Kaboom! A Guide For Black Mage

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Kaboom! A Guide for Black Mage
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 Shiva.Arislan
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By Shiva.Arislan 2017-04-18 07:43:13
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I don't believe either way is really ideal. Cycling can be slow, and highest-available spell deprives you of control.

The simplest method is just to edit your windower4/scripts/init.txt with the following:
Code
// *** MACRO PALETTE HOTKEYS ***
bind @1 input /macro set 1
bind @2 input /macro set 2
bind @3 input /macro set 3
bind @4 input /macro set 4
bind @5 input /macro set 5
bind @6 input /macro set 6
bind @7 input /macro set 7
bind @8 input /macro set 8
bind @9 input /macro set 9
bind @0 input /macro set 10


Winkey-# will quickly jump to your desired palette number. It's fast, and allows you to set up your palettes in any way you wish. Works across all jobs, too.
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 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2017-04-18 08:08:10
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Quetzalcoatl.Haxxor said: »
Some good ideas on macro setups. Having to toggle elements though doesn't seem efficient. I'll share this. It's not the best for some stuff but for just spamming your highest available spells, works well.
http://www.ffxiah.com/forum/topic/48692/is-there-any-macro-simplifying-lua-out-there/#3081009
Isilrhofal said: »
Copying code within FFXIAH always messes the layout so I also addded the pastebin.

http://pastebin.com/JdCCgGAu

Not sure if that is what you are looking for, but maybe it gives you an idea.

Oh ***, is this auto-downranking like I think it is? LS mate put code like this in for my GEO dualbox and I've missed it terribly since dabbling with BLM.
 Cerberus.Mrkillface
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By Cerberus.Mrkillface 2017-04-18 08:19:20
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I don't see how that's any more efficient than this:
Code
CTRL:
1: /console gs c set nuketype Earth
2: /console gs c set nuketype Wind
3: /console gs c set nuketype Ice
4: /console gs c set nuketype Fire
5: /console gs c set nuketype Water
6: /console gs c set nuketype Lightning
7: /console gs c set nuketype Light
8: /console gs c set nuketype Dark


It requires 8 rows of macros for nukes versus one row of macros for nukes.

For example, on CTRL I have
Code
1.Casting Mode (Normal, M.Acc, Burst, Spaekona's etc.)
2.Cycle elements
3.Ice
4.Thunder
5.Fire
6.Stun
7.Break
8.Aspir II
9.Sleepga
10.AM II


And on ALT I have tier 1-6, aga 1-3 and aja.

I have a few rows of buffs, sleeps, debuffs etc. and I still have room for your style set up just in case GS is down after an update (which I do in fact still have for just that reason).
 Shiva.Arislan
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By Shiva.Arislan 2017-04-18 08:26:31
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If your goal is to minimize the # of palettes you have to write/maintain, then sure, go with that auto-deprecation method.

If your goal is to be mp-efficient, flexible, and situationally responsive then automatic deprecation will hamper you.


Oops, you were using Tilanna's way. I guess the way you set it up works too, but you're basically stuck dedicating an entire row to element changes. If you could key bind those to something else (like winkey 0-9) that could be a nice way to handle it.
 Cerberus.Mrkillface
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By Cerberus.Mrkillface 2017-04-18 08:38:33
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Yeah, You can do that. I set mine up on macros because I play with an xbox controller from my couch half the time. Keybinds definitely make more sense when I'm at my desktop though.
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By Feanorsof 2017-04-18 11:27:16
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I use a Logitech G910 with the G-keys assigned to elements, the nice thing is you can set each key to the corresponding colour of the element. I then use the keyboard software to run macros which execute a windower keybind file



Colours look a lot more prominent then the picture shows.
I then add an echo to the file so I can see when i've changed element
Code
input /echo BLM FIRE SET GO!
keyboard_bind ^1 input /ma "Refresh" <me>;
keyboard_bind ^2 input /ma "Haste" <me>;
keyboard_bind ^3 input /ma "Fire III" <t>;
keyboard_bind ^4 input /ma "Fire IV" <t>;
keyboard_bind ^5 input /ma "Fire V" <t>;
keyboard_bind ^6 input /ma "Fire VI" <t>;
keyboard_bind ^7 input /ma "Firaja" <t>;
keyboard_bind ^8 input /ma "Cure IV" <me>;
keyboard_bind ^9 input /ws "Myrkr" <me>;
keyboard_bind ^0 input /ma "Aspir III" <t>;
keyboard_bind ^- input /ma "Aspir II" <t>;
keyboard_bind ^= input /ma "Sleep II" <t>;
keyboard_bind ^w input /ma "Warp" <me>;
keyboard_bind ^[ input /ja "Convert" <me>;
keyboard_bind ^] input /ja "Elemental Seal" <me>;
keyboard_bind !` input /ma 
keyboard_bind !1 input /ma "Aquaveil" <me>;
keyboard_bind !2 input /ma "Stoneskin" <me>;
keyboard_bind !3 input /ma "Burn" <t>;
keyboard_bind !4 input /ma "Distract" <t>;
keyboard_bind !5 input /ma "Frazzle" <t>;
keyboard_bind !6 input /ma "Drain" <t>;
keyboard_bind !7 input /ma "Firaga III" <t>;
keyboard_bind !8 input /ma "Cure IV" <t>;
keyboard_bind !9 input /ma "Distract" <t>;
keyboard_bind !0 input /ma "Aspir" <t>;
keyboard_bind !- input /ma "Breakga" <t>;
keyboard_bind != input /ma "Sleepga II" <t>;
keyboard_bind !w input /ma "Warp II" <t>;
keyboard_bind ^t input /ja "Alacrity" <me>;
keyboard_bind ^k input /ma "Klimaform" <me>;
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 Asura.Toralin
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By Asura.Toralin 2017-05-10 09:58:33
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Sooooooooooooooooooooooo.

