Kaboom! A Guide For Black Mage |
||
Kaboom! A Guide for Black Mage
Offline
Posts: 57
2nd question: Does Taranus's Cape with INT20 augment beat out seshaw+1? is it even worth the +20int? or would you recommend the +60mp?
The INT helps in that it adds magic accuracy although it will not add any damage. 60 MP is going to help damage quite a bit. Either way I would rate it as better than Seshaw +1 because even on the INT path you're left with 30~40 magic accuracy vs 1 MBB and 2 MAB.
This is what I use for Grio
No INT, still better than Lathi though.
Offline
Posts: 1044
I believe it was tested and it doesn't break the cap. Don't quote me on it though
So looking at the nuking sets I can't afford Shiva Rings +1 at the minute so I am using 2 Shiva ring NQ.
Does Acumen Ring beat out a Shiva NQ? Offline
Posts: 1731
Asura.Brennski said: » So looking at the nuking sets I can't afford Shiva Rings +1 at the minute so I am using 2 Shiva ring NQ. Does Acumen Ring beat out a Shiva NQ? I use shiva+1/acumen, nq shiva is fine since 99% of the nukes are bursted and you have no use for those rings. I would wager Acumen beats Shiva NQ although I haven't done any math to support this claim. I use solo BLM quite regularly. Even while CPing, I was solo or at least not bursting most of the time. Double Shiva Ring +1 is useful if you plan utilizing BLM for more than just an event job.
Offline
Posts: 57
Gentlemen- I'm not sure what kind of augs you need on Griovolr but I can tell you that 29macc/29matb/7mb loses by about 3% to Lathi.
Using the sets Snaps and Toralin posted as a guide, I used: Thunder VI MB on Agitated Chapuli Lathi Merlinic body [29macc/36matb/8mb] ring: locus mb39 dmg 94094 Griovolr [29macc/29matb/7mb] Merlinic body ring: shiva +1 mb 41 dmg 91021 Griovolr Amalric+1 body ring: locus mb 38 dmg 89456 Death MB on Soverign Behemoth Lathi: 85430 Griovolr: 83866 note: I use seshaw+1 and not taranus You don't need to test to know what will do more damage on Death, you can calculate it using an arbitrary number for mob MDB. The Griovolr set I posted was for elemental magic, not Death. HQ Amalric doublet, gages, slops, and nails will always beat any Merlinic piece for Death. The flaw I see with that Griovolr is the lack of MP or INT. It might win on elemental magic bursting though.
Offline
Posts: 57
Fenrir.Snaps said: » You don't need to test to know what will do more damage on Death, you can calculate it using an arbitrary number for mob MDB. The Griovolr set I posted was for elemental magic, not Death. HQ Amalric doublet, gages, slops, and nails will always beat any Merlinic piece for Death. The flaw I see with that Griovolr is the lack of MP or INT. It might win on elemental magic bursting though. I agree that an augment with ~80+ mp, matb25+, mb8~10 could potentially beat out a Lathi, if you have Amalric +1 and need the additional MB%. However with elemental magic bursts I just can't see it. I'm not familiar with the math and calculations which is why I manually test and post. I'm always looking to improve and talk shop but I think advising people that a super augmented Griovolr can out dmg a Lathi would be incorrect. Perhaps someone can plug in numbers and disprove or prove my opinion. Offline
Posts: 1731
You dont even need "super" augm to beat lathi, testing against chapuli is stupid.
Offline
Posts: 284
geigei said: » You dont even need "super" augm to beat lathi, testing against chapuli is stupid. YouTube Video Placeholder Offline
Posts: 1731
Hello kitty online! go back there Titanfool.
geigei said: » You dont even need "super" augm to beat lathi, testing against chapuli is stupid. It's a bit of an harsh reply don't you think? What makes testing on Chapulis stupid? I mean the numbers he is getting are different than what is shown/talked about in the thread. Nothing wrong from him to ask why. Offline
Posts: 284
geigei said: » Macc set is no longer a thing, you either burst with geo or nuke trash. this guy calls people stupid... Rrrrrright. Offline
Posts: 1731
For someone who doesnt care you sure take your time posting shitty video and digging stuff, at least do it properly...macc set was a reply to non bursted magic sets.
@Krystela It is stupid, unless someone build parties and go death burst those chapuli. Anything death related should be tested on Maju or higher. I 99k bracelets woc and teles with augmented grio, lathi the same with higher resist rates. rcobb said: » Fenrir.Snaps said: » You don't need to test to know what will do more damage on Death, you can calculate it using an arbitrary number for mob MDB. The Griovolr set I posted was for elemental magic, not Death. HQ Amalric doublet, gages, slops, and nails will always beat any Merlinic piece for Death. The flaw I see with that Griovolr is the lack of MP or INT. It might win on elemental magic bursting though. I'm not familiar with the math and calculations which is why I manually test and post. I'm always looking to improve and talk shop but I think advising people that a super augmented Griovolr can out dmg a Lathi would be incorrect. Perhaps someone can plug in numbers and disprove or prove my opinion. Looks like you'd need INT on Grioavolr too since you're losing a minimum of 17 INT by switching from Merlinic Crackows+Lathi to Grioavolr+Amalric Nails HQ. Just curious, what is your Merlnic Crackows augment? Or are you using Amalric for both sets? For what it's worth, even if Grioavolr loses by 3% in damage without an INT augment, the ~40macc gain you get over Lathi is a pretty big deal for stuff that matters Offline
Posts: 57
Fenrir.Ramzus said: » Looks like you'd need INT on Grioavolr too since you're losing a minimum of 17 INT by switching from Merlinic Crackows+Lathi to Grioavolr+Amalric Nails HQ. Just curious, what is your Merlnic Crackows augment? Or are you using Amalric for both sets? For what it's worth, even if Grioavolr loses by 3% in damage without an INT augment, the ~40macc gain you get over Lathi is a pretty big deal for stuff that matters I was using Amalric feet/Merlinic body, my crackows augment isn't very good. I didn't look at it from a macc perspective. Do you think it's worthwhile for Death as well? Depends on what you're fighting, really. I'd argue that it's useful for Schah/Albumen but outside of those two I don't think you'd run into M. Acc issues for Death. If you're able to get another one with similar stats and MP though, that's a whole different story
rcobb, Ramzus and I ran through some numbers back on page 26 or 27 with what your talking about. We determined that you could get slightly more INT/MAB with Merlin feet/Lathi (with perfect augs) but like 20+ more mACC with amalric nails+1/Griovalr. but I had similar results as you with testing ingame vs "armchair" nuking
another 2000 stones later . . .
1 more character to go Q_Q Fenrir.Ramzus said: » another 2000 stones later . . . 1 more character to go Q_Q Have you noticed on Taupe a limit of +25mab/macc? yes, pellucid is the only one worth using. it's way too hard to get meaningful amounts of macc/matk without pellucid
Taupe could technically go what
20 INT 25mab/mac 10%burst? Grio aside, Taupe is theoretically the best for many pieces. It's less likely to yield a good result though. It's probably the best stone if you want a Death grio.
Anecdotal evidence, but I threw about 500 taupe at my grio and didn't get a single augment even close to worth considering. Yes, Taupe is theoretically the best stone to use, but in practice it's just really god damn hard to actually get all the required stats. You can still get a more than respectable Grio using pellucids (I actually got 15 INT or >75MP with 28-30mab/macc many times without mb dmg using pellucid)
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|