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Matsui: "Don't throw away your R/M/E weapons yet"
By ScaevolaBahamut 2013-04-29 19:57:41
When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't do it. Just don't complain that you can't solo an NM cause you don't have the gear to do it. And when I use the word 'YOU' I am talking in a general way and not about any specific individual.
You cannot possibly be this obtuse.
Any content made going forward will either be beyond trivial to a few people with these weapons or completely impossible for anyone with anything less. To even imply this is anywhere close to the gear bump post-Abyssea is completely insane.
A lot of those weapons seem like they'll be AH-able/crafted. So you won't have to do Delve or build a R/M/E, no. They're surely going to be ridiculously overpriced to begin with, but I hardly doubt its going to stay that way. They look ridiculous to our eyes now, but if that kind of DMG is intended to be the new standard, you can expect that it'll eventually be on the AH, and be cheap enough that people can afford it to get into the content. It just won't happen right away.
Leaving aside the issue that most jobs don't actually have an AHable right now, the AHables themselves are quite a lot better than even the rare/exes in most cases, so if you think even the NQs are going to be common you're kidding yourself.
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By Leviathan.Comeatmebro 2013-04-29 19:57:57
the general consensus/update notes point to most or all of this ***being augmentable
yep
Bismarck.Punchus
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Posts: 233
By Bismarck.Punchus 2013-04-29 19:58:33
When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't do it. Just don't complain that you can't solo an NM cause you don't have the gear to do it. And when I use the word 'YOU' I am talking in a general way and not about any specific individual.
You cannot possibly be this obtuse.
Any content made going forward will either be beyond trivial to a few people with these weapons or completely impossible for anyone with anything less.
What exactly is your gripe? What is it that upsets you the most out of this update? If you have an r/m/e then you should be able to look at new weapons and see what possibility there is for your weapon. If you don't have an r/m/e then you can look at the new weapons and see the possibility to do better than what you currently are. Both Scenario's are WIN.
Because this doesn't actually constitute a reward. This is the gear equivalent of a limit break quest. I have to go out and get one of these weapons for every melee job I play or I simply cannot play them.
Four months from now I will most likely have to do it over again.
So your upset about having to do the same thing over and over in order to meet the "standard". LOL Welcome to MMO.
Bahamut.Kiralai
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Posts: 132
By Bahamut.Kiralai 2013-04-29 19:58:38
Leviathan.Comeatmebro said: »the general consensus/update notes point to most or all of this ***being augmentable
yep
Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait.
Show me all of the optimal sets for all of your jobs (TP, WS, PDT/MDT, Nuking, etc.). You can include the newly released gear. But make sure none of your sets contain any pre-update gear, because it's all worthless and outdated. Yes, I'll still wait.
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By Leviathan.Comeatmebro 2013-04-29 20:03:23
Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait. i'm not going to humor any of wakabos puppets, sorry
if you want to make a list of gear that will still be best in slot, be my guest.. there are pieces, but enough has been outdated to drastically lower interest in other events if delve drops are reasonable
By MuerteFairyServer 2013-04-29 20:05:13
When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't do it. Just don't complain that you can't solo an NM cause you don't have the gear to do it. And when I use the word 'YOU' I am talking in a general way and not about any specific individual.
You cannot possibly be this obtuse.
Any content made going forward will either be beyond trivial to a few people with these weapons or completely impossible for anyone with anything less. To even imply this is anywhere close to the gear bump post-Abyssea is completely insane.
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By ScaevolaBahamut 2013-04-29 20:05:19
When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't do it. Just don't complain that you can't solo an NM cause you don't have the gear to do it. And when I use the word 'YOU' I am talking in a general way and not about any specific individual.
You cannot possibly be this obtuse.
Any content made going forward will either be beyond trivial to a few people with these weapons or completely impossible for anyone with anything less.
What exactly is your gripe? What is it that upsets you the most out of this update? If you have an r/m/e then you should be able to look at new weapons and see what possibility there is for your weapon. If you don't have an r/m/e then you can look at the new weapons and see the possibility to do better than what you currently are. Both Scenario's are WIN.
Because this doesn't actually constitute a reward. This is the gear equivalent of a limit break quest. I have to go out and get one of these weapons for every melee job I play or I simply cannot play them.
Four months from now I will most likely have to do it over again.
So your upset about having to do the same thing over and over in order to meet the "standard". LOL Welcome to MMO.
No, welcome to every other MMO besides FFXI.