Guess we need to figure out MBII cap
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 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-05-12 10:08:44
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My SCH got *** with the new Armors. I come to BLM Forums to at least see some mathed out new cool sets to get high. But there is nothing here !


Someone get off their butt and make a presentation thx !
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By geigei 2017-05-12 10:10:59
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Crafters thinking they hit jackpot! charging x4 mat cost for nq pieces.
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By minikomby 2017-05-12 10:19:39
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Cerberus.Mrkillface said: »
I don't see how that's any more efficient than this:
Code
CTRL:
1: /console gs c set nuketype Earth
2: /console gs c set nuketype Wind
3: /console gs c set nuketype Ice
4: /console gs c set nuketype Fire
5: /console gs c set nuketype Water
6: /console gs c set nuketype Lightning
7: /console gs c set nuketype Light
8: /console gs c set nuketype Dark


It requires 8 rows of macros for nukes versus one row of macros for nukes.

For example, on CTRL I have
Code
1.Casting Mode (Normal, M.Acc, Burst, Spaekona's etc.)
2.Cycle elements
3.Ice
4.Thunder
5.Fire
6.Stun
7.Break
8.Aspir II
9.Sleepga
10.AM II


And on ALT I have tier 1-6, aga 1-3 and aja.

I have a few rows of buffs, sleeps, debuffs etc. and I still have room for your style set up just in case GS is down after an update (which I do in fact still have for just that reason).


HOW YOU ADD THOSE COMMANDS INTO LUA?
 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-05-12 11:18:52
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geigei said: »
Crafters thinking they hit jackpot! charging x4 mat cost for nq pieces.

You are still allowed to theorycraft !

It's not like the materials are locked behind some time gated event this time.
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 Quetzalcoatl.Chanceikin
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By Quetzalcoatl.Chanceikin 2017-05-12 11:52:46
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geigei said: »
+3 gloves wont even come close to amalric nq, and thats for death, on elemental is even worse. Math it before spreading disease.

Did you math this out considering Reisenjima t4s? Because BLM is kind of a rare use outside of there.. at least for us. On a lot of the Reis T4s and again, this is really one of the only notable places where we're suiting blms, wouldn't breaking the macc gap (resists) make up for the loss of mab?
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By geigei 2017-05-13 03:11:46
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Was pre geo changes, i'm considering some blm af pieces now for T4 but with new gear i'll just hold.
 Odin.Taffy
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By Odin.Taffy 2017-05-15 09:21:27
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geigei said: »
Was pre geo changes, i'm considering some blm af pieces now for T4 but with new gear i'll just hold.

Your statement was not pre-geo changes. The whole premise of the discussion was that I was suggesting AF+3 over Amalric +2 DUE to the MACC need because of the changes.

FYI - AF+3 wins.
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2017-05-15 09:49:22
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Odin.Taffy said: »
FYI - AF+3 wins.


Quetzalcoatl.Chanceikin said: »
Math it before spreading disease.
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By geigei 2017-05-15 10:04:54
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Can i see what formula you used?
 Bismarck.Nickeny
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By Bismarck.Nickeny 2017-05-15 13:50:42
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Till math is presented i dont think 2% mburst2 beats a ton of of mab
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 Asura.Bratgurl
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By Asura.Bratgurl 2017-05-15 14:36:06
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I have started using af1 +3 hands and feet with the regal earring and there is a noticeable difference. Its like the geo nerf never happened. Just my 2 cents.
 Asura.Bratgurl
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By Asura.Bratgurl 2017-05-15 14:36:56
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That and the new food with 90 macc. Then factor in the extra macc from the set bonus. On top of the really high macc on those pieces.
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By geigei 2017-05-15 14:48:52
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Even full set wont come close to what geo was doing.
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By Asura.Lordoftheseven 2017-05-15 14:55:23
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Asura.Bratgurl said: »
I have started using af1 +3 hands and feet with the regal earring and there is a noticeable difference. Its like the geo nerf never happened. Just my 2 cents.
We are not poor we don't need your money BG :P
 Asura.Bratgurl
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By Asura.Bratgurl 2017-05-15 14:55:51
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Once again, just my 2 cents, i swapped those pieces out and am not having issues. The macc and int gains from the AF1 +3 pieces vs the amalric hands and merlinic feet are worth it. Now i am talking about for T4 Reisenjima nm's. Not ambuscade. Macc is everything now.
 Asura.Bratgurl
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By Asura.Bratgurl 2017-05-15 14:56:38
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Asura.Lordoftheseven said: »
Asura.Bratgurl said: »
I have started using af1 +3 hands and feet with the regal earring and there is a noticeable difference. Its like the geo nerf never happened. Just my 2 cents.
We are not poor we don't need your money BG :P


