Power Rangers: A Guide To Pewing

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Power Rangers: A Guide to Pewing
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 Bahamut.Greyfawkz
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By Bahamut.Greyfawkz 2014-07-04 23:21:30
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I don't hate arcadian jerkin +1.. I've been looking for every excuse to use it! gonna try 3/4 build with arcadian and see how that works out, it's too hard to compare my sets to other rangers, since most lack the ability to hit a /ra macro more than 12 times before they get bored. D:
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By fractalvoid 2014-07-04 23:28:49
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I like arcadian jerkin too, it looks awesome.

I just don't like having to use aetosaur trousers+1 to make the build work. have high hopes for reforged empyrean :/
 Fenrir.Motenten
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By Fenrir.Motenten 2014-07-05 00:11:47
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OK, I've updated the rng spreadsheet to do a fairly proper handling of Recycle procs for normal shots (probability distribution vs X-hits).

However, adding in the Recycle handling means I dropped the Conserve TP handling. I may go back and work it back in at some point, but it's a huge amount of cross-effects vs Recycle procs that would likely only affect about 0.35% of all weaponskills.

Anyway, see if it's useful. Have also made a number of other fixes to the spreadsheet in the last few days, in case it's been a while since you last downloaded it.
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 Asura.Ccl
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By Asura.Ccl 2014-07-05 09:04:58
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Fenrir.Motenten said: »
Hmm. Can Recycle (and particularly, the TP Bonus effect) proc on Barrage?


For double shot, overkill and multi hit ws it can only proc on the first hit, I assume it is the same for barrage.
 Fenrir.Motenten
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By Fenrir.Motenten 2014-07-05 12:21:35
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It can't proc on double shot? Ugh. That's gonna make things complicated.
 Asura.Ccl
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By Asura.Ccl 2014-07-05 14:08:23
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on Double shot the tp bonus can only apply to the first hit never for the 2nd, same for overkill.
 Fenrir.Motenten
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By Fenrir.Motenten 2014-07-06 19:39:19
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Think I finally have a workable setup for accounting for Recycle procs with Double Shot and/or Overkill. There's a little bit of estimation involved, but it seems pretty solid. Latest version is pushed.
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 Leviathan.Alvar
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By Leviathan.Alvar 2014-07-06 20:30:43
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Fenrir.Motenten said: »
Think I finally have a workable setup for accounting for Recycle procs with Double Shot and/or Overkill. There's a little bit of estimation involved, but it seems pretty solid. Latest version is pushed.
I sent you a PM I don't know if you got it :(.
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-07-06 21:32:41
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So I was working on some math here. This is what I got;

15 stp in coronoch;

4/4 Recycles 22 stp (192 + 203 + 203 + 203 + 200(50x4 recycles) = 1001 tp
3/4 Recycles 32 stp (192 + 220 + 220 + 220 + 150(50x3 recycles) = 1002 tp
2/4 Recycles 42 stp (192 + 237 + 237 + 237 + 100(50x2 recycles) = 1003 tp

If you went with 10 stp in coronoch (losing the trip earring)

24 stp 4/4 recycles
34 stp 3/4 recycles
44 stp 2/4 recycles

And Conserve tp screws everything up with it's randomness.

IDEALLY you want to change your set, based on the tp you have. There's no reason to shoot in 34 stp if you had 3/3 recycles and still needed the fourth shot. You could change to say, 31 stp and still get 1000 tp whether or not it recycled. Small detail, but worth noting.

I Just want to add, if you have 5stp on your kote, I hate you.
Since I keep getting ***...
 Bahamut.Greyfawkz
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By Bahamut.Greyfawkz 2014-07-08 09:06:53
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inb4 Flurry nerf.


Seriously though, ***is like having overkill on fulltime.. lololol
 Siren.Froggis
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By Siren.Froggis 2014-07-08 09:08:04
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Surely it is not much more than courser's roll?...
 Bahamut.Greyfawkz
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By Bahamut.Greyfawkz 2014-07-08 09:09:57
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Eyeballing it, it appears to be A lot faster..
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-07-08 16:36:10
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It takes three seconds from macro > bullet.