Jesus, dude, why do you think most of us are still playing this 10-year-old mediocre Everquest clone? The fast-paced combat?
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Bismarck.Kayvindra
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Posts: 18
By Bismarck.Kayvindra 2013-04-29 20:06:31
When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't doIf you have an r/m/e then you should be able to look at new weapons and see what possibility there is for your weapon. When Abyssea came out sure some people were upset that the once coveted gear wasn't top notch anymore but it didn't stop them from getting the better stuff. If SE doesn't give you something to work for then why are you wasting your time. If you don't like Delve then don't do it. Just don't complain that you can't solo an NM cause you don't have the gear to do it. And when I use the word 'YOU' I am talking in a general way and not about any specific individual.
You cannot possibly be this obtuse.
Any content made going forward will either be beyond trivial to a few people with these weapons or completely impossible for anyone with anything less.
What exactly is your gripe? What is it that upsets you the most out of this update? If you have an r/m/e then you should be able to look at new weapons and see what possibility there is for your weapon. If you don't have an r/m/e then you can look at the new weapons and see the possibility to do better than what you currently are. Both Scenario's are WIN.
What possibility? The possibility of my 99 Mandau becoming an offhand? Sure am glad we did all those ADLs then just for that...
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By Bahamut.Skyekitty 2013-04-29 20:08:55
Okay, I understand why some people might get upset at how their R/M/E's compare AT THIS CURRENT MOMENT. But as Punchess has been saying, and the devs have been saying, this is temporary. Now, I have read a ton about all this old content is worthless and they crapped on the all our old gear. How the heck is this derived? You are not going to play ANY job in this game without choice pieces from artifact/relic/empyrean gear. I have many jobs that have lvl 75 and up pieces to enhance my skill/job abilities/etc. I have to do old content to gear up to even FACE the mobs I want to kill to get this gear, providing a reason to do old content. And how does a new set per job erase all the multi-item gear swaps you had to collect to play your job right anyhow? Weapons do not erase all the gear to back them up, and the new gear is still on par with the scaling growth of the game since voidwatch through NNI through NeoSalvage through Adoulin. The stats are going up because the mobs are getting tougher to kill. And if the mobs are tougher, the rewards better be better! No person is going to hit 99 and then gear up adoulin only gear and take on a delve encounter. You won't win, teal didn't win in legion, adoulin town gear isn't gonna win a delve. You need sets and prowess, these are earned through previous content. Be butthurt about your weapons, FOR NOW, but the argument all previous gear is invalid is a crock. If you think that, you must not be gearing correctly. Cause i have about 60-70 items per job i play and it is most definately not all 99 gear.
~Skye
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Bahamut.Kiralai
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Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 20:09:15
Leviathan.Comeatmebro said: »Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait. i'm not going to humor any of wakabos puppets, sorry
if you want to make a list of gear that will still be best in slot, be my guest.. there are pieces, but enough has been outdated to drastically lower interest in other events if delve drops are reasonable
Er, okay? I hardly know Wakabo, so I have no idea what you mean by that. I could count on one hand the number of times I've spoken with/done an event with him.
And if I made a list of all gear that is best in slot for every situation, old gear would by far outnumber new pieces.
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By Fenrir.Hanabira 2013-04-29 20:09:57
$50 says the way to update relics will be to spam delve 50 times more than it takes to get one of these new weapons to get it slightly better
Bismarck.Punchus
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Posts: 233
By Bismarck.Punchus 2013-04-29 20:10:54
Leviathan.Comeatmebro said: »Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait. i'm not going to humor any of wakabos puppets, sorry
if you want to make a list of gear that will still be best in slot, be my guest.. there are pieces, but enough has been outdated to drastically lower interest in other events if delve drops are reasonable
What will you do when you have obtained all of the best possible gear for every job? Will you keep playing in order to obtain the shitty gear that you don't need? Or... Would you be more inclined to stop playing and breathe some fresh air or even better maybe meet someone to share your life with? Point being if SE doesn't give you something to work for then they will most likely stop getting your money. So for them it seems like a pretty simple solution. They get your money and you keep your virginity.
