Thank you!
I have pretty much the same cure set as you Crystal and 8/8 merit on healing too but I don't know why I am short 7 healing magic skill from you :3
Ihina: should've thought about that before Carbite went up in price T.T
On Healing Hands - A Comprehensive WHM Guide |
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On Healing Hands - A Comprehensive WHM Guide
Thank you!
I have pretty much the same cure set as you Crystal and 8/8 merit on healing too but I don't know why I am short 7 healing magic skill from you :3 Ihina: should've thought about that before Carbite went up in price T.T Sorry, just updated the set right now. Forgot that I augmented Tamaxchi with enmity-10 from Kumhau's wkr KI and no longer needed Lasaia's enmity-8, so I swapped it with Colossus's torque with +7 Healing skill to get 502 skill!
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Does whms regen 4 have a hard cap? I made a regen set with all the potency and duration pieces but it doesn't seem to match the numbers on the gear. Does this just mean the + on gear isn't actually set potency like 1 point equals one extra regen hp?
Heimdel said: » Does whms regen 4 have a hard cap? I made a regen set with all the potency and duration pieces but it doesn't seem to match the numbers on the gear. Does this just mean the + on gear isn't actually set potency like 1 point equals one extra regen hp? Valefor.Terravcota
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I'm looking to upgrade my mule's MND debuff set and I'm never quite sure how MND/MACC/Enf Skill all sort out. Here's what I was thinking of working toward:
ItemSet 326650 (Genbu's has +5 MACC, assuming upgrade all Artsieq MACC/MND) Caveats: - I'm apprehensive to work on Leh+2 augs with the new Skirmish around the corner. Are are the ranges really 7-18 for +1 and 20-28 for +2 or can +1 stones go higher? - What kind of group is needed to take down AV now for an Aureole? - I'm too cheap to put gil into Levi+1 ring(s) for the time being. Are there some gear options I'm not thinking of? Thread from last week for other ppls suggestions
1 Skill = 1 Magic Accuracy +1 Stat = +1 Magic Accuracy until dSTAT > 10~15 at which point 1 Stat = 0.5 Magic Accuracy BG When it matters, MND=macc Twebuliij with augments gets to MND24 macc15, with ability to use mephitis grip for 44 total macc from main/sub. Person in other thread suggests muse tariqah (7MND) if you still want to use Yagrush (total of 25macc+7MND=32macc) If you can get 28macc on skirmish then that's 45 macc with the 12MND and +5 from mephitis. Personally I steer clear of random augments as much as possible but that's up to you mes'yohi slacks Hey, I've been gone a little while and noticing a lot of you are capping out -enmity in your single target cure sets. Is this more worth while these days? Or is it just to be able to curaga in the same set and not worry about if you have enough -enm?
Thanks in advance, just wondering to see how much switching around I should be doing. ^^ Ragnarok.Daffel said: » Hey, I've been gone a little while and noticing a lot of you are capping out -enmity in your single target cure sets. Is this more worth while these days? Or is it just to be able to curaga in the same set and not worry about if you have enough -enm? Thanks in advance, just wondering to see how much switching around I should be doing. ^^ I don't think enmity is a problem at all nowadays. You will not run into hate problems as long as you use the right tiers of cures for the situation (i.e. doesn't spam curaga V for everything). There is no worry on getting hate unless it's an extended fight (like a tojil that's pretty much past the stun resist wall with DDs getting weakened frequently by lahar or died). There's probably less problem with hate in the future since they're increasing hate cap. That being said there is no harm in putting -enmity gear in slots where you don't need the potency/skill/MND. you can get +30 macc on skirmish.
Valefor.Terravcota
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Wow - really not sure how I missed that thread. Thanks!
Did the WS update a couple months back change anything for DD WHM?
Just grabbed my muleWHM a Sindri and the basic/easy to get all jobs gear (5/5 Espial, Bladeborn/Steelflash, Asperity, Cetl Belt, etc.) Not planning on using it for anything crazy, more along the lines of speeding up my dualbox Salvage farming, or just bonking stuff on the head for fun in less serious content. I don't even have Realmrazer unlocked for her at the moment, but could go ahead and do that. Is Realm still worth it, or did anything else get significantly buffed? (or anything close enough to make Realm not that important if you're not super serious about DD, I could always use those merits on other stuff/KIs). Thanks! Realmrazer is amazing. Just stack that MND and you'll see its raw power ;)
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Realmrazer is amazing however you could just use Hexa to Smite it makes light, I am presuming you are on pup hence the cap in your avatar. As far as other ws I haven’t noticed an omg difference enough for me to build any sort of set for.
Cool, looks like Realm is still worth investing in, thanks for the confirmation. Will grab it tonight at least to 1/5 and scrounge up a decent MND set. Eventually probably give it 5/5 when I have spare merits.
I'm actually not dualbox on PUP terribly often, but thanks for the SC advice (which does apply when I'm MNK too). I'd probably more likely 2box on THF+WHM or MNK+WHM. PUP's self-sufficient enough that I usually just leave the hassle of bothering with 2 characters behind and go it alone. Cerberus.Spirachub said: » Ragnarok.Daffel said: » Hey, I've been gone a little while and noticing a lot of you are capping out -enmity in your single target cure sets. Is this more worth while these days? Or is it just to be able to curaga in the same set and not worry about if you have enough -enm? Thanks in advance, just wondering to see how much switching around I should be doing. ^^ I don't think enmity is a problem at all nowadays. You will not run into hate problems as long as you use the right tiers of cures for the situation (i.e. doesn't spam curaga V for everything). There is no worry on getting hate unless it's an extended fight (like a tojil that's pretty much past the stun resist wall with DDs getting weakened frequently by lahar or died). There's probably less problem with hate in the future since they're increasing hate cap. That being said there is no harm in putting -enmity gear in slots where you don't need the potency/skill/MND. One major -enmity piece is Tamaxchi (-10 enmity). I think all of my sets have -50 enmity (between gear/trait) just because I don't like being smacked around :( Don't forget to take into account the different traits that offer -enmity! -50 total enmity, capped potency, empy body/legs are all that really matter in the end
So the vibe I'm getting is it's just nice to have? (I'm not being intentionally dense) Just with Tranquil heart, and 500+ healing magic skill, that's -22 enm outside of cap.
