Matsui: "Don't Throw Away Your R/M/E Weapons Yet"

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Matsui: "Don't throw away your R/M/E weapons yet"
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 Siren.Kalilla
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By Siren.Kalilla 2013-04-26 15:20:24
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04-26-2013 12:52 PM
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Akihiko Matsui
Dev Team

I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.

What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.

In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.

For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.

Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event.
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05-09-2013 2:19 PM
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Akihiko Matsui
Dev Team

Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons

Matsui here.

Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.

After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)

I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.

Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.

The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.

It's through the procurement of equipment that will allow players to grow and level up.

We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.

20
Delve (Boss monsters)
19
18
17
New Additions to Wildskeeper Reives
16
15
14
Delve (NM group 2)
13
New additions to Skirmish
12
11
Delve (NM group 1)
10
9
New additions to Colonization/Lair Reives
8
7
Wildskeeper Reives
6
Skirmish
5
Colonization/Lair Reives
4
3
2
1
Content Level Up to April 2013 Next version update (currently adjusting)

Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).

The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.

Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.

Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.

In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.

In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.

For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.

Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)

By performing these adjustments we envision the below flow:

  1. Challenge Colonization and Lair Reives

  2. Obtain statue segments by participating in these reives

  3. Challenge Skirmish with the parts you have obtained


Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.

To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.

In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.

While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.

I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.

With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:

Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP

DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP

Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice

DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice

Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage

DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage

In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.

In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.

I will be sure to read over each and every comment you all post.

My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.

I apologize that this response was late and that I made you all wait.

Thank you all very much.
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-04-26 15:23:55
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I guess we can all un-bunch our panties now

... unless you like them that way.
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 Sylph.Rafaras
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By Sylph.Rafaras 2013-04-26 15:27:31
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Why would anyone throw away a R/E/M in the first place?
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 Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-04-26 15:28:14
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I kind of assumed once they announced Delve, that was how we would be upgrading R/M/E, but not sure if this is coinciding with that or they are making another system for it...
 Asura.Dyablito
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By Asura.Dyablito 2013-04-26 15:28:19
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^
 Odin.Hirokei
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By Odin.Hirokei 2013-04-26 15:28:34
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I think it's funny how people went from "Emps and relic are so easy to get, I make 5 in a day" to "Wtf SE I wasted all my time getting my weapon, make it better".
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 Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-04-26 15:29:17
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Odin.Hirokei said: »
I think it's funny how people went from "Emps and relic are so easy to get, I make 5 in a day" to "Wtf SE I wasted all my time getting my weapon, make it better".
85s don't count!
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 Asura.Ina
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By Asura.Ina 2013-04-26 15:32:08
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Ragnarok.Zohnax said: »
Odin.Hirokei said: »
I think it's funny how people went from "Emps and relic are so easy to get, I make 5 in a day" to "Wtf SE I wasted all my time getting my weapon, make it better".
90s don't count!
Fixed
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 Cerberus.Taint
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By Cerberus.Taint 2013-04-26 15:32:50
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How do I get my Relics back that I tossed?
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 Lye
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By Lye 2013-04-26 15:35:45
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Why is he apologizing again?
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By Heimdel 2013-04-26 15:37:53
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Simplest would be to let them be augmented in a similar way the Skirmish weapons are?
 Sylph.Decimus
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By Sylph.Decimus 2013-04-26 15:40:52
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Sylph.Rafaras said: »
Why would anyone throw away a R/E/M in the first place?

Especially when they're all 75 and just for ah points
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 Asura.Thannatos
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By Asura.Thannatos 2013-04-26 15:43:12
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Sylph.Rafaras said: »
Why would anyone throw away a R/E/M in the first place?
Maybe made a Rhongomiant or Redemption?
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 Bismarck.Xzeikx
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By Bismarck.Xzeikx 2013-04-26 15:43:37
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Wouldnt that be a problem if they are 95? Even if they are 99 and then you choose to afterglow them wouldnt it cause a problem too?
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By mattyc 2013-04-26 15:45:40
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why would they implement weapons into the new expansion when we got them elsewhere? if anything as far as upgrading them should go it should be affiliated with synergy, and using peices in past to upgrade our weapons further, example relics: animated weapon > turn to scraps synergy them for augments EMP: 1st/2nd stage monster from trials > synergy into scrap's for augments , Mythic: alexandrite amount > synergy into scraps into augments, etc.

i think that sounds reasonable, and more sensitive to players who don't have time, or ls's to help one person at a time.

just me.
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 Asura.Thannatos
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By Asura.Thannatos 2013-04-26 15:45:52
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Bismarck.Xzeikx said: »
Wouldnt that be a problem if they are 95? Even if they are 99 and then you choose to afterglow them wouldnt it cause a problem too?
They could just make the augs. carry over I would think.
 Bismarck.Xzeikx
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By Bismarck.Xzeikx 2013-04-26 15:47:18
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Asura.Thannatos said: »
Bismarck.Xzeikx said: »
Wouldnt that be a problem if they are 95? Even if they are 99 and then you choose to afterglow them wouldnt it cause a problem too?
They could just make the augs. carry over I would think.


I initially thought so as well but even so.. with all their "problems" changing stuff i imagine it would be an issue.