2 cents is about all i have left after buying that food.. lol
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By Asura.Lordoftheseven 2017-05-15 15:05:02
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The lord will make you rich again :P
 Quetzalcoatl.Chanceikin
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By Quetzalcoatl.Chanceikin 2017-05-15 15:19:53
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Bismarck.Nickeny said: »
Till math is presented i dont think 2% mburst2 beats a ton of of mab

I think you're missing the point also. Amalric NQs will beat af1+3 hands on trash mobs. There's no need for math or discussion there.

Now on Reis t4s, the AF1+3 > Amalric NQ. These are mobs that you need a ton of macc to land unresisted since the nerf.

If you want math, bring your old pre-nerf set and do Vinipata MB setup. Dude resists everything.. add the higher macc lower mab pieces like af1+3 hands and see how much more damage you do.
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By geigei 2017-05-15 15:32:21
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U must have a magical pair of hands with 300macc then.
 Quetzalcoatl.Chanceikin
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By Quetzalcoatl.Chanceikin 2017-05-15 15:59:07
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geigei said: »
U must have a magical pair of hands with 300macc then.

The difference in MACC is 48 over Amalric. It's not 300, but it's 1/6th of three hundred. Not sure if you're a troll or not, but it's significant on mobs that matter.

Do you play melee jobs and just stack attack on them without enough accuracy to hit the mob?
 Bismarck.Nickeny
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By Bismarck.Nickeny 2017-05-15 17:42:28
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Quetzalcoatl.Chanceikin said: »
Now on Reis t4s, the AF1+3 > Amalric NQ. These are mobs that you need a ton of macc to land unresisted since the nerf.

With brd rdm geox2 Cor and WeatherII's that should be enough macc but I guess if your in a situation where your support isn't top notch the extra macc would be helpful
 Odin.Taffy
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By Odin.Taffy 2017-05-16 09:22:40
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This discussion is pointless now anyway as the new EA gear hands will win surely? They have 11 more Int, 24 more macc and 5 MBD while keeping the 5 MBD 2. The extra 5 MBD here allows you to drop some MBD from other slots. I just bought the NQ EA head body and hands and intend to test tomorrow on 3x Kei runs vs my current setup. The legs and feet are lackluster and I don't see a place for them but basically for Elemental magic I'm picking up an additional 14 MBD 2 8 Macc (vs my current augments on merlinic) and 20 INT while only dropping 7 MAB. That also freed me up to reroll my legs not needing the 9 MBD i previously needed (as I picked up an extra 5 on the hands) and I rolled a 37 Macc, 35 MAB 6 MBD which puts me 2 over MBD cap but them legs roll more than made up for what I dropped in MAB alone. Also this will allow me to swap my Grio in for Lathi and Pixie hairpin in and keep my MP pool above 2200 while keeping all the MBD and MBD2. I'm pretty excited to test it but my feeling is going to see much more reliable numbers with this new set. And this is without even considering the HQ set yet as prices aren't close to settled....
 Asura.Neufko
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By Asura.Neufko 2017-05-16 11:02:47
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Odin.Taffy said: »
This discussion is pointless now anyway as the new EA gear hands will win surely? They have 11 more Int, 24 more macc and 5 MBD while keeping the 5 MBD 2. The extra 5 MBD here allows you to drop some MBD from other slots. I just bought the NQ EA head body and hands and intend to test tomorrow on 3x Kei runs vs my current setup. The legs and feet are lackluster and I don't see a place for them but basically for Elemental magic I'm picking up an additional 14 MBD 2 8 Macc (vs my current augments on merlinic) and 20 INT while only dropping 7 MAB. That also freed me up to reroll my legs not needing the 9 MBD i previously needed (as I picked up an extra 5 on the hands) and I rolled a 37 Macc, 35 MAB 6 MBD which puts me 2 over MBD cap but them legs roll more than made up for what I dropped in MAB alone. Also this will allow me to swap my Grio in for Lathi and Pixie hairpin in and keep my MP pool above 2200 while keeping all the MBD and MBD2. I'm pretty excited to test it but my feeling is going to see much more reliable numbers with this new set. And this is without even considering the HQ set yet as prices aren't close to settled....

You're not taking Augment into account. INT+10 Macc+15 Mab+15.

Ea cuffs have then 1 more INT, 8 Mdb less, 11 more Macc (considering Elemental skill on amalric).

Head and body are surely good for a max damage burst set, but the hands are not worth 10M if you're capped on MBD v1.
I still have a high macc burst set including AF1+3 Body and hands.

Current Max MB
ItemSet 351281


High Acc MB
ItemSet 351280
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