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By Cerberus.Neojuggernaut 2013-04-29 20:15:57
Should coin these next few months as the "Era of the Casuals Part 2: From Abyssea to Adoulin"
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By ScaevolaBahamut 2013-04-29 20:16:04
Leviathan.Comeatmebro said: »Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait. i'm not going to humor any of wakabos puppets, sorry
if you want to make a list of gear that will still be best in slot, be my guest.. there are pieces, but enough has been outdated to drastically lower interest in other events if delve drops are reasonable
What will you do when you have obtained all of the best possible gear for every job? Will you keep playing in order to obtain the shitty gear that you don't need? Or... Would you be more inclined to stop playing and breathe some fresh air or even better maybe meet someone to share your life with? Point being if SE doesn't give you something to work for then they will most likely stop getting your money. So for them it seems like a pretty simple solution. They get your money and you keep your virginity.
yeah those five years where hagun was the best non-relic in the game (and nobody bothered with relics) totally killed ffxi breh
(inb4 aspies miss the point and tell me ridill was better)
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Bismarck.Punchus
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Posts: 233
By Bismarck.Punchus 2013-04-29 20:16:40
Bahamut.Skyekitty said: »Okay, I understand why some people might get upset at how their R/M/E's compare AT THIS CURRENT MOMENT. But as Punchess has been saying, and the devs have been saying, this is temporary. Now, I have read a ton about all this old content is worthless and they crapped on the all our old gear. How the heck is this derived? You are not going to play ANY job in this game without choice pieces from artifact/relic/empyrean gear. I have many jobs that have lvl 75 and up pieces to enhance my skill/job abilities/etc. I have to do old content to gear up to even FACE the mobs I want to kill to get this gear, providing a reason to do old content. And how does a new set per job erase all the multi-item gear swaps you had to collect to play your job right anyhow? Weapons do not erase all the gear to back them up, and the new gear is still on par with the scaling growth of the game since voidwatch through NNI through NeoSalvage through Adoulin. The stats are going up because the mobs are getting tougher to kill. And if the mobs are tougher, the rewards better be better! No person is going to hit 99 and then gear up adoulin only gear and take on a delve encounter. You won't win, teal didn't win in legion, adoulin town gear isn't gonna win a delve. You need sets and prowess, these are earned through previous content. Be butthurt about your weapons, FOR NOW, but the argument all previous gear is invalid is a crock. If you think that, you must not be gearing correctly. Cause i have about 60-70 items per job i play and it is most definately not all 99 gear.
~Skye ^ is the gospel of Altana. Read, Learn and LIve it.
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By Leviathan.Comeatmebro 2013-04-29 20:19:08
And if I made a list of all gear that is best in slot for every situation, old gear would by far outnumber new pieces. pretty presumptuous, considering you don't know the augment pool, they seem to be giving you a degree of choice on the augments, and skirmish actually had completely appropriate mage augments on their weapons
Quote: What will you do when you have obtained all of the best possible gear for every job? Will you keep playing in order to obtain the shitty gear that you don't need? Or... Would you be more inclined to stop playing and breathe some fresh air or even better maybe meet someone to share your life with? Point being if SE doesn't give you something to work for then they will most likely stop getting your money. So for them it seems like a pretty simple solution. They get your money and you keep your virginity. - I'm not talking about myself, I'm talking about the game's potential future.
- I don't have even close to every job geared, even as is. I'm not sure how that's even relevant.
- The problem is that if the best way to obtain new gear will always be delve, then the game has become incredibly boring. You can do old content for the hell of it and get gear that goes in the trash bin or your storage, or you can do delve all day erryday to try to get new ***. Neither sounds that interesting to me.
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By Shiva.Falseliberty 2013-04-29 20:20:01
Not even sure what people bitching about, dev says plans for r/e/m.
inc 12 pages of boo hoo, really man
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By Quiznor 2013-04-29 20:24:21
Yeah people who complain about things they pay for are totally stupid, why on earth would someone complain about not liking the direction something they invested in is going? That's ludicrous.
You're free to not pay for it. Vote with your wallet if it bothers you that much.
I didnt think so
Carbuncle.Anesthesia
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Posts: 845
By Carbuncle.Anesthesia 2013-04-29 20:27:05
Bahamut.Skyekitty said: »
03-22-2013 02:36 PM | Akihiko Matsui | Dev Team | |
| | To all adventurers and pioneers!
Level Design of Seekers of Adoulin
For those players who have reached level 99, the main focus of growth is equipment. We envision a play cycle where players take on content with their current gear in order to collect equipment with better stats, and then take on more difficult content to procure even better equipment.