:49 hit Macro
:50 swap from preshot to shot set
:51-:52 shoot the bullet.



EVEN Elivira shoots in 2 seconds, and she was TERRIBLE before the update! Luzaf shoots, instantly now as well, no aiming, just gun > bullet, instant.

(Feels like) something is different/odd.
 Siren.Froggis
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By Siren.Froggis 2014-07-08 19:43:15
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Did not use stopwatch but its rather apparent just from basic tests that they have implemented a cap for effects from flurry/coursers separate from snapshot gear.

Flurry I + 11 courser's + vshot gives nearly the same (if not exactly) reduction as Flurry II + 11 courser's + vshot. This suggests the effects reach a cap. However, using precast vs not is very apparent at this point, suggesting a gear calculation separate from flurry/coursers. Overall, it seems an 80% "cap" for gear + effects maybe 20% gear 60% effect.

Need someone more capable to truly test this.
 Bismarck.Inference
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By Bismarck.Inference 2014-07-08 20:19:56
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For anyone potentially interested in doing their own testing(I'm too lazy to set up something extensive like an overnight parse right now and anything less than that isn't very meaningful to me personally) this LUA file still seems to function as intended. It registers the time between when you draw and when the shot fires, plus some server latency which will vary from shot to shot(on top of Rapid Shot also causing some variation) and print out the result.

Credit to Byrth for the LUA code, of course.
Code
timeit = require 'timeit'
Max = 0
Min = 999
DelayArray = {}

windower.register_event('addon command', function (...)
    if ... == 'reset' then
        Max = 0
        Min = 999
        DelayArray = {}
        windower.add_to_chat(5,'Max and Min Reset.')
    elseif ... == 'display' then
        windower.add_to_chat(5,'Max: '..Max..' and Min: '..Min)
        local trans_tab = {}
        for i,v in pairs(DelayArray) do
            if trans_tab[v] then
                trans_tab[v] = trans_tab[v]+1
            else
                trans_tab[v] = 1
            end
        end
        local a = {}
        for n in pairs(trans_tab) do table.insert(a, n) end
        table.sort(a)
        for i,n in ipairs(a) do
            windower.add_to_chat(5,trans_tab[n]..' '..n)
        end
    end
end)

windower.register_event('action',function (act)
    local j = 0
    if act['category'] == 12 and act['param'] == 24931 then
        ttime = timeit.new()
        ttime:start()
    elseif act['category'] == 12 and act['param'] == 28787 then
        j = ttime:stop()
        windower.add_to_chat(5,j..' Interrupted.')
    elseif act['category'] == 2 then
        j = ttime:stop()
        DelayArray[#DelayArray+1] = j
        if j > Max then
            Max = j
            windower.add_to_chat(5,j..' Completed. New Max!')
        elseif j < Min then
            Min = j
            windower.add_to_chat(5,j..' Completed. New Min!')
        else
            windower.add_to_chat(5,j..' Completed.')
        end
    end
end)



Edit: To run this as an addon, save the above code into a LUA file, name it as you please. Make a Folder in Windower/Addons of the same name, and put the file in there. In game type //lua load filename.

Took out spoiler.

You may also want to read over some of Byrth's analysis/methodology on Snapshot testing if you wish to try to come to a meaningful mathematical result.
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 Leviathan.Alvar
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By Leviathan.Alvar 2014-07-09 23:09:59
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Does anyone have any updated item sets, I recently got into RNG I wanted to see what I need to aim for as far as gear. Thanks, very much appreciate the feedback. <3

