2009-10-15 01:43:27
Link | Citer | R
 
sky, eraser
 Asura.Hit
Offline
Serveur: Asura
Game: FFXI
user: FFXIHit
Posts: 765
By Asura.Hit 2009-10-15 01:44:35
Link | Citer | R
 
Thanks ^.^
Offline
Serveur: Sylph
Game: FFXI
Posts: 164
By Sylph.Oxbloodravenxo 2009-10-15 02:06:32
Link | Citer | R
 
Kinda useless though :s swift is haste+4 acc+3 which overall is better isn't it :P
Strange augment though :s and useful if you don't have swift.
 Phoenix.Seipher
Offline
Serveur: Phoenix
Game: FFXI
user: Seipher
Posts: 12
By Phoenix.Seipher 2009-10-15 02:11:08
Link | Citer | R
 
<_<
party pooper
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-15 02:13:01
Link | Citer | R
 
It's not useless at all. With Swift, you get 1% more Haste. That's the only benefit.

With that augment, you get 8 more Attack, 5 more STR, .5 more ACC, more crit rate, higher enmity, and VIT. Saying Swift Belt is better than that augment is like saying Walahra Turban is better than Ace's Helm.

Plus, now it's an even BETTER WS piece.
 Fairy.Vegetto
Offline
Serveur: Fairy
Game: FFXI
user: Vegetto
Posts: 3615
By Fairy.Vegetto 2009-10-15 02:19:00
Link | Citer | R
 
Enternius said:
It's not useless at all. With Swift, you get 1% more Haste. That's the only benefit.

With that augment, you get 8 more Attack, 5 more STR, .5 more ACC, more crit rate, higher enmity, and VIT. Saying Swift Belt is better than that augment is like saying Walahra Turban is better than Ace's Helm.

Plus, now it's an even BETTER WS piece.

You trollin?

Swift belt has acc, warwolf has less not more, 8 attack 5 str only benefits TP when you TP in it. The haste will affect all your damage because you land more hits, get more tp, and thus ws more times. So if you have a job like sam that has 30% DoT 70% ws dmg, 5 str 8 attack is only helping the 30% portion of your damage where as the haste is helping all of your damage. Also, haste exponential, the more you have the better it gets. Toss in haste + march ect.

"Walahra Turban is better than Ace's Helm."

Totally diff. Acc also helps all of your damage because it grants extra tp as well, not the same case as str and attack. Either way though, Turban is better in most situations now anyways due to pizza.
 Phoenix.Seipher
Offline
Serveur: Phoenix
Game: FFXI
user: Seipher
Posts: 12
By Phoenix.Seipher 2009-10-15 02:21:32
Link | Citer | R
 
sooooo.... seipher do good?
 Fairy.Vegetto
Offline
Serveur: Fairy
Game: FFXI
user: Vegetto
Posts: 3615
By Fairy.Vegetto 2009-10-15 02:23:03
Link | Citer | R
 
Swift belt is better for sam, only jobs that would be a competition w/ swift belt are DoT jobs such as thf and nin.
 Phoenix.Seipher
Offline
Serveur: Phoenix
Game: FFXI
user: Seipher
Posts: 12
By Phoenix.Seipher 2009-10-15 02:24:45
Link | Citer | R
 
fml
 Siren.Enternius
Offline
Serveur: Siren
Game: FFXI
user: Enternius
Posts: 10387
By Siren.Enternius 2009-10-15 02:33:41
Link | Citer | R
 
1) Swift Belt has 3 ACC. Warwolf has 3.75. Last I checked 3.75 > 3.
2) Although Haste has obvious benefits, 1% alone isn't all that much. No one ever uses a Quick Belt and that has twice as much as what you'd lose switching from Swift to Warwolf.
3) It will depend on the job and I'm not going to waste my time doing any math, but if the -5 Attack causes your per-hit damage to drop from, say, 75 to 74, that's a 1.5% decrease in your DoT. Likewise, adding 3 Attack and 5 STR would cause your per-hit damage to go up, say from 75 to 77. That's a 2.6% increase in DoT, for a total of a 4.1% increase in DoT. Not counting an extra 1-or-2% crit rate and a .37% better hit rate. I may be wrong, but I'm fairly sure SAM is the only job that does more damage through WS than through DoT. That said, this may not apply to SAM in the same way, but an ~5% increase in DoT would be more than a 5% increase over what Swift Belt would give to, say, a DRK, which is more 70% DoT 30% WS.

If you want Haste, use Swift Belt. If you want to do better in parties, use that augmented Warwolf Belt. Or just get V Belt and that's better than both >.>
First Page 2 3 ... 46 47 48 ... 70 71 72
Log in to post.