We are currently working to make it so there is a common gauge for equipment and content (let's call it content levels for the time being), and to create index data that will allow those who are implementing equipment and content to have a more objective understanding of the equipment stats and monster strength. Ultimately I would like to be able to release information indicating the content level to all of you adventurers. While this is still in a phase where work needs to be done, I'm getting the feeling that things are coming together bit by bit.
The parameters for monsters that await adventurers and pioneers have been decided by the above content levels and index data.
| |
Matsui's made it pretty clear that he intends to continue the pattern of obsoleting gear and (as bolded) also makes a pretty firm reference to moving to the gear-treadmill model.
In light of the new gear, it's pretty self-delusional to think anything beyond a tiny minority of pre-adoulin gear is safe.
Bismarck.Punchus
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By Bismarck.Punchus 2013-04-29 20:29:41
Leviathan.Comeatmebro said: »And if I made a list of all gear that is best in slot for every situation, old gear would by far outnumber new pieces. pretty presumptuous, considering you don't know the augment pool, they seem to be giving you a degree of choice on the augments, and skirmish actually had completely appropriate mage augments on their weapons
Quote: What will you do when you have obtained all of the best possible gear for every job? Will you keep playing in order to obtain the shitty gear that you don't need? Or... Would you be more inclined to stop playing and breathe some fresh air or even better maybe meet someone to share your life with? Point being if SE doesn't give you something to work for then they will most likely stop getting your money. So for them it seems like a pretty simple solution. They get your money and you keep your virginity. - I'm not talking about myself, I'm talking about the game's potential future.
- I don't have even close to every job geared, even as is. I'm not sure how that's even relevant.
- The problem is that if the best way to obtain new gear will always be delve, then the game has become incredibly boring. You can do old content for the hell of it and get gear that goes in the trash bin or your storage, or you can do delve all day erryday to try to get new ***. Neither sounds that interesting to me.
The best gear has never come from any 1 specific place. If you are wearing all AF3 then your doing it wrong. If your wearing full Skadi+1 then you are doing it wrong. If you see someone wearing the full Ogiers set and they aren't out of MP then they are doing it wrong. No one set is optimal but mix and match and you can become optimal. All of the Delve gear isn't going to be optimal. Sure some of it will be better and replace some current stuff but not all of it will.
Bahamut.Kiralai
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By Bahamut.Kiralai 2013-04-29 20:29:50
Leviathan.Comeatmebro said: »Still, nope. Go ahead and drop all of your old gear and formulate new sets for every situation using the Delve gear they just released. Go ahead. I'll wait. i'm not going to humor any of wakabos puppets, sorry
if you want to make a list of gear that will still be best in slot, be my guest.. there are pieces, but enough has been outdated to drastically lower interest in other events if delve drops are reasonable
Just staring at the list of new gear, not doing any spreadsheet work of any kind. Essentially every piece of old SMN gear (apart from maybe that new Bowkus head for magic nukes) is best in slot. All old PDT gear, as far as I can see, remains best in slot. I only see one BRD-specific piece of gear, so it stands to reason that most of their old gear remains best in slot. The new TP head piece looks pretty good, but it's still lacking STP, and unless I can replace pieces elsewhere to make up for that, it's not better than my NNI head piece for DRG. My old TP body is also better than the body listed, for DRG. I don't see a replacement for my TP legs. I could replace ONE of my rings. The new TP feet are inferior to my DRG AF3+2. I suppose the STP means I could replace my NNI head with the new head, but the overall result would probably be a side-grade. I'm REALLY not seeing a lot that "replaces" my old gear. And I could tell all of that just by LOOKING at it. I can see good augments making some of the pieces better, but I'm really not seeing anything to replace full sets. At all. Period. Most of those "sets" are not even sets. The mage pieces look like they suit a specific mage, but not others. The gloves open up other options for healing potentially, but I see nothing else that makes old healing gear inferior.
Bismarck.Kayvindra
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By Bismarck.Kayvindra 2013-04-29 20:30:04
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
This is my issue with it; there is a lot of IF in his statement. Could be mis-translation but to me he's saying we still have to see IF we can even do the upgrades the way we want and IF we have enough manpower to do so. This doesn't give me a sense of security that the Amano I'm near completing is going to be worth anything.