So on a single target cure, your rocking -77 enmity. Or Have you guys included for this as that seems a little excessive to me? Valefor.Lisamarie said: » One major -enmity piece is Tamaxchi (-10 enmity). I think all of my sets have -50 enmity (between gear/trait) just because I don't like being smacked around :( Don't forget to take into account the different traits that offer -enmity! Ohh how do you get the -10emn on it? Is it an aug or something? I'll check bg to see if I can find info on it but that sounds fantastic. Ragnarok.Daffel said: » Ohh how do you get the -10emn on it? Is it an aug or something? I'll check bg to see if I can find info on it but that sounds fantastic. Augmenting WKR weapons Goodluck! Valefor.Maranwe said: » Ragnarok.Daffel said: » Ohh how do you get the -10emn on it? Is it an aug or something? I'll check bg to see if I can find info on it but that sounds fantastic. Augmenting WKR weapons Goodluck! Thanks for the link! Looks like I'm going to be lurking Kumhau a bunch. :D Ragnarok.Daffel said: » So on a single target cure, your rocking -77 enmity. Or Have you guys included for this as that seems a little excessive to me? Final Enmity = (Original Enmity)*(1 - (Enmity Down from Gear)/100)*(1 - (Enmity Down from Trait)/100) Original Enmity *(1-(50/100))*(1-(25/100)) = Original Enmity * 0.375 = Final Enmity 62.5% reduction from your original enmity at caps I thought it was a straight up figure and not a %. Great info ^^
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I've asked this question before but does regen 4 have a hard cap? Last time was told just go look on bgwiki but that doesn't answer the question. I have a full regen set with +46 potency on it but my regen is only 44 hp a tick. With my full gear it should be 76 hp assuming each point of potency is 1hp. So am I missing something or is this a glitch or what?
The club is +10 body is +36 and the spell by itself is 30hp a tick. Heimdel said: » Quetzalcoatl.Crystalchan said: » The HQ Piety body's not +36/tick, it's actually 36% (sadly) it is also the same is for the Bolelabunga club, +10%. Hopefully accurate math below, did it a long time ago, so I most likely forgot, not sure! If we're talking about Regen IV (+30 Regen / 60 Seconds) HQ Body+Club=46%. 30x0.46 = +13 HP regen Marduk Hat+1 = +3 HP Regen Base Regen IV = +30 HP Regen ========================= Total = 46, 51 if you have 5/5 Regen merits -- HQ Theo. Pants = Regen Duration +18 s Orison Mitts +2 = Regen Duration +15 s Regen IV Duration Base = +60 s ========================= Total = 93 seconds, Divide by 3 to get 31 ticks. -- 46 x 31 = 1426 HP cured in 93 seconds (no merits) 51 x 31 = 1581 HP cured in 93 seconds (5/5 merits) Offline
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Quetzalcoatl.Crystalchan said: » Heimdel said: » Quetzalcoatl.Crystalchan said: » The HQ Piety body's not +36/tick, it's actually 36% (sadly) it is also the same is for the Bolelabunga club, +10%. Hopefully accurate math below, did it a long time ago, so I most likely forgot, not sure! If we're talking about Regen IV (+30 Regen / 60 Seconds) HQ Body+Club=46%. 30x0.46 = +13 HP regen Marduk Hat+1 = +3 HP Regen Base Regen IV = +30 HP Regen ========================= Total = 46, 51 if you have 5/5 Regen merits -- HQ Theo. Pants = Regen Duration +18 s Orison Mitts +2 = Regen Duration +15 s Regen IV Duration Base = +60 s ========================= Total = 93 seconds, Divide by 3 to get 31 ticks. -- 46 x 31 = 1426 HP cured in 93 seconds (no merits) 51 x 31 = 1581 HP cured in 93 seconds (5/5 merits) Thank you that is what I needed to knwo and also that sucks. ; ; Realmrazer did 8297 damage on Berserkr during Einherjar with new HQ rings [and NQ earrings]. :o
Meow :3 Skjalf, which augment is on that Buremte hat in your Realmrazer set? MND or STR?
Speaking of which, what other WKR augments are worth getting for WHM? Tamaxchi: I stuck enm-10 on mine Buremte Hat: MND? Kaabnax Hat: MND again for M.acc on enfeebles? What else am I missing? I'm admittedly a little behind on mage options, just getting more serious about tweaking my mule WHM's sets. Phoenix.Capuchin said: » Skjalf, which augment is on that Buremte hat in your Realmrazer set? MND or STR? Speaking of which, what other WKR augments are worth getting for WHM? Tamaxchi: I stuck enm-10 on mine Buremte Hat: MND? Kaabnax Hat: MND again for M.acc on enfeebles? What else am I missing? I'm admittedly a little behind on mage options, just getting more serious about tweaking my mule WHM's sets. Item Sets » id:322918 WHM - Realmrazer - Artsieq Hose Augments: MP+30 Magic Accuracy+20 MND+7 Buremte Hat Augments: HP+30 MP+30 MND+8 For Tamaxchi... Skjalf initially got Accuracy+45, but then changed it to Magic accuracy+30 and Enmity-10. Don't really use Kaabnax Hat. Meow :3 Offline
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