Also wouldnt that still put them below the skirmish and naak weapons? +dmg still uses base damage right?
 Phoenix.Jurges
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By Phoenix.Jurges 2013-04-26 15:47:34
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INCOMING: I want to upgrade my weapon but getting to 99 is too hard. SE HELP!!!!
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-04-26 15:47:46
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Lye said: »
Why is he apologizing again?

someone jp on the jp forum complained.

This apology clearly was not meant to be translated.
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 Odin.Hirokei
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By Odin.Hirokei 2013-04-26 15:50:29
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mattyc said: »
why would they implement weapons into the new expansion when we got them elsewhere? if anything as far as upgrading them should go it should be affiliated with synergy, and using peices in past to upgrade our weapons further, example relics: animated weapon > turn to scraps synergy them for augments EMP: 1st/2nd stage monster from trials > synergy into scrap's for augments , Mythic: alexandrite amount > synergy into scraps into augments, etc.

i think that sounds reasonable, and more sensitive to players who don't have time, or ls's to help one person at a time.

just me.
You want *more* rehashed content?
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 Lye
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By Lye 2013-04-26 15:50:33
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Ragnarok.Ashman said: »
Lye said: »
Why is he apologizing again?

someone jp on the jp forum complained.

This apology clearly was not meant to be translated.

I gathered that but... the only reason I can come up with is:

Quote:
Matsui: "Don't throw away your R/E/M!"

***-hat: "How insensitive of you to suggest that I would!"

Matsui: "I'm sorry I said that!"


Seriously!?!? He told you not to do something you already were not going to do. If that warrants an apology, it undermines apologies in general.
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 Gilgamesh.Schmule
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By Gilgamesh.Schmule 2013-04-26 15:53:06
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Lye said: »
Why is he apologizing again?

Because you all moaned like *** about the last guy.
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-04-26 15:53:18
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Lye said: »
Ragnarok.Ashman said: »
Lye said: »
Why is he apologizing again?

someone jp on the jp forum complained.

This apology clearly was not meant to be translated.

I gathered that but... the only reason I can come up with is:

Quote:
Matsui: "Don't throw away your R/E/M!"

***-hat: "How insensitive of you to suggest that I would!"

Matsui: "I'm sorry I said that!"

Seriously!?!?

Pretty much. On the oforums they take any chance to post about nothing, instead of explaining why they DO nothing.

Case in point, This garbage thread got a mod response:

http://forum.square-enix.com/ffxi/threads/29116-Great-Sword-Weaponskill-Adjustment
 Bismarck.Hsieh
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By Bismarck.Hsieh 2013-04-26 15:56:19
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Probably a mistranslation from JP to EN. What he really meant was quit QQing nad if you threw away your M/E/R, well sucks for you.
 Quetzalcoatl.Waffless
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By Quetzalcoatl.Waffless 2013-04-26 15:56:27
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Asura.Thannatos said: »
Sylph.Rafaras said: »
Why would anyone throw away a R/E/M in the first place?
Maybe made a Rhongomiant or Redemption?

There was a SS of someone tossing a 90 Rhongomiant on the front page one day.
 Siren.Barber
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By Siren.Barber 2013-04-26 15:56:27
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Are they going to be the best or not? That's all people want to know. Don't tell us they will be competitive or not to throw them away. Tell us if they will exceed skirmish augmented weapons so we don't waste time building a weapon that will be second best.
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 Asura.Thannatos
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By Asura.Thannatos 2013-04-26 15:58:01
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Quetzalcoatl.Waffless said: »
Asura.Thannatos said: »
Sylph.Rafaras said: »
Why would anyone throw away a R/E/M in the first place?
Maybe made a Rhongomiant or Redemption?

There was a SS of someone tossing a 90 Rhongomiant on the front page one day.

I know an old friend of mine dropped their Lu Shang's because they only wanted the Testimonial. At 4k gil.
 Lye
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By Lye 2013-04-26 15:59:48
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Ragnarok.Ashman said: »
Lye said: »
Ragnarok.Ashman said: »
Lye said: »
Why is he apologizing again?

someone jp on the jp forum complained.

This apology clearly was not meant to be translated.

I gathered that but... the only reason I can come up with is:

Quote:
Matsui: "Don't throw away your R/E/M!"

***-hat: "How insensitive of you to suggest that I would!"

Matsui: "I'm sorry I said that!"

Seriously!?!?

Pretty much. On the oforums they take any chance to post about nothing, instead of explaining why they DO nothing.

Case in point, This garbage thread got a mod response:

http://forum.square-enix.com/ffxi/threads/29116-Great-Sword-Weaponskill-Adjustment


I give you a standing ovation. (Stopped at page 2 when I saw people took it seriously.)
 Bismarck.Hsieh
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By Bismarck.Hsieh 2013-04-26 16:07:26
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I don't understand why players are mad. In any game when there's new content, the new stuff will be for the most part better. If it wasn't, why would you bother getting new content or keep playing it?

Also SE isn't going to suggest or give out info regarding the future of certain equipment being "better" than others. People feel that they are obligated too. Guyz let's stay gimp till they put out new equipment I can get easily!
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 Sylph.Siccmade
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By Sylph.Siccmade 2013-04-26 16:17:55
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I think its more that they already implemented upgrades to the R/E/M for 99 cap, so to stop now would have really made it a "waste of time".

I'm all for going for a new Relic type weapon w/ the new content and I expect it would be better than its R/E/M counterpart but I'd like them to at least remain relevant.

I'd be mad if they weren't.
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