By skyehope928 2013-04-29 20:33:46
I love my kannagi I have workwd hard for it and I will take it 2 99 only need 1200 more heavy metal plates
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By Leviathan.Comeatmebro 2013-04-29 20:33:53
i know the delve augment pool, se devs are lying, all my old gear will be ok could you share some of the augments with us i'm really curious what they might be
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Bahamut.Kiralai
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Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-29 20:35:34
Leviathan.Comeatmebro said: »i know the delve augment pool, se devs are lying, all my old gear will be ok could you share some of the augments with us i'm really curious what they might be
Share with me the part where, even augmented, this gear replaces EVERY piece of gear you own. Please. Every piece of gear? Really? Really now. Show me how AUGMENTS are going to somehow turn that gear into a full healing set for my WHM. There is ONE DD ring. Show me how that one ring makes it possible for me to drop the 4+ that I currently use on my Dragoon. You have yet to say much of anything to me that actually validates anything you are saying. Saying that ALL GEAR is outdated is a large statement. Back it up. I'm not saying there are no upgrades, I'm saying "ALL old gear is outdated" is a ridiculous statement.
Carbuncle.Anesthesia
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By Carbuncle.Anesthesia 2013-04-29 20:37:04
Yes, it's all safe, that was clearly the last adoulin-related gear pack that is being released.
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Bahamut.Kiralai
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Posts: 132
By Bahamut.Kiralai 2013-04-29 20:42:12
Carbuncle.Anesthesia said: »Yes, it's all safe, that was clearly the last adoulin-related gear pack that is being released.
Nobody is arguing about the future of potential gear. If people seriously want to argue that there's something wrong with gear being outdated EVENTUALLY, in the FUTURE... Give me a break. If you think it's a problem that 90%+ of gear will SOMEDAY be outdated, you shouldn't be playing an MMO. I'm not arguing that none of this new gear is superior. But there's some serious delusion going on if people think that the gear just released invalidates every single thing that you own.
Fenrir.Sylow
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Posts: 6862
By Fenrir.Sylow 2013-04-29 20:45:27
Are we seriously making arguments about gear states with WHM and SMN gear
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Serveur: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2013-04-29 20:46:03
Share with me the part where, even augmented, this gear replaces EVERY piece of gear you own. Please. Every piece of gear? Really? Really now. Show me how AUGMENTS are going to somehow turn that gear into a full healing set for my WHM. There is ONE DD ring. Show me how that one ring makes it possible for me to drop the 4+ that I currently use on my Dragoon. You have yet to say much of anything to me that actually validates anything you are saying. Saying that ALL GEAR is outdated is a large statement. Back it up. I'm not saying there are no upgrades, I'm saying "ALL old gear is outdated" is a ridiculous statement. You're focusing too much on ALL. There is gear that will not be replaced yet. You are correct on that point. However, you're missing the bigger picture.
FFXI's strong point was that it made heavy use of gear from all the content it accumulated over the past 10 years. That made it truly difficult to cap out on everything you'd like. If you obsolete a large portion of it, you are cutting out those events.
The things Delve doesn't replace will likely be replaced in whatever comes next. That leaves you with 2 relevant endgame activities, instead of a dozen. This is what every new MMO that gets released does. They all fizzle and die: older MMOs have staying power because they stayed alive long enough to accumulate the wealth of content that they have. If you take that away, FFXI becomes universally inferior to it's competitors.
SE has outright said this is the model they are trying to adopt. They're trying to be a modern MMO, but that's not what FFXI has always been. It doesn't have the capability to draw in large amounts of new players, most of the players that this disenfranchises aren't going to be replaced.
By Flaccid 2013-04-29 20:46:33
I saw the base dmg on the new weapons and it made me flaccid thinking about my empys =(
04-26-2013 12:52 PM | Akihiko Matsui | Dev Team | |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
05-09-2013 10:15 AM | Slycer | BG Translator | |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
05-09-2013 2:19 PM | Akihiko Matsui | Dev Team | |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
20 |
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Delve (Boss monsters) |
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19 |
|
|
|
|
18 |
|
|
|
|
17 |
|
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New Additions to Wildskeeper Reives |
16 |
|
|
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|
15 |
|
|
|
|
14 |
|
Delve (NM group 2) |
|
|
13 |
|
|
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New additions to Skirmish |
12 |
|
|
|
|
11 |
|
Delve (NM group 1) |
|
|
10 |
|
|
|
|
9 |
|
|
|
New additions to Colonization/Lair Reives |
8 |
|
|
|
7 |
|
Wildskeeper Reives |
|
6 |
|
Skirmish |
|
5 |
|
Colonization/Lair Reives |
|
|
4 |
|
|
|
3 |
|
|
|
2 |
|
|
|
1 |
|
|
|
Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
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