Edit: Sorry to bother with this, I hope you guys understand.
 Bahamut.Baozzer
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By Bahamut.Baozzer 2014-07-09 23:36:18
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Not trying to be mean but have you tried going back a few pages? Not much (if any) gear has changed for RNG for any set.
 Leviathan.Alvar
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By Leviathan.Alvar 2014-07-09 23:39:49
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Bahamut.Baozzer said: »
Not trying to be mean but have you tried going back a few pages? Not much (if any) gear has changed for RNG for any set.
No, I understand where you're coming from. I did actually read a few pages back. I was just wondering if anyone had more to it then that. Thank you anyway. Sorry to bother again.
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By fractalvoid 2014-07-10 00:01:22
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Bismarck.Inference said: »
For anyone potentially interested in doing their own testing(I'm too lazy to set up something extensive like an overnight parse right now and anything less than that isn't very meaningful to me personally) this LUA file still seems to function as intended. It registers the time between when you draw and when the shot fires, plus some server latency which will vary from shot to shot(on top of Rapid Shot also causing some variation) and print out the result.

Credit to Byrth for the LUA code, of course.

Edit: To run this as an addon, save the above code into a LUA file, name it as you please. Make a Folder in Windower/Addons of the same name, and put the file in there. In game type //lua load filename


Spoiler isn't working for me ._.
 
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By 2014-07-11 13:31:28
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Post deleted by User.
 Quetzalcoatl.Gencay
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By Quetzalcoatl.Gencay 2014-07-11 18:56:39
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fractalvoid said: »
I like arcadian jerkin too, it looks awesome.

I just don't like having to use aetosaur trousers+1 to make the build work. have high hopes for reforged empyrean :/

I am starting to wonder if we will even see empyrean reforge. I thought SE would of started releasing it by now. :/
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By Pantafernando 2014-07-11 19:01:03
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fractalvoid said: »
Bismarck.Inference said: »
For anyone potentially interested in doing their own testing(I'm too lazy to set up something extensive like an overnight parse right now and anything less than that isn't very meaningful to me personally) this LUA file still seems to function as intended. It registers the time between when you draw and when the shot fires, plus some server latency which will vary from shot to shot(on top of Rapid Shot also causing some variation) and print out the result.

Credit to Byrth for the LUA code, of course.

Edit: To run this as an addon, save the above code into a LUA file, name it as you please. Make a Folder in Windower/Addons of the same name, and put the file in there. In game type //lua load filename


Spoiler isn't working for me ._.

Few posts above the code is explicit showed.
 Bahamut.Greyfawkz
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By Bahamut.Greyfawkz 2014-07-11 22:39:46
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fractalvoid said: »
Bismarck.Inference said: »
For anyone potentially interested in doing their own testing(I'm too lazy to set up something extensive like an overnight parse right now and anything less than that isn't very meaningful to me personally) this LUA file still seems to function as intended. It registers the time between when you draw and when the shot fires, plus some server latency which will vary from shot to shot(on top of Rapid Shot also causing some variation) and print out the result.

Credit to Byrth for the LUA code, of course.

Edit: To run this as an addon, save the above code into a LUA file, name it as you please. Make a Folder in Windower/Addons of the same name, and put the file in there. In game type //lua load filename


Spoiler isn't working for me ._.



Quote it, then you can see it.
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-07-11 23:13:17
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SE confirmed Flurry 2 is 30% delay reduction, same as Haste 2. I would say Flurry 1 is 15% to match haste 1.

Also, had some fun with Flurry 2 and Overkill. The gun sometimes seems to shoot before the gun is fully drawn into the aim position.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2014-07-12 00:23:19
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So its behaving like a Loxley under those conditions?
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-07-12 01:28:48
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Seemingly so, yes.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2014-07-12 01:46:21
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Soooooooo just for fun...

Assuming Annihilator, that means Flurry 2 and OK plus your snapshot gear is bringing a 582 down to a 120.

That's about 79%
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-07-12 08:31:28
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Lakshmi.Zerowone said: »
Soooooooo just for fun...

Assuming Annihilator, that means Flurry 2 and OK plus your snapshot gear is bringing a 582 down to a 120.

That's about 79%
Don't forget about Velocity Shot.

Edit- that in mind, cap might hit 80%. We need some Courser Roll tests.
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By Heimdel 2014-07-14 12:57:03
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Is there anywhere that can find a up to date guide for rng?
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